4. At the end of the report, students should be
able to:
Enumerate the best practices and tell their
merits in support to technology integration.
Create their own sample on how they can
integrate and maximize the use of technology
with their teaching strategy.
5.
6. Intel Teach program essentials help
teachers integrate technology
effectively into their existing
curricula, focusing on their students’
problem-solving, critical-thinking, and
collaboration skills.
Students are challenged to discover what
computers, the world wide web and
various soft wares can offer to them,
how they can learn through it and how it
can make learning more effective.
7.
8. The weblog or simply blog is a digital diary or a
personal or group account for a class in a
specific course which everybody can share. It was
one of the more enjoyable flat forms for teachers
and students alike as it is easier to maintain
than a website.
Blogs can serve as a venue for posting
updates regarding researches, projects,
ideas, photos and other things that needs to
be shared to others. Teachers can also share
their thoughts, their experiences, and other
things to their students through blogs.
9.
10. Educational freeware are programs
distributed for free for educational
purposes, not for commercial use. Today,
there are lots of educational freeware
available on the world wide web, but I
am going to show you two freewares: the
hot potatoes and the memory lifter.
11.
12. Hot Potatoes is a software device designed to
allow teachers to make interactive web based
exercises that can be accessed by students
using any computer with internet connection.
There are six modules or programs included
in hot potatoes which are available:
JCloze – fill in the blanks
JQuiz – text entry quiz
JCross – crossword
JBC – multiple choice
JMix – jumbled words
13.
14. Memory lifter consists of flashcards with
multimedia support. It is built around the use
of traditional flashcards. It is designed to
enhance memory along language learning. It
makes use of pictures – word clues, video
clips, sounds and sentences.
15.
16.
17. Online treasure hunts and web quests is
inspired by cooperative and collaborative
learning and development of HOTS. They are
inquiry – based learning resources that are
available on the world wide web.
Students must answer set of questions and
find their answers on the internet. It is often
used by teachers to keep students on – task
while they were online. Also used to motivate
students and promote teamwork through
collaboration and group projects.
18. Web quests – work on open ended questions,
analysis, synthesis, evaluation and application
of data or info. Concrete outputs are needed
to be presented.
19.
20. Telecollaborative learning – one student
connects with another student or a peer
at a distance.
It can be a student connecting to his or
her teacher, or a student to another
student, or a group of students
connected on an expert regarding their
topic.
It can be used to gather information
about politics, educational system,
weather and more.
21. Key Pals – Individuals “talk”
electronically with other individuals
across the globe.
Telementoring – coaching and guiding
students on – line.
Chat – happens in a chat room, where two
or more users communicate in real time,
simultaneously with immediate feedback.
Telefieldtrips – students can engage in
a virtual expedition
22.
23. E-learning provides students easy access with
information. The student can go with the
lesson as slow or as fast as he/ she wants.
Materials can be delivered on a CD –
ROM/DVD, local area network (LAN) or the
internet
24. Matching with the curriculum
Inclusion
Learner engagement
Innovative approaches
Effective learning
Formative assessment
Summative assessment
Coherence, consistency, transparency
Ease of use
Affordable
25.
26. Create a sample on how you can integrate
and maximize the use of technology in your
teaching strategy.
27. 5 3 1
Creativity The output is
unique and
artistic
The output is
somehow
unique
The output is
not unique and
artistic
Appropriateness The output is
correct and
appropriate
The output is
correct but not
appropriate
The output is
neither correct
nor appropriate
Unity The output
expresses
oneness of idea
The output
somehow
expresses
oneness of idea
The output does
not express
oneness of idea
28. Share some of your experience regarding the
practices in maximizing learning with the use
of ICT.