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Chapter 2
 Physics is concerned with the basic principles that
describe how the universe works.
 Physics deals with matter, motion, force, and
energy.
Intro
 Classical mechanics
 Waves and sounds
 Thermodynamics
 Electromagnetism
 Quantum mechanics
 Atomic and nuclear physics
 Relativity
Intro
 Motion is everywhere – walking, driving, flying,
etc.
 This chapter focuses on definition/discussion of:
speed, velocity, and acceleration.
 There are two basic kinds of motion:
◦ Straight line
◦ Circular
Intro
 Position – the location of an object
◦ A reference point must be given in order to define the
position of an object
 Motion – an object is undergoing a continuous
change in position
 Description of Motion – the time rate of change of
position
◦ A combination of length and time describes motion
Section 2.1
 In Physical Science ‘speed’ and ‘velocity’ have
different (distinct) meanings.
 Speed is a scalar quantity, with only magnitude
◦ A car going 80 km/h
 Velocity is a vector, and has both magnitude &
direction
◦ A car going 80 km/h north
Section 2.2
 Vector quantities may be represented by arrows.
The length of the arrow is proportional to
magnitude.
40 km/h 80 km/h
-40 km/h -80 km/h
Section 2.2
Vectors
Note that vectors may be both positive and negative.
Section 2.2
◦ ( where ∆ means ‘change in’)
◦ Over the entire time interval, speed is an average
 Distance – the actual path length traveled
 Instantaneous Speed – the speed of an object at
an instant of time (∆t is very small)
◦ Glance at a speedometer
Section 2.2
distance traveled
time to travel distance
• Average Speed =
• v = d/t or v = ∆d/∆t
Section 2.2
 Velocity is similar to speed except a direction is
involved.
 Displacement – straight line distance between
the initial and final position w/ direction toward
the final position
 Instantaneous velocity – similar to instantaneous
speed except it has direction
Section 2.2
displacement
total travel time
• Average velocity =
Displacement is a vector quantity between two points.
Distance is the actual path traveled.
Section 2.2
 Describe the speed of the car above.
 GIVEN: d = 80 m & t = 4.0 s
 SOLVE: d/t = 80 m/4.0 s = 20 m/s = average speed
 Velocity would be described as 20 m/s in the
direction of motion (east?)
Section 2.2
• EQUATION: v = d/t
 How far would the car above travel in 10s?
 EQUATION: v = d/t
 REARRANGE EQUATION: vt = d
 SOLVE: (20 m/s) (10 s) = 200 m
Section 2.2
 GIVEN:
◦ Speed of light = 3.00 x 108
m/s = (v)
◦ Distance to earth = 1.50 x 108
km = (d)
 EQUATION:
◦ v = d/t  rearrange to solve for t  t = d/v
 t = 0.500 x 103
s = 5.00 x 102
s = 500 seconds
Section 2.2
• SOLVE: t = d/v =
1.50 x 1011
m
3.00 x 108
m/s
Section 2.2
 GIVEN:
◦ t = 365 days (must convert to hours)
◦ Earth’s radius (r) = 9.30 x 107
miles
 CONVERSION:
◦ t = 365 days x (24h/day) = 8760 h
 MUST FIGURE DISTANCE (d):
 d = ? Recall that a circle’s circumference = 2πr
 d=2πr (and we know π and r!!)
 Therefore  d = 2πr = 2 (3.14) (9.30 x 107
mi)
Section 2.2
 SOLVE EQUATION:
 ADJUST DECIMAL POINT:
Section 2.2
• d/t = 2 (3.14) (9.30 x 107
mi) = 0.00667 x 107
mi/h
8760 h
• v = d/t
• v = avg. velocity = 6.67 x 104
mi/h = 66,700 mi/h
 Radius of the Earth = RE = 4000 mi
 Time = 24 h
 Diameter of Earth = 2πr = 2 (3.14) (4000mi)
◦ Diameter of Earth = 25,120 mi
 v = d/t = (25,120 mi)/24h = 1047 mi/h
Section 2.2
 Changes in velocity occur in three ways:
◦ Increase in magnitude (speed up)
◦ Decrease in magnitude (slow down)
◦ Change direction of velocity vector (turn)
 When any of these changes occur, the object is
accelerating.
 Faster the change  Greater the acceleration
 Acceleration – the time rate of change of velocity
Section 2.3
 A measure of the change in velocity during a
given time period
Section 2.3
• Avg. acceleration =
change in velocity
time for change to occur
• Units of acceleration = (m/s)/s = m/s2
• In this course we will limit ourselves to situations
with constant acceleration.
• a = =
∆v
t
vf – vo
t
(vf = final & vo = original)
 As the velocity
increases, the
distance traveled
by the falling object
increases each
second.
Section 2.3
 A race car starting from rest accelerates uniformly
along a straight track, reaching a speed of 90
km/h in 7.0 s. Find acceleration.
 GIVEN: vo = 0, vf = 90 km/h, t = 7.0s
 WANTED: a in m/s2
Section 2.3
• vf = 90 km/h = 25 m/s)( /
/278.0
hkm
sm
• a = = = 3.57 m/s2
vf –vo
t
25 m/s – 0
7.0 s
 Rearrange this equation:
 at = vf – vo
 vf = vo + at (solved for final velocity)
 This equation is very useful in computing final
velocity.
Section 2.3
vf – vo
t
• Remember that a =
 If the car in the preceding example continues to
accelerate at the same rate for three more
seconds, what will be the magnitude of its velocity
in m/s at the end of this time (vf )?
 a = 3.57 m/s2
(found in preceding example)
 t = 10 s
 vo = 0 (started from rest)
 Use equation: vf = vo + at
 vf = 0 + (3.57 m/s2
) (10 s) = 35.7 m/s
Section 2.3
Section 2.3
Acceleration (+) Deceleration (-)
 Special case
associated with
falling objects
 Vector towards the
center of the earth
 Denoted by “g”
 g = 9.80 m/s2
Section 2.3
0
10
20
30
40
50
60
70
0 2 4 6 8
Time in seconds
Velocity
The increase in velocity is linear.
Section 2.3
 If frictional effects (air resistance) are
neglected, every freely falling object
on earth accelerates at the same rate,
regardless of mass. Galileo is credited
with this idea/experiment.
 Astronaut David Scott
demonstrated the principle on the
moon, simultaneously dropping a
feather and a hammer. Each fell at
the same acceleration, due to no
atmosphere & no air resistance.
Section 2.3
 Galileo is also
credited with using
the Leaning Tower
of Pisa as an
experiment site.
Section 2.3
 d = ½ gt2
 This equation will compute the distance (d) an
object drops due to gravity (neglecting air
resistance) in a given time (t).
Section 2.3
 A ball is dropped from a tall building. How far
does the ball drop in 1.50 s?
 GIVEN: g = 9.80 m/s2
, t = 1.5 s
 SOLVE:
d = ½ gt2
= ½ (9.80 m/s2
) (1.5 s)2
= ½ (9.80 m/s2
) (2.25 s2
) = ?? m
Section 2.3
 A ball is dropped from a tall building. How far
does the ball drop in 1.50 s?
 GIVEN: g = 9.80 m/s2
, t = 1.5 s
 SOLVE:
d = ½ gt2
= ½ (9.80 m/s2
) (1.5 s)2
= ½ (9.80 m/s2
) (2.25 s2
) =
Section 2.3
11.0 m
 What is the speed of the ball in the previous
example 1.50 s after it is dropped?
 GIVEN: g = a = 9.80 m/s2
, t = 1.5 s
 SOLVE:
 vf = vo + at = 0 + (9.80 m/s2
)(1.5 s)
 Speed of ball after 1.5 seconds = 14.7 m/s
Section 2.3
 Distance is
proportional to t2
– Remember that (d
= ½ gt2
)
 Velocity is
proportional to t
– Remember that (vf
= at )
Section 2.3
0
50
100
150
200
0 2 4 6 8
Velocity
Distance
Time in seconds
Section 2.3
 Acceleration due to
gravity occurs in
BOTH directions.
◦ Going up (-)
◦ Coming down (+)
 The ball returns to
its starting point
with the same
speed it had
initially. vo = vf
Section 2.3
 Although an object in uniform circular motion has
a constant speed, it is constantly changing
directions and therefore its velocity is constantly
changing directions.
◦ Since there is a change in direction there is a change in
acceleration.
 What is the direction of this acceleration?
 It is at right angles to the velocity, and generally
points toward the center of the circle.
Section 2.4
 Supplied by friction of the tires of a car
 The car remains in a circular path as long as there
is enough centripetal acceleration.
Section 2.4
 This equation holds true for an object moving in a
circle with radius (r) and constant speed (v).
 From the equation we see that centripetal
acceleration increases as the square of the speed.
 We also can see that as the radius decreases, the
centripetal acceleration increases.
Section 2.4
v2
r
• ac =
 Determine the magnitude of the centripetal
acceleration of a car going 12 m/s on a circular
track with a radius of 50 m.
Section 2.4
 Determine the magnitude of the centripetal
acceleration of a car going 12 m/s on a circular
track with a radius of 50 m.
 GIVEN: v = 12 m/s, r = 50 m
 SOLVE:
Section 2.4
• ac = = = 2.9 m/s2
v2
r
(12 m/s)2
50m
 Compute the centripetal acceleration in m/s2
of the
Earth in its nearly circular orbit about the Sun.
 GIVEN: r = 1.5 x 1011
m, v = 3.0 x 104
m/s
 SOLVE:
Section 2.4
• ac = = =
v2
r
(3.0 x 104
m/s)2
1.5 x 1011
m
9.0 x 108
m2
/s2
1.5 x 1011
m
• ac = 6 x 10-3
m/s2
 An object thrown horizontally combines both
straight-line and vertical motion each of which act
independently.
 Neglecting air resistance, a horizontally projected
object travels in a horizontal direction with a
constant velocity while falling vertically due to
gravity.
Section 2.5
 An object thrown
horizontally will fall at
the same rate as an
object that is dropped.
Multiflash photograph of two balls
Section 2.5
Copyright © Standard HMCO copyright line
Section 2.5
Combined Horz/Vert.
Components
Vertical
Component
Horizontal
Component
+=
Section 2.5
Section 2.5
Section 2.5
Section 2.5
 Angle of release
 Spin on the ball
 Size/shape of ball/projectile
 Speed of wind
 Direction of wind
 Weather conditions (humidity, rain, snow, etc)
 Field altitude (how much air is present)
 Initial horizontal velocity (in order to make it out of
the park before gravity brings it down, a baseball
must leave the bat at a high velocity)
Section 2.5
 d = ½at2
(distance traveled, starting from rest)
 d = ½gt2
(distance traveled, dropped object)
 g = 9.80 m/s2
= 32 ft/s2
(acceleration, gravity)
 vf = vo + at (final velocity with constant a)
 ac = v2
/r (centripetal acceleration)
Review
∆v
t
vf –vo
t
• a = = (constant acceleration)
• v = d/t (average speed)

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Sci 1010 chapter 2

  • 2.  Physics is concerned with the basic principles that describe how the universe works.  Physics deals with matter, motion, force, and energy. Intro
  • 3.  Classical mechanics  Waves and sounds  Thermodynamics  Electromagnetism  Quantum mechanics  Atomic and nuclear physics  Relativity Intro
  • 4.  Motion is everywhere – walking, driving, flying, etc.  This chapter focuses on definition/discussion of: speed, velocity, and acceleration.  There are two basic kinds of motion: ◦ Straight line ◦ Circular Intro
  • 5.  Position – the location of an object ◦ A reference point must be given in order to define the position of an object  Motion – an object is undergoing a continuous change in position  Description of Motion – the time rate of change of position ◦ A combination of length and time describes motion Section 2.1
  • 6.  In Physical Science ‘speed’ and ‘velocity’ have different (distinct) meanings.  Speed is a scalar quantity, with only magnitude ◦ A car going 80 km/h  Velocity is a vector, and has both magnitude & direction ◦ A car going 80 km/h north Section 2.2
  • 7.  Vector quantities may be represented by arrows. The length of the arrow is proportional to magnitude. 40 km/h 80 km/h -40 km/h -80 km/h Section 2.2 Vectors
  • 8. Note that vectors may be both positive and negative. Section 2.2
  • 9. ◦ ( where ∆ means ‘change in’) ◦ Over the entire time interval, speed is an average  Distance – the actual path length traveled  Instantaneous Speed – the speed of an object at an instant of time (∆t is very small) ◦ Glance at a speedometer Section 2.2 distance traveled time to travel distance • Average Speed = • v = d/t or v = ∆d/∆t
  • 11.  Velocity is similar to speed except a direction is involved.  Displacement – straight line distance between the initial and final position w/ direction toward the final position  Instantaneous velocity – similar to instantaneous speed except it has direction Section 2.2 displacement total travel time • Average velocity =
  • 12. Displacement is a vector quantity between two points. Distance is the actual path traveled. Section 2.2
  • 13.  Describe the speed of the car above.  GIVEN: d = 80 m & t = 4.0 s  SOLVE: d/t = 80 m/4.0 s = 20 m/s = average speed  Velocity would be described as 20 m/s in the direction of motion (east?) Section 2.2 • EQUATION: v = d/t
  • 14.  How far would the car above travel in 10s?  EQUATION: v = d/t  REARRANGE EQUATION: vt = d  SOLVE: (20 m/s) (10 s) = 200 m Section 2.2
  • 15.  GIVEN: ◦ Speed of light = 3.00 x 108 m/s = (v) ◦ Distance to earth = 1.50 x 108 km = (d)  EQUATION: ◦ v = d/t  rearrange to solve for t  t = d/v  t = 0.500 x 103 s = 5.00 x 102 s = 500 seconds Section 2.2 • SOLVE: t = d/v = 1.50 x 1011 m 3.00 x 108 m/s
  • 17.  GIVEN: ◦ t = 365 days (must convert to hours) ◦ Earth’s radius (r) = 9.30 x 107 miles  CONVERSION: ◦ t = 365 days x (24h/day) = 8760 h  MUST FIGURE DISTANCE (d):  d = ? Recall that a circle’s circumference = 2πr  d=2πr (and we know π and r!!)  Therefore  d = 2πr = 2 (3.14) (9.30 x 107 mi) Section 2.2
  • 18.  SOLVE EQUATION:  ADJUST DECIMAL POINT: Section 2.2 • d/t = 2 (3.14) (9.30 x 107 mi) = 0.00667 x 107 mi/h 8760 h • v = d/t • v = avg. velocity = 6.67 x 104 mi/h = 66,700 mi/h
  • 19.  Radius of the Earth = RE = 4000 mi  Time = 24 h  Diameter of Earth = 2πr = 2 (3.14) (4000mi) ◦ Diameter of Earth = 25,120 mi  v = d/t = (25,120 mi)/24h = 1047 mi/h Section 2.2
  • 20.  Changes in velocity occur in three ways: ◦ Increase in magnitude (speed up) ◦ Decrease in magnitude (slow down) ◦ Change direction of velocity vector (turn)  When any of these changes occur, the object is accelerating.  Faster the change  Greater the acceleration  Acceleration – the time rate of change of velocity Section 2.3
  • 21.  A measure of the change in velocity during a given time period Section 2.3 • Avg. acceleration = change in velocity time for change to occur • Units of acceleration = (m/s)/s = m/s2 • In this course we will limit ourselves to situations with constant acceleration. • a = = ∆v t vf – vo t (vf = final & vo = original)
  • 22.  As the velocity increases, the distance traveled by the falling object increases each second. Section 2.3
  • 23.  A race car starting from rest accelerates uniformly along a straight track, reaching a speed of 90 km/h in 7.0 s. Find acceleration.  GIVEN: vo = 0, vf = 90 km/h, t = 7.0s  WANTED: a in m/s2 Section 2.3 • vf = 90 km/h = 25 m/s)( / /278.0 hkm sm • a = = = 3.57 m/s2 vf –vo t 25 m/s – 0 7.0 s
  • 24.  Rearrange this equation:  at = vf – vo  vf = vo + at (solved for final velocity)  This equation is very useful in computing final velocity. Section 2.3 vf – vo t • Remember that a =
  • 25.  If the car in the preceding example continues to accelerate at the same rate for three more seconds, what will be the magnitude of its velocity in m/s at the end of this time (vf )?  a = 3.57 m/s2 (found in preceding example)  t = 10 s  vo = 0 (started from rest)  Use equation: vf = vo + at  vf = 0 + (3.57 m/s2 ) (10 s) = 35.7 m/s Section 2.3
  • 26. Section 2.3 Acceleration (+) Deceleration (-)
  • 27.  Special case associated with falling objects  Vector towards the center of the earth  Denoted by “g”  g = 9.80 m/s2 Section 2.3
  • 28. 0 10 20 30 40 50 60 70 0 2 4 6 8 Time in seconds Velocity The increase in velocity is linear. Section 2.3
  • 29.  If frictional effects (air resistance) are neglected, every freely falling object on earth accelerates at the same rate, regardless of mass. Galileo is credited with this idea/experiment.  Astronaut David Scott demonstrated the principle on the moon, simultaneously dropping a feather and a hammer. Each fell at the same acceleration, due to no atmosphere & no air resistance. Section 2.3
  • 30.  Galileo is also credited with using the Leaning Tower of Pisa as an experiment site. Section 2.3
  • 31.  d = ½ gt2  This equation will compute the distance (d) an object drops due to gravity (neglecting air resistance) in a given time (t). Section 2.3
  • 32.  A ball is dropped from a tall building. How far does the ball drop in 1.50 s?  GIVEN: g = 9.80 m/s2 , t = 1.5 s  SOLVE: d = ½ gt2 = ½ (9.80 m/s2 ) (1.5 s)2 = ½ (9.80 m/s2 ) (2.25 s2 ) = ?? m Section 2.3
  • 33.  A ball is dropped from a tall building. How far does the ball drop in 1.50 s?  GIVEN: g = 9.80 m/s2 , t = 1.5 s  SOLVE: d = ½ gt2 = ½ (9.80 m/s2 ) (1.5 s)2 = ½ (9.80 m/s2 ) (2.25 s2 ) = Section 2.3 11.0 m
  • 34.  What is the speed of the ball in the previous example 1.50 s after it is dropped?  GIVEN: g = a = 9.80 m/s2 , t = 1.5 s  SOLVE:  vf = vo + at = 0 + (9.80 m/s2 )(1.5 s)  Speed of ball after 1.5 seconds = 14.7 m/s Section 2.3
  • 35.  Distance is proportional to t2 – Remember that (d = ½ gt2 )  Velocity is proportional to t – Remember that (vf = at ) Section 2.3
  • 36. 0 50 100 150 200 0 2 4 6 8 Velocity Distance Time in seconds Section 2.3
  • 37.  Acceleration due to gravity occurs in BOTH directions. ◦ Going up (-) ◦ Coming down (+)  The ball returns to its starting point with the same speed it had initially. vo = vf Section 2.3
  • 38.  Although an object in uniform circular motion has a constant speed, it is constantly changing directions and therefore its velocity is constantly changing directions. ◦ Since there is a change in direction there is a change in acceleration.  What is the direction of this acceleration?  It is at right angles to the velocity, and generally points toward the center of the circle. Section 2.4
  • 39.  Supplied by friction of the tires of a car  The car remains in a circular path as long as there is enough centripetal acceleration. Section 2.4
  • 40.  This equation holds true for an object moving in a circle with radius (r) and constant speed (v).  From the equation we see that centripetal acceleration increases as the square of the speed.  We also can see that as the radius decreases, the centripetal acceleration increases. Section 2.4 v2 r • ac =
  • 41.  Determine the magnitude of the centripetal acceleration of a car going 12 m/s on a circular track with a radius of 50 m. Section 2.4
  • 42.  Determine the magnitude of the centripetal acceleration of a car going 12 m/s on a circular track with a radius of 50 m.  GIVEN: v = 12 m/s, r = 50 m  SOLVE: Section 2.4 • ac = = = 2.9 m/s2 v2 r (12 m/s)2 50m
  • 43.  Compute the centripetal acceleration in m/s2 of the Earth in its nearly circular orbit about the Sun.  GIVEN: r = 1.5 x 1011 m, v = 3.0 x 104 m/s  SOLVE: Section 2.4 • ac = = = v2 r (3.0 x 104 m/s)2 1.5 x 1011 m 9.0 x 108 m2 /s2 1.5 x 1011 m • ac = 6 x 10-3 m/s2
  • 44.  An object thrown horizontally combines both straight-line and vertical motion each of which act independently.  Neglecting air resistance, a horizontally projected object travels in a horizontal direction with a constant velocity while falling vertically due to gravity. Section 2.5
  • 45.  An object thrown horizontally will fall at the same rate as an object that is dropped. Multiflash photograph of two balls Section 2.5 Copyright © Standard HMCO copyright line
  • 51.  Angle of release  Spin on the ball  Size/shape of ball/projectile  Speed of wind  Direction of wind  Weather conditions (humidity, rain, snow, etc)  Field altitude (how much air is present)  Initial horizontal velocity (in order to make it out of the park before gravity brings it down, a baseball must leave the bat at a high velocity) Section 2.5
  • 52.  d = ½at2 (distance traveled, starting from rest)  d = ½gt2 (distance traveled, dropped object)  g = 9.80 m/s2 = 32 ft/s2 (acceleration, gravity)  vf = vo + at (final velocity with constant a)  ac = v2 /r (centripetal acceleration) Review ∆v t vf –vo t • a = = (constant acceleration) • v = d/t (average speed)