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How Tom Cruise Ruined Interaction Design


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Did Tom Cruise indeed ruin Interaction Design? These are my slides of the UXCampBrighton redux at UXBrighton

How Tom Cruise Ruined Interaction Design

  1. Manual for aStranger WorldSjors Timmer
  2. The future ofinteraction design
  3. Minority ReportTom Cruise ruined the future of interaction design. Ever since Minority report cameout, our official future has been clear.
  4. Microso"t
  5. Nokia
  6. Corning
  7. I call this technology PicturesUnder Glass [...] an interactionparadigm of permanentnumbness’ – Bret VictorBret Victor A brief rant on the future of interaction design
  8. ConstantThe future doesn’t have to be that way. One of my favourite artists is Constant,originally a painter in the Cobra movement, later a writer/painter with theSituationist and eventually an architect of supposed realities. He is best known forNew Babylon, a fi"teen year long project exploring new ways of being.
  9. New BabylonNew Babylon is based on the premises that through automatisation nobody willhave to work, and being freed from work, you are also liberated from living close towork. This leaves humanity free to roam the planet, free to unleash unboundedcreativity and become Homo Ludens - the playing human.
  10. New BabylonConstant created a world that leaves anyone free to imagine their own world.
  11. ART ARCHITECTUREHe placed himself in a grey borderland between art and architecture; giving youenough to start thinking but never enough to come to a conclusion.
  12. New Babylon, perhaps, is not somuch a picture of the future as aleitmotif – Constant
  13. Rather than stipulatingbuilding forms, [...] it suggestspossibilities – Constant
  14. now futureMost companies take a point in the future
  15. now futureFocus on it, and ignore all other options
  16. now futureWhere instead, we should pick a point in the future
  17. now futureAnd open things up
  18. ‘Reason can only follow pathsthat the imagination has !irstbroken.’ — Richard RortyFor a stranger world, we need a lot more ideas than massive touch screens
  19. Timo Arnall – Nearness
  20. Visions of a strangerworld
  21. 1. make itPersonalAny interesting change comes from real people who personally and passionately feelthat things can and should be different. It is up to us, the people, to imagine our ownfutures.
  22. 2. make itThoughtful &VisualTheres no shortage of opinions, nor is there a shortage of pretty pictures. What weneed though are thoughtful ideas presented in a visual manner.
  23. 3. make itOpenSince we cannot think any further than our current culture, we should give ourfuture selfs as many options as possible. Building blocks for thought, ready forendless recombinations in ever stranger ways.
  24. Thank you,Sjors Timmer@sjors
  25. Find moreSlide 1, 13, 14, 15, 16, 17, 18, 20, 22: Constants New Babylon: The Hyper-architecture of Desire  By Mark Wigleypage 33, 108, 121, 198 check also:"ISlide 4: Microso"t Future Vision: http://www.microso" 5: Nokia Future Vision: 7: Bret Victor A brief rant on the future of interaction designSlide 23: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: 14: New Babylon: the world of Homo Ludens - Constant: 16: New Babylon: 10 years on - Constant: 22: Nearness: