Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Task 1 slideshare
1. Game
The Legend of Zelda a Link to the Past
Action, RPG
You have to fight your way through a castle and then try and defeat bosses so you
are able to save the princess and get her out of the castle.
How did it feel
The game felt like a lot of the rooms repeated themselves and that
there wasn't much differences between enemy patterns and the way that you
attack the enemies. This could mean that you could easily avoid the enemies by
learning the patterns of their patrol. I felt this because the AI could only walk in
straight lines, and the AI didn't really attack they just kind of just walked into you
with a sword in their hand. Whereas when you attacked the enemy it showed you
swinging your sword at the enemy. But you could only attack in the direction that
you are looking. This made it more difficult for you to kill the enemies. That is also
linked to why I thought the game was simple. Another reason for why I think it is
simple is because the world looks simple and sometimes looks the same and
copied later on in the game.
Another thing I felt was that the music was good for building tension before you
go into a room, which might be filled with enemies. On the other hand the music
can be very repetitive. I know this is only because it is a 32 bit. But sometimes the
tension building part of the music is misplaced. For example if you are still in the
same room the music might start to act like there will be an enemy that will
attack you. Also when fighting against enemies it is quite simple because
sometimes they are not that hard to kill. A reason why I think this is because
when entering a room you can see straight away where the guards will be walking
and the pattern that they walk. This makes it a bit easier to either anticipate
where to attack them or to try and anticipate how to avoid enemy contact.
2. This image also shows how you are able to interact with objects, so that you able
to move on with the quest at you have been assigned. Also by being able to
interact with these objects also allows you to use these objects against your
enemy. This shows how the game is trying to make you use your surroundings
after than just what has been given to you. For example the sword that is
provided before you go into the castle.
This image shows how the game wants you to be able to pick which direction that
you want to go in. Then sometimes a route that you take can lead to things that
you can use or you are able to pick up hearts that can give you more health.
This image shows how bosses are bigger and look stronger than normal enemies
that you would fight normally. Also this shows how the boss has an objective just
like you. It shows how he is guarding points and how he is guarding the chest that
has useful things that you can use.
3. The image above shows us how they are trying to get each character to interact
with other characters in the game. This is so you don’t feel like that you are just
wandering around and killing people. It makes you feel like you can interact with
other objects and people.
The Story
The story was very simple and easy, and is also like many other retro video games.
Where you have to save a princess and then defeat a boss or villain. Then you
would usually have to try and save the world from another boss that would most
likely be better than the first boss you play. The plot to A Link to the Past focuses
on playing as Link who then has to save Zelda the Princess. But first to get to the
princess Link has to sneak past guards and then also fight past some guards and a
boss so he is able to get to the dungeon where the princess is being held. When
this is done Link has to escort Zelda out of the castle. But by doing this she takes
you another way out through a secret passage. This then leads you to other
enemies like snakes and rats. By going this way it then leads you to a wizard’s
house that then helps you wit trying to save the world.
Evaluate
Considering the fact I did not play the game for long I found that it was straight
forward. For example find an entrance to the dungeon (which was simple). The
pathways were easy to follow and it was not very hard to realise where you were
4. supposed to go. However later on in the game was harder because you would get
enemies that were harder to kill than they were at the start of the game. This
gave a bit of ease for e player so they could get used to the controls and get used
to how the character can attack ad move. Which when you got used the controls
it was very simple to do.
The thing that I found different than other Zelda’s is that you have an overhead
perspective. Whereas in other Zelda’s they used side-scrolling. I also found that
instead of focusing on fighting the enemies, it focuses on fighting to complete
mini puzzles that are in the game. In A link to the Past I found that the gameplay
was simple and it was easy to understand what the aim of the game was before
you even started to play the game. But when the game was loading straight away
that the music would be very repetitive. The thing that I found different than
other Zelda’s is that you have an overhead perspective view. Whereas in other
Zelda’s they used side-scrolling. But I would prefer to have an overhead view
rather than side-scrolling. Also an overhead perspective was not as common as
side scrolling because it was easier to make a side-scroller rather than an
overhead game.
This is a photograph to prove that i have played the game The Legend of Zelda A
Link to the Past, on a Super Nintendo.
This is a screen shot of my survey to show who has actually played the game. 7/7
have played the game that filled out my survey.
5. This screenshot shows who would play the game if they had the chance.
This is a screenshot to show how many people out of seven had actually completed
the game.
This is a link to a questionnaire that i have done to get feedback on what people
think of The legend of Zelda a Link to the Past
https://www.surveymonkey.com/s/ZBXWVXG