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The document outlines 4 lessons learned from a company's first version of customer development. The lessons are: 1) Start simply with paper prototypes before building software; 2) Understand your product's most important attribute, which for them was simplicity; 3) Customer development does not require a designer, a "UX developer" is sufficient; and 4) It is okay if not everyone likes your idea, and you should be willing to take risks. The overarching lesson is that the discovery phase should focus on learning from customers and iterating the product, rather than perfect execution.






















