More Related Content Similar to สร้างสรรค์กิจกรรมการเรียนรู้ที่มีความหมาย ด้วยสื่อ Learning Object (20) สร้างสรรค์กิจกรรมการเรียนรู้ที่มีความหมาย ด้วยสื่อ Learning Object 10. • Behaviorism
• Cognitivism
• Constructivism
- Problem-based learning (PBL)
- Scenario based learning (SBL)
• Brain based learning
• Multiple Intelligence
• Backward Design
12. Problem-based
Learning (PBL)
•
Constructivism
•
real-world problem)
•
15. Scenario vs
Case
Scenario Case
Dr Vanessa Dennen Florida
16. Brain-based
learning
•
•
• Patterns
•
•
•
•
feedback
19. Feedback
• •
-
-
• • Feedback
Corrective
•
Instructive
21. LO
• Blended Learning
• E-learning
• Creative tasks
• Project work
24. LOs
•
Atkins &
Jones, 2004)
•
31. •
LOs
• Storyboard)
•
• LOs
•
44. -
( /
)
-
/ ( /
)
web master -
-
46. •
•
• –
• –
• –
• –
•
50. •
• HTML
• <font face=“Tahoma, MS Sans Serif,
Thonburi”>…</font>
• CSS
• font-family: Tahoma, “MS Sans Serif”,
Thonburi;
52. Style
Sound Screen Reader
Digital Library
Content
(Greenstone)
53. MP3
• Bit Rate
• – 8 Kbps through 160 Kbps CBR (constant bit rate).
• – 16 Kbps or higher for the best results
• • Mono Preprocessing
• • Quality
• – Fast yields faster compression but lower sound quality.
• – Medium yields somewhat slower compression but higher
• sound quality.
• – Best yields the slowest compression and the highest
sound
• quality.
58. •
•
User)
Interface Design
59. •
Interface design)
Webpage)
(Multimadia)
63. •
Icon)
Icon)
Icon)
Icon)
65. • Visual Appeal)
• Identity)
66. •
•
Jakob Nielsen,2002)
•
•
•
67. •
•
Quit)
Web browser
Icon) Back)
Forward)
•
Help)
73. • Cognitive Domain)
• Affective Domain)
• Psychomotor Domain)
74. •
• Active Participation)
• Immediate Feedback)
• Reinforcement)
• Step by Step)
75. Communication)
•
•
• Sender Communicator)
Encode)
• Message)
• Media or Channel)
• Receiver)
• Decode)
76. • Verbal Communication)
• Non-Verbal Communication)
• Visual
Communication)
• One-Way
Communication)
77. • Self Communication)
• Interpersonal
Communication)
• Group Communication)
• Mass
Communication)
78. • Medium pl. Media)
•
•
Mass Media)
•
Learning Media)
•
81. •
•
•
•
•
• Analyze Learner
Characteristics)
• State Objectives)
• Select , Modify ,or
Design Material)
• Utilize Materials)
• Require Learner
Response)
• Evaluation)
84. • Behaviorism
• Cognitivism
• Constructivism
• Brain based learning
• Multiple Intelligence
• Backward Design
89. •
•
•
• technical, graphical)
•
• Metadata
•
90. •
•
• metadata
•
Usability Testing)
•
• –
•
- -
-
• Think Aloud Protocol
92. • media
• • Visual, auditory, text, data
• •
Search, collect, organize, analyze,
• calculate, produce, communicate
• •
• Approaches
• • Tutorial, group projects, simulations and role
play
•
93. Storyboard
• • Screen content
• • Screen layout
• • Navigation
• • Functions
• • Meta data
• • Prompt
• • Help
• • Hint
•
• • Pop up
• •
• •
99. Tutorial)
Alessi and Trollip 1985, 66
Association Theory)
Stimulus)
Responses)
Reinforcement)
(Feedback)
104. Content)
2)
Instructional Design)
3) Programming)
Instructional
ComputingDevelopment)
-
Instructional Design)
106. 1) Linear design)
2) hierarchical structure)
3) Pyramidal structure)
4) Polar structure)
109. Behaviorism)
Scientific Study of Human Behavior)
Stimuli and
Response )
Operant Conditioning) Reinforcement)
Cognitivism)
Chomsky)
Skinner)
110. Scheme Theory)
Cognitivism)
Scheme Theory)
Pre-existing Knowledge)
CAI)
Stand Alone)
WBI)
111. Khan, 1997)
Web Based Instruction)
Clark, 1996)
Relan and Gillani, 1997)
113. 1) Electic Structure)
2) Encyclopaedic
115. Purpose)
Identification)
Homepage) Title)
Authority)
Layout
and Design )
Links)
117. E)
E1)
E2) E = E1 : E2
E1
E2
E1 ΣX/N)/A
ΣX
A
N
E2 ΣF/N)/B