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Manual for a
Stranger World

Sjors Timmer
We’ve become too
practical


I'm a big fan of agile, prototyping, and lean. I think a hands-on, iterative and getting-
things-done process is great. But we've lost something, the obsession with making
things real, limits the scope of things we can make real. It limits us to what is
possible within the constrains of our current world.
Companies, due to their nature, are obsessed with tangible details and their delivery
focussed operations keep us on the path of incremental innovation. We get what we
optimised for, an endless series of extrapolations: faster, lighter, bigger, cheaper. All
very useful, but what about a different world?
A stranger
world



What about a space far beyond the horizon of the next sprint, the next launch, the
next round of funding? A world of dreams, of ideas, a stranger world?
artist,
visionary,
architect

In architecture there is the curious role for the visionary/artist/architect. Names like
Superstudio, Archigram and Lebbues Woods are better known for what they
imagined than for what they build.
Superstudio
Archigram
Lebbeus Woods
They investigate systems,
challenge the rules that govern
us, and turn answers into
questions




By questioning the system as a whole, by challenging the structures that govern us,
they turned well worn answers into fresh questions, they created a space to imagine,
a framework to dream.
Constant



One of my favourite artist is Constant, originally a painter in the Cobra movement,
later a writer/painter with the Situationist and eventually an architect of supposed
realities. He is best known for New Babylon, a fi"teen year long project exploring
new ways of being.
New Babylon



New Babylon is based on the premises that through automatisation nobody will
have to work, and being freed from work, you are also liberated from living close to
work. This leaves humanity free to roam the planet, free to unleash unbounded
creativity and become Homo Ludens - the playing human.
New Babylon




To explore his ideas Constant made models and paintings, gave lectures and wrote
articles.
New Babylon
ART                                                     ARCHITECTURE
He placed himself in a grey borderland between art and architecture; giving you
enough to start thinking but never enough to come to a conclusion.
New Babylon, perhaps, is not so
much a picture of the future as a
leitmotiv – Constant
Rather than stipulating
building forms, [...] it suggests
possibilities: ‘This is how it
might look’ – Constant
Microso"t




He is thereby different from the all too familiar corporate future visions, where even
utopias are created through customer surveys and focus groups. Visions, where the
future feels uncannily familiar, a prescriptive path, instead of a wide open ocean.
Nokia
now                                         future

Most companies take a point in the future
now                                                      future

Focus on it, and close down all possible other options
now                                                   future

Where instead, we should pick a point in the future
now                  future

And open things up
So, what does that
mean for interaction
design?


What does this mean for us? Similar to Constant we should aim to create building
blocks that can be used to make more questions. We should take something abstract
and make it visible without turning it into a plan.
Timo Arnall/Berg – Immaterials: the ghost in the field
Timo Arnall – Nearness
Brett Victor – Up and down the ladder of abstraction
Brett Victor – Inventing on principle
Three guidelines for
a stranger world


How can we create spaces that allow us to dream and wonder, how can we start
building a stranger world? Designers are well positioned to take a leading role, being
skilled both in theory and practice and capable of articulating ideas by combining
visualisations, models and theory, they can create ideas that others can use as a
starting point to dream differently.
1. make it
Personal

Any interesting change has to come from real people, individuals who personally
and passionately feel that things can and should be different. It is up to us, the
people, to imagine our own futures.
2. make it
Thoughtful &
Visual
There's no shortage of opinions, nor is there a shortage of people making pretty
pictures. Though what is needed are thoughtful ideas presented in a visual manner.
3. make it
Open

Since we cannot think any further than our current culture, we should create points
to start from. We should give the people from future what we got from those in the
past: building blocks for thought, ready for endless recombinations in ever stranger
ways.
Thank you


Sjors Timmer
@sjors
Find more
Slide 1, 13, 14, 15, 16, 17, 18, 20, 22: Constant's New Babylon: The Hyper-architecture of Desire  By Mark Wigley
page 33, 108, 121, 198
http://books.google.co.uk/books?id=L7P_IXPXt98C check also: http://www.youtube.com/watch?v=qJsD6RvuP"I
Slide 3: Apple iMac http://www.apple.com/uk/imac/design/
Slide 7: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: https://www.rijksmuseum.nl/en/
collection/SK-A-3137
Slide 9: Superstudio: http://designmuseum.org/design/superstudio
Slide 10: Archigram: http://archigram.westminster.ac.uk/index.php
Slide 11: Lebbeus Woods: http://lebbeuswoods.wordpress.com/
Slide 21: New Babylon: the world of Homo Ludens - Constant: http://www.notbored.org/homo-ludens.html
Slide 23: New Babylon: 10 years on - Constant: http://www.notbored.org/ten-years-on.html
Slide 24: Microso"t Future Vision: http://www.microso"t.com/office/vision/
Slide 25: Nokia Future Vision: http://www.youtube.com/watch?v=A4pDf7m2UPE
Slide 31: Immaterials: the ghost in the field: http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-
field
Slide 32: Nearness: http://www.nearfield.org/2009/09/nearness
Slide 33: Up and down the ladder of abstraction: http://worrydream.com/LadderOfAbstraction/
Slide 34: Inventing on principle: https://vimeo.com/36579366

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Manual for a stranger world

  • 1. Manual for a Stranger World Sjors Timmer
  • 2. We’ve become too practical I'm a big fan of agile, prototyping, and lean. I think a hands-on, iterative and getting- things-done process is great. But we've lost something, the obsession with making things real, limits the scope of things we can make real. It limits us to what is possible within the constrains of our current world.
  • 3. Companies, due to their nature, are obsessed with tangible details and their delivery focussed operations keep us on the path of incremental innovation. We get what we optimised for, an endless series of extrapolations: faster, lighter, bigger, cheaper. All very useful, but what about a different world?
  • 4. A stranger world What about a space far beyond the horizon of the next sprint, the next launch, the next round of funding? A world of dreams, of ideas, a stranger world?
  • 5. artist, visionary, architect In architecture there is the curious role for the visionary/artist/architect. Names like Superstudio, Archigram and Lebbues Woods are better known for what they imagined than for what they build.
  • 9. They investigate systems, challenge the rules that govern us, and turn answers into questions By questioning the system as a whole, by challenging the structures that govern us, they turned well worn answers into fresh questions, they created a space to imagine, a framework to dream.
  • 10. Constant One of my favourite artist is Constant, originally a painter in the Cobra movement, later a writer/painter with the Situationist and eventually an architect of supposed realities. He is best known for New Babylon, a fi"teen year long project exploring new ways of being.
  • 11. New Babylon New Babylon is based on the premises that through automatisation nobody will have to work, and being freed from work, you are also liberated from living close to work. This leaves humanity free to roam the planet, free to unleash unbounded creativity and become Homo Ludens - the playing human.
  • 12. New Babylon To explore his ideas Constant made models and paintings, gave lectures and wrote articles.
  • 14. ART ARCHITECTURE He placed himself in a grey borderland between art and architecture; giving you enough to start thinking but never enough to come to a conclusion.
  • 15. New Babylon, perhaps, is not so much a picture of the future as a leitmotiv – Constant
  • 16. Rather than stipulating building forms, [...] it suggests possibilities: ‘This is how it might look’ – Constant
  • 17. Microso"t He is thereby different from the all too familiar corporate future visions, where even utopias are created through customer surveys and focus groups. Visions, where the future feels uncannily familiar, a prescriptive path, instead of a wide open ocean.
  • 18. Nokia
  • 19. now future Most companies take a point in the future
  • 20. now future Focus on it, and close down all possible other options
  • 21. now future Where instead, we should pick a point in the future
  • 22. now future And open things up
  • 23. So, what does that mean for interaction design? What does this mean for us? Similar to Constant we should aim to create building blocks that can be used to make more questions. We should take something abstract and make it visible without turning it into a plan.
  • 24. Timo Arnall/Berg – Immaterials: the ghost in the field
  • 25. Timo Arnall – Nearness
  • 26. Brett Victor – Up and down the ladder of abstraction
  • 27. Brett Victor – Inventing on principle
  • 28. Three guidelines for a stranger world How can we create spaces that allow us to dream and wonder, how can we start building a stranger world? Designers are well positioned to take a leading role, being skilled both in theory and practice and capable of articulating ideas by combining visualisations, models and theory, they can create ideas that others can use as a starting point to dream differently.
  • 29. 1. make it Personal Any interesting change has to come from real people, individuals who personally and passionately feel that things can and should be different. It is up to us, the people, to imagine our own futures.
  • 30. 2. make it Thoughtful & Visual There's no shortage of opinions, nor is there a shortage of people making pretty pictures. Though what is needed are thoughtful ideas presented in a visual manner.
  • 31. 3. make it Open Since we cannot think any further than our current culture, we should create points to start from. We should give the people from future what we got from those in the past: building blocks for thought, ready for endless recombinations in ever stranger ways.
  • 33. Find more Slide 1, 13, 14, 15, 16, 17, 18, 20, 22: Constant's New Babylon: The Hyper-architecture of Desire  By Mark Wigley page 33, 108, 121, 198 http://books.google.co.uk/books?id=L7P_IXPXt98C check also: http://www.youtube.com/watch?v=qJsD6RvuP"I Slide 3: Apple iMac http://www.apple.com/uk/imac/design/ Slide 7: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: https://www.rijksmuseum.nl/en/ collection/SK-A-3137 Slide 9: Superstudio: http://designmuseum.org/design/superstudio Slide 10: Archigram: http://archigram.westminster.ac.uk/index.php Slide 11: Lebbeus Woods: http://lebbeuswoods.wordpress.com/ Slide 21: New Babylon: the world of Homo Ludens - Constant: http://www.notbored.org/homo-ludens.html Slide 23: New Babylon: 10 years on - Constant: http://www.notbored.org/ten-years-on.html Slide 24: Microso"t Future Vision: http://www.microso"t.com/office/vision/ Slide 25: Nokia Future Vision: http://www.youtube.com/watch?v=A4pDf7m2UPE Slide 31: Immaterials: the ghost in the field: http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the- field Slide 32: Nearness: http://www.nearfield.org/2009/09/nearness Slide 33: Up and down the ladder of abstraction: http://worrydream.com/LadderOfAbstraction/ Slide 34: Inventing on principle: https://vimeo.com/36579366