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©McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education.
Implementing Interactive
and Multichannel
Marketing
Roger A. Kerin
Steven W. H artley
MARKETING
THE CORE
Eighth Edition
CHAPTER
14
©McGraw-Hill Education.
LEARNING OBJECTIVES (LO)
AFTER READING CHAPTER 14 YOU SHOULD BE ABLE TO:
1. Describe what interactive marketing is and how it
creates customer value, customer relationships,
and customer experiences.
2. Explain why certain types of products and services
are particularly suited for interactive marketing.
3. Describe why consumers shop and buy online and
how marketers influence online purchasing
behavior.
4. Define cross-channel consumers and the role of
multichannel marketing in reaching these
consumers.
14-2
©McGraw-Hill Education.
SEVEN CYCLES DELIVERS
JUST ONE BIKE. YOURS.
95% of seven’s bike frames are custom.
Business model includes the Internet.
Customers collaborate on bike design.
Customized process and continuous feedback.
Seven Cycles
Website
14-3
©McGraw-Hill Education.
CREATING CUSTOMER VALUE, RELATIONSHIPS, AND
EXPERIENCES IN MARKETSPACE
MARKETING CHALLENGES IN TWO ENVIRONMENTS
Traditional marketplace:
• Face-to-face exchanges
• Legacy companies
Internet companies
• 90% of U.S. Internet users aged 15+
shop online.
• $500 billion by 2022
14-4
©McGraw-Hill Education.
CREATING CUSTOMER VALUE
IN MARKETSPACE
Possibilities for customer value creation
are greatest in digital marketspace. Why?
• Place and time utility
• Example - REI: 35% of orders placed between
10:00 p.M. – 7:00 a.M.
• Possession utility is accelerated
• Form utility – communication between
customers and marketers; customization
14-5
©McGraw-Hill Education.
INTERACTIVITY, INDIVIDUALITY, AND CUSTOMER
RELATIONSHIPS IN MARKETSPACE (1 of 2)
Interactivity:
• Listen and respond to
customers.
Individuality:
• Treat customers as individuals.
Interactive marketing
Choiceboard
Collaborative filtering
My M&Ms
14-6
©McGraw-Hill Education.
INTERACTIVITY, INDIVIDUALITY, AND CUSTOMER
RELATIONSHIPS IN MARKETSPACE (2 of 2)
Personalization
• Consumer-initiated process
Permission marketing
• Consumer’s consent
• Opt-in
• Opt-out
Reebok Design
Your Own
14-7
©McGraw-Hill Education.
FIGURE 14-1 Seven website design elements that drive
customer experience.
Access the text alternative for these images.
©McGraw-Hill Education.
CREATING CUSTOMER VALUE, RELATIONSHIPS,
AND EXPERIENCES IN MARKETSPACE
CREATING AN ONLINE EXPERIENCE (1 of 2)
Customer experience – the total
interactions a customer has with a
company’s web site.
Seven key design elements:
1. Context – appeal and functional look
2. Content – all digital information
3. Customization – ability of site to modify for
individual customers
14-9
©McGraw-Hill Education.
CREATING CUSTOMER VALUE, RELATIONSHIPS, AND EXPERIENCES
IN MARKETSPACE
CREATING AN ONLINE EXPERIENCE (2 of 2)
4. Connection – Linkage Between Other Sites
5. Communication – Dialogue Between Site and
Consumer
6. Community – User-to-user Communications
7. Commerce – Conduct Sales Transactions
©McGraw-Hill Education.
APPLYING MARKETING METRICS
Sizing Up Site Stickiness at
Sewell Automotive Companies
Average Time Spent per Unique Monthly Visitor
= ×
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND
MARKETING OPPORTUNITIES AND PRACTICE
WHO IS THE ONLINE CONSUMER?
Online consumers
Internet users who are likely to purchase:
• Equally female and male
• Better educated
• Younger
• More affluent
• 20% account for 69% online sales
14-12
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING
PRACTICE IN MARKETSPACE
WHAT CONSUMERS BUY ONLINE
What do consumers buy online?
1. Items with important product information
2. Items that can be delivered digitally
3. Unique and specialty items
4. Regularly purchased items
5. Standardized items where price is
important
14-13
©McGraw-Hill Education.
FIGURE 14-2 Five product categories account for about 70% of online
retail sales today—a trend projected to continue in the future
Access the text alternative for these images.
©McGraw-Hill Education.
FIGURE 14-3 Why do consumers shop and buy
online?
14-15
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING
PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE (1 of 4)
Convenience
Bots
Eight-second rule
Choice
Offering selection
Choice assistance
14-16
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING
PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE (2 of 4)
Customization
Customerization
Communication
• Marketer-to-consumer e-mails
• Consumer-to-marketer requests
• Chat rooms, messaging, social networks
14-17
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING
PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE (3 of 4)
Communication
• Web Communities
• Blog
• Spam
• CAN-SPAM Act
• Buzz
• Viral Marketing Frito-Lay
14-18
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING
PRACTICE IN MARKETSPACE
WHY CONSUMERS SHOP AND BUY ONLINE (4 of 4)
Cost
• Often Lower Prices Online
• Dynamic Pricing
Control
• Cookies
• Behavioral Targeting
14-19
©McGraw-Hill Education.
MAKING RESPONSIBLE DECISIONS
Who is Responsible for Internet Privacy and Security?
76% of online consumers have privacy and security
concerns.
$30m in lost sales because of concerns.
46% of fraud complaints are Internet related.
Costs consumers $560m+ annually.
TRUSTe Web Site
14-20
©McGraw-Hill Education.
ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE
IN MARKETSPACE
WHEN AND WHERE CONSUMERS SHOP AND BUY ONLINE
Shopping & buying - online vs. stores:
• Online: Monday-Friday 80% of sales; busiest day
is Wednesday.
• Stores: 35% of sales on weekend; busiest day is
Saturday.
• 60% use laptops and desktops.
• 6% use tablets.
• 29% use multiple devices.
Social commerce
Subscription commerce
14-21
©McGraw-Hill Education.
CROSS-CHANNEL CONSUMERS AND MULTICHANNEL
MARKETING
WHO IS THE CROSS-CHANNEL CONSUMER?
Cross-channel consumer
• Shops online – buys offline
• Shops offline – buys online
Showrooming:
• Shops in stores but buys online
Webrooming:
• Shops online but buys in stores
14-22
©McGraw-Hill Education.
FIGURE 14-4 Cross-channel consumers engage in showrooming and
webrooming depending on how they shop and buy online and offline
Access the text alternative for these images.
©McGraw-Hill Education.
CROSS-CHANNEL SHOPPERS AND MULTICHANNEL
MARKETING
IMPLEMENTING MULTICHANNEL MARKETING (1 of 2)
Three steps in multichannel marketing:
1. Document cross-channel consumer
behavior.
2. Employ mutually reinforcing
communication and delivery channels.
3. Monitor and measure performance.
14-24
©McGraw-Hill Education.
FIGURE 14-5 Illustrative Cross-Channel Consumer Journey Map
Access the text alternative for these images.
©McGraw-Hill Education.
Interactive Marketing
Interactive marketing is the two-way buyer-
seller electronic communication in a
computer-mediated environment in which
the buyer controls the kind and amount of
information received from the seller.
14-26
©McGraw-Hill Education.
Choiceboard
A choiceboard is an interactive, Internet-
enabled system that allows individual
customers to design their own products and
services by answering a few questions and
choosing from a menu of product or service
attributes (or components), prices, and
delivery options.
14-27
©McGraw-Hill Education.
Collaborative Filtering
Collaborative filtering is a process that
automatically groups people with similar
buying intentions, preferences, and
behaviors and predicts future purchases.
14-28
©McGraw-Hill Education.
Personalization
Personalization is the consumer-initiated
practice of generating content on a
marketer’s website that is custom tailored to
an individual’s specific needs and
preferences.
14-29
©McGraw-Hill Education.
Permission Marketing
Permission marketing is the solicitation of
a consumer’s consent (called “opt-in”) to
receive e-mail and advertising based on
personal data supplied by the consumer.
14-30
©McGraw-Hill Education.
Online Consumers
Online consumers are the subsegment of
all Internet users who employ this
technology to research products and
services and make purchases.
14-31
©McGraw-Hill Education.
Bots
Bots are electronic shopping agents or
robots that comb websites to compare
prices and product or service features.
14-32
©McGraw-Hill Education.
Eight-Second Rule
The eight-second rule is a view that
customers will abandon their efforts to enter
and navigate a website if download time
exceeds eight seconds.
14-33
©McGraw-Hill Education.
Customerization
Customerization is the growing practice of
not only customizing a product or service but
also personalizing the marketing and overall
shopping and buying interaction for each
customer.
14-34
©McGraw-Hill Education.
Web Communities
Web communities are websites that allow
people to congregate online and exchange
views on topics of common interest.
14-35
©McGraw-Hill Education.
Spam
Spam consists of communications that take
the form of electronic junk mail or unsolicited
e-mail.
14-36
©McGraw-Hill Education.
Viral Marketing
Viral marketing is an Internet-enabled
promotional strategy that encourages
individuals to forward marketer-initiated
messages to others via e-mail, social
networking websites, and blogs.
14-37
©McGraw-Hill Education.
Showrooming
Showrooming occurs when a shopper visits
a retail store to inspect merchandise but
then goes online to compare prices from
other retail and online sellers to attempt to
make the best purchase.
14-38
©McGraw-Hill Education.
Dynamic Pricing
Dynamic pricing is the practice of changing
prices for products and services in real time
in response to supply and demand
conditions.
14-39
©McGraw-Hill Education.
Cookies
Cookies are computer files that a marketer
can download onto the computer and mobile
phone of an online shopper who visits the
marketer’s website.
14-40
©McGraw-Hill Education.
Behavioral Targeting
Behavioral targeting uses information
provided by cookies for directing online
advertising from marketers to those online
shoppers whose behavioral profiles suggest
they would be interested in such advertising.
14-41
©McGraw-Hill Education.
Cross-Channel Consumer
A cross-channel consumer is one who
shops online but buys offline, or shops
offline but buys online.
14-42
©McGraw-Hill Education.
Social Commerce
Social commerce is the use of social
networks for browsing and buying.
14-43
©McGraw-Hill Education.
Subscription Commerce
Subscription commerce involves the
payment of a fee to have products and
services delivered on a recurring schedule.
14-44

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BA104 Chapter 14

  • 1. ©McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education. Implementing Interactive and Multichannel Marketing Roger A. Kerin Steven W. H artley MARKETING THE CORE Eighth Edition CHAPTER 14
  • 2. ©McGraw-Hill Education. LEARNING OBJECTIVES (LO) AFTER READING CHAPTER 14 YOU SHOULD BE ABLE TO: 1. Describe what interactive marketing is and how it creates customer value, customer relationships, and customer experiences. 2. Explain why certain types of products and services are particularly suited for interactive marketing. 3. Describe why consumers shop and buy online and how marketers influence online purchasing behavior. 4. Define cross-channel consumers and the role of multichannel marketing in reaching these consumers. 14-2
  • 3. ©McGraw-Hill Education. SEVEN CYCLES DELIVERS JUST ONE BIKE. YOURS. 95% of seven’s bike frames are custom. Business model includes the Internet. Customers collaborate on bike design. Customized process and continuous feedback. Seven Cycles Website 14-3
  • 4. ©McGraw-Hill Education. CREATING CUSTOMER VALUE, RELATIONSHIPS, AND EXPERIENCES IN MARKETSPACE MARKETING CHALLENGES IN TWO ENVIRONMENTS Traditional marketplace: • Face-to-face exchanges • Legacy companies Internet companies • 90% of U.S. Internet users aged 15+ shop online. • $500 billion by 2022 14-4
  • 5. ©McGraw-Hill Education. CREATING CUSTOMER VALUE IN MARKETSPACE Possibilities for customer value creation are greatest in digital marketspace. Why? • Place and time utility • Example - REI: 35% of orders placed between 10:00 p.M. – 7:00 a.M. • Possession utility is accelerated • Form utility – communication between customers and marketers; customization 14-5
  • 6. ©McGraw-Hill Education. INTERACTIVITY, INDIVIDUALITY, AND CUSTOMER RELATIONSHIPS IN MARKETSPACE (1 of 2) Interactivity: • Listen and respond to customers. Individuality: • Treat customers as individuals. Interactive marketing Choiceboard Collaborative filtering My M&Ms 14-6
  • 7. ©McGraw-Hill Education. INTERACTIVITY, INDIVIDUALITY, AND CUSTOMER RELATIONSHIPS IN MARKETSPACE (2 of 2) Personalization • Consumer-initiated process Permission marketing • Consumer’s consent • Opt-in • Opt-out Reebok Design Your Own 14-7
  • 8. ©McGraw-Hill Education. FIGURE 14-1 Seven website design elements that drive customer experience. Access the text alternative for these images.
  • 9. ©McGraw-Hill Education. CREATING CUSTOMER VALUE, RELATIONSHIPS, AND EXPERIENCES IN MARKETSPACE CREATING AN ONLINE EXPERIENCE (1 of 2) Customer experience – the total interactions a customer has with a company’s web site. Seven key design elements: 1. Context – appeal and functional look 2. Content – all digital information 3. Customization – ability of site to modify for individual customers 14-9
  • 10. ©McGraw-Hill Education. CREATING CUSTOMER VALUE, RELATIONSHIPS, AND EXPERIENCES IN MARKETSPACE CREATING AN ONLINE EXPERIENCE (2 of 2) 4. Connection – Linkage Between Other Sites 5. Communication – Dialogue Between Site and Consumer 6. Community – User-to-user Communications 7. Commerce – Conduct Sales Transactions
  • 11. ©McGraw-Hill Education. APPLYING MARKETING METRICS Sizing Up Site Stickiness at Sewell Automotive Companies Average Time Spent per Unique Monthly Visitor = ×
  • 12. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING OPPORTUNITIES AND PRACTICE WHO IS THE ONLINE CONSUMER? Online consumers Internet users who are likely to purchase: • Equally female and male • Better educated • Younger • More affluent • 20% account for 69% online sales 14-12
  • 13. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHAT CONSUMERS BUY ONLINE What do consumers buy online? 1. Items with important product information 2. Items that can be delivered digitally 3. Unique and specialty items 4. Regularly purchased items 5. Standardized items where price is important 14-13
  • 14. ©McGraw-Hill Education. FIGURE 14-2 Five product categories account for about 70% of online retail sales today—a trend projected to continue in the future Access the text alternative for these images.
  • 15. ©McGraw-Hill Education. FIGURE 14-3 Why do consumers shop and buy online? 14-15
  • 16. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHY CONSUMERS SHOP AND BUY ONLINE (1 of 4) Convenience Bots Eight-second rule Choice Offering selection Choice assistance 14-16
  • 17. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHY CONSUMERS SHOP AND BUY ONLINE (2 of 4) Customization Customerization Communication • Marketer-to-consumer e-mails • Consumer-to-marketer requests • Chat rooms, messaging, social networks 14-17
  • 18. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHY CONSUMERS SHOP AND BUY ONLINE (3 of 4) Communication • Web Communities • Blog • Spam • CAN-SPAM Act • Buzz • Viral Marketing Frito-Lay 14-18
  • 19. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHY CONSUMERS SHOP AND BUY ONLINE (4 of 4) Cost • Often Lower Prices Online • Dynamic Pricing Control • Cookies • Behavioral Targeting 14-19
  • 20. ©McGraw-Hill Education. MAKING RESPONSIBLE DECISIONS Who is Responsible for Internet Privacy and Security? 76% of online consumers have privacy and security concerns. $30m in lost sales because of concerns. 46% of fraud complaints are Internet related. Costs consumers $560m+ annually. TRUSTe Web Site 14-20
  • 21. ©McGraw-Hill Education. ONLINE CONSUMER BEHAVIOR AND MARKETING PRACTICE IN MARKETSPACE WHEN AND WHERE CONSUMERS SHOP AND BUY ONLINE Shopping & buying - online vs. stores: • Online: Monday-Friday 80% of sales; busiest day is Wednesday. • Stores: 35% of sales on weekend; busiest day is Saturday. • 60% use laptops and desktops. • 6% use tablets. • 29% use multiple devices. Social commerce Subscription commerce 14-21
  • 22. ©McGraw-Hill Education. CROSS-CHANNEL CONSUMERS AND MULTICHANNEL MARKETING WHO IS THE CROSS-CHANNEL CONSUMER? Cross-channel consumer • Shops online – buys offline • Shops offline – buys online Showrooming: • Shops in stores but buys online Webrooming: • Shops online but buys in stores 14-22
  • 23. ©McGraw-Hill Education. FIGURE 14-4 Cross-channel consumers engage in showrooming and webrooming depending on how they shop and buy online and offline Access the text alternative for these images.
  • 24. ©McGraw-Hill Education. CROSS-CHANNEL SHOPPERS AND MULTICHANNEL MARKETING IMPLEMENTING MULTICHANNEL MARKETING (1 of 2) Three steps in multichannel marketing: 1. Document cross-channel consumer behavior. 2. Employ mutually reinforcing communication and delivery channels. 3. Monitor and measure performance. 14-24
  • 25. ©McGraw-Hill Education. FIGURE 14-5 Illustrative Cross-Channel Consumer Journey Map Access the text alternative for these images.
  • 26. ©McGraw-Hill Education. Interactive Marketing Interactive marketing is the two-way buyer- seller electronic communication in a computer-mediated environment in which the buyer controls the kind and amount of information received from the seller. 14-26
  • 27. ©McGraw-Hill Education. Choiceboard A choiceboard is an interactive, Internet- enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or components), prices, and delivery options. 14-27
  • 28. ©McGraw-Hill Education. Collaborative Filtering Collaborative filtering is a process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases. 14-28
  • 29. ©McGraw-Hill Education. Personalization Personalization is the consumer-initiated practice of generating content on a marketer’s website that is custom tailored to an individual’s specific needs and preferences. 14-29
  • 30. ©McGraw-Hill Education. Permission Marketing Permission marketing is the solicitation of a consumer’s consent (called “opt-in”) to receive e-mail and advertising based on personal data supplied by the consumer. 14-30
  • 31. ©McGraw-Hill Education. Online Consumers Online consumers are the subsegment of all Internet users who employ this technology to research products and services and make purchases. 14-31
  • 32. ©McGraw-Hill Education. Bots Bots are electronic shopping agents or robots that comb websites to compare prices and product or service features. 14-32
  • 33. ©McGraw-Hill Education. Eight-Second Rule The eight-second rule is a view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds. 14-33
  • 34. ©McGraw-Hill Education. Customerization Customerization is the growing practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer. 14-34
  • 35. ©McGraw-Hill Education. Web Communities Web communities are websites that allow people to congregate online and exchange views on topics of common interest. 14-35
  • 36. ©McGraw-Hill Education. Spam Spam consists of communications that take the form of electronic junk mail or unsolicited e-mail. 14-36
  • 37. ©McGraw-Hill Education. Viral Marketing Viral marketing is an Internet-enabled promotional strategy that encourages individuals to forward marketer-initiated messages to others via e-mail, social networking websites, and blogs. 14-37
  • 38. ©McGraw-Hill Education. Showrooming Showrooming occurs when a shopper visits a retail store to inspect merchandise but then goes online to compare prices from other retail and online sellers to attempt to make the best purchase. 14-38
  • 39. ©McGraw-Hill Education. Dynamic Pricing Dynamic pricing is the practice of changing prices for products and services in real time in response to supply and demand conditions. 14-39
  • 40. ©McGraw-Hill Education. Cookies Cookies are computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website. 14-40
  • 41. ©McGraw-Hill Education. Behavioral Targeting Behavioral targeting uses information provided by cookies for directing online advertising from marketers to those online shoppers whose behavioral profiles suggest they would be interested in such advertising. 14-41
  • 42. ©McGraw-Hill Education. Cross-Channel Consumer A cross-channel consumer is one who shops online but buys offline, or shops offline but buys online. 14-42
  • 43. ©McGraw-Hill Education. Social Commerce Social commerce is the use of social networks for browsing and buying. 14-43
  • 44. ©McGraw-Hill Education. Subscription Commerce Subscription commerce involves the payment of a fee to have products and services delivered on a recurring schedule. 14-44