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Social Inclusion through Games


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Social Inclusion through Games

  1. 1. ADULTS’ LEARNING FOR INTERGENERATIONAL CREATIVE EXPERIENCES Project Number: 518106-LLP-1-2011-1-IT-GRUNDTVIG-GMP Social Inclusion through Games A game-based learning educational intervention in GreeceTechnical University of Crete - Lab. of Distributed Multimedia Information Systems and Applications (TUC/MUSIC) - Nektarios Moumoutzis -
  2. 2. Main objectives● Social inclusion of social groups at risk● Exploit the educational potential of digital games● Strengthen links between children with learning difficulties and their families
  3. 3. Game lifecycle GameConcept Game Design Game Development Game Testing Game Distributio n
  4. 4. The creative language of games● Game design & game development provide a powerful learning environment● This environment could promote the acquisition of ICT skills as well as creativity, analytical thinking, and team working.● Gameplay can promote the acquisition of basic computer skills and strengthen the links between (learning together).
  5. 5. Games for intergenerational learning● Exploit the learning potential of (video) games● Establish and support game communities ○ Game players (adults and children) ○ Game developers (teenagers and volunteers) ○ Use of social networks to facilitate communication● A model "platform": ○ Scratch environment ○ Scratch community site
  6. 6. Initial investigation● TUC personnel worked with local teachers to test the viability of game development for learning● Topics on primary education: ○ Learning the Time ○ The Greek Alphabet ○ Greek Geography● Teachers were introduced to: ○ Storyboards for game design ○ Scratch environment for game development
  7. 7. Learning the Time● A question-and-answer game to learn the time● At each round, the pupil is asked to put the arms of the clock in the correct position.● The game is easily adaptable to use a joystick as an input device.
  8. 8. The Greek Alphabet● A game of exploration to learn the Greek alphabet● General purpose scripting to easily accommodate symbol systems (e.g. foreign alphabets, numbers, traffic signs etc.)
  9. 9. The Regions of Greece● A jigsaw puzzle game to learn the regions of Greece.● General purpose scripting to easily accommodate other geography-based jigsaw puzzles.
  10. 10. Results of initial investigation● Game design is viable and effective● Game development needs technical skills that a typical primary teacher doesnt have● Apparent need to engage skilled teenagers and volunteers as "game developers"
  11. 11. Current developments● Target group: Children with learning difficulties, their parents and teachers. ○ Local Special Primary School● Paper prototypes for: ○ Memory Game ○ Language Learning Game● Game developers ○ Chania Linux User Group ○ Local computer science teachers in secondary education● The 2nd pSkills Summer School
  12. 12. Conclusions and Future Work● Next steps following the ALICE schedule: ○ Training of trainers ○ Development of trainers project plans ○ Implementation of project plans: local interventions ○ Evaluation of local interventions● Parallel pilots that may be enriched with gaming elements ○ Collection and digitization of local stories ○ Animating folk tales and stories from childrens literature works with eShadow
  13. 13. Thank you! Technical University of Crete - Lab. of Distributed Multimedia Information Systems and Applications (TUC/MUSIC) - Nektarios Moumoutzis -