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Funding: $10M+ with
reputable investors
such as Intel Capital
CY Vision at a glance
CY Vision Inc. Confidential
Vision systems and
applications
company developing
computational
holographic display
technology for AR,
VR and HUD
Patents: 10
international PCT
patents pending (one
issued US patent)
Team: 17+ Engineers &
Scientists
Our Vision
CY Vision Inc. Confidential
Key Factors for Mass Adaption of XR
CY Vision Inc. Confidential
Image
Quality
Form
Factor &
User
Experience
Content
Cost
Visual
Comfort
AR products have been getting better every year
CY Vision Inc. Confidential
Headset
Hololens Vuzix ODG Meta
Display Resolution 1280x720 320x240 1920x1080 2560x1440
FOV (diagonal) 35° (30°H / 17.5°V) 17° 50° 90° (85°H / 50°V)
Frame Rate (fps) 60 60 80 60
Weight (g) 579 85 180 420
Criteria Latency Frame Rate Resolution FOV
Benchmark 7-15ms 90fps 80Mpixels per eye 170° H / 130° V
We all believe that XR will be big following a
path similar to smart phones
CY Vision Inc. Confidential
Based on data from the World Bank’s Worldwide development indicators project
CC-BY-NC Straumann, Mark Graham, geonet oii, ox, ac, uk Oxford internet institute, university of Oxford
https://arstechnica.com/information-technology/2012/08/from-altair-to-ipad-35-years-of-personal-
computer-market-share/4/
http://geonet.oii.ox.ac.uk/blog/the-world-online/
Adoption Ramp Up Time Compressing: Time from 2% to 70% User Adoption
Computers, smartphones, and tablet sales: 1975-2011
XR as the new computing
platform has a huge potential
0
200
400
600
800
1,000
1,200
1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010 2012 2014
Internet users
Oceania
Sub-Saharan Africa
Year
North America
Asia
Latin America & Carribbean
Europe
MiddleEast & North Africa
Comparison of personal computer, smartphone, and tablet sales.
0
50,000
1,00,000
1,50,000
2,00,000
2,50,000
3,00,000
3,50,000
4,00,000
4,50,000
5,00,000
1975 1980 1985 1990 1995 2000 2005 2010 2015
Tablets
Smartphones
Computers
Year
Unit sales (thousands)
Internet Users per Year by Country
8
27
13
0
10
20
30
PCs Internet Smartphones
Years
However, there are other not so bright examples
as well
CY Vision Inc. Confidential
Shambling corpse of 3D TV finally falls
down dead
The bespectacled zombie lies face down in the dirt, thanks to
LG and Sony dropping support from their 2017 TVs. Will it
ever rise again?
BY
DAVID KATZMAIER
JANUARY 17, 2017 10:56 AM PST
TVS
Forecasted Vs. Actual Sales of 3D TVs from 2010-2015
Due to lack of demand, Samsung, LG, and Sony announced
in 2016 it would stop making 3D TVs
0.0
50.0
100.0
150.0
200.0
250.0
2010 2011 2012 2013 2014 2015
Unitsof3DTVs(Millions)
Year
Actual Forecasted
Why did 3D TV fail?
CY Vision Inc. Confidential
Discomfort including headaches, eye strain, nausea and motion sickness
associated with 3D TV created a less-than-desirable viewing experience
Limited viewing angle - because of the disparity in 3D TV between the
eyes’ convergence point and the eyes’ focusing point, the viewer has the
best results sitting closer to the TV
Viewer needs special glasses for 3D TV and users found using them in their
own homes uncomfortable and clunky.
Takeaway: Users cited visual discomfort as a main reason for the fall
of 3D TV. Even those who were willing to pay for them often used
their 3D TVs as 2D TVs because of nausea/headaches associated
with the 3D effects.
Image Quality
Form Factor
Cost
Content
Visual Comfort
Research estimates that 80–85% of our perception, learning,
cognition, and activities are mediated through vision
CY Vision Inc. Confidential
*Politzer, 2015
We define ‘Visual Comfort’
as the natural viewing
experience in harmony with
our eye & brain visual system.
We believe ‘Visual Comfort’
is one of the key
components for the mass
adaption of XR
CY Vision Inc. Confidential
Visual Discomfort and Visual Fatigue of Stereoscopic
Displays: A Review Journal of Imaging Science and Technology® 53(3): 030201–030201-14,
2009. © Society for Imaging Science and Technology 2009
What defines ‘Visual Comfort’?
Natural Blur
Matching of Depth Cues
Vergence & Accommodation
Natural Vision
Our Brain & Eye System has a closely integrated
feedback loop
CY Vision Inc. Confidential
Blur
Depth of
focus
Accommodation
controler
Proximity
Disparity
Panum’s
area
Vergence
controler
Tonic
Component
Tonic
Component
Accommodation
output
Vergence
output
Blur feedback loop
Disparity feedback loop
+
+
+
+ +
+ +
+
+
+
+
+
-
-
Visual Discomfort and Visual Fatigue of Stereoscopic
Displays: A Review Journal of Imaging Science and Technology® 53(3): 030201–030201-14,
2009. © Society for Imaging Science and Technology 2009
CY Vision Inc. Confidential
Today all Head Mounted Displays still use
‘Stereoscopic’ principles invented 180 years ago
1838
1968
1995
2012-
2017
Stereoscopes
Wheatstone,
Brewster, …
VR & AR
Ivan Sutherland
Nintendo
Virtual Boy
VR explosion
Oculus, Sony,
HTC, MS, …
Next
Generation
AR/VR
CY Vision Inc. Confidential
Stereoscopic displays leverage binocular
disparity only breaking the feedback loop
Three major
short comings of
stereoscopic
displays
One fixed depth
plane & conflicting
depth cues
Vergence &
Accommodation
Conflict (VAC)
No natural focus blur
CY Vision Inc. Confidential
Stereoscopic Systems cause Vergence -
Accommodation Conflict (VAC)Vergencedistance
Accomodativedistance
Vergencedistance
Accomodativedistance
Object in reality Object in VE on HMD
HMD Screen
(a) (b)
David M. Hoffman, Ahna R. Girshick, Kurt Akeley, Martin S. Banks;
Vergence–accommodation conflicts hinder visual performance and cause
visual fatigue. Journal of Vision 2008;8(3):33. doi: 10.1167/8.3.33.
Natural Blur is not possible with stereoscopic
displays
CY Vision Inc. Confidential
An area of high resolution of about 15 degrees at focus and major drop beyond
The lens becomes more rounded to focus
on near objects
The lens becomes more elongated to focus
on objects farther away
Kalloniatis M, Luu C. Visual Acuity. 2005 May 1 [Updated 2007 Jun 5]. In: Kolb H,
Fernandez E, Nelson R, editors. Webvision: The Organization of the Retina and Visual
System [Internet]. Salt Lake City (UT): University of Utah Health Sciences Center;
1995-. Available from: https://www.ncbi.nlm.nih.gov/books/NBK11509/
CY Vision Inc. Confidential
Stereoscopic displays can show virtual images only on
one fixed depth plane
With ‘Stereoscopic Displays’
objects at certain plain look in
focus, where as all objects at
different depth planes look out of
focus. It is not possible to have
natural retinal blur.
×
Reality Fixed-focus Headset
Reality Fixed-focus Headset
CY Vision Inc. Confidential
Users indicate serious visual discomfort such as
headaches, dizziness, fatigue and nausea
*United States, June 12-18,2015, 292 respondents, 19-42 years, Statista 2016
**In fact, some studies report 80–95% of individuals using a stereoscopic head-mounted display
experience some combination of these symptoms(Ling et al., 2013).
1.40%
13%
13%
21%
27%
31%
32%
38%
0% 5% 10% 15% 20% 25% 30% 35% 40%
OTHER
NEUROLOGICAL DAMAGE
VISION LOSS
PHYSICAL & SOCIAL NEGLECT
LOSING TOUCH WITH REALITY
SOCIAL ISOLATION
MOTION SICKNESS
HEADACHE
Which of the following negative effects are, in your opinion, most likely to occur when
using virtual reality headsets*?
• Visual discomfort (eye tiredness &
eyestrain) after ~20 minutes of
stereoscopic depth judgments
(Hoffman et al. 2008; Shibata et al.
2011)
• Degrades visual performance in terms
of reaction times and acuity for
stereoscopic vision (Hoffman et al.
2008; Konrad et al. 2016; Johnson et al.
2016)
CY Vision Inc. Confidential
Oculus Research video at the annual SIGGRAPH Conference in Los Angeles July 30 – August 3 2017
Some day we may use holography to generate the correct light
paths into our eyes to accurately depict scenes, but this isn’t
practical with existing technology…
Holography is recognized by many as the ultimate solution
but no one has been able to develop it for HMD
We suggest Computational Holography to
provide best ‘visual comfort’
CY Vision Inc. Confidential
Continuous depth
Natural focus blur
No VAC conflict
Optical Performance
Computational
Performance
Technology
Field of
View
Resolution
Focal Depth
Cues
View
Dependent
Effects
Form Factor
Vision
Correct
Bandwidth
Compute
Cost
Vari-focal MEDIUM HIGH LOW NONE MEDIUM LOW LOW LOW
Multi-focal MEDIUM HIGH MEDIUM LOW MEDIUM LOW MEDIUM LOW
Adaptive Optic MEDIUM HIGH MEDIUM NONE MEDIUM HIGH LOW MEDIUM
Light Field LARGE MEDIUM MEDIUM MEDIUM SMALL MEDIUM
MEDIUM-
HIGH
MEDIUM
Holography LARGE HIGH HIGH HIGH SMALL HIGH
MEDIUM-
HIGH
HIGH
CY Vision Inc. Confidential
CY Vision Inc. Confidential
Holography is recognized by experts
as the ultimate solution
Stanford Computational Imaging Conference October 2017
CY Vision Inc. Confidential
How does holography work?
TRANSPARENT
REFLECTOR
EYE
POINT
LIGHT
SOURCESLM
CGH
REAL OBJECT
(In-focus)
VIRTUAL OBJECT
(In-focus)
REAL OBJECT
(Out-of-focus)
VIRTUAL OBJECT
(Out-of-focus)
FRAME
Computational holographic display
Holographic Projection
Enterprise AR applications require prolonged usage and arms
length interaction making visual comfort more critical
CY Vision Inc. Confidential
Industrial
• Improved technical support capabilities
• Higher sorting and assembly efficiencies
• Better production and quality management
• Rework & waste reduction
• Improved visualization of design
• Virtual work environment and better
collaboration
Training & Education
• Improved on the job trainings
• Medical surgeons training
• Advanced technical trainings
• Interactive & active educational materials
Healthcare
• Improved access to medical information
• More accurate diagnosis
• Improved Medication Adherence
Entertainment & Media
• More immersive and fun experiences
• Improved relevance of content and solutions
• Seamless engagement with media and devices
• More advertising inventory to drive e-commerce
• Higher sophistication of gaming solutions
Retail
• Enhanced & Interactive online and
offline shopping experience
• Stronger shopping insights
• Improved customer service
• More targeted advertising
• Improved loyalty programs
• Virtual stores
Sample
Cases
Enterprise Business Cases
CY Vision Inc. Confidential
Remote Collaboration
Enterprise Business Cases
CY Vision Inc. Confidential
Prototyping
Enterprise Business Cases
CY Vision Inc. Confidential
Training and Education
CY Vision Inc. Confidential
CY Vision Inc. Confidential
Video Shots From World’s First CHD
CY Vision Inc. Confidential
Video Shots From World’s First CHD
CY Vision Inc. Confidential
Video Shots From World’s First CHD
CY Vision Inc. Confidential
CY Vision Inc. Confidential
orkun.oguz@cyvision.com 650-943-2322 111 Metro Dr., San Jose, CA
95110
For your inquiries, please contact us in the following ways

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Funding: $10M+ with reputable investors such as Intel Capital

  • 1.
  • 2. Funding: $10M+ with reputable investors such as Intel Capital CY Vision at a glance CY Vision Inc. Confidential Vision systems and applications company developing computational holographic display technology for AR, VR and HUD Patents: 10 international PCT patents pending (one issued US patent) Team: 17+ Engineers & Scientists
  • 3. Our Vision CY Vision Inc. Confidential
  • 4. Key Factors for Mass Adaption of XR CY Vision Inc. Confidential Image Quality Form Factor & User Experience Content Cost Visual Comfort
  • 5. AR products have been getting better every year CY Vision Inc. Confidential Headset Hololens Vuzix ODG Meta Display Resolution 1280x720 320x240 1920x1080 2560x1440 FOV (diagonal) 35° (30°H / 17.5°V) 17° 50° 90° (85°H / 50°V) Frame Rate (fps) 60 60 80 60 Weight (g) 579 85 180 420 Criteria Latency Frame Rate Resolution FOV Benchmark 7-15ms 90fps 80Mpixels per eye 170° H / 130° V
  • 6. We all believe that XR will be big following a path similar to smart phones CY Vision Inc. Confidential Based on data from the World Bank’s Worldwide development indicators project CC-BY-NC Straumann, Mark Graham, geonet oii, ox, ac, uk Oxford internet institute, university of Oxford https://arstechnica.com/information-technology/2012/08/from-altair-to-ipad-35-years-of-personal- computer-market-share/4/ http://geonet.oii.ox.ac.uk/blog/the-world-online/ Adoption Ramp Up Time Compressing: Time from 2% to 70% User Adoption Computers, smartphones, and tablet sales: 1975-2011 XR as the new computing platform has a huge potential 0 200 400 600 800 1,000 1,200 1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010 2012 2014 Internet users Oceania Sub-Saharan Africa Year North America Asia Latin America & Carribbean Europe MiddleEast & North Africa Comparison of personal computer, smartphone, and tablet sales. 0 50,000 1,00,000 1,50,000 2,00,000 2,50,000 3,00,000 3,50,000 4,00,000 4,50,000 5,00,000 1975 1980 1985 1990 1995 2000 2005 2010 2015 Tablets Smartphones Computers Year Unit sales (thousands) Internet Users per Year by Country 8 27 13 0 10 20 30 PCs Internet Smartphones Years
  • 7. However, there are other not so bright examples as well CY Vision Inc. Confidential Shambling corpse of 3D TV finally falls down dead The bespectacled zombie lies face down in the dirt, thanks to LG and Sony dropping support from their 2017 TVs. Will it ever rise again? BY DAVID KATZMAIER JANUARY 17, 2017 10:56 AM PST TVS Forecasted Vs. Actual Sales of 3D TVs from 2010-2015 Due to lack of demand, Samsung, LG, and Sony announced in 2016 it would stop making 3D TVs 0.0 50.0 100.0 150.0 200.0 250.0 2010 2011 2012 2013 2014 2015 Unitsof3DTVs(Millions) Year Actual Forecasted
  • 8. Why did 3D TV fail? CY Vision Inc. Confidential Discomfort including headaches, eye strain, nausea and motion sickness associated with 3D TV created a less-than-desirable viewing experience Limited viewing angle - because of the disparity in 3D TV between the eyes’ convergence point and the eyes’ focusing point, the viewer has the best results sitting closer to the TV Viewer needs special glasses for 3D TV and users found using them in their own homes uncomfortable and clunky. Takeaway: Users cited visual discomfort as a main reason for the fall of 3D TV. Even those who were willing to pay for them often used their 3D TVs as 2D TVs because of nausea/headaches associated with the 3D effects. Image Quality Form Factor Cost Content Visual Comfort
  • 9. Research estimates that 80–85% of our perception, learning, cognition, and activities are mediated through vision CY Vision Inc. Confidential *Politzer, 2015 We define ‘Visual Comfort’ as the natural viewing experience in harmony with our eye & brain visual system. We believe ‘Visual Comfort’ is one of the key components for the mass adaption of XR
  • 10. CY Vision Inc. Confidential Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review Journal of Imaging Science and Technology® 53(3): 030201–030201-14, 2009. © Society for Imaging Science and Technology 2009 What defines ‘Visual Comfort’? Natural Blur Matching of Depth Cues Vergence & Accommodation Natural Vision
  • 11. Our Brain & Eye System has a closely integrated feedback loop CY Vision Inc. Confidential Blur Depth of focus Accommodation controler Proximity Disparity Panum’s area Vergence controler Tonic Component Tonic Component Accommodation output Vergence output Blur feedback loop Disparity feedback loop + + + + + + + + + + + + - - Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review Journal of Imaging Science and Technology® 53(3): 030201–030201-14, 2009. © Society for Imaging Science and Technology 2009
  • 12. CY Vision Inc. Confidential Today all Head Mounted Displays still use ‘Stereoscopic’ principles invented 180 years ago 1838 1968 1995 2012- 2017 Stereoscopes Wheatstone, Brewster, … VR & AR Ivan Sutherland Nintendo Virtual Boy VR explosion Oculus, Sony, HTC, MS, … Next Generation AR/VR
  • 13. CY Vision Inc. Confidential Stereoscopic displays leverage binocular disparity only breaking the feedback loop Three major short comings of stereoscopic displays One fixed depth plane & conflicting depth cues Vergence & Accommodation Conflict (VAC) No natural focus blur
  • 14. CY Vision Inc. Confidential Stereoscopic Systems cause Vergence - Accommodation Conflict (VAC)Vergencedistance Accomodativedistance Vergencedistance Accomodativedistance Object in reality Object in VE on HMD HMD Screen (a) (b) David M. Hoffman, Ahna R. Girshick, Kurt Akeley, Martin S. Banks; Vergence–accommodation conflicts hinder visual performance and cause visual fatigue. Journal of Vision 2008;8(3):33. doi: 10.1167/8.3.33.
  • 15. Natural Blur is not possible with stereoscopic displays CY Vision Inc. Confidential An area of high resolution of about 15 degrees at focus and major drop beyond The lens becomes more rounded to focus on near objects The lens becomes more elongated to focus on objects farther away Kalloniatis M, Luu C. Visual Acuity. 2005 May 1 [Updated 2007 Jun 5]. In: Kolb H, Fernandez E, Nelson R, editors. Webvision: The Organization of the Retina and Visual System [Internet]. Salt Lake City (UT): University of Utah Health Sciences Center; 1995-. Available from: https://www.ncbi.nlm.nih.gov/books/NBK11509/
  • 16. CY Vision Inc. Confidential Stereoscopic displays can show virtual images only on one fixed depth plane With ‘Stereoscopic Displays’ objects at certain plain look in focus, where as all objects at different depth planes look out of focus. It is not possible to have natural retinal blur. × Reality Fixed-focus Headset Reality Fixed-focus Headset
  • 17. CY Vision Inc. Confidential Users indicate serious visual discomfort such as headaches, dizziness, fatigue and nausea *United States, June 12-18,2015, 292 respondents, 19-42 years, Statista 2016 **In fact, some studies report 80–95% of individuals using a stereoscopic head-mounted display experience some combination of these symptoms(Ling et al., 2013). 1.40% 13% 13% 21% 27% 31% 32% 38% 0% 5% 10% 15% 20% 25% 30% 35% 40% OTHER NEUROLOGICAL DAMAGE VISION LOSS PHYSICAL & SOCIAL NEGLECT LOSING TOUCH WITH REALITY SOCIAL ISOLATION MOTION SICKNESS HEADACHE Which of the following negative effects are, in your opinion, most likely to occur when using virtual reality headsets*? • Visual discomfort (eye tiredness & eyestrain) after ~20 minutes of stereoscopic depth judgments (Hoffman et al. 2008; Shibata et al. 2011) • Degrades visual performance in terms of reaction times and acuity for stereoscopic vision (Hoffman et al. 2008; Konrad et al. 2016; Johnson et al. 2016)
  • 18. CY Vision Inc. Confidential Oculus Research video at the annual SIGGRAPH Conference in Los Angeles July 30 – August 3 2017 Some day we may use holography to generate the correct light paths into our eyes to accurately depict scenes, but this isn’t practical with existing technology… Holography is recognized by many as the ultimate solution but no one has been able to develop it for HMD
  • 19. We suggest Computational Holography to provide best ‘visual comfort’ CY Vision Inc. Confidential Continuous depth Natural focus blur No VAC conflict
  • 20. Optical Performance Computational Performance Technology Field of View Resolution Focal Depth Cues View Dependent Effects Form Factor Vision Correct Bandwidth Compute Cost Vari-focal MEDIUM HIGH LOW NONE MEDIUM LOW LOW LOW Multi-focal MEDIUM HIGH MEDIUM LOW MEDIUM LOW MEDIUM LOW Adaptive Optic MEDIUM HIGH MEDIUM NONE MEDIUM HIGH LOW MEDIUM Light Field LARGE MEDIUM MEDIUM MEDIUM SMALL MEDIUM MEDIUM- HIGH MEDIUM Holography LARGE HIGH HIGH HIGH SMALL HIGH MEDIUM- HIGH HIGH CY Vision Inc. Confidential CY Vision Inc. Confidential Holography is recognized by experts as the ultimate solution Stanford Computational Imaging Conference October 2017
  • 21. CY Vision Inc. Confidential How does holography work? TRANSPARENT REFLECTOR EYE POINT LIGHT SOURCESLM CGH REAL OBJECT (In-focus) VIRTUAL OBJECT (In-focus) REAL OBJECT (Out-of-focus) VIRTUAL OBJECT (Out-of-focus) FRAME Computational holographic display Holographic Projection
  • 22. Enterprise AR applications require prolonged usage and arms length interaction making visual comfort more critical CY Vision Inc. Confidential Industrial • Improved technical support capabilities • Higher sorting and assembly efficiencies • Better production and quality management • Rework & waste reduction • Improved visualization of design • Virtual work environment and better collaboration Training & Education • Improved on the job trainings • Medical surgeons training • Advanced technical trainings • Interactive & active educational materials Healthcare • Improved access to medical information • More accurate diagnosis • Improved Medication Adherence Entertainment & Media • More immersive and fun experiences • Improved relevance of content and solutions • Seamless engagement with media and devices • More advertising inventory to drive e-commerce • Higher sophistication of gaming solutions Retail • Enhanced & Interactive online and offline shopping experience • Stronger shopping insights • Improved customer service • More targeted advertising • Improved loyalty programs • Virtual stores Sample Cases
  • 23. Enterprise Business Cases CY Vision Inc. Confidential Remote Collaboration
  • 24. Enterprise Business Cases CY Vision Inc. Confidential Prototyping
  • 25. Enterprise Business Cases CY Vision Inc. Confidential Training and Education
  • 26. CY Vision Inc. Confidential
  • 27. CY Vision Inc. Confidential
  • 28. Video Shots From World’s First CHD CY Vision Inc. Confidential
  • 29. Video Shots From World’s First CHD CY Vision Inc. Confidential
  • 30. Video Shots From World’s First CHD CY Vision Inc. Confidential
  • 31.
  • 32. CY Vision Inc. Confidential orkun.oguz@cyvision.com 650-943-2322 111 Metro Dr., San Jose, CA 95110 For your inquiries, please contact us in the following ways

Editor's Notes

  1. Figure 1. Accommodation and Vergence modeled as two dual parallel feedback control systems that interact via cross-links (Refs. 14-17). Accommodation depends on defocus, proximity, tonic adaptation, and Vergence-accommodation. Vergence depends on retinal disparity proximity, tonic adaptation, and accommodative-vergence. Both systems also provide negative feedback to the input stimuli to obtain stable states. The accommodation-vergence system can be explained as follows. Under natural viewing conditions, accommodation and vergence interact to provide comfortable and clear, binocular, single vision. Small degrees of retinal defocus within the DOF do not drive the accommodation system, and small retinal disparities are fused by sensoric fusion and do not drive motoric fusion; i.e., vergence movements. As an object approaches, changes in blur that exceed DOF drive the accommodation controller and changes in retinal disparity that exceed Panum’s fusional area drive the vergence controller. The summed output of the controller the proximal component, the tonic component, and the cross-link describes the overall system’s response and provides negative feedback to the input stimuli to obtain a stable state.
  2. Front focus
  3. Back focus