Game Development In A Distributed Environment

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    Game Development In A Distributed Environment - Presentation Transcript

    1. Game Development in a Distributed Environment
      Ólafur Andri Ragnarsson
      Betware, Reykjavik University, Icelandic Gaming Industry
    2. Revenues
    3. Betware DK
      Bröndby
      Denmark
      Head Quarters Betware
      Reykjavík
      Betware Sp. z o.o.
      Warsaw
      Poland
      Certus
      Odense
      Denmark
      Betware Solutions CA
      Kamloops, BC
      Betware
      Madrid
      Spain
      Betware currently has 101 employees worldwide
    4. 1995 Internet disruption
    5. 8
      Lottery Sales
      Lottery Sales % Change Year on Year 2003-2008
    6. The traditional products are declining
      Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/
    7. For new games, New Media is
      mainstream
    8. Key Observation
      People will have more computing poweron their person whereever they go
    9. Key Observation
      People will have constant
      connectivity
    10. Key Observation
      Price is ready for mass-adoption
    11. Key Observation
      People will use multiple devices
    12. Technology Adaption
      Early Adaptors
      Mass Market
      Laggards
      Super Smart Phones
      Internet TV stations
      E-book Readers
      Netbooks
    13. The Three Screens Strategy
      Big Screen
      TV, Video Games
      Many Persons
      Local
      Entertainment
      Personal Screen
      Desktop, Laptop,
      Single Person
      Some Portability
      Work
      Small Screen
      Phones, Netbooks, eReaders
      Single Person
      Easy portability
      Mobility
    14. What do Consumers Want?
    15. What do Consumers Want?
    16. What do Consumers Want?
    17. Entertainment
      Social
    18. In 2006 Betware decided to introduce Agile development methods
      Image from: http://flatlands.ecclectica.ca/team.htm
    19. Today there are 12 teamsin our 6 locations
    20. Question: How do you mange distributed teams?
      Answer: Don’t distribute your teams
    21. All the tools needed: IP phone system, Office Communicator, TeamViewer, Confluence Wiki, JIRA, GreenHopper…
    22. “Pubs and Planes”
    23. Project Silos – Component TeamsScrum-of-scrums
    24. “Any piece of software reflects the organizational structure that produced it”
      Conway’s Law

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