Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game

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Presentation at ELD 13 with co-presenters Shuang Hao, Sungwoong Lee, and Taehyeong Lim. About a university orientation activity using QR codes and a game structure (phase 1) and virtual walkthrough with augmentations (phase 2).

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Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game

  1. 1. Virtual  Enhancements  to  Physical  Spaces:  A  QR  Code  Based  Orienta=on  Game  Vanessa  Dennen  Shuang  Hao  Sungwoong  Lee  Taehyeong  Lim  ________________  Instruc9onal  Systems  Florida  State  University  ____________________  Presenta9on  at  ELD  13  
  2. 2. Premise  •  3  Objec9ves  –  Orient  new  students  to  the  program  –  Get  new  students  using  technology  right  away  –  Help  students  socialize  •  AJer  a  day  of  siLng  and  having  people  talk  to  them,  would  the  students  want  another  1-­‐hour  presenta9on?  
  3. 3. Ac9vity  Design  •  Brief  introduc9on  videos  –  6  Faculty  +  1  Staff  Member  to  introduce  –  7  loca9ons  to  introduce  •  Clues  –  Part  of  the  game  –  Prize  at  the  end  for  all  who  complete  the  game  •  Teams  –  Students  work  in  groups  with  shared  device  
  4. 4. Ac9vity  Cycle  Start  in  Suite  Scan  QR  Code  (Faculty  Door)  Get  Clue  Find  Loca9on  Scan  QR  Code  (Loca9on)  Get  Leer  
  5. 5. Produc9on  Path  Video  recording  Video  edi9ng  Upload  videos  to  Youtube  Generate  QR  codes  for  each  video  clip    Print  QR  code  and  aach  them  to  the  specific  loca9ons  
  6. 6. Example  of  Interac9on  IS  Office  Suite  
  7. 7. Results  •  16  par9cipants  completed  a  survey  at  the  end  of  the  ac9vity  –  6  male,  10  female  –  10  MS,  6  PhD  –  Worked  in  groups  of  3  or  4  –  Groups  used  1-­‐4  mobile  devices  –  Prior  QR  Code  use:  8  had,  7  had  not  
  8. 8. Results  •  What  parts  of  the  orienta9on  ac9vity  did  you  most  enjoy?  Select  all  that  apply.  Item   Number   Percent  Working  with  a  team  13   87%  The  game  format   12   80%  Use  of  technology   11   73%  Faculty  welcome  videos  10   67%  Building/facility  informa9on  9   60%  
  9. 9. Results  •  Did  the  orienta9on  game  help  you:  Item   Number   Percent  Feel  more  socially  integrated  in  the  program  15   94%  Make  poten9al  new  friends  14   88%  Get  excited  about  using  new  technologies  13   81%  Get  mo9vated  for  the  start  of  classes  13   81%  Learn  new  informa9on  about  the  program  13   81%  
  10. 10. Results  •  Would  you  like  to  par9cipate  in  more  ac9vi9es/games  like  this  in  the  future?  Response   Number   Percent  Yes,  definitely   14   88%  Maybe   1   6%  No,  definitely  not   1   6%  
  11. 11. Next  Itera=on  •  Virtual  Stone  •  Created  using  Google  Sketchup  •  Walkthrough  includes  augmented  informa9on  (text,  video)  •  May  be  used  for  pre-­‐arrival  orienta9on,  online  student  orienta9on  
  12. 12. Virtual  Stone  
  13. 13. Any  Ques9ons?  •  Vanessa  Dennen:  vdennen@fsu.edu  •  Shuang  Hao  sh10@my.fsu.edu  •  Sungwoong  Lee  sl09d@my.fsu.edu  •  Taehyeong  Lim  tl12c@my.fsu.edu  Slides  available  at:  slideshare.net/vanessadennen    Walkthrough  video  of  Virtual  Stone:  www.dropbox.com/s/9526lg9dc4v1gmc/Virtual%20Stone.mov  

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