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Can the

 Third Sector
                use
  Second Life
   and other Social Media

                 ?
Roo Reynolds - Metaverse Evangelist, IBM
“This is all a part of the
moving illustration drawn
by his computer
according to
specifications coming
down the fiber-optic
cable. The people are
pieces of software called
avatars. They are the
audiovisual bodies that
people use to
communicate with each
other in the Metaverse.”
games




            http://flickr.com/photos/ian_d/30859899/
            http://flickr.com/photos/earlg/304373180/
        http://flickr.com/photos/dailysnap/360147199/
games
• 69% of American heads of households
  play computer or video games
• The average game player age is 33
• 25% of gamers were over the age of 50
• 42% of online game players are female
• Women aged 18 or older = 30%
• Boys age 17 or younger = 23%

Source: Entertainment Software Association
 “Essential Facts about the Computer
  and Video Game Industry, 2006”
                                                 http://flickr.com/photos/ian_d/30859899/
                                                 http://flickr.com/photos/earlg/304373180/
                                             http://flickr.com/photos/dailysnap/360147199/
EVE
Online
World of
Warcraft



  http://www.flickr.com/photos/therift/130671212/
The new
golf?



          http://www.flickr.com/photos/ssanyal/563492429/
55 +




                                     stats
                                             45 - 54


                                             35 - 44




                                       Age
                                             25 - 34



       • growth                              18 - 24


                                             13 - 17


                                                       0   10,000   20,000    30,000   40,000   50,000
                                                                       User Count


                  darrenherman.com


2003                          2005                                  2006
major league baseball




                mlb.com
aloft
  “Over the past few months, we have actively solicited input from
  you, the Second Life residents, on such design features as public
  spaces, guest rooms and exteriors – everything from color
  palette to space planning. After reviewing all of your comments,
  several changes to the overall design of aloft are a direct result
  from your feedback. Not only have these changes been applied
  to the virtual hotel, they will also be reflected in the “real-life”
  aloft hotels.”

  http://www.virtualaloft.com/
“We developed Scion City to connect with the trendsetters. That's our target
demographic - people who do things first. Trendsetters are instrumental in
promoting brands.”

Adrian Si, Interactive Marketing Manager, Scion
http://www.keikotakamura.com
http://digitaldouble.blogspot.com/2007/07/watch-worlds.html
The Gartner
Hype curve
The Gartner
Hype curve
     Facebook?


      Second Life?
The Gartner
Hype curve
     Facebook?


      Second Life?
                              Social software?

            Virtual Worlds?
Cyworld      Qwaq      3B




Habbo Hotel   Kaneva   OLIVE
http://flickr.com/photos/generated/416810/




Social

Networking
http://flickr.com/photos/shawdm/820926627/




 User
 Generated
 Content
Relay for Life
US$118,500
conclusions




    http://flickr.com/photos/-wit-/275384936/
people want to
   connect



        http://flickr.com/photos/generated/416810/
people want to
  participate



         http://flickr.com/photos/shawdm/820926627/
http://eightbar.co.uk
http://rooreynolds.com




Roo Reynolds - What’s Next?




             http://slideshare.net/rooreynolds
Questions and discussion
How do virtual currencies and
  real money interrelate?
How did IBM get started in
     virtual worlds?
How do virtual worlds compare
  with teleconferencing and
     videoconferencing?
What do you think we be
focussing on in the next 12
   months? What kind of
       applications?
User generated content vs
     keeping control
Thanks

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Can Third Sector Use Social Media Like Second Life