If your brand isn't using gamification you can be sure your competitors are! In this presentation we look at how enterprises are deploying gamification and some of the amazing results they are achieving.
5. !!
Gamification is the use of game thinking
and game mechanics in non-game contexts to
engage users in solving problems and increase
users' self contributions.
6. !!
The application of typical elements of game
playing to other areas of activity, often as an
online marketing technique to encourage
engagement with a product or service.
11. !!
How enterprises play - Marigo Raftopoulos
• Customer loyalty – 18%
• Marketing, sales and promotions – 16%
• Education, training and recruitment – 18%
• Innovation and problem solving – 19%
• Community good or development – 12%
• Staff morale, motivation & productivity – 15%
Identified 17 ‘primary purposes’ - condensed into six:
…if your clients have these needs consider gamification!
Analysis of 304 enterprise case studies (April 2105)
12. !!
How enterprises play - Marigo Raftopoulos
• Internal staff – 19%
• Customers, clients or patients – 33%
• Suppliers – 1%
• Industry or community specific – 9%
• General market or public – 37%
The study also identified five key audiences:
…so gamification can be both internal and external facing.
15. !!
How enterprises play - Marigo Raftopoulos
• Territory acquisition
• Social
• Prediction
• Spatial navigation
• Survival
• Destruction
The study identified 12 key types of gameplay:
…points/badges etc. for task completion dominates.
• Building
• Collection
• Chasing or evading
• Racing
• Trading
• Puzzle or problem-solving
– 57% !
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By offering rewards for user actions, marketers will
find that consumers are more likely to engage
with their brand -- visit the site more often,
register, linger, come back, and invite friends.
29. !!
“
To drive positive brand engagement
though gamification, know who your audience is
and what it finds valuable… your strategy won't
be "sticky" unless the interactions are valuable to
the user.”
- Jennifer Wise, Forrester
31. !!
• How enterprises play Marigo Raftopoulos
• Gamification: they key to mobile engagement Pete Jenkins
• Download one of our ‘Little Books…’ from 3radical.com
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