Franz A Dill
PKL Knowledge Partners
Question:
Can Business be Fun?
Can Fun be Business?
What do we call it?
Gamification
Serious Games
Serious Play
Game Dynamics: Getting people to pay serious
attention to challenges using playful interaction that is
not seen as work.
(...
Why?
 Get Engagement
 Mundane Tasks, Problems
 Innovation Driven by Play
 Derive Competitive Solutions
 Focus on Chal...
Players
 Crowds (Customers, Employees …)
 Groups (Competitive or not …. )
 Individuals (Over time …. )
 Systems (Compe...
Evaluation
 Simulation
 Market
 Judges
MetaGames
 Computers Measure our world
 Sports
 Scores of all sorts
 Historical and Forecast Data
 BigData
Recognition
 Badges
 Points
 Leaderboard
 Survival
Examples
 Talking Mr Clean
 New Initiative Model Game
 Wiki Knowledge Management
 Supply Chain Model Game
 China/Indi...
Adapting Jobs
Crowdsource Job/Task Improvement
Emulated Environment
 Play Game
 Track Score and Contexts
 Track Alterna...
Game CrowdSourcing a Task
Airport Scanner Game
(Duke University)
Virtual Reality Tracking
Augmented Reality, Mobile, Eye and Neuro
Tracking
Sands Research
Results Displayed on Virtual Shelf
Resources:
For the Win: How Game Thinking can
Revolutionize your Business
The Gamification Toolkit Dynamics, Mechanics
and...
Contact Information
Franz A Dill
Franzdill@gmail.com
Eponymouspickle.blogspot.com ( My Innovation Blog )
Twitter/franzd
Li...
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Fa dill csi group talk on gamification

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Cognitive Systems Institute Group Speaker Series talk by Franz Dill on "Gamification and Cognitive Systems; Opportunities for Enhancing and Defining Jobs." To listen to a replay of this talk, go to this page http://cognitive-science.info/community/weekly-update/ If you'd like to be added to the invitation for this weekly series call, please contact fodell@us.ibm.com

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Fa dill csi group talk on gamification

  1. 1. Franz A Dill PKL Knowledge Partners
  2. 2. Question: Can Business be Fun? Can Fun be Business?
  3. 3. What do we call it? Gamification Serious Games Serious Play
  4. 4. Game Dynamics: Getting people to pay serious attention to challenges using playful interaction that is not seen as work. (It’s Hard).
  5. 5. Why?  Get Engagement  Mundane Tasks, Problems  Innovation Driven by Play  Derive Competitive Solutions  Focus on Challenges  Crowd Sourcing  Specify and Speed up Process  Link to Real Data
  6. 6. Players  Crowds (Customers, Employees …)  Groups (Competitive or not …. )  Individuals (Over time …. )  Systems (Competing with Other Players)
  7. 7. Evaluation  Simulation  Market  Judges
  8. 8. MetaGames  Computers Measure our world  Sports  Scores of all sorts  Historical and Forecast Data  BigData
  9. 9. Recognition  Badges  Points  Leaderboard  Survival
  10. 10. Examples  Talking Mr Clean  New Initiative Model Game  Wiki Knowledge Management  Supply Chain Model Game  China/India Retail Model  Virtual Retail Store Model  Training Systems  Crowd Sourcing
  11. 11. Adapting Jobs Crowdsource Job/Task Improvement Emulated Environment  Play Game  Track Score and Contexts  Track Alternative Choices  Analyze Patterns of Result  Reward (Repeat)  Implement Cognitive Solution to Task
  12. 12. Game CrowdSourcing a Task Airport Scanner Game (Duke University)
  13. 13. Virtual Reality Tracking
  14. 14. Augmented Reality, Mobile, Eye and Neuro Tracking Sands Research
  15. 15. Results Displayed on Virtual Shelf
  16. 16. Resources: For the Win: How Game Thinking can Revolutionize your Business The Gamification Toolkit Dynamics, Mechanics and Components for the Win By Kevin Werbach and Dan Hunter (Wharton) (And free Coursera Course)
  17. 17. Contact Information Franz A Dill Franzdill@gmail.com Eponymouspickle.blogspot.com ( My Innovation Blog ) Twitter/franzd Linkedin/Franzdill Google+/Franz (Available for Consulting in 2015)

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