A Web for Everyone: Accessibility as a design challenge

27,723 views
27,576 views

Published on

Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.

Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf

Published in: Design, Technology
0 Comments
16 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
27,723
On SlideShare
0
From Embeds
0
Number of Embeds
56
Actions
Shares
0
Downloads
87
Comments
0
Likes
16
Embeds 0
No embeds

No notes for slide
  • HTML5 Element and corresponding ARIA Rolearticle – articleaside – complementaryfooter – contentinfoheader – bannernav – navigationsection – regionmain – main(nothing) - search
  • The three images show different CSS style sheets applied to the same HTML code for very different-looking pages.
  • Below basic – only the most simple and concrete reading skillsBasic – able to manage everyday tasksIntermediate – moderately challenging activities like consulting reference materialProficient – interpreting text, comparing viewpointsBelow Basic: 14% or 30 million peopleBasic: 29% or 63 million peopleIntermediate: 44% or 95 millionProficient: 13% or 28 million
  • Supporting users is easier when you organize the information from the reader’s perspective and talk directly to the readers. This shows the result of a self-assessment quiz to help individuals understand their risk of colon cancer. Must better than one I tested, where users read the results, but were unable to assess whether they had high or low risk.The page starts with the simplest possible statement of the results, that “Compared to a typical woman your age, your risk is much below average.”The next paragraph explains what this risk means, tailored to the actual results.Your results are shown graphically, reinforcing the meaning, with links to more detailed information.Even the results are interactive, letting users see how much they can affect their own level of risk.The page ends with a list of the things you are doing right, encouraging good habits.
  • Layers of information provide increasing amounts of detail.The organization supports both visual and non-visual readers.Support prose, document, and quantitative literacy.
  • Sadly, this screen has changed, and now it's a single video of the speaker with the slides and transcript in separate files.
  • Remove barriers, so everyone can focus on what they came to your site to do.Delight users by anticipating what they need and (unobtrusively) providing support.
  • Jumping from front of book to end of book – When everyone has a place at the (design) tableWe can design a web for everyone
  • Could a joystick be a universal input for a voting sytem?Can a ballot be designed for the simplest possible interaction?
  • Are you inviting both people with disabilities, and designers of all kinds to be an active part of the project. ‘Get out of the echo chamber’'A chance to work together'
  • Are you inviting both people with disabilities, and designers of all kinds to be an active part of the project. ‘Get out of the echo chamber’'A chance to work together'
  • A Web for Everyone: Accessibility as a design challenge

    1. 1. A Web for Everyone Accessibility is a design challenge Whitney Quesenbery WQusability.com | Center for Civic Design Twitter: @whitneyq #AUX Book Resources: http://rosenfeldmedia.com/books/a-web-for-everyone/resources/
    2. 2. Which of these are for people with disabilities? 2
    3. 3. Disability the outcome of the interaction between a person ... and the environment and attitudinal barriers they may face - International Classification of Functioning (ICF), World Health Organization 3
    4. 4. Things move at different paces Pace layering concept from Stewart Brand, The Clock of the Long Now
    5. 5. Pace layers applied to accessibility Stewart Brand, The Clock of the Long Now
    6. 6. JAWS Apple I IBM PC Walkman Telephone 1876 Fax iPhone iPad Blackberry Twitter Google Facebook Macintosh Email 1980 1990 iPod 2000 VoiceOver 2010 I feel like technology is finally catching up with what I truly need. Glenda Watson Hyatt DoItMyselfBlog.com
    7. 7. Accessible. But usable? Used?
    8. 8. Principles for Accessible UX 1. People first 2. Clear purpose 3. Solid structure 4. Easy interaction 5. Helpful wayfinding 6. Clean presentation 7. Plain language 8. Accessible media 9. Universal usability
    9. 9. 1 People First Designing for differences People are the first consideration, and sites are designed with the needs of everyone in the audience in mind. Emily Jacob Steven • Graduated from high school and working on a college degree • Lives in a loft with a group of friends • Works part-time at a local community center • College graduate, legal • Graduated from the Art training courses Institute • Paralegal, writes case • Graphic artist in a small summaries ad agency • Shares an apartment with • iPad, iPhone, MacBook a friend Pro, super monitor • Laptop, iPhone 9
    10. 10. I want to do everything for myself Emily • 24 years old • Graduated from high school and working on a college degree • Lives in a small independent living facility • Works part-time at a local community center Ability: Cerebral palsy. Difficult to use hands and has some difficulty speaking clearly; uses a motorized wheel chair Aptitude: Uses the computer well, with the right input device; good at finding efficient search terms Attitude: Wants to do everything for herself; can be impatient Assistive Technology: Communicator (AAC) with speech generator, iPad, power wheelchair
    11. 11. The right technology lets me do anything. Ability: Blind since birth with some light perception Jacob • 32 years old • College graduate, legal training courses • Shares an apartment with a friend • Paralegal, reviews cases and writes case summaries • Laptop, braille display, iPhone Aptitude: Skilled technology user Attitude: Digital native, early adopter, persists until he gets it Assistive Technology: Screen reader, audio note-taker, Braille display
    12. 12. My only disability is that everyone doesn't sign. Steven • 38 years old • Art school • Graphic artist in a small ad agency • iPad, iPhone, MacBook Pro; good computer at work Ability: Native language is ASL; can speak and read lips; uses SMS/IM, Skype, and video chat Aptitude: Good with graphic tools, and prefers visuals to text; poor spelling makes searching more difficult Attitude: Can be annoyed about accessibility, like lack of captions Assistive Technology: Sign language, CART, captions, video chat
    13. 13. Carol Jacob Steven Lea Emily Vishnu Maria Trevor
    14. 14. 2 Clear purpose: well-defined goals People enjoy products that are designed for the audience and guided by a defined purpose and goals. Design for mobile first because... mobile forces you to focus! (November 2009) http://www.lukew.com/ff/entry.asp?933
    15. 15. 3 Solid structure: Built to standards People feel confident using the design because it is stable, robust, and secure. A big hat tip to @AccessibleJoe and all the folks working on making WordPress more accessible, and to Sylvia Eggers, author of the accessible child theme shown here.
    16. 16. Unfriendly structure 41 keypresses later
    17. 17. 4 Easy interaction: Everything works People can use the product across all modes of interaction and operating with a broad range of devices. Images: Braille, foot pedal, magnifier, Talking Dial, Voiceover, joystick, audio, high contrast keyboard Glenda Watson Hyatt and her iPad
    18. 18. Built in or added on?
    19. 19. 5 Helpful wayfinding: guides users People can navigate a site, feature, or page following selfexplanatory signposts.
    20. 20. Identify the areas of a page visually and in code role = navigation role = banner role = main role = form role = search role = complementary role = navigation role = contentinfo
    21. 21. Even complex pages work with good signposting OpenIDEO.com
    22. 22. Even complex pages work with good signposting Challenge Phases Main Content Stats Share Activity feed User Comments OpenIDEO.com Related themes
    23. 23. 6 Clean presentation: Supports meaning People can perceive and understand elements in the design.
    24. 24. Flexible presentation allows for user needs & preferences
    25. 25. 7 Plain language: creates a conversation People can read, understand, and use the information. Sandra Fisher Martins - www.youtube.com/watch?v=tP2y0vU7EG8
    26. 26. People read with different levels of literacy Below basic – only the most simple and concrete reading skills Basic – able to manage everyday tasks Intermediate – moderately challenging activities like consulting reference material Proficient – interpreting text, comparing viewpoints U.S. National Assessment of Adult Literacy http://nces.ed.gov/naal/kf_demographics.asp
    27. 27. Organize content for comprehension and action Clear summary States risk in text .. and visually Invites action
    28. 28. Support different reading styles and perception http://www.careerinfonet.org/finaidadvisor/earnings.aspx?nodeid=21
    29. 29. Support different reading styles and perception Good title Clear summary Visual information Data in a table http://www.careerinfonet.org/finaidadvisor/earnings.aspx?nodeid=21
    30. 30. 8 Accessible media: supports all senses People can understand and use information contained in media, such as images, audio, video, animation, and presentations.
    31. 31. Meaningful alternatives for visual information What’s the right ALT text for this image? Fox Red fox A red fox, standing on a pile of rocks, looking back at the camera Red fox at Sachuest Point National Wildlife Refuge It depends on context!
    32. 32. Synchronized audio+text Graham Pullen, author of Design Meets Disability http://research.microsoft.com/apps/video/default.aspx?id=103405
    33. 33. 9 Universal usability: create delight People can focus on the experience and their own goals because the product anticipates their needs. Simple.com
    34. 34. 10 In Practice: An integrated process People and organizations consider accessibility integral to their work and products. Photo: mtstcil.org and University of Baltimore
    35. 35. Change the question Design and research for extremes Photos: MSU: testing a joystick. CATEA: testing dual switch navigation on EZBallot.
    36. 36. Find better ways to collaborate Photos: ITIF AVTI/CATEA
    37. 37. Open up your recruiting
    38. 38. Improve the tools http://anywhereballot.org http://civicdesigning.org/featured-story/rapid-responsive-radical-the-anywhere-ballot-is-born/ Knowbility and Loop 11 AccessWorks
    39. 39. UX Be a ^ superhero Create a new perspective Photo: blog.metmuseum.com: Alexander McQueen legs, designed for Aimee Mullins http://blog.metmuseum.org/alexandermcqueen/tag/no-13/ Aimee Mullins: My 12 pairs of legs: http://www.ted.com/talks/aimee_mullins_prosthetic_aesthetics.html
    40. 40. Storytelling for User Experience with Kevin Brooks Global UX with Daniel Szuc A Web for Everyone with Sarah Horton http://rosenfeldmedia.com/books/a-web-for-everyone/
    41. 41. Whitney Quesenbery whitneyq@wqusability.com www.wqusability.com @whitneyq Center for Civic Design whitneyq@centerforcivicdesign centerforcivicdesign.org @ChadButterfly

    ×