Pass It On Presentation

332 views

Published on

Published in: Design
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
332
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Pass It On Presentation

  1. 1. GROUP NINE 1 DANSKKULTURARV.DK PASS IT ONJamie Crabb, Jessica Crabb, Jakob Wrist,Camilla Johannsen and Malik Kreutzfeldt
  2. 2. OUR QUESTION 2 HOW CAN WE MAKE CULTURAL HERITAGE RELEVANT AND USEFUL?
  3. 3. OUR ANSWER 3 WE MAKE IT ENTERTAINING, INTERACTIVE, AND ACCESSIBLE.
  4. 4. OUR ANSWER 3 WE MAKE IT ENTERTAINING, INTERACTIVE, AND ACCESSIBLE. WE MAKE A GAME.
  5. 5. OUR TARGET GROUP 4BOARD GAME CLUBMEMBERS IN DENMARK
  6. 6. OUR TARGET GROUP 5 THEY ARE PASSIONATE, NOSTALGIC, AND SOCIAL.
  7. 7. OUR METHODS: OBSERVATION 6FLY ON THE WALL OBSERVATION ATCOPENHAGEN BOARD GAME CLUB
  8. 8. OUR INSIGHTS: OBSERVATION 7 COMMUNITY COMPETITION TANGIBILITY NEGOTIATION INVESTMENT RESPECT ROLES HYGGE
  9. 9. OUR METHODS: INTERVIEWS 8ONE ON ONE INTERVIEWSAT VIKING CON
  10. 10. OUR INSIGHTS: INTERVIEWS 9"I just love the atmosphere, getting to play a lot of different games,meeting a lot of the same people that you only meet in this environment.Its a very friendly and positive space" - Anne“Well, it’s more the experience, having memories, it’s the feelings, notso much the exact games, more the fun I had playing them”-Troels"They have a lot of social interaction between players, where you havenegotiations. Theres luck involved, but (...) you have to follow a strategy."- Niels
  11. 11. OUR INSIGHTS: INTERVIEWS 9COMMUNITY"I just love the atmosphere, getting to play a lot of different games,meeting a lot of the same people that you only meet in this environment.Its a very friendly and positive space" - Anne“Well, it’s more the experience, having memories, it’s the feelings, notso much the exact games, more the fun I had playing them”-Troels"They have a lot of social interaction between players, where you havenegotiations. Theres luck involved, but (...) you have to follow a strategy."- Niels
  12. 12. OUR INSIGHTS: INTERVIEWS 9COMMUNITY"I just love the atmosphere, getting to play a lot of different games,meeting a lot of the same people that you only meet in this environment.Its a very friendly and positive space" - AnneHYGGE“Well, it’s more the experience, having memories, it’s the feelings, notso much the exact games, more the fun I had playing them”-Troels"They have a lot of social interaction between players, where you havenegotiations. Theres luck involved, but (...) you have to follow a strategy."- Niels
  13. 13. OUR INSIGHTS: INTERVIEWS 9COMMUNITY"I just love the atmosphere, getting to play a lot of different games,meeting a lot of the same people that you only meet in this environment.Its a very friendly and positive space" - AnneHYGGE“Well, it’s more the experience, having memories, it’s the feelings, notso much the exact games, more the fun I had playing them”-TroelsNEGOTIATION"They have a lot of social interaction between players, where you havenegotiations. Theres luck involved, but (...) you have to follow a strategy."- Niels
  14. 14. OUR METHODS: CO-DESIGN 10DESIGN GAMES, BRAINSTORMING,AND ROLE PLAYING WITH USERS
  15. 15. OUR INSIGHTS: CO-DESIGN 11 SOCIAL ACHIEVEMENTS COOPERATION SETTING EVENT-BASED PURPOSE SHARED EXPERIENCES
  16. 16. OUR INSIGHTS: CO-DESIGN 11 SOCIAL ACHIEVEMENTS COOPERATION SETTING EVENT-BASED PURPOSE SHARED EXPERIENCES
  17. 17. OUR CONCEPT 12 ENTERTAINING INTERACTIVE ACCESSIBLE + COMMUNITY HYGGE NEGOTIATION COOPERATION PURPOSE
  18. 18. OUR CONCEPT 13 PASS IT ON A CULTURAL HERITAGE GAME BROUGHT TO YOU BY DANSK KULTURARV
  19. 19. OUR CONCEPT: MECHANICS 14 ? DANSK KULTURARV
  20. 20. OUR CONCEPT: MECHANICS 14 ! DANSK KULTURARV
  21. 21. OUR CONCEPT: MECHANICS 14 DANSK KULTURARV
  22. 22. OUR CONCEPT: MECHANICS 14 ? DANSK KULTURARV
  23. 23. OUR CONCEPT: MECHANICS 14 DANSK KULTURARV !
  24. 24. OUR CONCEPT: MECHANICS 15 DANSK KULTURARV
  25. 25. OUR CONCEPT: SCALE 16 ! ! ? ? ? ? ? ? WHO? HOW? WHERE?
  26. 26. OUR CONCEPT: SCALE 16 ! ! ? ? ? ? ? ? WHO? HOW? WHERE?
  27. 27. OUR CONCEPT: SCALE 16 ! ! ? ? ? ? ? ? WHO? HOW? WHERE?
  28. 28. OUR CONCEPT 17COMMUNITY Creating a social environment through an eventHYGGE Connecting people through sharing experiencesNEGOTIATION Enabling interaction through teaching and learningCOOPERATION Basing achievements on cooperation rather than competitionPURPOSE Making it accessible to a range of commitment levels
  29. 29. OUR CONCEPT 18 HOW DO WE GET THIS STARTED?
  30. 30. OUR CONCEPT 18 HOW DO WE GET THIS STARTED? CHALLENGES, PROFILES, AND EVENTS.
  31. 31. OUR CONCEPT 19 HOW DO WE SUSTAIN VALUE?
  32. 32. OUR CONCEPT 19 HOW DO WE SUSTAIN VALUE? USER-GENERATED CONTENT
  33. 33. OUR CONCEPT 20 DANISH HERITAGE PASS IT ON
  34. 34. ANY QUESTIONS? 21

×