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Space as a material for interaction design

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How can we use the space around us and the objects around us to enhance our computing experience.

Published in: Design
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Space as a material for interaction design

  1. 1. @sjors Sjors Timmer Senior UX designer, Designit @sjors Space as a medium for interaction design
  2. 2. @sjors
  3. 3. @sjors What if computing could disappear into the environment?
  4. 4. @sjors 1. Thinking with space 2. Computers, space and people 3. Fragments of the future 4. A workshop of tomorrow
  5. 5. @sjors Thinking with space
  6. 6. @sjors Offload memory
  7. 7. @sjors Offload memory Offload cognition
  8. 8. @sjors How to program yourself using objects in the environment
  9. 9. @sjors
  10. 10. @sjors
  11. 11. @sjors How we manage the spatial arrangement of items around us, is an integral part of the way we think, plan and behave. –David Kirsh The intelligent use of space
  12. 12. @sjors Long term structuring Medium term structuring Short term structuring https://www.nytimes.com/2016/09/21/dining/julia-child-provence-kitchen-la-pitchoune.html
  13. 13. @sjors Long term structuring Medium term structuring Short term structuring https://www.youtube.com/watch?v=aBodzmUGtdw&t=9s
  14. 14. @sjors
  15. 15. @sjors What to do
  16. 16. @sjors How to do
  17. 17. @sjors This is dynamic
  18. 18. @sjors Experts use objects to create little spatial programs. This enables them to work habitually, lessening the need for constant reflection.
  19. 19. @sjors Computers, space and people
  20. 20. @sjors
  21. 21. @sjors Space is still a metaphor: - Complex layering of spatial metaphors - Lack of tactile feedback - Ignores our body and the space around us
  22. 22. @sjors We can make interactions easier by building interfaces that exploit our skills for physical interaction with objects.
  23. 23. @sjors 0. Start with emptiness
  24. 24. @sjors 1. Observe the world as experienced
  25. 25. @sjors 2. Encourage action We act in the world by exploring the opportunities for action that it provides to us. —Paul Dourish
  26. 26. @sjors 3. Design for collaboration
  27. 27. @sjors 4. Design for dynamic exploration
  28. 28. @sjors Observable-and-reportable
  29. 29. @sjors By redesigning computing to be spatial we can reawaken our spatial perception and physical and social skills that are currently lying dormant.
  30. 30. @sjors Fragments of the future
  31. 31. @sjors
  32. 32. @sjors How might computing disappear in the environment?
  33. 33. @sjors Hayo
  34. 34. @sjors HayoHayo
  35. 35. @sjors Lightform
  36. 36. @sjors Lightform
  37. 37. @sjors HololampHololamp
  38. 38. @sjors Hololamp
  39. 39. @sjors Room2room
  40. 40. @sjors RoomE
  41. 41. @sjors Interactive light
  42. 42. @sjors AR Sandbox
  43. 43. @sjors MIT City I/O
  44. 44. @sjors Dynamic land dynamicland.org (2017) Dynamicland
  45. 45. @sjors Dynamic land
  46. 46. @sjors Every scrap of paper has the capabilities of a computer, while remaining a fully-functional scrap of paper. —Dynamicland
  47. 47. @sjors A workshop of tomorrow
  48. 48. @sjors Long term structuring
  49. 49. @sjors Mid term structuring
  50. 50. @sjors Short term structuring
  51. 51. @sjors Short term structuring
  52. 52. @sjors Short term structuring
  53. 53. @sjors 1. We can use objects to think with 2. We should redesign spatial computing from scratch 3. Fragments of the future can be found around us
  54. 54. @sjors The most profound technologies are those that disappear. They weave themselves into the fabric of the everyday until they are indistinguishable from it. —Mark Weiser The Computer for the 21st Century (1999)
  55. 55. Thank you! Sjors Timmer @sjors

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