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DreamFigures
Providing Customized 3D Statues of Video Game
Characters

Total Customer Interviews:                71
Interested Customer Signups:              60




     Mario Alvarez        Shane Molidor         Osman Khwaja
The Big Idea
Inspiration:

● 4000 Product orders
    within 12hrs of Site going
    Live ($520,000 in Sales)
●   5,000 orders processed
    per month
●   No plans for expansion
Why Bother?
Market Estimates
                                                          1
1.   Total Addressable Market:
     MMORPG/RPG ~ $8 Billion
      ● MMO Subscriptions - 20 Million (1)                         2
      ● Estimated 80 million copies of RPGs
         sold (2)                                                           3
      ● Estimated $80 spent on lifetime of
         game (purchase at $60 plus DLC's
         and subscriptions)
2.   Served Available Market: Skyrim (3)
      ● Over 10 mill Skyrim copies sold
      ● $620 million in sales                 Sources:
3.   Target Market                            (1)-http://www.alteredgamer.com/pc-
      ● 5% of SAM ~ $30 million               gaming/35992-mmo-subscriber-
                                              populations/
                                              (2)-http://www.statisticbrain.com/xbox-360-
                                              best-selling-games-statistics/
                                              (3)-http://www.statisticbrain.com/skyrim-
                                              the-elder-scrolls-v-statistics/
Core Hypotheses
1.) Gamers want a tangible product to
commemorate the (hundreds of) hours they put
into their games.
2.) Stock figures (mascots) do not quench the
desires of gamers for RPGs that feature
customizable characters.
3.) Gamers are willing to pay top dollar for a
quality statue of their avatar.
Experiments: Interviews
              Hypothesis 1

Question:            Customer Responses:
Interested in a Skyrim   "I would love, love,
statue?                  love this."

                         "I will definitely be
                         watching this."
Hypothesis 2
Question:             Customer Responses:

Interested in a          "Incredible idea, just
personalized Skyrim      the thought of
statue?                  having a
                         personalized statue
                         of my character
                         makes me excited."
Hypothesis 3
Question:              Customer Responses:

What would you be         "I would pay
willing to pay for a      upwards of $100 for
high quality statue?      a 7in statue"

                          "$130-$170 is fair
                          for a totally unique,
                          custom figure,
                          IMO."
Sam the Student


●   Male, 18-25
●   Avid gamer
●   300+ hours of
    gameplay
●   Not wealthy but
    will spend on
    products that
    really excite him
Will the Worker

          ●   Male, 25-40,
              employed
          ●   300+ hours of
              gameplay
          ●   Obsessed with
              lore of the game
          ●   Financially stable
              and easily willing
              to spend over
              $100 on his
              passions
Aligning the Supply Chain
Once we have a licensing agreement...




Rights to use
  in-game
models from
Creation Kit
10% of Wholesale
$30 - 35 CAM       Price (Royalties)

+ $30 (?) Labor




                          $150 - 170
Distribution and Advertising
  MVP Website           Splash Page




                - 60 Signups
                - 950 Unique
                Visitors
                - CAC: $0.76
The Next Steps
● Prototypes

● Approach Bethesda
  with Lloyd Mintz

● Build software

● Start shipping!
A Case Study in Failure:
        Team Notes
    Online video note-taking application

     Study group collaboration service

         PDF markup environment

          Teacher assessment tool

Problem: Nobody demanded any of them
Lessons Learned...
● Customer is King

● Building a Product is not Building a Business

● Do not hesitate to make tough decisions

● TALK TO PEOPLE! Learn about a new industry -- it
  doesn't take long to sound like an expert (or at least 1/2
  an expert...)

● Don't be afraid to admit ignorance
A Look Back: The Business
     Model Canvas
Business Model Canvas 9/24
Business Model Canvas 10/3
Business Model Canvas 10/10
Business Model Canvas 10/17
Business Model Canvas 10/24
Business Model Canvas 11/7
Business Model Canvas 11/14
Business Model Canvas 11/28
Business Model Canvas 12/5
Business Model Canvas 12/12
Keep Moving Forward...

    The Future and Beyond...

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Dream figures final

  • 1. DreamFigures Providing Customized 3D Statues of Video Game Characters Total Customer Interviews: 71 Interested Customer Signups: 60 Mario Alvarez Shane Molidor Osman Khwaja
  • 3. Inspiration: ● 4000 Product orders within 12hrs of Site going Live ($520,000 in Sales) ● 5,000 orders processed per month ● No plans for expansion
  • 4. Why Bother? Market Estimates 1 1. Total Addressable Market: MMORPG/RPG ~ $8 Billion ● MMO Subscriptions - 20 Million (1) 2 ● Estimated 80 million copies of RPGs sold (2) 3 ● Estimated $80 spent on lifetime of game (purchase at $60 plus DLC's and subscriptions) 2. Served Available Market: Skyrim (3) ● Over 10 mill Skyrim copies sold ● $620 million in sales Sources: 3. Target Market (1)-http://www.alteredgamer.com/pc- ● 5% of SAM ~ $30 million gaming/35992-mmo-subscriber- populations/ (2)-http://www.statisticbrain.com/xbox-360- best-selling-games-statistics/ (3)-http://www.statisticbrain.com/skyrim- the-elder-scrolls-v-statistics/
  • 5. Core Hypotheses 1.) Gamers want a tangible product to commemorate the (hundreds of) hours they put into their games. 2.) Stock figures (mascots) do not quench the desires of gamers for RPGs that feature customizable characters. 3.) Gamers are willing to pay top dollar for a quality statue of their avatar.
  • 6. Experiments: Interviews Hypothesis 1 Question: Customer Responses: Interested in a Skyrim "I would love, love, statue? love this." "I will definitely be watching this."
  • 7. Hypothesis 2 Question: Customer Responses: Interested in a "Incredible idea, just personalized Skyrim the thought of statue? having a personalized statue of my character makes me excited."
  • 8. Hypothesis 3 Question: Customer Responses: What would you be "I would pay willing to pay for a upwards of $100 for high quality statue? a 7in statue" "$130-$170 is fair for a totally unique, custom figure, IMO."
  • 9. Sam the Student ● Male, 18-25 ● Avid gamer ● 300+ hours of gameplay ● Not wealthy but will spend on products that really excite him
  • 10. Will the Worker ● Male, 25-40, employed ● 300+ hours of gameplay ● Obsessed with lore of the game ● Financially stable and easily willing to spend over $100 on his passions
  • 12. Once we have a licensing agreement... Rights to use in-game models from Creation Kit
  • 13. 10% of Wholesale $30 - 35 CAM Price (Royalties) + $30 (?) Labor $150 - 170
  • 14. Distribution and Advertising MVP Website Splash Page - 60 Signups - 950 Unique Visitors - CAC: $0.76
  • 15. The Next Steps ● Prototypes ● Approach Bethesda with Lloyd Mintz ● Build software ● Start shipping!
  • 16. A Case Study in Failure: Team Notes Online video note-taking application Study group collaboration service PDF markup environment Teacher assessment tool Problem: Nobody demanded any of them
  • 17. Lessons Learned... ● Customer is King ● Building a Product is not Building a Business ● Do not hesitate to make tough decisions ● TALK TO PEOPLE! Learn about a new industry -- it doesn't take long to sound like an expert (or at least 1/2 an expert...) ● Don't be afraid to admit ignorance
  • 18. A Look Back: The Business Model Canvas
  • 29. Keep Moving Forward... The Future and Beyond...