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google cardboard and VR tips
1.
Cardboard and VR Google
IO Extended 2015 - GDG Singapore Yukio Andoh (GDE Japan) @yukio_andoh
2.
Cannes Lions Mobile GRAND
PRIX cannes lions is a global advertising festival. Cardboard was awarded the Cannes Lions Mobile Grand Prix
3.
since Google I/O
2014 The first card board appeared It was Google I/O 2014.
4.
1 million units
of the cardboard has been used all over the world.
5.
Pattern is an
open source.
6.
https://www.google.com/get/cardboard/get-cardboard/ It was released
from a lot of company.
7.
A lot of
the design have been made in freedom.
8.
Viewer Profile Generator https://www.google.com/get/cardboard/viewerprofilegenerator/ You
also create a cardborad, it will be able to register your profiles.
9.
Cardboard 2015 (+iOS
+6inch) It supports the iOS and 6 inch sizes.
10.
Support for screens
up to 6 inches
11.
cardboard app (Android/iOS) When
the smartphone in a vertical it is reset.
12.
VR market has
been like crazy growth.
13.
Oculus has been
acquired by facebook. $ 2,000,000,000
14.
4 Type of
VR Contents
15.
Old Experience
16.
New Experience
17.
Google Play Cardboard
apps https://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps
18.
VR Jam 2015 1789
people are registered for this challenge $1,000,000 https://vrjam.challengepost.com already finished.
19.
https://vrjam.challengepost.com/submissions Games and architecture,
and there are a variety of apps, such as works of art. It is a treasure trove of ideas.
20.
Cardboard SDK Cardboard SDK
for Android https://developers.google.com/cardboard/android/ Cardboard SDK for Unity Unity 4.5 pro / Unity 5 (free) Individual developers, small company you can use for free.
21.
Tips for VR
22.
Using a Reticle
23.
Using a Reticle ×
24.
Using a Reticle
25.
UI Depth &
Eye Strain It becomes difficult to see, even if too far away or too close. This is the same as the stereoscopic movie subtitles.
26.
Using Constant Velocity
27.
Keeping the User
Grounded
28.
Maintaining Head Tracking
29.
Guiding with Light
30.
Leveraging Scale
31.
Parallax (6.5cm) Human eyes
are roughly 6.5cm away.
32.
Giant > 6.5cm
> Fairy
33.
Spatial Audio
34.
Spatial Audio It is
boring without any movie sound.
35.
Spatial Audio
36.
Spatial Audio (15
degree) photo by via. oc
37.
Gaze Cues Do not
to be directed where to focus.
38.
Gaze Cues
39.
Make it Beautiful
(by ustwo)
40.
Single Color Icons
41.
Shorter Experiences It is
different from the movie. To enjoy in five minutes.
42.
Google JUMP
43.
44.
Jump Assembler Resolution is
4K-TV x 5 VideoStitch Studio / Kolor Autopano video You can use a variety of tools.
45.
We use this
kind of rig.You can make a 3D printer.
46.
$500 x 16 It
is very expensive.
47.
Try it ! https://goo.gl/GnvPM1
48.
https://www.youtube.com/360 It now handles
a panoramic video on YouTube.
49.
Panorama Camera Sphericam 2
/ RICOH Theta / PhotoSphere You can use a panoramic photographic equipment.
50.
Google Spotlight
51.
Google Spotlight 360 movie
projects for Mobile devices
52.
53.
Director is a
famous Justin Lin.
54.
6K $8500 used a
digital camera of 6000 pixel resolution.
55.
Monster rig
56.
57.
Resources Twitter @googlecardboard Google+ +GoogleCardboard Cardboard
design guide http://www.google.com/design/spec-vr/ stackoverflow #google-cardboard Codelabs https://io2015codelabs.appspot.com/ codelabs/cardboard-unity Facebook Groups : 360 Video Professionals
58.
Birdly / Zürcher
Hochschule der Künste My favorite VR content
59.
EXPEDITIONS g.co/expeditions You can watch
a video teacher has operated in the classroom at all students.
60.
60
61.
Thank you.
62.
1. 位置指定はマウスカーソルではなく十字線(レクチル)で表現 2. 立体UIにおける奥行き方向の配置と眼精疲労を考慮 3.
急激にカメラを動かすことなく一定速度で 4. カメラが地面に設置してあるような安定した感覚を保持 5. 頭の動きに応じた素早い映像追従 6. 注視したり選択したりする方向を光で案内 7. 大きさ(小ささ)をうまく調整 8. 空間を表現する 3Dオーディオの活用 9. 視線方向への手がかりを用意する 10. コンテンツは美しく魅せること
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