3. Style
sheet
• The main element that I’ve
used is the army theme. Since
my game is a military shooter
it will resemble a lot current
and past battlefields.
• Additionally, the way they
portray the vehicle with
minimal detail and still get the
vehicle across is what I want
to try to accomplish.
• The different camos would
be for each terrain I thought
of implanting into the game
for example top left is for the
desert, top right for a city,
middle for water, and bottom
left would be for forests and
fields.
7. Contingency Planning
Potential Issue Solution
Lose memory stick Have multiple backups
power cut Save every time you’ve made progress
paper damage keep drinks/food away from drawings
8. Health and Safety
Potential Issue How will the issue be
avoided?
Electric shock Don’t touch open wires or have water never pc
Eye strain take regular breaks
Paper cuts Make everything digital
Editor's Notes
List age, gender, ABC1/C2DE etc (as appropriate).
Include images as appropriate to illustrate your target audience
Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What sound effects might you need for your animated screenshot? How could you make them?