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CHAPTER 1
INTRODUCTION TO
OPERATING SYSTEMS
1.1 General Definition
• An OS is a program which acts as an interface between computer
system users and the computer hardware.
• It provides a user-friendly environment in which a user may easily
develop and execute programs.
• Otherwise, hardware knowledge would be mandatory for computer
programming.
• So, it can be said that an OS hides the complexity of hardware from
uninterested users.
1.1 General Definition
• In general, a computer system has some resources which may be
utilized to solve a problem. They are
• Memory
• Processor(s)
• I/O
• File System
• etc.
1.1 General Definition
Mainboard
1.1 General Definition
The OS manages these resources and allocates them to specific
programs and users.
With the management of the OS, a programmer is rid of difficult
hardware considerations.
 An OS provides services for
 Processor Management
 Memory Management
 File Management
 Device Management
 Concurrency Control
1.1 General Definition
• Another aspect for the usage of OS is
that; it is used as a predefined library
for hardware-software interaction.
• This is why, system programs apply to
the installed OS since they cannot
reach hardware directly.
Application Programs
System Programs
Operating System
Machine Language
HARDWARE
1.1 General Definition
• In an OS installed machine, since we have an intermediate layer, our
programs obtain some advantage of mobility by not dealing with
hardware.
• For example, the above program segment would not work for an
8086 machine, where as the
“c = a + b ;”
syntax will be suitable for both.
1.1 General Definition
A simple program
segment with no
hardware
consideration
A more
sophisticated
program segment
with hardware
consideration
Hardware
response
OS Machine
Language
1.1 General Definition
• In a more simplistic approach, in fact, OS itself is a program.
• But it has a priority which application programs don’t have.
• OS uses the kernel mode of the microprocessor, whereas other
programs use the user mode.
• The difference between two is that; all hardware instructions are
valid in kernel mode, where some of them cannot be used in the user
mode.
1.2 History of Operating Systems
• It all started with computer hardware in about 1940s.
ENIAC 1943
1.2 History of Operating Systems
• ENIAC (Electronic Numerical Integrator and Computer), at the U.S.
Army's Aberdeen Proving Ground in Maryland.
• built in the 1940s,
• weighed 30 tons,
• was eight feet high, three feet deep, and 100 feet long
• contained over 18,000 vacuum tubes that were cooled by 80 air blowers.
1.2 History of Operating Systems
• Computers were using vacuum tube technology.
ENIAC’s vacuum tubes
1.2 History of Operating Systems
ENIAC’s backside
1.2 History of Operating Systems
Programs were loaded into memory manually using switches, punched
cards, or paper tapes.
ENIAC : coding by cable connections
1.2 History of Operating Systems
1.2 History of Operating Systems
Paper tape
1.2 History of Operating Systems
1.2 History of Operating Systems
Babbage’s analytical engine
(designed in 1840’s by Charles Babbage, but cold not be constructed by him.
An earlier and simpler version is constructed in 2002, in London )
http://www.computerhistory.org/babbage/
1.2 History of Operating Systems
• Ada Lovalence (at time of Charles Babbage) wrote code for analytical
engine to compute Bernulli Numbers
1.2 History of Operating Systems
• As time went on, card readers, printers, and magnetic tape units
were developed as additional hardware elements.
• Assemblers, loaders and simple utility libraries were developed as
software tools.
• Later, off-line spooling and channel program methods were
developed sequentially.
1.2 History of Operating Systems
Commodore PET,
1977
1.2 History of Operating Systems
• Finally, the idea of multiprogramming came.
• Multiprogramming means sharing of resources between more than
one processes.
• By multiprogramming the CPU time is not wasted, because, while
one process moves on some I/O work, the OS picks another process
to execute till the current one passes to I/O operation.
1.2 History of Operating Systems
• With the development of interactive computation in 1970s, time-
sharing systems emerged.
• In these systems, multiple users have terminals (not computers)
connected to a main computer and execute her task in the main
computer.
1.2 History of Operating Systems
Terminals are connected
to the main computer and
used for input and output.
No processing is made.
They do not have CPUs.
Main computer; having a CPU
executing processes by
utilization of the OS, (e.g. UNIX).
1.2 History of Operating Systems
• Another computer system is the multiprocessor system having
multiple processors sharing memory and peripheral devices.
• With this configuration, they have greater computing power and
higher reliability.
1.2 History of Operating Systems
• Multiprocessor systems are classified into two as tightly-coupled and
loosely-coupled (distributed).
• In the tightly-coupled one, each processor is assigned a specific duty
but processors work in close association, possibly sharing the same
memory.
• In the loosely coupled one, each processor has its own memory and
copy of the OS.
1.2 History of Operating Systems
• Use of the networks required OSs appropriate for them.
• In network systems, each process runs in its own machine but the
OS have access to other machines.
• By this way, file sharing, messaging, etc. became possible.
• In networks, users are aware of the fact that s/he is working in a
network and when information is exchanged. The user explicitly
handles the transfer of information.
1.2 History of Operating Systems
Each is a computer having its own
CPU, RAM, etc. An OS supporting
networks is installed on them.

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001 introduction to OS .ppt

  • 2. 1.1 General Definition • An OS is a program which acts as an interface between computer system users and the computer hardware. • It provides a user-friendly environment in which a user may easily develop and execute programs. • Otherwise, hardware knowledge would be mandatory for computer programming. • So, it can be said that an OS hides the complexity of hardware from uninterested users.
  • 3. 1.1 General Definition • In general, a computer system has some resources which may be utilized to solve a problem. They are • Memory • Processor(s) • I/O • File System • etc.
  • 5. 1.1 General Definition The OS manages these resources and allocates them to specific programs and users. With the management of the OS, a programmer is rid of difficult hardware considerations.  An OS provides services for  Processor Management  Memory Management  File Management  Device Management  Concurrency Control
  • 6. 1.1 General Definition • Another aspect for the usage of OS is that; it is used as a predefined library for hardware-software interaction. • This is why, system programs apply to the installed OS since they cannot reach hardware directly. Application Programs System Programs Operating System Machine Language HARDWARE
  • 7. 1.1 General Definition • In an OS installed machine, since we have an intermediate layer, our programs obtain some advantage of mobility by not dealing with hardware. • For example, the above program segment would not work for an 8086 machine, where as the “c = a + b ;” syntax will be suitable for both.
  • 8. 1.1 General Definition A simple program segment with no hardware consideration A more sophisticated program segment with hardware consideration Hardware response OS Machine Language
  • 9. 1.1 General Definition • In a more simplistic approach, in fact, OS itself is a program. • But it has a priority which application programs don’t have. • OS uses the kernel mode of the microprocessor, whereas other programs use the user mode. • The difference between two is that; all hardware instructions are valid in kernel mode, where some of them cannot be used in the user mode.
  • 10. 1.2 History of Operating Systems • It all started with computer hardware in about 1940s. ENIAC 1943
  • 11. 1.2 History of Operating Systems • ENIAC (Electronic Numerical Integrator and Computer), at the U.S. Army's Aberdeen Proving Ground in Maryland. • built in the 1940s, • weighed 30 tons, • was eight feet high, three feet deep, and 100 feet long • contained over 18,000 vacuum tubes that were cooled by 80 air blowers.
  • 12. 1.2 History of Operating Systems • Computers were using vacuum tube technology. ENIAC’s vacuum tubes
  • 13. 1.2 History of Operating Systems ENIAC’s backside
  • 14. 1.2 History of Operating Systems Programs were loaded into memory manually using switches, punched cards, or paper tapes. ENIAC : coding by cable connections
  • 15. 1.2 History of Operating Systems
  • 16. 1.2 History of Operating Systems Paper tape
  • 17. 1.2 History of Operating Systems
  • 18. 1.2 History of Operating Systems Babbage’s analytical engine (designed in 1840’s by Charles Babbage, but cold not be constructed by him. An earlier and simpler version is constructed in 2002, in London ) http://www.computerhistory.org/babbage/
  • 19. 1.2 History of Operating Systems • Ada Lovalence (at time of Charles Babbage) wrote code for analytical engine to compute Bernulli Numbers
  • 20. 1.2 History of Operating Systems • As time went on, card readers, printers, and magnetic tape units were developed as additional hardware elements. • Assemblers, loaders and simple utility libraries were developed as software tools. • Later, off-line spooling and channel program methods were developed sequentially.
  • 21. 1.2 History of Operating Systems Commodore PET, 1977
  • 22. 1.2 History of Operating Systems • Finally, the idea of multiprogramming came. • Multiprogramming means sharing of resources between more than one processes. • By multiprogramming the CPU time is not wasted, because, while one process moves on some I/O work, the OS picks another process to execute till the current one passes to I/O operation.
  • 23. 1.2 History of Operating Systems • With the development of interactive computation in 1970s, time- sharing systems emerged. • In these systems, multiple users have terminals (not computers) connected to a main computer and execute her task in the main computer.
  • 24. 1.2 History of Operating Systems Terminals are connected to the main computer and used for input and output. No processing is made. They do not have CPUs. Main computer; having a CPU executing processes by utilization of the OS, (e.g. UNIX).
  • 25. 1.2 History of Operating Systems • Another computer system is the multiprocessor system having multiple processors sharing memory and peripheral devices. • With this configuration, they have greater computing power and higher reliability.
  • 26. 1.2 History of Operating Systems • Multiprocessor systems are classified into two as tightly-coupled and loosely-coupled (distributed). • In the tightly-coupled one, each processor is assigned a specific duty but processors work in close association, possibly sharing the same memory. • In the loosely coupled one, each processor has its own memory and copy of the OS.
  • 27. 1.2 History of Operating Systems • Use of the networks required OSs appropriate for them. • In network systems, each process runs in its own machine but the OS have access to other machines. • By this way, file sharing, messaging, etc. became possible. • In networks, users are aware of the fact that s/he is working in a network and when information is exchanged. The user explicitly handles the transfer of information.
  • 28. 1.2 History of Operating Systems Each is a computer having its own CPU, RAM, etc. An OS supporting networks is installed on them.