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Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
Tele immersion
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Tele immersion

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Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place... …

Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...

This ppt includes all the basic aspect of tele immersion...

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  • 1. TELE-IMMERSION
  • 2. Flow of presentation : -
    • Introduction
    • 3. History
    • 4. Holographic environment
    • 5. Telecubical
    • 6. How it works ?
    • 7. Tele-immersion data flow
    • 8. Applications
    • 9. Problems
  • Tele-immersion
    • Suppose you have a very important meeting with your business associates. However you have visitors from Abroad coming to your home. So you go to a room you call the holodeck. There, inside a simulated environment, you contact your business associates using information technology. You are able to conduct a meeting with them . You even shake hands with their holographic images, because they seem to be right there!
    • With teleimmersion you will interact instantly with your friend on the other side of the globe through a simulated holographic environment. This technology, which will come along with internet2, will change the way we work, study and get medical help. It will change the way we live.
  • Introduction
    • Teleimmersion is a technology that will be implemented with internet2 it will enable users in different geographic locations to come together and interact in a simulated holographic environment.
    • 10. Users will feel as if they are actually looking, talking and meeting with each other face to face in the same place, even though they may be miles apart physically.
    • 11. In a teleimmersive environment, computer recognized the presence and movements of individuals as well as physical and virtual objects.
    • 12. They can then track these people and nonliving objects, and project them in a realistic way across many geographic locations.
  • History
    • It was way back in 1965 that the great pioneer of computer graphics, Ivan Sutherland, proposed the concept of the ‘ultimate display’. It described a graphics display that would allow the user to experience a completely computer rendered environment.
    • 13. In 1998, Abilene, a backbone research project, was launched and now serves as a base for Internet2 research. Internet2 needed an application that would challenge and stretch its networks’ capabilities.
    • 14. . The head of advanced network and services proposed teleimmersion at the application that could drive internet2 research forward. That is how the national teleimmersion initiative as formed in may2000
  • History(Contd…)
    • Researchers at the Universities of North Carolina (UNC), the Universities of Pennsylvania and advanced network and services reached a milestone in developing this technology.
    • 15. A user sitting in an office at UNC in Chapel Hill, NC, was able to see life like, 3D images of colleagues hundreds of miles away, one in Philadelphia and the other in New York.
  • The three steps to constructing a holographic environment.
    The computer recognizes the presence and movements of people and objects.
    The computer tracks those images.
    The computer projects those images on a strereoimmersive surface.
  • 16.
    • 3D reconstruction for teleimmersion is performed using stereo, which mean two or more cameras rapid sequential shots of the same objects, continuously performing distance calculations, and projecting them into the computer.
    • 17. Simulated environment to replicate real time movements. By combining cameras and Internet telephony, video conferencing has allowed real time exchange of more information than ever, without physically bringing each person into one central room.
  • Telecubical
    • Users will communicate by using this technology. It consist of a Stereo immersive desk surface and two stereoimmersive wall surfaces. These three display surfaces join to form a virtual conference table in the centre. This will allow the realistic inclusion of teleimmersion into the work environment, as it will take up the usual amount of desk space.
  • 18.
  • 19. Internet2:
    • This will replace the current internet infrastructure. It is a consortium made up of the US government, industry and academia (180universities) that has been formed for creating tomorrow’s internet. This new network will have a higher bandwidth and speeds that are 1000 times faster than today’s internet. This high bandwidth, high speed network is necessary to transfer the large amounts of data that teleimmersion will produce.
    • Display technologies: stereo immersive displays would have to present a clear view of the scenes being transmitted.
    • 20. Haptic sensors: would allow to touch projections as if they were real.
    • 21. Desktop supercomputers: would perform the trillions of calculations needed to create a holographic environment. A network of computers that share power could also possibly support these environments.
  • Tele-immersion v/s Tele-conference
    • Tele-immersion differs significantly from conventional video Tele-conferencing in that the user’s view of the remote environment changes dynamically as he moves his head.
  • Tele immersion v/s Virtual Reality
    • Tele immersion may sound like virtual reality but there are major differences between the two technologies.
    • 22. Virtual reality allows you to move in a computer-generated 3-D environment.
    • 23. Tele immersion can only create a 3d environment that you can see but not interact with.
  • How Tele-immersion Works:
    • Following the flow of information tele-immersion depends on intense data processing at each end of a connection, mediated by high performance network.
    • 24. From the sender:
    Parallel processors accept visual inputs from the cameras and reinterpret the scene as a 3-Dimensional computer model.
    • To the receiver:
    Specific rendering of remote people and places are synthesized from the model as it is received to match the point of view of each eye of a user. The whole process repeats many times a second to keep up with the user head motion.
  • 25.
  • 26. Generating the 3-D Image:
    • An array of cameras views people and their surroundings from different angle . Each camera generates an image from its point of view many times in a second
    • 27. It uses cluster of cameras each of this havig 4 cameras ( 3-b/w & one-colour ).
    • 28.  They had it's own dedicated high-end computer to perform the image rectification, pixel correlation, and triangulation needed to recover depth values from the sets of images produced.
  • - camera cluster
    • 2. Each set of the images taken at a given instant is sorted into subsets of overlapping trios of images
    • 3. From each trio of images, a “disparity map” is calculated, reflecting the degree of variation among the images at all points in the Disparity map visual field. The disparities are then analyzed to yield depths that would account for the differences between what each camera sees.
    • 29. 4. Depth maps are combined into a single viewpoint independent of the scene at a given moment.
  • 30. Tele immersion data flow
    Control : - consists of data that is used to manage the tele-immersion session, to authenticate users or processes, to launch processes, to control the display
    Text :- provides simple communications capability within collaborative sessions for simple note taking and passing.
    Video :- can allow teleconferencing or remote monitoring displayed within the virtual world
    Synchronization of events
    Tele-immersion management
  • 31. Audio :- allows voice communications among users, and is used to issue commands via voice recognition and speech synthesis.
    Tracking : - is achieved with location and orientation sensors, and captures the position and orientation of the user.
    Typically this data is streamed to the computer responsible for computing the perspective of the scene.
    Tele-immersion management
  • 32. Database : - is the heart of a tele-immersion application world. The database contains the graphical models of virtual scenes, objects, and data, and since the database is used to provide the models that are rendered.
    Haptics : - include force and touch sensing/feedback devices and use a variety of sensors that are “attached” to the hands and/or legs of users
    Tele-immersion management
  • 33. APPLICATION :
    • Uses in Education:
    In education, teleimmersion can be used to bring together students at remote sites in a single environment relationship among educational institutions could improve tremendously in the future with the use of teleimmersion.
    • Future Office:
    • Medicine:
    With the help of teleimmersion, 3d surgical learning for virtual operation can possible.
    Recently, teleconferencing has been used in medicine 
  • 34.
    • Industrial design, architectural, evaluation
    • 35. Interactive Scientific Visualization
    • 36. Army training.
    • 37. Art and Entertainment.
    • 38. Virtual game
    • 39. Industrial Design
    • 40. Architectural Review and Evaluation
  • PROBLEMS :
    • Quality of transmitting multimedia and Tele-immersion data streams over the internet is affected by high packets loss rates.
    • 41. Expensive
    • 42. Network bandwidth required to make tele-immersion work is one of the main concerns of this new technology.
  • THANK YOU…!

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