3. The activity or process of gaining knowledge or skills by
studying, practicing, being taught or experiencing something
knowledge acquired through study, experience, or being
taught.
Learning is a lifelong process of gaining and using
information presented to us.
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4. the application of scientific knowledge for practical purposes,
especially in industry.
machinery and devices developed from scientific knowledge.
The branch of knowledge that deals with the creation and use
of technical means and their interrelation with life, society
and environment drawing upon such subject as industrial art,
engineering, applied science, and pure science
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5. Technology in Education is practice of educating students
about different technology and learning concept as they
relate to the "human made" World.
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8. Such as those in Google apps allows students an instructors to share
documents online
a group of people work together in real-time over the Internet.
This gives students a collaborate platform in which brainstorm ideas
and their documents
For example, Google classroom, drop box, group sharing documents
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9. this software enable instructors to embed high-resolution,
photographs diagrams, video sounds, verbal lecture content.
to create sequences of words and pictures that tell a story or help
support a speech or public presentation of information
For example, PowerPoint presentation, Prezi, Slider Rocket etc
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10. Tablets can be linked to computers, projectors and clouds so
that students and instructors can communicate through text,
drawings and diagrams.
Example: iPad, eBook
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11. Multi-functionality, portability, and connectivity are opening
doors for learning.
students harness Smartphone technology to help them in
education.
These tiny pocket computers keep students connected to the
Internet, improving their academics skills.
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12. smart board is an interactive white board that allows teacher
to project an image from a laptop to the front of the room
and teacher can then digitally draw on that images.
the Smart Board is becoming an increasingly common piece
of classroom technology for teachers in all disciplines.
this tool will boost student learning and, for new teachers,
boost their chances of landing a full-time teaching job.
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13. projectors hook up to the teacher’s laptop and projects the
screen from the laptop to white board in front of the room.
By doing this it allows students to see a larger version of what
is on the laptop screen.
For example, multimedia
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14. Lecture/screen capture refers to any technology that allows
instructors to record a lecture and make it available digitally
by placing on the Web for students to watch online before or
after class.
Screen capture tools can be useful if you are teaching online
or if you are interested in flipped teaching. Use case including
Flipped classrooms
Course replay
Distance learning and blended learning
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15. Distance learning, sometimes called e-learning, is a formalized
teaching and learning system specifically designed to be carried
out remotely by using electronic communication.
Example: online courses etc
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16. the term blended learning is generally applied to the
practices of using both online and in-person learning
experiences when teaching students.
For example, students might attend a class taught by a
teacher in a traditional classroom setting, while also
independently completing online components of the course
outside of the classroom
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