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Locative learning and mobile and
  augmented reality resources
   Steven L. Thorne, Moshe Rachmuth,
    and many colleagues and students
                 @ PSU
Why mobile/place-based learning?
• Develop open learning resources for students, public,
  and visitors:
  1. Develop multilingual augmented Reality (AR) or place-based
      language learning activities:
     • Game-based narratives
     • Campus tours and sustainability projects
     • Students will develop games around course content
         (architecture, urban studies, art, history, world
         languages)
  2. Mobile-delivered and open access learning resources in
      multiple languages for PDX language students, general
      public, and visitors
Plurilingual augmented reality activities based on sustainability
   and green technology projects near the PSU campus
AR for Language Learning
•   Narrative: The future is dead due to environmental degradation.
    You (player) are an agent from the year 2070 who comes back in
    time to the present. Your mission is to explore the „simultaneous
    dawn and dusk‟ of green power and green environmental
    practices that could have, and may yet, save your world
•
•   Learning through performing roles/identities that extend beyond
    that of “student” (agent, spy, detective, reporter)

•   Learning experiences are designed for interactivity: simple game
    mechanics  complex languaging behaviors in interface with 2nd
    order language
• Game played on GPS-
  enabled Apple iPhone
  (ARISgame.org)

• Opening screen

• Game playable in
  French, English, and
  Spanish
• Players navigate city using
  googlemaps and receive sound
  alerts when they enter particular
  locations

• Players are “pushed” texts/media
  (some of which is “super
  authentic”) and quests when in
  location (see bottom icons)

• Game can be played in pairs,
  small groups, or potentially alone

• External web resources are being
  designed to provide language
  support
• Image pushed to
  players to help
  them locate a
  distant solar array.
  Text message
  accompanies the
  image (below)
Language production --
Notebook feature:

• Bread-crumbing &
  guerilla reportage

• As players move through
  the city they can annotate
  and report on their
  experience by taking
  photos, writing notes, and
  recording voice and/or
  video

• These media
  (text/image/voice/video)
  are stored and inform
  future players‟
  experience
Why mobile/place-based learning?
• Languages, communication, and cognition distributed
  across social and material landscapes
• Ubiquity of mobile devices
• Transformation of learning practices across time, place,
  and space
• Great team: 503 Design Collective, faculty in WLL, IELP,
  Applied Linguistics, and Urban Studies and Planning

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Re thinkpsu thorne_locativelearning

  • 1. Locative learning and mobile and augmented reality resources Steven L. Thorne, Moshe Rachmuth, and many colleagues and students @ PSU
  • 2. Why mobile/place-based learning? • Develop open learning resources for students, public, and visitors: 1. Develop multilingual augmented Reality (AR) or place-based language learning activities: • Game-based narratives • Campus tours and sustainability projects • Students will develop games around course content (architecture, urban studies, art, history, world languages) 2. Mobile-delivered and open access learning resources in multiple languages for PDX language students, general public, and visitors
  • 3. Plurilingual augmented reality activities based on sustainability and green technology projects near the PSU campus
  • 4. AR for Language Learning • Narrative: The future is dead due to environmental degradation. You (player) are an agent from the year 2070 who comes back in time to the present. Your mission is to explore the „simultaneous dawn and dusk‟ of green power and green environmental practices that could have, and may yet, save your world • • Learning through performing roles/identities that extend beyond that of “student” (agent, spy, detective, reporter) • Learning experiences are designed for interactivity: simple game mechanics  complex languaging behaviors in interface with 2nd order language
  • 5. • Game played on GPS- enabled Apple iPhone (ARISgame.org) • Opening screen • Game playable in French, English, and Spanish
  • 6. • Players navigate city using googlemaps and receive sound alerts when they enter particular locations • Players are “pushed” texts/media (some of which is “super authentic”) and quests when in location (see bottom icons) • Game can be played in pairs, small groups, or potentially alone • External web resources are being designed to provide language support
  • 7. • Image pushed to players to help them locate a distant solar array. Text message accompanies the image (below)
  • 8. Language production -- Notebook feature: • Bread-crumbing & guerilla reportage • As players move through the city they can annotate and report on their experience by taking photos, writing notes, and recording voice and/or video • These media (text/image/voice/video) are stored and inform future players‟ experience
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Why mobile/place-based learning? • Languages, communication, and cognition distributed across social and material landscapes • Ubiquity of mobile devices • Transformation of learning practices across time, place, and space • Great team: 503 Design Collective, faculty in WLL, IELP, Applied Linguistics, and Urban Studies and Planning