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Initial Plans
Benjamin Wincup
Initial Reaction
I’ve been excited for this unit since the very
start of this year. I have a passion for video
games which consumes most of my free time,
so when I found out that this unit was about
making games, I couldn’t wait. In fact, I had
already done some pre-tests on the sprite I
want to use. The initial idea I like (which could
change) is a Super Star Wars style side
scrolling shooter set in the pacific theatre of
WW2. The protagonist would play as an
Australian soldier. I’m not too sure about any
other ideas. Perhaps a top-down strategy
game like X-Com.
Mind Map
Video
Game
WW2
Pacific
Top
Down
P&C
Police
FTL but
it’s a
Boat
Crew
management
Combat,
Repairs,
Supplies
Possible
pirate
or
modern
Pirate:
enemies =
british,
spanish
and other
pirates
Modern:
destroyers,
cruisers and
dreadnoughts
Pirate:
gunships,
schooners,
man o’ wars
and clippers
Modern:
enemies =
china,
russia and
usa
Side
scrolle
r
Pickups:
different
weapons with
different fire
rate and spread
Enemies:
Japanese
Allies:
Americans and
Australians
Final
boss:
tank
Background:
jungley,
tropical
Crouch,
jump,
left &
right
Score
based
Different
playable ships.
Large, small,
fast, heavy,
slow, light
Investigation
Click on
evidence
to pick up
List of
suspects,
figure
out who
through
evidence
Gritty New
York in the
20s
Black
and
white
Multiple
cases
Murder,
theft, GTA,
arson,
drugs,
laundering
Mind Map
Pirate
FTL Rip-
off
Visuals
Gameplay
Sound
Male
voices Grunts
Fake
English
Music
Jaunty
Up-Beat
Chiptune
Pirate-y
Shanty
Music
Drum
Heavy
Combat
Music
Vibrant
Colours
Cyans,
Blues
and
Greens
Colourful
Boats
Different
Colours
Signify
Different
Enemies
Screen
Flashes
with
Cannons
Ship
Combat
Specific
Places
Your Ship
can Fire
Different
Ships,
Different
Advantages
Small,
Nimble,
Less
Cannons,
Less
HealthAverage,
All
Around,
Medium
Speed,
Medium
Cannons,
Medium
Health
Large, Lots
of
Cannons,
Unbearabl
y Slow, Lots
of Cannons
Mood Board
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• The repetition I tried to gather in my mood board was one of
oceans and islands. Tropical themes and pirates.
How will your mood board influence your final product?
• The themes I tried to represent in my mood board were
supposed to be very pirate-esque. I want my mood board to
resemble the vision I have for my final product.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Fill out the power points to the best of
my ability
 Note down my thoughts, make some
more ideas for games
 Create my experiments, a gif and a full
animation with music
 Explain what I did in my experiments
2 Product Research, Proposal,
Planning
 Figure out who my target audience will
be, research into what I could do to
appeal to said audience
 Write out my proposal and explain
what my product will be
 Figure out contingencies and health
and safety issues, plan a layout, make a
style sheet & plan for SFX
3 Production  Make the initial, cursory product. Basic
animations, HUD and sprites for the
gameplay animation
 Work on the menu section with crew,
upgrades and ship tabs, each with
unique sprites
4 Production  Start making music on Beepbox, incl.
SFX. Record some shouts and orders in
“Not-English”TM
 Completely overhaul the animation,
fixing up sprites, making the HUD work
properly etc. Make the animation
5 Evaluation  Type up the production reflection
using screenshots from production
 Get peer feedback and finish off the
evaluation
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Verbinski, G. (2003) Pirates of the Caribbean: The Curse of the Black
Pearl
2. Subset Games. (2012) FTL: Faster Than Light
3. Ubisoft Montreal. (2012) Assassin’s Creed 4: Black Flag
4. Failbetter Games. (2015) Sunless Sea
5. Runner Duck. (2017) Bomber Crew
6. Matt Blum. (2008) Pirates: A Reality Check – 9 Pirate Myths Examined.
7. Sid Meier. (1987) Sid Meier’s Pirates

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2. initial plans

  • 2. Initial Reaction I’ve been excited for this unit since the very start of this year. I have a passion for video games which consumes most of my free time, so when I found out that this unit was about making games, I couldn’t wait. In fact, I had already done some pre-tests on the sprite I want to use. The initial idea I like (which could change) is a Super Star Wars style side scrolling shooter set in the pacific theatre of WW2. The protagonist would play as an Australian soldier. I’m not too sure about any other ideas. Perhaps a top-down strategy game like X-Com.
  • 3. Mind Map Video Game WW2 Pacific Top Down P&C Police FTL but it’s a Boat Crew management Combat, Repairs, Supplies Possible pirate or modern Pirate: enemies = british, spanish and other pirates Modern: destroyers, cruisers and dreadnoughts Pirate: gunships, schooners, man o’ wars and clippers Modern: enemies = china, russia and usa Side scrolle r Pickups: different weapons with different fire rate and spread Enemies: Japanese Allies: Americans and Australians Final boss: tank Background: jungley, tropical Crouch, jump, left & right Score based Different playable ships. Large, small, fast, heavy, slow, light Investigation Click on evidence to pick up List of suspects, figure out who through evidence Gritty New York in the 20s Black and white Multiple cases Murder, theft, GTA, arson, drugs, laundering
  • 4. Mind Map Pirate FTL Rip- off Visuals Gameplay Sound Male voices Grunts Fake English Music Jaunty Up-Beat Chiptune Pirate-y Shanty Music Drum Heavy Combat Music Vibrant Colours Cyans, Blues and Greens Colourful Boats Different Colours Signify Different Enemies Screen Flashes with Cannons Ship Combat Specific Places Your Ship can Fire Different Ships, Different Advantages Small, Nimble, Less Cannons, Less HealthAverage, All Around, Medium Speed, Medium Cannons, Medium Health Large, Lots of Cannons, Unbearabl y Slow, Lots of Cannons
  • 7. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • The repetition I tried to gather in my mood board was one of oceans and islands. Tropical themes and pirates. How will your mood board influence your final product? • The themes I tried to represent in my mood board were supposed to be very pirate-esque. I want my mood board to resemble the vision I have for my final product.
  • 8. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Fill out the power points to the best of my ability  Note down my thoughts, make some more ideas for games  Create my experiments, a gif and a full animation with music  Explain what I did in my experiments 2 Product Research, Proposal, Planning  Figure out who my target audience will be, research into what I could do to appeal to said audience  Write out my proposal and explain what my product will be  Figure out contingencies and health and safety issues, plan a layout, make a style sheet & plan for SFX 3 Production  Make the initial, cursory product. Basic animations, HUD and sprites for the gameplay animation  Work on the menu section with crew, upgrades and ship tabs, each with unique sprites 4 Production  Start making music on Beepbox, incl. SFX. Record some shouts and orders in “Not-English”TM  Completely overhaul the animation, fixing up sprites, making the HUD work properly etc. Make the animation 5 Evaluation  Type up the production reflection using screenshots from production  Get peer feedback and finish off the evaluation
  • 9. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Verbinski, G. (2003) Pirates of the Caribbean: The Curse of the Black Pearl 2. Subset Games. (2012) FTL: Faster Than Light 3. Ubisoft Montreal. (2012) Assassin’s Creed 4: Black Flag 4. Failbetter Games. (2015) Sunless Sea 5. Runner Duck. (2017) Bomber Crew 6. Matt Blum. (2008) Pirates: A Reality Check – 9 Pirate Myths Examined. 7. Sid Meier. (1987) Sid Meier’s Pirates

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed
  5. Collection of images related to your product/inspirational/visually interesting At least 15 needed