Philiy Lander's slide deck from the Global Scrum Gathering London. This interactive workshop, uses data from Philiy's survey and Philiy’s own expertise, to help hone your facilitation skill and solve the biggest meeting problems facing teams today.
5. Adventures with agile
Impact of
Bad Meetings
Decrease In Engagement
Increases Frustration
Negatively Affect Motivation
Waste of Time & Money
We Get Worse Solutions
6. Adventures with agile
Across the United States, over
$25 million is wasted per day on
meetings that aren’t necessary. Each
year, this results in $37 billion thrown
away on meetings that simply aren’t
productive.
2014 Study by Bain & Company
Adventures with agile
8. Adventures with agile
“They are
a waste
of time”
“Take too
long”
“No clear
purpose,
goal or
actionable
outcomes”
“Pointless”
“Too
many
meetings”
Adventures with agile
12. Adventures with agile
Prep
Goal Outcomes
Question
Based
Agenda
Involve stakeholders, make a plan
& send an invite
Why? What? How?When? Where?
13. Adventures with agile
Outcomes
Attendees can articulate what facilitation is and how it can
help make meetings more effective.
Attendees can use the facilitation loop to plan their own
productive meetings.
Attendees gain experience of multiple techniques to help
support their teams.
Goal
For all attendees to understand the importance of
productive meetings and how to achieve it.
14. Adventures with agile
Agenda
Why is it important to improve our meetings?
What is the most common complaint?
How can we improve our meetings?
How do we help our teams to come to better
decisions?
What does a Facilitator do?
How do we get started?
15. Adventures with agile
With The Person Next to You
Design:
The goal, outcomes & a question
based agenda for a scrum event, or
any meeting that you have coming up
16. Adventures with agile
Tools For A
Successful
Meeting
Parking Lot/
Car Park
Visible
Timer
What? Who? When? DOD
Action Table
19. Adventures with agile
Open The
Session
This is how we create the
environment
Walk the
agenda
Introduce
Any Tools
Ask: “Will This
Agenda Help
You Achieve
The Goal?”
Confirm
The Goal
Verify
Outcomes
Outline
Roles &
Responsibilities
21. Adventures with agile
Doing The Work
Sam Kaner - Facilitator's Guide to Participatory Decision-Making (2014)
22. Adventures with agile
Divergent
Zone
Build safety in the environment, make
things visible & encourage people to build
on ideas. “What else?”
Facilitator
Tools that make things visible brings
focus & give people a chance to be
heard.
People have different ideas of what
should happen & could be in contrasting
moods.
23. Adventures with agile
Goal - To understand how we
can improve the Scrum Gathering
experience for future attendees.
Outcomes - A prioritised list
of improvements to make to the
next Scrum Gathering
24. Adventures with agile
Mind Map
Improvements
to
the Scrum
Gathering
SubTopic
1
SubTopic
2
Parts We
Enjoy
Association
2
Association
1
Meeting
New
People
Add more
social
time
LEarning
New
Things
Action
1
25. Adventures with agile
Groan Zone
Provide a shared framework for
understanding & structure. Listen for
common ground & make connections.
Facilitator
Tools that group, theme, find
commonalities & help people see a
different perspective.
This is the difficult part! People are trying
to integrate other ideas & can experience
cognitive dissonance.
27. Adventures with agile
Convergent
Zone
A gentle nudge towards goal &
outcomes. Very light touch.
Facilitator
Tools that help with evaluating, selecting
or planning.
“Finally we are getting something done!”
This is a time when people can talk to
each other with minimal confusion.
31. Adventures with agile
Close The
Session
Ensure you close the loop
or you can lose any
work achieved
Revisit
Parking Lot
Complete
Action Table
Celebrate!
Have We Met
The Goal
Summarize
The Work
Plan For
Next Meeting
32. Adventures with agile
On Your Table Find
The Sheet I’m Holding:
As a group discuss and decide what
is and what isn’t Facilitation
33. Adventures with agile
Statement Does Does Not
Guide a process x
Pivot approach or technique if it’s not working x
Talk (more than 20% of the time) x
Contribute to the content of the session x
Provide structure x
Use a variety of techniques x
Hold the group in the meeting until the goal is met x
Rigidly stick to the plan x
Intervenes when a group goes off on a tangent x
Guides a group to their own solutions x
Listens (80% of the time) x
Creates space for all to be heard x
Forces the group into predetermined solutions x
Only engage those who think and act like them x
Answer Key
41. Adventures with agile
With The Person Next to You
Discuss:
Which of the tips you plan to try first
and how
42. Adventures with agile
Action Plan
Retrospect on your current meetings
Talk to your team
Lead by example
Request goal & outcomes
Measure
Mentor others