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Google card board And Expedition [virtual reality]


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Its Info. about Google CardBoard And Expedition.
Its College Presentation PPt.

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Google card board And Expedition [virtual reality]

  1. 1. Google CardBoard [Virtual Reality] With Expedition Presented By – 1. Nitin Talap.
  2. 2. Topics 1. Google CardBoard 2. Expeditions
  3. 3. Introduction 1. Google Cardboard is a virtual reality (VR) platform developed by Google for use with a fold-out cardboard mount for a mobile phone. 2. It is intended as a low-cost system to encourage interest and development in VR and VR applications and used with Android /ios. 3. It was created by David Coz and Damien Henry, Google engineers at the Google Cultural Institute in Paris.
  4. 4. 4. It was introduced at the Google I/O 2014 developers conference for Android devices which is presented and scripted by ‘SUNDAR PICHAI’. 5. It is build for both android and iOS. I/O
  5. 5. Virtual Reality  What Is Virtual Reality? VR is a Computer Generated artificial environment that allows a user to view and explore.
  6. 6. Virtual Reality Head Mounted Displays Samsung Gear VR Headset Oculus Rift VR HMD Rs. 13,479.00 Rs. 21,941.00 VS Google CardBoard Rs. 245.00 to 950.00 to 950.00
  7. 7. 2. Virtual Reality has made exciting progress over the past several years. Developing for VR still requires expensive, specializes hardware. 3. Google Aim : Thinking about how to make VR accessible to more people, A group of VR Enthusiasts at Google experimented with using a smart-phone to drive VR experiences.
  8. 8. Google CardBoard 1. This headset is designed by Google, But there is no official manufacture for this device. 2. In this new Google product, the users are taken to the new world of virtual reality. 3. It takes the real world and alters certain parameters to completely change the viewing experience
  9. 9. 4. The Google Cardboard was part of a Google 20% project where employees are allowed to work on side projects in addition to their normal everyday duties. 5. This is a simple and inexpensive device. You can download apps meant for this device and enhance your experience of using this device.
  10. 10. Tools needed to build headset 1) Cardboard: E-Flute corrugated cardboard sheet Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
  11. 11. 2) Lenses: Two Asymmetric-BiConvex optical lenses. Lenses that have a 45mm focal distance might work. Biconvex lenses work best because they prevent distortion around the edges.
  12. 12. 3) Magnet: One neodymium ring magnet and one ceramic disk magnet
  13. 13. How does it works?  First you need to download the Cardboard app from Google Play. It's a large app - 74.63MB
  14. 14.  Google Cardboard works by placing your phone at the optimal distance away from the lenses.  A Google Cardboard–compatible app splits the smartphone display image into two, one for each eye and the result is a stereoscopic ("3D") image with a wide field of view.
  15. 15.  Then, by using compatible apps, the lenses create a 3D effect when held up to your eyes.  You can even move your head around, and the images will respond as if you're in the same place as what's displayed on your screen.  With the Google Cardboard app launched and your phone inside the headset, you'll feel it vibrate. You can then look left and right to scroll through the menu.
  16. 16.  The little magnet on the side is actually a quite ingenious design aspect of Google Cardboard. It's a button!  Since you can't touch your phone's screen while it's inside the Cardboard, Google has provided this magnet that, when moved, acts as if you've pressed your screen.  It uses your phone's magnetometer, which is usually used for compass functions, to sense this and control it while it's in the cardboard
  17. 17. Difference Between Phone Mode and VR mode
  18. 18. Applications  The cardboard app comes with 7 experiences: 1. Earth: Fly where your fancy takes you on Google Earth. 2. Tour Guide: Visit Versailles with a local guide. 3. YouTube: Watch popular YouTube videos on a massive screen. 4. Exhibit: Examine cultural artifacts from every angle. 5. Photo Sphere: Look around the photo spheres you’ve captured. 6. Street Vue: Drive through Paris on a summer day. 7. Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.
  19. 19. Examples of applications  Earth  Tour guide
  20. 20. Features  The Android SDK enables applications with features including: 1. Lens distortion correction. 2. Head tracking. 3. 3D calibration. 4. Side-by-side rendering. 5. Stereo geometry configuration. 6. User input event handling.
  21. 21. Expeditions [Virtual Reality Trips]
  22. 22. Expedition 1. Google has now taken tangible steps to make that possibility available to students with the announcement of Expeditions at I/O 2015. 2. One of the long-promised goals of virtual reality is to enable students to explore the whole universe without leaving the classroom’s confines.
  23. 23. How Does It Works ? 3. Expeditions comes as a complete kit with everything that a teacher needs to take their entire classroom on a magical VR fieldtrip. 4. Every student gets a Cardboard headset and accompanying phone to use with it. 5. The teacher gets a tablet from which to orchestrate the adventure.
  24. 24.  Examples – 1. Aspiring marine biologists have explored the depths of the world’s oceans while staying safely dry. 2. Explorers have walked along the Great Wall of China.
  25. 25.  Advantages – 1. It Makes Learning Easier. 2. No need to go Actual Location. 3. Provide a real virtual interaction. • Disadvantage – 1. Few developer’s are available. 2. Very few software available.