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Digitally-Rich Learning Experiences Alf Rasmussen & Lauren Weick
Digitally-Rich Learning Experiences Students see the use of relevancy-based digital tools, content and resources as a key to driving learning productivity, not just about engaging students in learning. Provide the students with new ways to approach self-directed learning and educational productivity. In a change from traditional education, the process of creation is as important and sometimes more important than the end result of the activity in a digitally-rich learning environment.
AdvantagesStudents and Parents Corresponds with how students are using digital media in their personal lives outside of school. Example: Gaming for Learning 	-61% of students and 76% of parents believe games make the subject more engaging 	-58% of students and 56% of parents feel it is easier to understand difficult concepts through games
AdvantagesStudents and Parents Example: Interactive Online Textbooks(Web 2.0) NOT a CD of the printed textbook Three key themes for desired features and functionality:  Interactivity and relevancy of content (online tutors, animations and simulations) Fostering collaborative learning (communicate with classmates, create podcasts and videos) Personalizing the learning process (search terms, electronic highlights and notes)
AdvantagesTeachers and Administrators Top Five Reasons To Digitally-Rich Curriculum Differentiate instruction for students (75%) Incorporate digital resources in the lesson (68%) Locate and use electronic teaching aides (67%) Create and utilize videos and podcasts (57%) Use electronic productivity tools (57%)

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Digitally rich learning-experiences

  • 1. Digitally-Rich Learning Experiences Alf Rasmussen & Lauren Weick
  • 2. Digitally-Rich Learning Experiences Students see the use of relevancy-based digital tools, content and resources as a key to driving learning productivity, not just about engaging students in learning. Provide the students with new ways to approach self-directed learning and educational productivity. In a change from traditional education, the process of creation is as important and sometimes more important than the end result of the activity in a digitally-rich learning environment.
  • 3. AdvantagesStudents and Parents Corresponds with how students are using digital media in their personal lives outside of school. Example: Gaming for Learning -61% of students and 76% of parents believe games make the subject more engaging -58% of students and 56% of parents feel it is easier to understand difficult concepts through games
  • 4. AdvantagesStudents and Parents Example: Interactive Online Textbooks(Web 2.0) NOT a CD of the printed textbook Three key themes for desired features and functionality: Interactivity and relevancy of content (online tutors, animations and simulations) Fostering collaborative learning (communicate with classmates, create podcasts and videos) Personalizing the learning process (search terms, electronic highlights and notes)
  • 5. AdvantagesTeachers and Administrators Top Five Reasons To Digitally-Rich Curriculum Differentiate instruction for students (75%) Incorporate digital resources in the lesson (68%) Locate and use electronic teaching aides (67%) Create and utilize videos and podcasts (57%) Use electronic productivity tools (57%)