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A Metaphorical Design Method for
Sustainable Lifestyle
Hung-Hsiang Wang
Graduate Institute of Innovation & Design
National Taipei University of Technology
Taipei, Taiwan, ROC

                                            1
Introduction




 Towards A Sustainable Lifestyle?




                                    2
Introduction




Sustainability is conventionally thought to
be conducted by a consumer who thinks
ahead and tempers his or her desires by
social awareness, and must occasionally
be prepared to sacrifice personal
pleasure to communal well-being.
                             (Gabriel and Lang, 1995)




                                                        3
Introduction




   “There are professions more
 harmful than industrial design,
 but only a very few of them.…
Today, industrial design has put
  murder on a mass-production
                          basis.”
  Preface to “Design for the Real World”
          by Victor Papanek 1963-1971


                                           Source:
                                           http://en.wikipedia.org/wiki/File:Victor_Papanek.jpg

                                                                                                  4
Introduction

Victor Papanek’s Solution:
The tin can radio receiver for the Third World




Source: Victor Papanek, Design for the Real World. Academy Chicago Publishers, 2nd edition.
p. 225

                                                                                              5
Introduction



“I read this 1971 book in design
school and it convinced me that
design had a higher purpose
than simply creating the latest
consumer product.”
                     Book List by Tim Brown,
             CEO of IDEO design consultancy
  Source: http://www.designersandbooks.com/designer/booklist/tim-brown




                                                                         Cover of first English edition of Design for the Real
                                                                         World published by Pantheon Books, New
                                                                         York, 1971. Photographer: Al Surrat. Source:
                                                                         Fineder M , Geisler T J Design Hist 2010;23:99-
                                                                         106
                                                                                                                                 6
Related Works




 Design for Sustainable Lifestyle?




                                     7
Related Works




Sustainable Consumption by Design
• minimizing natural resources
• consuming greener products
• rethinking the social and cultural function of
  material consumption and affluence
                                (Black and Cherrier, 2010).




                                                              8
Related Works




Rethinking the social and cultural function
of material consumption is likely to be
overlooked.
                                   (Wells, 1993)




                                                   9
Related Works




The role of the designer in developing a
sustainable society is not simply to create
sustainable products, but rather to
envision products, processes, and
services that encourage widespread
sustainable behavior.
                                   (Stegall, 2006)




                                                     10
Related Works




Consumer behavior for sustainable
lifestyle does not require sacrificing
personal pleasure. …
Corporations should also focus on the
self-interested notions of
taste, durability, quality, value or positive
emotions.
                              (Black and Cherrier, 2010)


                                                           11
Design Example




How to Design Pleasurable Products for
Rethinking Material Consumption?




                                         12
Design Example




A Design of LED Desk Lamp with a
Metaphor of Taiwanese Aboriginal Myths




                                         13
Design Brief




Designing a table lamp with the following
features:
•   Inspiring users’ reflections on material consumption
•   Without sacrificing personal pleasure
•   Representing sustainable ethics in Taiwan culture
•   Energy-saving




                                                           14
Design Method




  A metaphorical design based on
  Conceptual Blending Theory




                                   15
Design Method




Metaphorical Design is
• Introducing A (target) by relating A to B (source), or
  Creating C by blending A and B in a certain way
• Useful for designing pleasurable products for evoking
  users’ reflection




                                                           16
Design Method




Conceptual Blending is
• A dynamic process that occurs at the moment of
  perception to create new meanings from existing
  ways of thinking
• Composed of four mental spaces: two partially
  matched input spaces, a generic space constituted
  by structure common to the input spaces, and the
  blended space
                                (Fauconnier and Turner, 2002)



                                                                17
Design Method

Four types of integration networks
• Simplex: input 1 consists of a frame and input 2
  consists of specific elements (A frame is a conventional
  and schematic organization of knowledge elements)
• Mirror: a common organizing frame is shared by both
  spaces in the network
• Single-Scope: the organizing frames of the inputs are
  different, and the blend inherits only one of those
  frames
• Double-Scope: essential frame and identity properties
  are brought in from both inputs
                                      (Fauconnier and Turner, 1998)


                                                                  18
INPUT 2
                Element, Relation     Element, Relation
                Simplex: No R, R+E     Mirror: R=R, E+E
          E,R
INPUT 1




                Single-Scope: R≠R,    Double-Scope: R≠R,
                    R+E or R+E            R+R, E+E
          E,R
Design Method




Simplex        Mirror   Single-Scope   Double-Scope




                                                20
Optimality Principles 1/3

   Integration: The scenario in the blended space
    should be a well-integrated scene.
   Web: Tight connections between the blended
    space and the input spaces should be maintained.
    For example, the selective projection should
    represent the relationship between an event in one
    of the input spaces and a corresponding event in
    the blended space.
   Unpacking: Given a blended space, it should be
    easy for the interpreter to reconstruct the input
    spaces and the network of connections.


                                                         21
Optimality Principles 2/3

   Topology: Relations in the blended space should
    match the relation of their counterparts in the inputs.
   Good Reason: If an element appears in the
    blended space, it should have meaning; the
    interpreter should create pressure to attribute
    significance to elements in the blended space.
   Metonymic tightening: When metonymically
    related relations are projected into the metaphorical
    blend, the interpreter should create pressure to
    compress the distance between them.



                                                              22
Optimality Principles 3/3

   Distance: the target and source concepts need to
    come from semantically distant semantic domains.
   Concreteness: the source concept compared to the
    target is sufficiently concrete (rather than abstract)
    to be understood and manipulated.




                                                             23
Design Method




Double-Scope blending can resolve clashes
between inputs that differ fundamentally in
content (elements) and topology (frame); this
is a powerful source of human creativity.
                             (Fauconnier and Turner, 1998)




                                                             24
Exemplar




Excalibur toilet brush, Source:          An example of Excalibur, Source:
http://designmatcher.com/nl/images/obj   http://media.listingstogo.com/users/Joh
ects/10856.jpg                           nDonohue549/Image/ExcaliburPhoto%
                                         281%29.jpg                                25
Exemplar




           26
Sustainability in Taiwan Culture



      Taiwanese aborigines myth of shooting the
      sun:
      • The topic of shooting the sun can be found in
        most myths of Taiwanese indigenous tribes, such
        as Amis, Atayal, Bunun, Rukai, Tsou, Saisiyat, and
        Thao.
      • These myths share the sustainable ethics of co-
        existence with the great nature in a harmony
        way, rather than in a conquering way
                                           (Liu, 2004; Zhu, 2008)



                                                                    27
Sustainability in Taiwan Culture




  Thao tribe’s sun-shooting
   myth Is highly distinctive
    from the perspective of
              sustainability.




                                   A Thao hunter (Source:
                                   http://en.wikipedia.org/wiki/File:Er_nd_3014_Thao.jpg
                                   )                                               28
Sustainability in Taiwan Culture


      In ancient times there was a huge sun in the sky
      without the moon. The sunshine burned everything,
      making people suffer from the prolonged drought.
      A hero of the Thao tribe devoted himself to this
      severe challenge. His solution was to shoot the sun
      into two parts. The bigger part of the sun became a
      milder sun rising in daytime, whereas the smaller
      one became a feminine moon appearing at night.
      Thus, the natural environment became much
      friendlier and more energetic than ever before.
                                   (Council of Indigenous Peoples, 2012)



                                                                           29
Design Process



The design process is described as the
following:
• Representing the input and generic spaces
• Using Double-Scope blending to construct the
  integration network
• Transform the scenario in the blended space into the
  specification of the metaphorical design.
• Conceptualize and visualize the metaphorical design
• Evaluating the users’ reflections on sustainability when
  seeing/using the design


                                                             30
Design Process




                 31
Results




          」




              弋燈   yii lamp

              弋,為古代弓的甲骨文演化而來,意為狩獵之事。
              以台灣原住民傳說:射日的神話為發想。將結合LED、光纖材
              料與竹材作為燈具材料並以隱喻的手法設計一台灣文化精
              品。太陽為光亮照明的代表,類比為燈光供給人類閱讀。

                                       32
Results




          33
Holding bow as a three-mode switch. String shining for the fir
                   Four strings as night light for the second mode. Main light as
                   the third mode.
Scenario



                                                         First draw for top lighting




                                                             Third Draw for the both


                                                         Second draw for
                                                         ambient lighting




           Draw the String



                                                                            34
Results


Evaluation by questionnaires with 36 participants
(the highest point=5)
•  The average of comments on the lamp are largely high
   in pleasure (4.1), metaphor (3.9), and sustainability (3.7)
• 24 (66.7%) participants thought it is the lighting control by
  drawing the string of bow and the upper half bow shape
  that makes the lamp pleasurable
• 24 (66.7%) participants expressed that the metaphor
  quality of the lamp is rather high because of the metaphor
  of the bamboo bow
• 21 (58.3%) participants considered the reflections on
  sustainability when using the lamp is significant
                                                             35
Summary


•   Introduction of a metaphorical design method using
    conceptual blending theory to developing products
    that can inspire the sustainable lifestyle into the
    users.
•   A table lamp design is used as an example to test the
    method, by double-scope blending of the frame of
    bamboo bow in Thao’s sun-shooting myth and the
    typical LED table lamp.
•   The lamp designed is seen as a pleasurable
    metaphorical product for the user’s reflections on
    sustainability, though further formal assessment is
    required.
                                                            36

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Design by Conceptual Blending

  • 1. A Metaphorical Design Method for Sustainable Lifestyle Hung-Hsiang Wang Graduate Institute of Innovation & Design National Taipei University of Technology Taipei, Taiwan, ROC 1
  • 2. Introduction Towards A Sustainable Lifestyle? 2
  • 3. Introduction Sustainability is conventionally thought to be conducted by a consumer who thinks ahead and tempers his or her desires by social awareness, and must occasionally be prepared to sacrifice personal pleasure to communal well-being. (Gabriel and Lang, 1995) 3
  • 4. Introduction “There are professions more harmful than industrial design, but only a very few of them.… Today, industrial design has put murder on a mass-production basis.” Preface to “Design for the Real World” by Victor Papanek 1963-1971 Source: http://en.wikipedia.org/wiki/File:Victor_Papanek.jpg 4
  • 5. Introduction Victor Papanek’s Solution: The tin can radio receiver for the Third World Source: Victor Papanek, Design for the Real World. Academy Chicago Publishers, 2nd edition. p. 225 5
  • 6. Introduction “I read this 1971 book in design school and it convinced me that design had a higher purpose than simply creating the latest consumer product.” Book List by Tim Brown, CEO of IDEO design consultancy Source: http://www.designersandbooks.com/designer/booklist/tim-brown Cover of first English edition of Design for the Real World published by Pantheon Books, New York, 1971. Photographer: Al Surrat. Source: Fineder M , Geisler T J Design Hist 2010;23:99- 106 6
  • 7. Related Works Design for Sustainable Lifestyle? 7
  • 8. Related Works Sustainable Consumption by Design • minimizing natural resources • consuming greener products • rethinking the social and cultural function of material consumption and affluence (Black and Cherrier, 2010). 8
  • 9. Related Works Rethinking the social and cultural function of material consumption is likely to be overlooked. (Wells, 1993) 9
  • 10. Related Works The role of the designer in developing a sustainable society is not simply to create sustainable products, but rather to envision products, processes, and services that encourage widespread sustainable behavior. (Stegall, 2006) 10
  • 11. Related Works Consumer behavior for sustainable lifestyle does not require sacrificing personal pleasure. … Corporations should also focus on the self-interested notions of taste, durability, quality, value or positive emotions. (Black and Cherrier, 2010) 11
  • 12. Design Example How to Design Pleasurable Products for Rethinking Material Consumption? 12
  • 13. Design Example A Design of LED Desk Lamp with a Metaphor of Taiwanese Aboriginal Myths 13
  • 14. Design Brief Designing a table lamp with the following features: • Inspiring users’ reflections on material consumption • Without sacrificing personal pleasure • Representing sustainable ethics in Taiwan culture • Energy-saving 14
  • 15. Design Method A metaphorical design based on Conceptual Blending Theory 15
  • 16. Design Method Metaphorical Design is • Introducing A (target) by relating A to B (source), or Creating C by blending A and B in a certain way • Useful for designing pleasurable products for evoking users’ reflection 16
  • 17. Design Method Conceptual Blending is • A dynamic process that occurs at the moment of perception to create new meanings from existing ways of thinking • Composed of four mental spaces: two partially matched input spaces, a generic space constituted by structure common to the input spaces, and the blended space (Fauconnier and Turner, 2002) 17
  • 18. Design Method Four types of integration networks • Simplex: input 1 consists of a frame and input 2 consists of specific elements (A frame is a conventional and schematic organization of knowledge elements) • Mirror: a common organizing frame is shared by both spaces in the network • Single-Scope: the organizing frames of the inputs are different, and the blend inherits only one of those frames • Double-Scope: essential frame and identity properties are brought in from both inputs (Fauconnier and Turner, 1998) 18
  • 19. INPUT 2 Element, Relation Element, Relation Simplex: No R, R+E Mirror: R=R, E+E E,R INPUT 1 Single-Scope: R≠R, Double-Scope: R≠R, R+E or R+E R+R, E+E E,R
  • 20. Design Method Simplex Mirror Single-Scope Double-Scope 20
  • 21. Optimality Principles 1/3  Integration: The scenario in the blended space should be a well-integrated scene.  Web: Tight connections between the blended space and the input spaces should be maintained. For example, the selective projection should represent the relationship between an event in one of the input spaces and a corresponding event in the blended space.  Unpacking: Given a blended space, it should be easy for the interpreter to reconstruct the input spaces and the network of connections. 21
  • 22. Optimality Principles 2/3  Topology: Relations in the blended space should match the relation of their counterparts in the inputs.  Good Reason: If an element appears in the blended space, it should have meaning; the interpreter should create pressure to attribute significance to elements in the blended space.  Metonymic tightening: When metonymically related relations are projected into the metaphorical blend, the interpreter should create pressure to compress the distance between them. 22
  • 23. Optimality Principles 3/3  Distance: the target and source concepts need to come from semantically distant semantic domains.  Concreteness: the source concept compared to the target is sufficiently concrete (rather than abstract) to be understood and manipulated. 23
  • 24. Design Method Double-Scope blending can resolve clashes between inputs that differ fundamentally in content (elements) and topology (frame); this is a powerful source of human creativity. (Fauconnier and Turner, 1998) 24
  • 25. Exemplar Excalibur toilet brush, Source: An example of Excalibur, Source: http://designmatcher.com/nl/images/obj http://media.listingstogo.com/users/Joh ects/10856.jpg nDonohue549/Image/ExcaliburPhoto% 281%29.jpg 25
  • 26. Exemplar 26
  • 27. Sustainability in Taiwan Culture Taiwanese aborigines myth of shooting the sun: • The topic of shooting the sun can be found in most myths of Taiwanese indigenous tribes, such as Amis, Atayal, Bunun, Rukai, Tsou, Saisiyat, and Thao. • These myths share the sustainable ethics of co- existence with the great nature in a harmony way, rather than in a conquering way (Liu, 2004; Zhu, 2008) 27
  • 28. Sustainability in Taiwan Culture Thao tribe’s sun-shooting myth Is highly distinctive from the perspective of sustainability. A Thao hunter (Source: http://en.wikipedia.org/wiki/File:Er_nd_3014_Thao.jpg ) 28
  • 29. Sustainability in Taiwan Culture In ancient times there was a huge sun in the sky without the moon. The sunshine burned everything, making people suffer from the prolonged drought. A hero of the Thao tribe devoted himself to this severe challenge. His solution was to shoot the sun into two parts. The bigger part of the sun became a milder sun rising in daytime, whereas the smaller one became a feminine moon appearing at night. Thus, the natural environment became much friendlier and more energetic than ever before. (Council of Indigenous Peoples, 2012) 29
  • 30. Design Process The design process is described as the following: • Representing the input and generic spaces • Using Double-Scope blending to construct the integration network • Transform the scenario in the blended space into the specification of the metaphorical design. • Conceptualize and visualize the metaphorical design • Evaluating the users’ reflections on sustainability when seeing/using the design 30
  • 32. Results 」 弋燈 yii lamp 弋,為古代弓的甲骨文演化而來,意為狩獵之事。 以台灣原住民傳說:射日的神話為發想。將結合LED、光纖材 料與竹材作為燈具材料並以隱喻的手法設計一台灣文化精 品。太陽為光亮照明的代表,類比為燈光供給人類閱讀。 32
  • 33. Results 33
  • 34. Holding bow as a three-mode switch. String shining for the fir Four strings as night light for the second mode. Main light as the third mode. Scenario First draw for top lighting Third Draw for the both Second draw for ambient lighting Draw the String 34
  • 35. Results Evaluation by questionnaires with 36 participants (the highest point=5) • The average of comments on the lamp are largely high in pleasure (4.1), metaphor (3.9), and sustainability (3.7) • 24 (66.7%) participants thought it is the lighting control by drawing the string of bow and the upper half bow shape that makes the lamp pleasurable • 24 (66.7%) participants expressed that the metaphor quality of the lamp is rather high because of the metaphor of the bamboo bow • 21 (58.3%) participants considered the reflections on sustainability when using the lamp is significant 35
  • 36. Summary • Introduction of a metaphorical design method using conceptual blending theory to developing products that can inspire the sustainable lifestyle into the users. • A table lamp design is used as an example to test the method, by double-scope blending of the frame of bamboo bow in Thao’s sun-shooting myth and the typical LED table lamp. • The lamp designed is seen as a pleasurable metaphorical product for the user’s reflections on sustainability, though further formal assessment is required. 36