Gamify Your Course
A presentation on
Blackboard Gamification Tools
Basic knowledge and skills on using gamification on Blackboard as a teaching and an assessment tool
13. The use of game mechanics and dynamics
in nongame contexts.
(Deterding, 2012. Gamification: designing for motivation)
14. The use of game mechanics and experience design to digitally
engage and motivate people to achieve their goals.
(Burke, B. 2014. Gartner Redefines Gamification)
The application of typical elements of game playing (e.g. point
scoring, competition with others, rules of play) to other areas of
activity, typically as an online marketing technique to encourage
engagement with a product or service.
Oxford Languages (oup.com)
19. User Engagement
Organizational
Productivity
Flow Learning Crowdsourcing
Knowledge
Retention
Employee
Recruitment And
Evaluation
Ease Of Use
Usefulness Of
Systems
Physical Exercise Traffic Violations Voter Apathy
Public Attitudes
About Alternative
Energy
And More
20. Marketing & Business
Work & Industry
Education & Training
Politics & Elections
Technology Design & Use
Crowdsourcing & Propaganda
Health & Fitness
Inspiration & Think Tanks