SlideShare a Scribd company logo
1 of 29
Download to read offline
Designing Breakthrough
Business Models with a Live
Case
Your hosts today are…
Alex OsterwalderTendayi Viki
Mathias Maisberger
1. Shawn Anderson -
Co-Founder
3. Brigg Angus -
Director
2. Shane Corellian -
Co-Founder
1
If you like this presentation, please,
feel free to share it but keep these copyright
restrictions in mind:
• The Strategyzer logo should always fully appear on any slide that
contains our illustrations and/or content.
• This content should not be published on any other online or offline
channels other than Strategyzer’s, unless this has been
previously agreed upon by Strategyzer AG and formalized in
a written agreement.
• This content cannot be resold or integrated into any physical
or software product.
The Business Model Canvas is licensed as creative commons. Enjoy it and adapt it freely, as long as you reference with citation
“Strategyzer.com” and share your work under the same license. The Value Proposition Canvas is copyrighted Strategyzer AG and is not
to be modified or used in software or other commercial products. Feel free to use the Business Model Canvas and Value Proposition
Canvas in meetings or for consulting services under the condition of referencing and citing “Strategyzer.com” and fully displaying the
Strategyzer logo.
You can find additional information on businessmodelgeneration.com/canvas/bmc under “Legal Info”. 

Please contact support@strategyzer.com for any inquiry.
These slides are copyright of Strategyzer AG and are
intended for personal use only. For other uses please inquire
about licensing fees with Natasha at sales@strategyzer.com.
The following applies to any content you intend to reuse:
These slides are copyright of Strategyzer AG and are
intended for personal use only. For uses please inquire
about licensing fees with our sales team at sales@strategyzer.com
The following applies to any content you intend to reuse:
poll
1. Constantly Reinvent itself
2. Compete on Superior
Business Models
3. Transcend
Industry Boundaries
CompanyInvincibleThe Resilient
1. Warm-Up & PDQ Business Model
2. Types of Inno & Business Model Patterns
3. Business Model Shifts
AGENDA FOR TODAY
1
Business Models
FROM BUSINESS MODEL CANVAS
TO PORTFOLIO MANAGEMENT
2009
Map out your
business model
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
The Value Proposition Canvas
Value Proposition Customer Segment
strategyzer.comThe makers of Business Model Generation and Strategyzer
Copyright Business Model Foundry AG
Design your
value proposition
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
8 9
The Iterative
Process
Business Concept Design
Design is the activity of turning vague ideas,
market insights, and evidence into con-
crete value propositions and solid business
models. Good design involves the use of
strong business model patterns to maximize
returns and compete beyond product, price,
and technology.
The risk that a business can’t get access
to key resources (technology, IP, brand, etc.),
can’t develop capabilities to perform key
activities or can’t find key partners to build
and scale the value proposition.
Testing and reducing risk
To test a big business idea you break
it down into smaller chunks of testable
hypotheses. These hypotheses cover three
types of risk. Firstly, that customers aren’t
interested in your idea (desirability).
Secondly, that you can’t build and
deliver your idea (feasibility). Thirdly,
that you can’t earn enough money
from your idea (viability).
You test your most important hypotheses
with appropriate experiments. Each experi-
ment generates evidence and insights that
allow you to learn and decide. Based on the
evidence and your insights you either adapt
your idea if you learn you were on the wrong
path or continue testing other aspects of
your idea if the evidence supports your
direction.
Desirability risk
Customers aren’t interested
The risk that the market a
business is targeting is too
small, that too few customers
want the value proposition, or
that the company can’t reach,
acquire, and retain targeted
customers.
Feasibility risk
We can’t build and deliver
The risk that a business can’t
get access to key resources
(technology, IP, brand, etc.),
can’t develop capabilities to
perform key activities or can’t
find key partners to build and
scale the value proposition.
Viability risk
We can’t earn enough money
The risk that a business can’t
generate successful revenue
streams, that customers are
unwilling to pay (enough), or
that the costs are too high to
make a sustainable profit.
Reducing
Uncertainty
and Risk
TEST
BUSINESS
DESIGN
Ideate
Business
Prototype
Assess
Learn
D
ec
id
e
Hypothesize
Experiment
Idea
Key Hypotheses
Business Model
Experiments
Value Proposition
Key Insights
hypothesize
experiment
learn
ideate
business
prototype
assess
decid
e
Test and de-risk
business ideas
x
From Business
Model Generation to
Invincible Company
Job-to-be-Done Key question Key Tool and Process Books
Innovate and Design
Invent and Improve
Map your business, idea,
or innovation
how do you create sustain-
able profits and value for your
organization?
Business Model Canvas (BMC)
or Mission Model Canvas
(MMC)
Busin
(2009
Map your product and
service
how do you create value for
your customers?
Value Proposition Canvas (VPC) Value
Maximize opportunities
and compete on business
models
How do I maximize
opportunities and improve
my business with the best
business model design?
Business Model Patterns
(invent patterns and shift
patterns)
The In
Busin
(2009
Test and De-Risk
Test and de-risk your idea
How do you reduce the risk of
pursuing a business idea that
won’t work?
Customer Development (Steve
Blank) and Agile Engineering /
Lean Startup (Eric Ries),
Test Card, Learning Card
The S
(Steve
Lean
Value
Pick the right experiments
to test your idea
What are the most appropriate
experiments to test and de-risk
your ideas?
Experiment Library Testin
Measure the reduction of
risk and uncertainty
Am I making progress from idea
to realistic business model?
Strategyzer Innovation Metrics The In
Design Innovation
Culture and
Manage Portfolio
Stay ahead of competition
and become invincible
How do you prevent
disruption and constantly
reinvent yourself?
Portfolio Map, Portfolio Actions The In
Create an (innovation)
culture
How do you design, test, and
manage an innovation culture?
Culture Map (CM), Innovation
Culture Assessment
The In
Invest in the best ideas
Which ideas and teams
should I invest in?
Strategyzer Growth Funnel
(SGF), Innovation Project
Scorecard (IPS)
The In
Align (innovation) teams
How do you pull through execu-
tion and keep teams aligned?
Team Alignment Map (TAM)
The Te
(2020
The Invincible Company is the fourth in the series
of Strategyzer books. It complements the previous
books and addresses a number of jobs-to-be-done
for innovation teams, entrepreneurs, and senior
leaders who manage entire organizations.
The new content is based on what we’ve learned
from working with leading organizations around
the world and from studying the world’s few
Invincible Companies.
strategyzer.com/books
strategyzer.com/invincible
Written by
Alex Osterwalder
Yves Pigneur
Fred Etiemble
Alan Smith
Designed by
Chris White
Trish Papadakos
You’re holding a guide to the world’s best business models.
Use it to inspire your own portfolio of new ideas and reinventions.
Design a culture of innovation and transformation to become…
This book integrates with
Business Model Generation,
Value Proposition D
The
nv nc b e
Company
Manage your portfo o &
create an nnovat on cu ture
Resou ce
Ac v y
Pa ne You Va ue
P opos on
You
Cus ome
Cos
Channe
Re a onsh p
Revenue
ADAPTABILITY
FEASIBILITY
Can we bu d t ?
VIABILITY
Can we generate va ue ?
DESIRABILITY
Do the customers want t ?
Exercice — TED
1984
- Bruno Giussani, Global curator & director of TED
“When people sit in a room to listen to a
speaker, they are offering her something
extremely precious […]: a few minutes of
their time and of their attention. Her task
is to use that time as well as possible
2003
Map out TED Conferences’s
Business Model
KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION
KEY RESOURCES CHANNELS
COST STRUCTURE REVENUE STREAMS
TED
conferences
Conferences
KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION
KEY RESOURCES CHANNELS
COST STRUCTURE REVENUE STREAMS
Staging
conferences
Personal
Invitations
TED
Speakers
Staff &
Curators
Conference
fees
Privilegeda
b
c
d
e
f
2
1
3
6
4
5
write down the full sequence of 6 letters matching the numbers
TED
conferences
Invite-only
influencers
Conferences
abcdef
KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION
KEY RESOURCES CHANNELS
COST STRUCTURE REVENUE STREAMS
3
6
4
1
5
2
a
b
c
d
e
f
2
1
3
6
4
5
Solution: dfaceb
Staging
conferences
Personal
Invitations
TED
Speakers
Staff &
Curators
Conference
fees
Privileged
TED
conferences
Invite-only
influencers
Conference
logistics
Visibility Sponsors
Sponsoring
Conferences
2
Types of Innovation &
Business Model Patterns
High uncertainty Low uncertainty
THE EXPLORE/EXPLOIT CONTINUUM
3 types of innovation
+transformative sustaining +efficiency
improve processes &
existing business model,
refine value propositions
replace and extend value
propositions, new channels,
new geographies
new business models, value
propositions, and entirely
new growth engines
THE EXPLORE/EXPLOIT CONTINUUM
+transformative sustaining +efficiency poll
business people don’t just need
to understand designers better;
they need to become designers
“
”– Roger Martin, Rotman School @ Toronto
‣A repeatable configuration of different
business model building blocks to strengthen
an organization’s overall business model
Business Model Pattern
with 27 flavors that new ventures and
established companies can apply to build
better, more competitive business models.
We describe each pattern so that you can
make use of it as a reference library.
Case Illustration
Each case serves to highlight a pattern
in action. We don’t outline the company’s
entire business model—just show how
it applied a particular pattern to build
a more competitive business model.
In reality, an entire business model might
combine several patterns.
more different flavors.
These are variations of a
particular pattern to help
you understand different
ways to apply the pattern
in question.
tration
– Greenfield
– Business Model
Pattern
– Case
Illustration
– Pattern
Building Blocks
– Optional Pattern
Building Blocks
– Original Business
Model Blocks
– Other Business
Model Blocks
Pattern
New Business Model
Business Models Canvas
INVENT
Invent Patterns
Backstage
Disruption
• Resource Castles
• Activity Differentiators
• Scalers
Profit Formula
Disruption
• Revenue Differentiators
• Cost Differentiators
• Margin Masters
Frontstage
Disruption
• Market Explorers
• Channel Kings
• Gravity Creators
226
Shift Pattern Library
INVENT
Invent Patterns
Library
FRONTSTAGE DISRUPTION
?What did all these three companies
add to their business model that
keeps them ahead of competition?
They added “switching costs”
that make it difficult for
customers to leave or switch
to competitors.
Gravity Creators Gravity
Creators
Lock in
Customers
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
iPod
with
this amazing device you
can put thousand songs in
your pocket
...
and you’re locking
us in because it has just
become more difficult to
switch devices
1 2
3
4
56
iPod:
1’000 songs in
your pocket
Mass market
iPod
hardware
& software
Switching
cost
Recurring
transactional
sales
Retail
Gravity Creator
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
iTunes
BACKSTAGE DISRUPTION
Question for You
What do these three business models
have in common ?
They created a competitive
advantage with key resources
that are difficult or impossible
for competitors to copy
Resource Castles
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
ource
tles
d
ats
competitive
age with key
es that are
or impossible
by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
User Base Castles — Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles — Create a business
model with network effects in which a
number of users represents value to on
more other distinct set of users, and vi
versa. That makes it hard for anybody
with less users to compete or to catch
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
R&D
CUSTOMER
SEGMENT
BRAND
VALU
PROPOS
MARKETING
& BRANDING
VP THA
RELIES
“THE OT
SIDE OF
PLATFO
VP THA
RELIES
“THE OT
SIDE OF
PLATFO
USER
ACQUISITION
PLATFORM
OPERATIONS
USER
BASE
A
GENERAL USER
ACQUISITION COST
USER
BASE
B
PLATFORM
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
Resource
Castles
164
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
User B
model
numbe
for oth
to esta
makes
Build
Moats
Illustration — Dyson
- James Dyson,
inventor & founder of Dyson
“The key to success is
failure… Success is made
of 99 percent failure.
164
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g., intellectual property, brand, etc.).
Assessment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+10−1−2−3
38
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
to copy by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g. intellectual property, brand, etc.).
Assesment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+20-1-2-3
164
RESOURCE
COST
D
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy
Our key resources are
significantly inferior to
those of our competitors.
Assessment Question
Do we own key resources that are diff
give us a significant competitive adva
−1−2−3
PREMIUM
CONSUMER
APPLIANCES
High-end
mass market
Research &
development
R&D
Costs
100 million machines as of 2017
Premium
Price
Intellectual
proprietary
& patents
$700 Vs $40
Resource
Castles
IP Castle
Build
Moats
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
170
INVENTPATTERNS
170 171
BACKSTAGEDISRUPTION
245
years
Wedgwood’s Jasper vases
have stayed in continuous
production since 1774.⁴⁰
In the 1980s, James Dyson developed revo-
lutionary, bagless, cyclonic vacuum technol-
ogy. He attempted to license it to vacuum
manufacturers, but the companies rejected
his ideas. The technology was indeed better
but this product would remove the recurring
revenues from bag and filter sales.
Dyson didn’t give up and manufac-
tured his own vacuum in 1993, fighting off
several patent infringement lawsuits along
the way. Subsequently, Dyson’s business
portfolio grew by continuing to manufac-
ture superior products from patented IP.
The company expanded into hand dryers,
fans, air purifiers, hair dryers, robot vacu-
ums, and even electric cars. Each product
is the result of a leap in technology (with
patented IP).
Dyson
Starting with a vacuum in 1993,
Dyson tackles a wide range of prod-
uct engineering challenges with an
ingenious approach. It invests heavily
in R&D to launch innovative, best-
in-class products that it sells at a
premium and protects with patents.
1 Invest Heavily in R&D
Dyson’s ambition is
to produce the best in
class or nothing in each
product range it enters.
The company reinvests
approximately 20% of its
earnings into research and
development.
4 Sell at a Premium
Dyson sells its home appliances at a premium
price point. With a $700 price tag for its upright
vacuum, Dyson is the most expensive vacuum
on the market, with the cheapest alternative
selling for $40.
2 Patent Aggressively
Dyson protects its product
innovations with many pat-
ents. For the development
of the Supersonic Hair Dryer,
Dyson spent $71 million and
filed 100 patent applications.
The company reportedly
spends over $6.5 million per
year on patent litigation.³⁷
3 Differentiate with the Best
Products and Services
Dyson uses its IP to create
the best product within
each category it competes.
Its vacuums, for instance,
include technologies that
have never been incorpo-
rated into its competitors’
products.
Research &
development
Intellectual
property
& patents
Premium
consumer
appliances
High-end
mass
market
Premium
price
Research &
development
cost
Engineers
Brand
Design &
manufacturing
2
3
4
1
Brand
Dyson developed a strong brand by transform-
ing the sleepy home appliance market into one
filled with cutting edge technology and sleek
industrial design. Dyson has often been dubbed
the “Apple of home appliances,” as the company
strives for perfection before releasing a product.
Her
Majesty's
Potter
Queensware
fine ceramic
pottery
Marketing
and branding
costs
Innovative
marketing of
Queensware
Royal
pottery
Queen of
England
royal
patrons
Aspirational
households
High-end
retail sales
IP Castle
1993 2019
Wedgwood used his royal recognition
to target aspirational consumers who
wanted to drink tea like the upper class,
but could not necessarily afford expen-
sive porcelain. He created a brand in an
area where there was none previously.
Wedgwood also convinced consumers to
buy pottery for display rather than use and
used the strength of his brand to protect
his business from competition for decades.
Wedgwood
In 1765, Josiah Wedgwood wins a royal pottery competition
and is declared Her Majesty’s Potter. He uses that
recognition to build a strong and defensible brand, markets
his pieces as Queensware, and generates a fortune of
$3.4 billion in today’s market value.
Brand Castle
1765 2019
6x
more
investment
in R&D than
competitors,
on average.³⁸
100
million
machines
were manufactured
by Dyson as of 2017,
produced at a rate of
80 thousand per day.³⁹
Dyson's R&D
Investment
Average Competitor
Investment
HISTORICAL CASE
TRIGGER QUESTION
How could we make difficult-to-
copy resources a key pillar of our
business model?
Resource
Castles
164
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
User B
model
numbe
for oth
to esta
makes
Build
Moats
38 39
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
to copy by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g. intellectual property, brand, etc.).
User Base Castles — Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles — Create a business
model with network effects in which a large
number of users represents value to one or
more other distinct set of users, and vice
versa. That makes it hard for anybody else
with less users to compete or to catch up.
TRIGGER QUESTION
How could we create
a multi-sided platform
that depends on the
existence of two or more
large user bases?
IP Castles — Use protected intellectual
property (IP) to outcompete others. Offer
distinct value propositions that are hard or
impossible to copy if you don’t own the IP.
TRIGGER QUESTION
How could we use pro-
tected intellectual property
as a competitive advan-
tage (in arenas where it
hasn’t mattered before)?
Brand Castle — Use a strong brand to
outcompete others. Focus on value proposi-
tions in which a strong brand is an essential
component.
TRIGGER QUESTION
How could we make
brand a relevant com-
petitive advantage (in
an area where it hasn’t
been so far)?
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
PROTECTED
INTELLECTUAL
PROPERTY
R&D COST
R&D
CUSTOMER
SEGMENT
PREMIUM
PRICE
BRANDED
VALUE
PROPOSITION
MARKETING
& BRANDING
LOVEMARK
BRAND
PREMIUM
PRICE
LOVEMARK
BRAND
MARKETING
& BRAND
COST
CUSTOMER
SEGMENT
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
USER
ACQUISITION
PLATFORM
OPERATIONS
USER
BASE
A
GENERAL USER
ACQUISITION COST
USER A
USER B
USER
BASE
B
PLATFORM
Assesment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+20-1-2-3
Resource
Castles
164
RESOURCE
COST
D
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
Build
Moats
164 16
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g., intellectual property, brand, etc.).
User Base Castles – Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles – Create a business
model with network effects in which a large
number of users represents value to one or
more other distinct sets of users, and vice
versa. That makes it hard for anybody else
with fewer users to compete or to catch up.
TRIGGER QUESTION
How could we create
a multisided platform
that depends on the
existence of two or more
large user bases?
IP Castles – Use protected intellectual
property (IP) to outcompete others. Offer
distinct value propositions that are hard or
impossible to copy if you don’t own the IP.
TRIGGER QUESTION
How could we use pro-
tected intellectual property
as a competitive advan-
tage (in arenas where it
hasn’t mattered before)?
Brand Castle – Use a strong brand to
outcompete others. Focus on value proposi-
tions in which a strong brand is an essential
component.
TRIGGER QUESTION
How could we make
brand a relevant com-
petitive advantage (in
an area where it hasn’t
been so far)?
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
PROTECTED
INTELLECTUAL
PROPERTY
R&D COST
R&D
CUSTOMER
SEGMENT
PREMIUM
PRICE
BRANDED
VALUE
PROPOSITION
MARKETING
& BRANDING
LOVEMARK
BRAND
PREMIUM
PRICE
LOVEMARK
BRAND
MARKETING &
BRAND COST
CUSTOMER
SEGMENT
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
USER
ACQUISITION
PLATFORM
OPERATIONS
GENERAL USER
ACQUISITION COST
USER A
USER B
USER BASE B
USER BASE A
PLATFORM
Assessment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+10−1−2−3
164 165
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g., intellectual property, brand, etc.).
User Base Castles – Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles – Create a business
model with network effects in which a large
number of users represents value to one or
more other distinct sets of users, and vice
versa. That makes it hard for anybody else
with fewer users to compete or to catch up.
TRIGGER QUESTION
How could we create
a multisided platform
that depends on the
existence of two or more
large user bases?
IP Castles – Use protected intellectual
property (IP) to outcompete others. Offer
distinct value propositions that are hard or
impossible to copy if you don’t own the IP.
TRIGGER QUESTION
How could we use pro-
tected intellectual property
as a competitive advan-
tage (in arenas where it
hasn’t mattered before)?
Brand Castle – Use a strong brand to
outcompete others. Focus on value proposi-
tions in which a strong brand is an essential
component.
TRIGGER QUESTION
How could we make
brand a relevant com-
petitive advantage (in
an area where it hasn’t
been so far)?
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
PROTECTED
INTELLECTUAL
PROPERTY
R&D COST
R&D
CUSTOMER
SEGMENT
PREMIUM
PRICE
BRANDED
VALUE
PROPOSITION
MARKETING
& BRANDING
LOVEMARK
BRAND
PREMIUM
PRICE
LOVEMARK
BRAND
MARKETING &
BRAND COST
CUSTOMER
SEGMENT
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
USER
ACQUISITION
PLATFORM
OPERATIONS
GENERAL USER
ACQUISITION COST
USER A
USER B
USER BASE B
USER BASE A
PLATFORM
Assessment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+10−1−2−3
164 165
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g., intellectual property, brand, etc.).
User Base Castles – Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles – Create a business
model with network effects in which a large
number of users represents value to one or
more other distinct sets of users, and vice
versa. That makes it hard for anybody else
with fewer users to compete or to catch up.
TRIGGER QUESTION
How could we create
a multisided platform
that depends on the
existence of two or more
large user bases?
IP Castles – Use protected intellectual
property (IP) to outcompete others. Offer
distinct value propositions that are hard or
impossible to copy if you don’t own the IP.
TRIGGER QUESTION
How could we use pro-
tected intellectual property
as a competitive advan-
tage (in arenas where it
hasn’t mattered before)?
Brand Castle – Use a strong brand to
outcompete others. Focus on value proposi-
tions in which a strong brand is an essential
component.
TRIGGER QUESTION
How could we make
brand a relevant com-
petitive advantage (in
an area where it hasn’t
been so far)?
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
PROTECTED
INTELLECTUAL
PROPERTY
R&D COST
R&D
CUSTOMER
SEGMENT
PREMIUM
PRICE
BRANDED
VALUE
PROPOSITION
MARKETING
& BRANDING
LOVEMARK
BRAND
PREMIUM
PRICE
LOVEMARK
BRAND
MARKETING &
BRAND COST
CUSTOMER
SEGMENT
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
USER
ACQUISITION
PLATFORM
OPERATIONS
GENERAL USER
ACQUISITION COST
USER A
USER B
USER BASE B
USER BASE A
PLATFORM
Assessment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+10−1−2−3
164 165
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g., intellectual property, brand, etc.).
User Base Castles – Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles – Create a business
model with network effects in which a large
number of users represents value to one or
more other distinct sets of users, and vice
versa. That makes it hard for anybody else
with fewer users to compete or to catch up.
TRIGGER QUESTION
How could we create
a multisided platform
that depends on the
existence of two or more
large user bases?
IP Castles – Use protected intellectual
property (IP) to outcompete others. Offer
distinct value propositions that are hard or
impossible to copy if you don’t own the IP.
TRIGGER QUESTION
How could we use pro-
tected intellectual property
as a competitive advan-
tage (in arenas where it
hasn’t mattered before)?
Brand Castle – Use a strong brand to
outcompete others. Focus on value proposi-
tions in which a strong brand is an essential
component.
TRIGGER QUESTION
How could we make
brand a relevant com-
petitive advantage (in
an area where it hasn’t
been so far)?
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
PROTECTED
INTELLECTUAL
PROPERTY
R&D COST
R&D
CUSTOMER
SEGMENT
PREMIUM
PRICE
BRANDED
VALUE
PROPOSITION
MARKETING
& BRANDING
LOVEMARK
BRAND
PREMIUM
PRICE
LOVEMARK
BRAND
MARKETING &
BRAND COST
CUSTOMER
SEGMENT
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
VP THAT
RELIES ON
“THE OTHER
SIDE OF THE
PLATFORM”
USER
ACQUISITION
PLATFORM
OPERATIONS
GENERAL USER
ACQUISITION COST
USER A
USER B
USER BASE B
USER BASE A
PLATFORM
Assessment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+10−1−2−3
USER BASE CASTLES PLATFORM CASTLES
IP CASTLES BRAND CASTLES
FLAVORS
DIFFERENT FLAVOURS
Exercise — Waze
How would you map out Waze’s
business model using the ‘Resource
Castles’ pattern ?
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
ource
tles
d
ats
competitive
age with key
es that are
or impossible
by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
User Base Castles — Create a business
model with network effects in which a large
number of users equals the relative value
for other users. Acquire a large user base
to establish a competitive advantage that
makes it hard for anybody else to catch up.
TRIGGER QUESTION
How could we establish
a competitive advantage
rooted in a large user
base and network effects
in our value proposition?
Platform Castles — Create a business
model with network effects in which a l
number of users represents value to on
more other distinct set of users, and vic
versa. That makes it hard for anybody
with less users to compete or to catch u
VP THAT
GETS BETTER
WITH MORE
USERS
USER
ACQUISITION
USER
BASE
USER
ACQUISITION
COST
USER
DIFFERENTIATED
VALUE
PROPOSITION
BASED ON IP
R&D
CUSTOMER
SEGMENT
BRAND
VALU
PROPOSI
MARKETING
& BRANDING
VP THA
RELIES O
“THE OTH
SIDE OF T
PLATFOR
VP THA
RELIES O
“THE OTH
SIDE OF T
PLATFOR
USER
ACQUISITION
PLATFORM
OPERATIONS
USER
BASE
A
GENERAL USER
ACQUISITION COST
USER
BASE
B
PLATFORM
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
Resource Castles
Real time
traffic
navigation
a
Acquisition
Costs
d
Driver
communityc
User
acquisition
b
Traffic data &
algorithms
e
Drivers
(& editors)
f
write down the full sequence of 6 letters (a…) matching the numbers
164
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
User Base Castles – Create
model with network effects
number of users equals the
for other users. Acquire a la
to establish a competitive a
makes it hard for anybody e
USER
ACQUISITION
USER
BASE
USER
ACQUISITIO
COST
R&D
1
2
3
5
4
1
5
3
4
3
2 RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
to copy by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
1
2
3
4
5
Resource Castlesa
d
c
b
e
f
164
RESOURCE
COST
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible TRIGGER QUESTION
How could we make difficult-to-co
Solution: afcebd
Free
Real time
traffic
navigation
Acquisition
Costs
User
acquisition
Drivers
(& editors)
Driver
community
Traffic data &
algorithms
SCORING
Questions for leaders
TRIGGER QUESTION
How could we make difficult-to-
copy resources a key pillar of our
business model?
ASSESSMENT QUESTION FOR LEADERS
Do we own key resources that are difficult
or impossible to copy and which give us a
significant competitive advantage?
Resource
Castles
164
RESOURCE
COST
D
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
for competitors to copy.
TRIGGER QUESTION
How could we make difficult-to-copy
Our key resources are
significantly inferior to
those of our competitors.
Assessment Question
Do we own key resources that are diff
give us a significant competitive adva
−1−2−3
Build
Moats
38
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
to copy by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
those of our competitors.
Our key resources can’t easily be copied or
emulated for the next couple of years and
they give us a significant competitive advan-
tage (e.g. intellectual property, brand, etc.).
Assesment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+20-1-2-3
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
213
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
213
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
213
Backstage
Disruption
Profit Formula
Disruption
Frontstage
Disruption
227
ft Pattern Library
Value
Proposition Shifts
p. XXX From Product to
Recurring Service
p. XXX From Low-Tech to High-Tech
p. XXX From Sales to Platform
Frontstage
Driven Shifts
p. XXX From Niche Market
to Mass Market
p. XXX From B2B to B2(B2)C
p. XXX From Low Touch
to High Touch
Profit Formula
Driven Shifts
p. XXX From High Cost to Low Cost
p. XXX From Transactional
to Recurring Revenue
p. XXX From Conventional
to Contrarian
Backstage
Driven Shifts
p. XXX From Dedicated Resources
to Multi-Usage Resources
p. XXX From Asset Heavy
to Asset Light
p. XXX From Closed to Open
(Innovation)
ASSESSMENT
Questions for Leaders
3
Business Model Shifts
Making the shift from
competitive advantage
to transient strategy
- Rita McGrath, Columbia
“
”
Shift Pattern
New Business Model
Original
Business Model
IMPROVE
Shift Patterns
226
Shift Pattern Library
Value
Proposition Shifts
p. XXX From Product to
Recurring Service
p. XXX From Low-Tech to High-Tech
p. XXX From Sales to Platform
Frontstage
Driven Shifts
p. XXX From Niche Market
to Mass Market
p. XXX From B2B to B2(B2)C
p. XXX From Low Touch
to High Touch
Backstage
Driven Shift
• From Dedicated to Multi-Usage
• From Asset Heavy to Asset Light
• From Closed to Open (innovation)
Profit Formula Driven Shift
• From High Cost to Low Cost
• From Transactional to recurring revenue
• From Conventional to Contrarian
Frontstage
Driven Shift
• From Niche to Mass Market
• From B2B to B2(B2)C
• From Low to High Touch
Value Proposition Shift
• From Product to Service
• From Low-Tech to High-Tech
• From Sales to Platform
IMPROVE
Shift Patterns
Library
SPECIALIZED
CHANNELS
NICHE
MARKETING
NICHE VALUE
PROPOSITION
NICHE
MARKET
HIGH-PRICE
REVENUE
NICHE
BRAND
Original niche market business model
Mass market pattern
242 243
is the shift from niche market player to mass market player. This often requires a simpli-
fication of the value proposition to cater to a larger market. The lower price that such a
simplified value proposition commands is compensated by a larger volume of revenues from
the mass market. This shift requires marketing activities, channels, and a brand that are
tailored to the mass market.
STRATEGIC REFLECTION
How might we simplify our
value proposition to break out
of a niche market and cater to
a mass market? How might we
change marketing and brand
to reach a mass market? How
can we compensate for lower
prices and increased marketing
costs with more revenues from
a larger mass market?
EXAMPLE
TED
From Niche Market
to Mass Market
MASS
MARKETING
COST
MASS
CHANNEL
LOW-PRICE
HIGH-VOLUME
REVENUE
MASS
MARKET
MASS MARKET
VALUE
PROPOSITION
MASS
MARKETING
MASS
MARKET
BRAND
A radical shift of who is
targeted and how products
and services are delivered
Frontstage Driven Shifts
From Niche Market to Mass Market
p.XXX TED
From B2B to B2(B2)C
p.XXX Intel Inside
From Low Touch to High Touch
p.XXX Apple Genius Bar
SPECIALIZED
CHANNELS
NICHE
MARKETING
NICHE VALUE
PROPOSITION
NICHE
MARKET
HIGH-PRICE
REVENUE
NICHE
BRAND
Original niche market business model
Mass market pattern
242 243
is the shift from niche market player to mass market player. This often requires a simpli-
fication of the value proposition to cater to a larger market. The lower price that such a
simplified value proposition commands is compensated by a larger volume of revenues from
the mass market. This shift requires marketing activities, channels, and a brand that are
tailored to the mass market.
STRATEGIC REFLECTION
How might we simplify our
value proposition to break out
of a niche market and cater to
a mass market? How might we
change marketing and brand
to reach a mass market? How
can we compensate for lower
prices and increased marketing
costs with more revenues from
a larger mass market?
EXAMPLE
TED
From Niche Market
to Mass Market
MASS
MARKETING
COST
MASS
CHANNEL
LOW-PRICE
HIGH-VOLUME
REVENUE
MASS
MARKET
MASS MARKET
VALUE
PROPOSITION
MASS
MARKETING
MASS
MARKET
BRAND
A radical shift of who is
targeted and how products
and services are delivered
Frontstage Driven Shifts
From Niche Market to Mass Market
p.XXX TED
From B2B to B2(B2)C
p.XXX Intel Inside
From Low Touch to High Touch
p.XXX Apple Genius Bar
SPECIALIZED
CHANNELS
NICHE
MARKETING
NICHE VALUE
PROPOSITION
NICHE
MARKET
HIGH-PRICE
REVENUE
NICHE
BRAND
Original niche market business model
Mass market pattern
243
is the shift from niche market player to mass market player. This often requires a simpli-
fication of the value proposition to cater to a larger market. The lower price that such a
simplified value proposition commands is compensated by a larger volume of revenues from
the mass market. This shift requires marketing activities, channels, and a brand that are
tailored to the mass market.
STRATEGIC REFLECTION
How might we simplify our
value proposition to break out
of a niche market and cater to
a mass market? How might we
change marketing and brand
to reach a mass market? How
can we compensate for lower
prices and increased marketing
costs with more revenues from
a larger mass market?
EXAMPLE
TED
From Niche Market
to Mass Market
MASS
MARKETING
COST
MASS
CHANNEL
LOW-PRICE
HIGH-VOLUME
REVENUE
MASS
MARKET
MASS MARKET
VALUE
PROPOSITION
MASS
MARKETING
MASS
MARKET
BRAND
s
SPECIALIZED
CHANNELS
NICHE
MARKETING
NICHE VALUE
PROPOSITION
NICHE
MARKET
HIGH-PRICE
REVENUE
NICHE
BRAND
Original niche market business model
Mass market pattern
243
is the shift from niche market player to mass market player. This often requires a simpli-
fication of the value proposition to cater to a larger market. The lower price that such a
simplified value proposition commands is compensated by a larger volume of revenues from
the mass market. This shift requires marketing activities, channels, and a brand that are
tailored to the mass market.
STRATEGIC REFLECTION
How might we simplify our
value proposition to break out
of a niche market and cater to
a mass market? How might we
change marketing and brand
to reach a mass market? How
can we compensate for lower
prices and increased marketing
costs with more revenues from
a larger mass market?
EXAMPLE
TED
From Niche Market
to Mass Market
MASS
MARKETING
COST
MASS
CHANNEL
LOW-PRICE
HIGH-VOLUME
REVENUE
MASS
MARKET
MASS MARKET
VALUE
PROPOSITION
MASS
MARKETING
MASS
MARKET
BRAND
s
hifts
230
SALES
CHANNEL
PRODUCT-
RELATED COST
PRODUCT-
RELATED
ACTIVITIES
PRODUCT
CUSTOMER
SEGMENT
SALES
PRODUCT-
RELATED
RESOURCES
Original product business model
Recurring service pattern
231
is the shift from manufacturing (and/or buying) and selling products toward providing a
recurring service. Selling products on a transactional basis requires a continuous effort for
every sale and it is often unpredictable. Recurring services require upfront customer acqui-
sition costs that lead to recurring revenues. Revenues become more predictable and grow
exponentially, because you build on top of a continuously growing base of customers.
STRATEGIC REFLECTION
How might we grow recurring and
predictable revenues by providing
a recurring service, rather than
selling a product?
Upfront acquisition costs per
customer might be higher,
but revenues become more
predictable and the lifetime
value of customers often
increases. Product and/or
technology innovation can
often provide the foundation
for new services.
EXAMPLE
HILTI
A radical shift of the value
created for customers
From Product
to Recurring Service
COST OF
SERVICE
SERVICE
DELIVERY
CHANNELS
GET CUSTOMER
TO USE SERVICE
UPFRONT
CUSTOMER
ACQUISITION
COST
RECURRING
REVENUE
CUSTOMER
SEGMENT
SERVICE
SERVICE
PROVISIONING
SERVICE
RESOURCES
Value Proposition Shifts
From Product to Recurring Service
p. 232 Hilti
From Low Tech to High Tech
p. 236 Netflix
From Sales to Platform
p. 238 The App Store
From Product
to Recurring Service
Customer
acquisition costs
Tool
manufacturing
& distribution
High
quality
tools
232
IMPROVEPATTERNS
232
In 2000, one of Hilti’s customers asked for
a holistic tool management solution. That
made Hilti realize that customers didn’t
want to own tools, but always wanted their
workers to work productively. Hilti began an
initial pilot program for tool fleet manage-
ment in Switzerland and eventually rolled
out the service worldwide in 2003.
With tool fleet management, Hilti became
more relevant to construction companies
by reducing nonproductive time for workers
and adding a gain of taking on more cus-
tomer jobs (e.g., tool repair).
Hilti also discovered that customers were
willing to lease more tools than they had ever
purchased. Some even asked Hilti to include
non-Hilti tools in the service to completely pre-
vent nonproductive time due to broken tools.
When the 2008 financial crisis hit the con-
struction sector, many stopped purchasing
new equipment. Yet Hilti’s business model
shift from a product to a recurring service
allowed it to overcome the crisis and it has
continued to grow since.
Hilti
Hilti shifts from selling high quality
tools to selling tool fleet manage-
ment services to construction compa-
nies, after a key customer requests a
holistic tool management system to
increase productivity.
From Product to Recurring Service
2000 2003
1 From Product to Recurring
Service and Revenues
Managers of building companies have a lot
more to worry about than just buying tools.
Hilti recognizes that in 2000 and starts offering
to track, repair, replace, and upgrade the
whole tool fleet for their clients. This increases
their productivity by ensuring they always
have the right tools, properly maintained and
reliable at all times. Hilti allows customers to
lease the tools through a monthly subscription
rather than paying for them upfront – enabling
predictability of costs for building company
managers and recurring revenues for Hilti.
SALES
CHANNEL
PRODUCT-
RELATED COST
PRODUCT-
RELATED
ACTIVITIES
∗
PRODUCT
CUSTOMER
SEGMENT
SALES
PRODUCT-
RELATED
RESOURCES
Original product business model
Recurring service pattern
CUSTOMER
SEGMENT
Original product business model
CUSTOMER
SEGMENT
Recurring service pattern
230 231
is the shift from manufacturing (and/or buying) and selling products toward providing a
recurring service. Selling products on a transactional basis requires a continuous effort for
every sale and it is often unpredictable. Recurring services require upfront customer acqui-
sition costs that lead to recurring revenues. Revenues become more predictable and grow
exponentially, because you build on top of a continuously growing base of customers.
STRATEGIC REFLECTION
How might we grow recurring and
predictable revenues by providing
a recurring service, rather than
selling a product?
Upfront acquisition costs per
customer might be higher,
but revenues become more
predictable and the lifetime
value of customers often
increases. Product and/or
technology innovation can
often provide the foundation
for new services.
EXAMPLE
HILTI
A radical shift of the value
created for customers
From Product
to Recurring Service
COST OF
SERVICE
SERVICE
DELIVERY
CHANNELS
GET CUSTOMER
TO USE SERVICE
UPFRONT
CUSTOMER
ACQUISITION
COST
RECURRING
REVENUE
CUSTOMER
SEGMENT
∗
SERVICE
SERVICE
PROVISIONING
SERVICE
RESOURCES
Value Proposition Shifts
From Product to Recurring Service
p.XXX Hilti
From Low to High Tech
p.XXX Netflix
From Sales to Platform
p.XXX The App Store
STRATEGIC REFLECTION
How might we grow recurring and predictable
revenues by providing a recurring service,
rather than selling a product?
[sources: Mark W. Johnson, photo: Hilti.com]
Illustration — HILTI
Hilti shifted from selling high quality tools
to providing online tool fleet management
“The big benefit of recurring service
revenues helped us to stabilize our
business during the financial crisis,
a time when most contractors
wouldn’t purchase new equipment
- Christoph Loos, CEO of Hilti
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki
BoS USA Online 2020 Alex Osterwalder & Tendayi Viki

More Related Content

What's hot

A Business DNA Map of the Business Model Canvas
A Business DNA Map of the Business Model CanvasA Business DNA Map of the Business Model Canvas
A Business DNA Map of the Business Model CanvasRod King, Ph.D.
 
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...Rod King, Ph.D.
 
Creating value by design thinking or create businesses that customers love
Creating value by design thinking or create businesses that customers loveCreating value by design thinking or create businesses that customers love
Creating value by design thinking or create businesses that customers lovePatrick Stähler
 
Three Ways to Transform Pricing Starting Tomorrow
Three Ways to Transform Pricing Starting TomorrowThree Ways to Transform Pricing Starting Tomorrow
Three Ways to Transform Pricing Starting TomorrowIgnition Consulting Group
 
Startup Strategy
Startup StrategyStartup Strategy
Startup StrategyNeal Cabage
 
Business Model Generation Value Proposition PowerPoint Presentation Slides
Business Model Generation Value Proposition PowerPoint Presentation SlidesBusiness Model Generation Value Proposition PowerPoint Presentation Slides
Business Model Generation Value Proposition PowerPoint Presentation SlidesSlideTeam
 
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartups
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartupsLEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartups
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartupsRod King, Ph.D.
 
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)Davender Gupta
 
Updated: Crafting your Business Model
Updated:  Crafting your Business ModelUpdated:  Crafting your Business Model
Updated: Crafting your Business ModelMarty Kaszubowski
 
Coaching startups under conditions of extreme uncertainties
Coaching startups under conditions of extreme uncertaintiesCoaching startups under conditions of extreme uncertainties
Coaching startups under conditions of extreme uncertaintiesOrange Hills GmbH
 
Beyond brand as a buzzword, what's branding all about?
 Beyond brand as a buzzword, what's branding all about? Beyond brand as a buzzword, what's branding all about?
Beyond brand as a buzzword, what's branding all about?Designit
 
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享  2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享 BMI TW 方略
 
Business Model Design, For a Competitive Startup
Business Model Design, For a Competitive StartupBusiness Model Design, For a Competitive Startup
Business Model Design, For a Competitive StartupMotaz Agamawi
 
Strategy to Execution - shipping products while adapting to new information -...
Strategy to Execution - shipping products while adapting to new information -...Strategy to Execution - shipping products while adapting to new information -...
Strategy to Execution - shipping products while adapting to new information -...Jonny Schneider
 
Why should your business exist
Why should your business existWhy should your business exist
Why should your business existPatrick Stähler
 
Value Proposition Canvas
Value Proposition CanvasValue Proposition Canvas
Value Proposition CanvasPeter Thomson
 
BUSINESS MODEL & VALUE PROPOSITION MODEL
BUSINESS MODEL & VALUE PROPOSITION MODELBUSINESS MODEL & VALUE PROPOSITION MODEL
BUSINESS MODEL & VALUE PROPOSITION MODELSciencehit.by
 
The Business Model of Consulting is Dead
The Business Model of Consulting is DeadThe Business Model of Consulting is Dead
The Business Model of Consulting is DeadPatrick Van der Pijl
 

What's hot (20)

A Business DNA Map of the Business Model Canvas
A Business DNA Map of the Business Model CanvasA Business DNA Map of the Business Model Canvas
A Business DNA Map of the Business Model Canvas
 
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...
3-Act Business Model Storyboard for LEAN STARTUP PIVOTS: A Visual Template fo...
 
Creating value by design thinking or create businesses that customers love
Creating value by design thinking or create businesses that customers loveCreating value by design thinking or create businesses that customers love
Creating value by design thinking or create businesses that customers love
 
Three Ways to Transform Pricing Starting Tomorrow
Three Ways to Transform Pricing Starting TomorrowThree Ways to Transform Pricing Starting Tomorrow
Three Ways to Transform Pricing Starting Tomorrow
 
Startup Strategy
Startup StrategyStartup Strategy
Startup Strategy
 
Business Model Generation Value Proposition PowerPoint Presentation Slides
Business Model Generation Value Proposition PowerPoint Presentation SlidesBusiness Model Generation Value Proposition PowerPoint Presentation Slides
Business Model Generation Value Proposition PowerPoint Presentation Slides
 
Value Proposition Workshop
Value Proposition Workshop Value Proposition Workshop
Value Proposition Workshop
 
48 hours customer development
48 hours customer development48 hours customer development
48 hours customer development
 
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartups
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartupsLEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartups
LEAN STARTUP LIFECYCLE: 5 Stages in the Evolution of Billion Dollar $tartups
 
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)
The Business Model Canvas - Your Plan For Success (Startup Weekend Montreal)
 
Updated: Crafting your Business Model
Updated:  Crafting your Business ModelUpdated:  Crafting your Business Model
Updated: Crafting your Business Model
 
Coaching startups under conditions of extreme uncertainties
Coaching startups under conditions of extreme uncertaintiesCoaching startups under conditions of extreme uncertainties
Coaching startups under conditions of extreme uncertainties
 
Beyond brand as a buzzword, what's branding all about?
 Beyond brand as a buzzword, what's branding all about? Beyond brand as a buzzword, what's branding all about?
Beyond brand as a buzzword, what's branding all about?
 
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享  2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享
2017 MIX 創新設計年會:Strategic Thinking! 策略設計力加速創新實踐 沈美君 Diane Shen 分享
 
Business Model Design, For a Competitive Startup
Business Model Design, For a Competitive StartupBusiness Model Design, For a Competitive Startup
Business Model Design, For a Competitive Startup
 
Strategy to Execution - shipping products while adapting to new information -...
Strategy to Execution - shipping products while adapting to new information -...Strategy to Execution - shipping products while adapting to new information -...
Strategy to Execution - shipping products while adapting to new information -...
 
Why should your business exist
Why should your business existWhy should your business exist
Why should your business exist
 
Value Proposition Canvas
Value Proposition CanvasValue Proposition Canvas
Value Proposition Canvas
 
BUSINESS MODEL & VALUE PROPOSITION MODEL
BUSINESS MODEL & VALUE PROPOSITION MODELBUSINESS MODEL & VALUE PROPOSITION MODEL
BUSINESS MODEL & VALUE PROPOSITION MODEL
 
The Business Model of Consulting is Dead
The Business Model of Consulting is DeadThe Business Model of Consulting is Dead
The Business Model of Consulting is Dead
 

Similar to BoS USA Online 2020 Alex Osterwalder & Tendayi Viki

Customer value-proposition-design.pdf
Customer value-proposition-design.pdfCustomer value-proposition-design.pdf
Customer value-proposition-design.pdfetebarkhmichale
 
Hacking Planning in Advertising
Hacking Planning in AdvertisingHacking Planning in Advertising
Hacking Planning in AdvertisingBart van de Kooij
 
RE:INVENTION's 12 C's of Commercializing New Products and Innovations
RE:INVENTION's 12 C's of Commercializing New Products and Innovations RE:INVENTION's 12 C's of Commercializing New Products and Innovations
RE:INVENTION's 12 C's of Commercializing New Products and Innovations RE:INVENTION® Consulting
 
New product development decision process diagram
New product development decision process diagramNew product development decision process diagram
New product development decision process diagramhttp://www.drawpack.com
 
HatchConf Business Model Workshop
HatchConf Business Model WorkshopHatchConf Business Model Workshop
HatchConf Business Model WorkshopSilicon Anchor
 
Deconstruct and Innovate Your Business Model
Deconstruct and Innovate Your Business ModelDeconstruct and Innovate Your Business Model
Deconstruct and Innovate Your Business ModelFlevy.com Best Practices
 
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion Carpedia Consulting
 
McLean Donnelly - Design & Business: A New Model of Product Strategy
McLean Donnelly - Design & Business: A New Model of Product StrategyMcLean Donnelly - Design & Business: A New Model of Product Strategy
McLean Donnelly - Design & Business: A New Model of Product StrategyJulia Grosman
 
Crafting a Startup Vision - Founder Institute
Crafting a Startup Vision - Founder InstituteCrafting a Startup Vision - Founder Institute
Crafting a Startup Vision - Founder InstituteAlex Gault
 
Startup Vision - Founder Institute
Startup Vision - Founder InstituteStartup Vision - Founder Institute
Startup Vision - Founder InstituteAlex Gault
 
Building AI strategy in organizations
Building AI strategy in organizationsBuilding AI strategy in organizations
Building AI strategy in organizationsVyratechITSolutions
 
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...SlideTeam
 
Stefano Mizio innovits workshop on business model
Stefano Mizio innovits workshop on business model Stefano Mizio innovits workshop on business model
Stefano Mizio innovits workshop on business model Stefano Mizio
 
From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...Marko Taipale
 
From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...Gosei Oy
 
Key Strategies to Help You Scale Growth with SAP
Key Strategies to Help You Scale Growth with SAPKey Strategies to Help You Scale Growth with SAP
Key Strategies to Help You Scale Growth with SAPsaastr
 

Similar to BoS USA Online 2020 Alex Osterwalder & Tendayi Viki (20)

IMD3.pdf
IMD3.pdfIMD3.pdf
IMD3.pdf
 
Customer value-proposition-design.pdf
Customer value-proposition-design.pdfCustomer value-proposition-design.pdf
Customer value-proposition-design.pdf
 
Hacking Planning in Advertising
Hacking Planning in AdvertisingHacking Planning in Advertising
Hacking Planning in Advertising
 
RE:INVENTION's 12 C's of Commercializing New Products and Innovations
RE:INVENTION's 12 C's of Commercializing New Products and Innovations RE:INVENTION's 12 C's of Commercializing New Products and Innovations
RE:INVENTION's 12 C's of Commercializing New Products and Innovations
 
Accelerate _methodologies
Accelerate _methodologiesAccelerate _methodologies
Accelerate _methodologies
 
New product development decision process diagram
New product development decision process diagramNew product development decision process diagram
New product development decision process diagram
 
HatchConf Business Model Workshop
HatchConf Business Model WorkshopHatchConf Business Model Workshop
HatchConf Business Model Workshop
 
Deconstruct and Innovate Your Business Model
Deconstruct and Innovate Your Business ModelDeconstruct and Innovate Your Business Model
Deconstruct and Innovate Your Business Model
 
Business Model Canvas
Business Model CanvasBusiness Model Canvas
Business Model Canvas
 
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion
Stop Pushing Sales! Focus on the Art and Science of Revenue Conversion
 
McLean Donnelly - Design & Business: A New Model of Product Strategy
McLean Donnelly - Design & Business: A New Model of Product StrategyMcLean Donnelly - Design & Business: A New Model of Product Strategy
McLean Donnelly - Design & Business: A New Model of Product Strategy
 
Crafting a Startup Vision - Founder Institute
Crafting a Startup Vision - Founder InstituteCrafting a Startup Vision - Founder Institute
Crafting a Startup Vision - Founder Institute
 
Startup Vision - Founder Institute
Startup Vision - Founder InstituteStartup Vision - Founder Institute
Startup Vision - Founder Institute
 
Building AI strategy in organizations
Building AI strategy in organizationsBuilding AI strategy in organizations
Building AI strategy in organizations
 
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...
Proposal For Analyzing Organizational Process Bottlenecks PowerPoint Presenta...
 
Strategic audit hp
Strategic audit   hpStrategic audit   hp
Strategic audit hp
 
Stefano Mizio innovits workshop on business model
Stefano Mizio innovits workshop on business model Stefano Mizio innovits workshop on business model
Stefano Mizio innovits workshop on business model
 
From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...
 
From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...From a concept to viable business — How do we know if we are building the rig...
From a concept to viable business — How do we know if we are building the rig...
 
Key Strategies to Help You Scale Growth with SAP
Key Strategies to Help You Scale Growth with SAPKey Strategies to Help You Scale Growth with SAP
Key Strategies to Help You Scale Growth with SAP
 

More from Business of Software Conference

BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your Job
BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your JobBoSUSA23 | Greg Baugues | Someone Using AI Will Take Your Job
BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your JobBusiness of Software Conference
 
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...Business of Software Conference
 
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & Engineering
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & EngineeringBoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & Engineering
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & EngineeringBusiness of Software Conference
 
BoSON23 | Tim Wilkinson | Making First Hire Product Managers Work
BoSON23 | Tim Wilkinson | Making First Hire Product Managers WorkBoSON23 | Tim Wilkinson | Making First Hire Product Managers Work
BoSON23 | Tim Wilkinson | Making First Hire Product Managers WorkBusiness of Software Conference
 
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing Engine
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing EngineBoSON23 | Lucy Heskins | How To Use Your Product As A Marketing Engine
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing EngineBusiness of Software Conference
 
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote Companies
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote CompaniesBoSON23 | Alex Osterwalder | Coaching & Leadership in Remote Companies
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote CompaniesBusiness of Software Conference
 
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the World
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the WorldBoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the World
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the WorldBusiness of Software Conference
 
BoSEU24 | Imogen Wethered | How to Sell a Business in a Decade
BoSEU24 | Imogen Wethered | How to Sell a Business in a DecadeBoSEU24 | Imogen Wethered | How to Sell a Business in a Decade
BoSEU24 | Imogen Wethered | How to Sell a Business in a DecadeBusiness of Software Conference
 
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the Dying
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the DyingBoSEU24 | Eleanor Gunn | The Top Five Regrets of the Dying
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the DyingBusiness of Software Conference
 
BoSEU24 | Claire Suellentrop | How to Operationalise JTBD
BoSEU24 | Claire Suellentrop | How to Operationalise JTBDBoSEU24 | Claire Suellentrop | How to Operationalise JTBD
BoSEU24 | Claire Suellentrop | How to Operationalise JTBDBusiness of Software Conference
 
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem Shooting
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem ShootingBoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem Shooting
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem ShootingBusiness of Software Conference
 
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdf
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdfBoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdf
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdfBusiness of Software Conference
 

More from Business of Software Conference (20)

BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your Job
BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your JobBoSUSA23 | Greg Baugues | Someone Using AI Will Take Your Job
BoSUSA23 | Greg Baugues | Someone Using AI Will Take Your Job
 
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...
BoSUSA23 | Kyle Bazzy & Derik Sutton | Rethinking Sales From the Demand Side ...
 
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & Engineering
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & EngineeringBoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & Engineering
BoSUSA23 | Chris Spiek & Justin Dickow | Autobooks Product & Engineering
 
BoSON23 | Tim Wilkinson | Making First Hire Product Managers Work
BoSON23 | Tim Wilkinson | Making First Hire Product Managers WorkBoSON23 | Tim Wilkinson | Making First Hire Product Managers Work
BoSON23 | Tim Wilkinson | Making First Hire Product Managers Work
 
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing Engine
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing EngineBoSON23 | Lucy Heskins | How To Use Your Product As A Marketing Engine
BoSON23 | Lucy Heskins | How To Use Your Product As A Marketing Engine
 
BoSON23 | Mark Gibson | Better B2B Sales
BoSON23 | Mark Gibson | Better B2B SalesBoSON23 | Mark Gibson | Better B2B Sales
BoSON23 | Mark Gibson | Better B2B Sales
 
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote Companies
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote CompaniesBoSON23 | Alex Osterwalder | Coaching & Leadership in Remote Companies
BoSON23 | Alex Osterwalder | Coaching & Leadership in Remote Companies
 
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the World
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the WorldBoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the World
BoSEU24 | Oyinda Bamgbose | How Tech Can Still Save the World
 
BoSEU24 | Ninnu Campbell | How to Make People Fail
BoSEU24 | Ninnu Campbell | How to Make People FailBoSEU24 | Ninnu Campbell | How to Make People Fail
BoSEU24 | Ninnu Campbell | How to Make People Fail
 
BoSEU24 | Joe Leech | Seven Traits of the Modern CEO
BoSEU24 | Joe Leech | Seven Traits of the Modern CEOBoSEU24 | Joe Leech | Seven Traits of the Modern CEO
BoSEU24 | Joe Leech | Seven Traits of the Modern CEO
 
BoSEU24 | Imogen Wethered | How to Sell a Business in a Decade
BoSEU24 | Imogen Wethered | How to Sell a Business in a DecadeBoSEU24 | Imogen Wethered | How to Sell a Business in a Decade
BoSEU24 | Imogen Wethered | How to Sell a Business in a Decade
 
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the Dying
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the DyingBoSEU24 | Eleanor Gunn | The Top Five Regrets of the Dying
BoSEU24 | Eleanor Gunn | The Top Five Regrets of the Dying
 
BoSEU24 | Claire Suellentrop | How to Operationalise JTBD
BoSEU24 | Claire Suellentrop | How to Operationalise JTBDBoSEU24 | Claire Suellentrop | How to Operationalise JTBD
BoSEU24 | Claire Suellentrop | How to Operationalise JTBD
 
BoSEU24 | Bruce McCarthy | Aligning Executive Teams
BoSEU24 | Bruce McCarthy | Aligning Executive TeamsBoSEU24 | Bruce McCarthy | Aligning Executive Teams
BoSEU24 | Bruce McCarthy | Aligning Executive Teams
 
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem Shooting
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem ShootingBoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem Shooting
BoSEU24 | Bob Moesta | Live JTBD Case Studies + Problem Shooting
 
BoSEU24 | Bill Thompson | Talk From Another Century
BoSEU24 | Bill Thompson | Talk From Another CenturyBoSEU24 | Bill Thompson | Talk From Another Century
BoSEU24 | Bill Thompson | Talk From Another Century
 
BoSUSA22 | Mikey Trafton | Finding Your Super Powers
BoSUSA22 | Mikey Trafton | Finding Your Super PowersBoSUSA22 | Mikey Trafton | Finding Your Super Powers
BoSUSA22 | Mikey Trafton | Finding Your Super Powers
 
BoSON22 | Tony Ulwick | The ‘JTBD Needs’ Framework
BoSON22 | Tony Ulwick | The ‘JTBD Needs’ FrameworkBoSON22 | Tony Ulwick | The ‘JTBD Needs’ Framework
BoSON22 | Tony Ulwick | The ‘JTBD Needs’ Framework
 
BoSON22 | Rita McGrath | Discovery Driven Planning
BoSON22 | Rita McGrath | Discovery Driven PlanningBoSON22 | Rita McGrath | Discovery Driven Planning
BoSON22 | Rita McGrath | Discovery Driven Planning
 
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdf
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdfBoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdf
BoSON22 | Rich Mironov | Resolving Incompatible World Views - Slides.pdf
 

Recently uploaded

Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesMysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesDipal Arora
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Serviceritikaroy0888
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756dollysharma2066
 
How to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityHow to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityEric T. Tung
 
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...amitlee9823
 
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service BangaloreCall Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangaloreamitlee9823
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Neil Kimberley
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMANIlamathiKannappan
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfAdmir Softic
 
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...amitlee9823
 
7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...Paul Menig
 
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...lizamodels9
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear RegressionRavindra Nath Shukla
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Dave Litwiller
 
Famous Olympic Siblings from the 21st Century
Famous Olympic Siblings from the 21st CenturyFamous Olympic Siblings from the 21st Century
Famous Olympic Siblings from the 21st Centuryrwgiffor
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageMatteo Carbone
 
RSA Conference Exhibitor List 2024 - Exhibitors Data
RSA Conference Exhibitor List 2024 - Exhibitors DataRSA Conference Exhibitor List 2024 - Exhibitors Data
RSA Conference Exhibitor List 2024 - Exhibitors DataExhibitors Data
 
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Dipal Arora
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxAndy Lambert
 

Recently uploaded (20)

Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesMysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Service
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
 
How to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League CityHow to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League City
 
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
 
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service BangaloreCall Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023
 
A DAY IN THE LIFE OF A SALESMAN / WOMAN
A DAY IN THE LIFE OF A  SALESMAN / WOMANA DAY IN THE LIFE OF A  SALESMAN / WOMAN
A DAY IN THE LIFE OF A SALESMAN / WOMAN
 
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
 
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...
Call Girls Electronic City Just Call 👗 7737669865 👗 Top Class Call Girl Servi...
 
7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...
 
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
Russian Call Girls In Gurgaon ❤️8448577510 ⊹Best Escorts Service In 24/7 Delh...
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear Regression
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
 
Famous Olympic Siblings from the 21st Century
Famous Olympic Siblings from the 21st CenturyFamous Olympic Siblings from the 21st Century
Famous Olympic Siblings from the 21st Century
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usage
 
RSA Conference Exhibitor List 2024 - Exhibitors Data
RSA Conference Exhibitor List 2024 - Exhibitors DataRSA Conference Exhibitor List 2024 - Exhibitors Data
RSA Conference Exhibitor List 2024 - Exhibitors Data
 
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptx
 

BoS USA Online 2020 Alex Osterwalder & Tendayi Viki

  • 2. Your hosts today are… Alex OsterwalderTendayi Viki Mathias Maisberger
  • 3. 1. Shawn Anderson - Co-Founder 3. Brigg Angus - Director 2. Shane Corellian - Co-Founder
  • 4.
  • 5. 1 If you like this presentation, please, feel free to share it but keep these copyright restrictions in mind: • The Strategyzer logo should always fully appear on any slide that contains our illustrations and/or content. • This content should not be published on any other online or offline channels other than Strategyzer’s, unless this has been previously agreed upon by Strategyzer AG and formalized in a written agreement. • This content cannot be resold or integrated into any physical or software product. The Business Model Canvas is licensed as creative commons. Enjoy it and adapt it freely, as long as you reference with citation “Strategyzer.com” and share your work under the same license. The Value Proposition Canvas is copyrighted Strategyzer AG and is not to be modified or used in software or other commercial products. Feel free to use the Business Model Canvas and Value Proposition Canvas in meetings or for consulting services under the condition of referencing and citing “Strategyzer.com” and fully displaying the Strategyzer logo. You can find additional information on businessmodelgeneration.com/canvas/bmc under “Legal Info”. 
 Please contact support@strategyzer.com for any inquiry. These slides are copyright of Strategyzer AG and are intended for personal use only. For other uses please inquire about licensing fees with Natasha at sales@strategyzer.com. The following applies to any content you intend to reuse: These slides are copyright of Strategyzer AG and are intended for personal use only. For uses please inquire about licensing fees with our sales team at sales@strategyzer.com The following applies to any content you intend to reuse:
  • 6. poll 1. Constantly Reinvent itself 2. Compete on Superior Business Models 3. Transcend Industry Boundaries CompanyInvincibleThe Resilient 1. Warm-Up & PDQ Business Model 2. Types of Inno & Business Model Patterns 3. Business Model Shifts AGENDA FOR TODAY 1 Business Models
  • 7. FROM BUSINESS MODEL CANVAS TO PORTFOLIO MANAGEMENT 2009 Map out your business model strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) The Value Proposition Canvas Value Proposition Customer Segment strategyzer.comThe makers of Business Model Generation and Strategyzer Copyright Business Model Foundry AG Design your value proposition 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights 8 9 The Iterative Process Business Concept Design Design is the activity of turning vague ideas, market insights, and evidence into con- crete value propositions and solid business models. Good design involves the use of strong business model patterns to maximize returns and compete beyond product, price, and technology. The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Testing and reducing risk To test a big business idea you break it down into smaller chunks of testable hypotheses. These hypotheses cover three types of risk. Firstly, that customers aren’t interested in your idea (desirability). Secondly, that you can’t build and deliver your idea (feasibility). Thirdly, that you can’t earn enough money from your idea (viability). You test your most important hypotheses with appropriate experiments. Each experi- ment generates evidence and insights that allow you to learn and decide. Based on the evidence and your insights you either adapt your idea if you learn you were on the wrong path or continue testing other aspects of your idea if the evidence supports your direction. Desirability risk Customers aren’t interested The risk that the market a business is targeting is too small, that too few customers want the value proposition, or that the company can’t reach, acquire, and retain targeted customers. Feasibility risk We can’t build and deliver The risk that a business can’t get access to key resources (technology, IP, brand, etc.), can’t develop capabilities to perform key activities or can’t find key partners to build and scale the value proposition. Viability risk We can’t earn enough money The risk that a business can’t generate successful revenue streams, that customers are unwilling to pay (enough), or that the costs are too high to make a sustainable profit. Reducing Uncertainty and Risk TEST BUSINESS DESIGN Ideate Business Prototype Assess Learn D ec id e Hypothesize Experiment Idea Key Hypotheses Business Model Experiments Value Proposition Key Insights hypothesize experiment learn ideate business prototype assess decid e Test and de-risk business ideas x From Business Model Generation to Invincible Company Job-to-be-Done Key question Key Tool and Process Books Innovate and Design Invent and Improve Map your business, idea, or innovation how do you create sustain- able profits and value for your organization? Business Model Canvas (BMC) or Mission Model Canvas (MMC) Busin (2009 Map your product and service how do you create value for your customers? Value Proposition Canvas (VPC) Value Maximize opportunities and compete on business models How do I maximize opportunities and improve my business with the best business model design? Business Model Patterns (invent patterns and shift patterns) The In Busin (2009 Test and De-Risk Test and de-risk your idea How do you reduce the risk of pursuing a business idea that won’t work? Customer Development (Steve Blank) and Agile Engineering / Lean Startup (Eric Ries), Test Card, Learning Card The S (Steve Lean Value Pick the right experiments to test your idea What are the most appropriate experiments to test and de-risk your ideas? Experiment Library Testin Measure the reduction of risk and uncertainty Am I making progress from idea to realistic business model? Strategyzer Innovation Metrics The In Design Innovation Culture and Manage Portfolio Stay ahead of competition and become invincible How do you prevent disruption and constantly reinvent yourself? Portfolio Map, Portfolio Actions The In Create an (innovation) culture How do you design, test, and manage an innovation culture? Culture Map (CM), Innovation Culture Assessment The In Invest in the best ideas Which ideas and teams should I invest in? Strategyzer Growth Funnel (SGF), Innovation Project Scorecard (IPS) The In Align (innovation) teams How do you pull through execu- tion and keep teams aligned? Team Alignment Map (TAM) The Te (2020 The Invincible Company is the fourth in the series of Strategyzer books. It complements the previous books and addresses a number of jobs-to-be-done for innovation teams, entrepreneurs, and senior leaders who manage entire organizations. The new content is based on what we’ve learned from working with leading organizations around the world and from studying the world’s few Invincible Companies. strategyzer.com/books strategyzer.com/invincible Written by Alex Osterwalder Yves Pigneur Fred Etiemble Alan Smith Designed by Chris White Trish Papadakos You’re holding a guide to the world’s best business models. Use it to inspire your own portfolio of new ideas and reinventions. Design a culture of innovation and transformation to become… This book integrates with Business Model Generation, Value Proposition D The nv nc b e Company Manage your portfo o & create an nnovat on cu ture Resou ce Ac v y Pa ne You Va ue P opos on You Cus ome Cos Channe Re a onsh p Revenue ADAPTABILITY FEASIBILITY Can we bu d t ? VIABILITY Can we generate va ue ? DESIRABILITY Do the customers want t ? Exercice — TED 1984
  • 8. - Bruno Giussani, Global curator & director of TED “When people sit in a room to listen to a speaker, they are offering her something extremely precious […]: a few minutes of their time and of their attention. Her task is to use that time as well as possible 2003 Map out TED Conferences’s Business Model KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION KEY RESOURCES CHANNELS COST STRUCTURE REVENUE STREAMS TED conferences Conferences KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION KEY RESOURCES CHANNELS COST STRUCTURE REVENUE STREAMS Staging conferences Personal Invitations TED Speakers Staff & Curators Conference fees Privilegeda b c d e f 2 1 3 6 4 5 write down the full sequence of 6 letters matching the numbers TED conferences Invite-only influencers Conferences abcdef
  • 9. KEY PARTNERS KEY ACTIVITIES CUSTOMER RELATIONSHIP CUSTOMER SEGMENTSVALUE PROPOSITION KEY RESOURCES CHANNELS COST STRUCTURE REVENUE STREAMS 3 6 4 1 5 2 a b c d e f 2 1 3 6 4 5 Solution: dfaceb Staging conferences Personal Invitations TED Speakers Staff & Curators Conference fees Privileged TED conferences Invite-only influencers Conference logistics Visibility Sponsors Sponsoring Conferences 2 Types of Innovation & Business Model Patterns
  • 10. High uncertainty Low uncertainty THE EXPLORE/EXPLOIT CONTINUUM 3 types of innovation +transformative sustaining +efficiency improve processes & existing business model, refine value propositions replace and extend value propositions, new channels, new geographies new business models, value propositions, and entirely new growth engines THE EXPLORE/EXPLOIT CONTINUUM +transformative sustaining +efficiency poll
  • 11. business people don’t just need to understand designers better; they need to become designers “ ”– Roger Martin, Rotman School @ Toronto ‣A repeatable configuration of different business model building blocks to strengthen an organization’s overall business model Business Model Pattern with 27 flavors that new ventures and established companies can apply to build better, more competitive business models. We describe each pattern so that you can make use of it as a reference library. Case Illustration Each case serves to highlight a pattern in action. We don’t outline the company’s entire business model—just show how it applied a particular pattern to build a more competitive business model. In reality, an entire business model might combine several patterns. more different flavors. These are variations of a particular pattern to help you understand different ways to apply the pattern in question. tration – Greenfield – Business Model Pattern – Case Illustration – Pattern Building Blocks – Optional Pattern Building Blocks – Original Business Model Blocks – Other Business Model Blocks Pattern New Business Model Business Models Canvas INVENT Invent Patterns Backstage Disruption • Resource Castles • Activity Differentiators • Scalers Profit Formula Disruption • Revenue Differentiators • Cost Differentiators • Margin Masters Frontstage Disruption • Market Explorers • Channel Kings • Gravity Creators 226 Shift Pattern Library INVENT Invent Patterns Library
  • 12. FRONTSTAGE DISRUPTION ?What did all these three companies add to their business model that keeps them ahead of competition? They added “switching costs” that make it difficult for customers to leave or switch to competitors. Gravity Creators Gravity Creators Lock in Customers Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams
  • 13. iPod with this amazing device you can put thousand songs in your pocket ... and you’re locking us in because it has just become more difficult to switch devices 1 2 3 4 56 iPod: 1’000 songs in your pocket Mass market iPod hardware & software Switching cost Recurring transactional sales Retail Gravity Creator Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams iTunes BACKSTAGE DISRUPTION
  • 14. Question for You What do these three business models have in common ? They created a competitive advantage with key resources that are difficult or impossible for competitors to copy Resource Castles RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE ource tles d ats competitive age with key es that are or impossible by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? User Base Castles — Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles — Create a business model with network effects in which a number of users represents value to on more other distinct set of users, and vi versa. That makes it hard for anybody with less users to compete or to catch VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP R&D CUSTOMER SEGMENT BRAND VALU PROPOS MARKETING & BRANDING VP THA RELIES “THE OT SIDE OF PLATFO VP THA RELIES “THE OT SIDE OF PLATFO USER ACQUISITION PLATFORM OPERATIONS USER BASE A GENERAL USER ACQUISITION COST USER BASE B PLATFORM Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams Resource Castles 164 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key User B model numbe for oth to esta makes Build Moats Illustration — Dyson
  • 15. - James Dyson, inventor & founder of Dyson “The key to success is failure… Success is made of 99 percent failure. 164 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g., intellectual property, brand, etc.). Assessment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+10−1−2−3 38 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible to copy by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g. intellectual property, brand, etc.). Assesment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+20-1-2-3 164 RESOURCE COST D HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy Our key resources are significantly inferior to those of our competitors. Assessment Question Do we own key resources that are diff give us a significant competitive adva −1−2−3 PREMIUM CONSUMER APPLIANCES High-end mass market Research & development R&D Costs 100 million machines as of 2017 Premium Price Intellectual proprietary & patents $700 Vs $40 Resource Castles IP Castle Build Moats Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams 170 INVENTPATTERNS 170 171 BACKSTAGEDISRUPTION 245 years Wedgwood’s Jasper vases have stayed in continuous production since 1774.⁴⁰ In the 1980s, James Dyson developed revo- lutionary, bagless, cyclonic vacuum technol- ogy. He attempted to license it to vacuum manufacturers, but the companies rejected his ideas. The technology was indeed better but this product would remove the recurring revenues from bag and filter sales. Dyson didn’t give up and manufac- tured his own vacuum in 1993, fighting off several patent infringement lawsuits along the way. Subsequently, Dyson’s business portfolio grew by continuing to manufac- ture superior products from patented IP. The company expanded into hand dryers, fans, air purifiers, hair dryers, robot vacu- ums, and even electric cars. Each product is the result of a leap in technology (with patented IP). Dyson Starting with a vacuum in 1993, Dyson tackles a wide range of prod- uct engineering challenges with an ingenious approach. It invests heavily in R&D to launch innovative, best- in-class products that it sells at a premium and protects with patents. 1 Invest Heavily in R&D Dyson’s ambition is to produce the best in class or nothing in each product range it enters. The company reinvests approximately 20% of its earnings into research and development. 4 Sell at a Premium Dyson sells its home appliances at a premium price point. With a $700 price tag for its upright vacuum, Dyson is the most expensive vacuum on the market, with the cheapest alternative selling for $40. 2 Patent Aggressively Dyson protects its product innovations with many pat- ents. For the development of the Supersonic Hair Dryer, Dyson spent $71 million and filed 100 patent applications. The company reportedly spends over $6.5 million per year on patent litigation.³⁷ 3 Differentiate with the Best Products and Services Dyson uses its IP to create the best product within each category it competes. Its vacuums, for instance, include technologies that have never been incorpo- rated into its competitors’ products. Research & development Intellectual property & patents Premium consumer appliances High-end mass market Premium price Research & development cost Engineers Brand Design & manufacturing 2 3 4 1 Brand Dyson developed a strong brand by transform- ing the sleepy home appliance market into one filled with cutting edge technology and sleek industrial design. Dyson has often been dubbed the “Apple of home appliances,” as the company strives for perfection before releasing a product. Her Majesty's Potter Queensware fine ceramic pottery Marketing and branding costs Innovative marketing of Queensware Royal pottery Queen of England royal patrons Aspirational households High-end retail sales IP Castle 1993 2019 Wedgwood used his royal recognition to target aspirational consumers who wanted to drink tea like the upper class, but could not necessarily afford expen- sive porcelain. He created a brand in an area where there was none previously. Wedgwood also convinced consumers to buy pottery for display rather than use and used the strength of his brand to protect his business from competition for decades. Wedgwood In 1765, Josiah Wedgwood wins a royal pottery competition and is declared Her Majesty’s Potter. He uses that recognition to build a strong and defensible brand, markets his pieces as Queensware, and generates a fortune of $3.4 billion in today’s market value. Brand Castle 1765 2019 6x more investment in R&D than competitors, on average.³⁸ 100 million machines were manufactured by Dyson as of 2017, produced at a rate of 80 thousand per day.³⁹ Dyson's R&D Investment Average Competitor Investment HISTORICAL CASE TRIGGER QUESTION How could we make difficult-to- copy resources a key pillar of our business model? Resource Castles 164 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key User B model numbe for oth to esta makes Build Moats 38 39 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible to copy by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g. intellectual property, brand, etc.). User Base Castles — Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles — Create a business model with network effects in which a large number of users represents value to one or more other distinct set of users, and vice versa. That makes it hard for anybody else with less users to compete or to catch up. TRIGGER QUESTION How could we create a multi-sided platform that depends on the existence of two or more large user bases? IP Castles — Use protected intellectual property (IP) to outcompete others. Offer distinct value propositions that are hard or impossible to copy if you don’t own the IP. TRIGGER QUESTION How could we use pro- tected intellectual property as a competitive advan- tage (in arenas where it hasn’t mattered before)? Brand Castle — Use a strong brand to outcompete others. Focus on value proposi- tions in which a strong brand is an essential component. TRIGGER QUESTION How could we make brand a relevant com- petitive advantage (in an area where it hasn’t been so far)? VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP PROTECTED INTELLECTUAL PROPERTY R&D COST R&D CUSTOMER SEGMENT PREMIUM PRICE BRANDED VALUE PROPOSITION MARKETING & BRANDING LOVEMARK BRAND PREMIUM PRICE LOVEMARK BRAND MARKETING & BRAND COST CUSTOMER SEGMENT VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” USER ACQUISITION PLATFORM OPERATIONS USER BASE A GENERAL USER ACQUISITION COST USER A USER B USER BASE B PLATFORM Assesment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+20-1-2-3 Resource Castles 164 RESOURCE COST D HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key Build Moats 164 16 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g., intellectual property, brand, etc.). User Base Castles – Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles – Create a business model with network effects in which a large number of users represents value to one or more other distinct sets of users, and vice versa. That makes it hard for anybody else with fewer users to compete or to catch up. TRIGGER QUESTION How could we create a multisided platform that depends on the existence of two or more large user bases? IP Castles – Use protected intellectual property (IP) to outcompete others. Offer distinct value propositions that are hard or impossible to copy if you don’t own the IP. TRIGGER QUESTION How could we use pro- tected intellectual property as a competitive advan- tage (in arenas where it hasn’t mattered before)? Brand Castle – Use a strong brand to outcompete others. Focus on value proposi- tions in which a strong brand is an essential component. TRIGGER QUESTION How could we make brand a relevant com- petitive advantage (in an area where it hasn’t been so far)? VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP PROTECTED INTELLECTUAL PROPERTY R&D COST R&D CUSTOMER SEGMENT PREMIUM PRICE BRANDED VALUE PROPOSITION MARKETING & BRANDING LOVEMARK BRAND PREMIUM PRICE LOVEMARK BRAND MARKETING & BRAND COST CUSTOMER SEGMENT VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” USER ACQUISITION PLATFORM OPERATIONS GENERAL USER ACQUISITION COST USER A USER B USER BASE B USER BASE A PLATFORM Assessment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+10−1−2−3 164 165 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g., intellectual property, brand, etc.). User Base Castles – Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles – Create a business model with network effects in which a large number of users represents value to one or more other distinct sets of users, and vice versa. That makes it hard for anybody else with fewer users to compete or to catch up. TRIGGER QUESTION How could we create a multisided platform that depends on the existence of two or more large user bases? IP Castles – Use protected intellectual property (IP) to outcompete others. Offer distinct value propositions that are hard or impossible to copy if you don’t own the IP. TRIGGER QUESTION How could we use pro- tected intellectual property as a competitive advan- tage (in arenas where it hasn’t mattered before)? Brand Castle – Use a strong brand to outcompete others. Focus on value proposi- tions in which a strong brand is an essential component. TRIGGER QUESTION How could we make brand a relevant com- petitive advantage (in an area where it hasn’t been so far)? VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP PROTECTED INTELLECTUAL PROPERTY R&D COST R&D CUSTOMER SEGMENT PREMIUM PRICE BRANDED VALUE PROPOSITION MARKETING & BRANDING LOVEMARK BRAND PREMIUM PRICE LOVEMARK BRAND MARKETING & BRAND COST CUSTOMER SEGMENT VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” USER ACQUISITION PLATFORM OPERATIONS GENERAL USER ACQUISITION COST USER A USER B USER BASE B USER BASE A PLATFORM Assessment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+10−1−2−3 164 165 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g., intellectual property, brand, etc.). User Base Castles – Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles – Create a business model with network effects in which a large number of users represents value to one or more other distinct sets of users, and vice versa. That makes it hard for anybody else with fewer users to compete or to catch up. TRIGGER QUESTION How could we create a multisided platform that depends on the existence of two or more large user bases? IP Castles – Use protected intellectual property (IP) to outcompete others. Offer distinct value propositions that are hard or impossible to copy if you don’t own the IP. TRIGGER QUESTION How could we use pro- tected intellectual property as a competitive advan- tage (in arenas where it hasn’t mattered before)? Brand Castle – Use a strong brand to outcompete others. Focus on value proposi- tions in which a strong brand is an essential component. TRIGGER QUESTION How could we make brand a relevant com- petitive advantage (in an area where it hasn’t been so far)? VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP PROTECTED INTELLECTUAL PROPERTY R&D COST R&D CUSTOMER SEGMENT PREMIUM PRICE BRANDED VALUE PROPOSITION MARKETING & BRANDING LOVEMARK BRAND PREMIUM PRICE LOVEMARK BRAND MARKETING & BRAND COST CUSTOMER SEGMENT VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” USER ACQUISITION PLATFORM OPERATIONS GENERAL USER ACQUISITION COST USER A USER B USER BASE B USER BASE A PLATFORM Assessment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+10−1−2−3 164 165 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g., intellectual property, brand, etc.). User Base Castles – Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles – Create a business model with network effects in which a large number of users represents value to one or more other distinct sets of users, and vice versa. That makes it hard for anybody else with fewer users to compete or to catch up. TRIGGER QUESTION How could we create a multisided platform that depends on the existence of two or more large user bases? IP Castles – Use protected intellectual property (IP) to outcompete others. Offer distinct value propositions that are hard or impossible to copy if you don’t own the IP. TRIGGER QUESTION How could we use pro- tected intellectual property as a competitive advan- tage (in arenas where it hasn’t mattered before)? Brand Castle – Use a strong brand to outcompete others. Focus on value proposi- tions in which a strong brand is an essential component. TRIGGER QUESTION How could we make brand a relevant com- petitive advantage (in an area where it hasn’t been so far)? VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP PROTECTED INTELLECTUAL PROPERTY R&D COST R&D CUSTOMER SEGMENT PREMIUM PRICE BRANDED VALUE PROPOSITION MARKETING & BRANDING LOVEMARK BRAND PREMIUM PRICE LOVEMARK BRAND MARKETING & BRAND COST CUSTOMER SEGMENT VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” VP THAT RELIES ON “THE OTHER SIDE OF THE PLATFORM” USER ACQUISITION PLATFORM OPERATIONS GENERAL USER ACQUISITION COST USER A USER B USER BASE B USER BASE A PLATFORM Assessment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+10−1−2−3 USER BASE CASTLES PLATFORM CASTLES IP CASTLES BRAND CASTLES FLAVORS DIFFERENT FLAVOURS
  • 16. Exercise — Waze How would you map out Waze’s business model using the ‘Resource Castles’ pattern ? RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE ource tles d ats competitive age with key es that are or impossible by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? User Base Castles — Create a business model with network effects in which a large number of users equals the relative value for other users. Acquire a large user base to establish a competitive advantage that makes it hard for anybody else to catch up. TRIGGER QUESTION How could we establish a competitive advantage rooted in a large user base and network effects in our value proposition? Platform Castles — Create a business model with network effects in which a l number of users represents value to on more other distinct set of users, and vic versa. That makes it hard for anybody with less users to compete or to catch u VP THAT GETS BETTER WITH MORE USERS USER ACQUISITION USER BASE USER ACQUISITION COST USER DIFFERENTIATED VALUE PROPOSITION BASED ON IP R&D CUSTOMER SEGMENT BRAND VALU PROPOSI MARKETING & BRANDING VP THA RELIES O “THE OTH SIDE OF T PLATFOR VP THA RELIES O “THE OTH SIDE OF T PLATFOR USER ACQUISITION PLATFORM OPERATIONS USER BASE A GENERAL USER ACQUISITION COST USER BASE B PLATFORM Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams Resource Castles Real time traffic navigation a Acquisition Costs d Driver communityc User acquisition b Traffic data & algorithms e Drivers (& editors) f write down the full sequence of 6 letters (a…) matching the numbers 164 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? User Base Castles – Create model with network effects number of users equals the for other users. Acquire a la to establish a competitive a makes it hard for anybody e USER ACQUISITION USER BASE USER ACQUISITIO COST R&D 1 2 3 5 4 1 5 3 4 3 2 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible to copy by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams 1 2 3 4 5 Resource Castlesa d c b e f 164 RESOURCE COST HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible TRIGGER QUESTION How could we make difficult-to-co Solution: afcebd Free Real time traffic navigation Acquisition Costs User acquisition Drivers (& editors) Driver community Traffic data & algorithms
  • 17. SCORING Questions for leaders TRIGGER QUESTION How could we make difficult-to- copy resources a key pillar of our business model? ASSESSMENT QUESTION FOR LEADERS Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? Resource Castles 164 RESOURCE COST D HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible for competitors to copy. TRIGGER QUESTION How could we make difficult-to-copy Our key resources are significantly inferior to those of our competitors. Assessment Question Do we own key resources that are diff give us a significant competitive adva −1−2−3 Build Moats 38 RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible to copy by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to those of our competitors. Our key resources can’t easily be copied or emulated for the next couple of years and they give us a significant competitive advan- tage (e.g. intellectual property, brand, etc.). Assesment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+20-1-2-3 Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders 213 Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders 213 Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders 213 Backstage Disruption Profit Formula Disruption Frontstage Disruption 227 ft Pattern Library Value Proposition Shifts p. XXX From Product to Recurring Service p. XXX From Low-Tech to High-Tech p. XXX From Sales to Platform Frontstage Driven Shifts p. XXX From Niche Market to Mass Market p. XXX From B2B to B2(B2)C p. XXX From Low Touch to High Touch Profit Formula Driven Shifts p. XXX From High Cost to Low Cost p. XXX From Transactional to Recurring Revenue p. XXX From Conventional to Contrarian Backstage Driven Shifts p. XXX From Dedicated Resources to Multi-Usage Resources p. XXX From Asset Heavy to Asset Light p. XXX From Closed to Open (Innovation) ASSESSMENT Questions for Leaders
  • 18. 3 Business Model Shifts Making the shift from competitive advantage to transient strategy - Rita McGrath, Columbia “ ” Shift Pattern New Business Model Original Business Model IMPROVE Shift Patterns 226 Shift Pattern Library Value Proposition Shifts p. XXX From Product to Recurring Service p. XXX From Low-Tech to High-Tech p. XXX From Sales to Platform Frontstage Driven Shifts p. XXX From Niche Market to Mass Market p. XXX From B2B to B2(B2)C p. XXX From Low Touch to High Touch Backstage Driven Shift • From Dedicated to Multi-Usage • From Asset Heavy to Asset Light • From Closed to Open (innovation) Profit Formula Driven Shift • From High Cost to Low Cost • From Transactional to recurring revenue • From Conventional to Contrarian Frontstage Driven Shift • From Niche to Mass Market • From B2B to B2(B2)C • From Low to High Touch Value Proposition Shift • From Product to Service • From Low-Tech to High-Tech • From Sales to Platform IMPROVE Shift Patterns Library
  • 19. SPECIALIZED CHANNELS NICHE MARKETING NICHE VALUE PROPOSITION NICHE MARKET HIGH-PRICE REVENUE NICHE BRAND Original niche market business model Mass market pattern 242 243 is the shift from niche market player to mass market player. This often requires a simpli- fication of the value proposition to cater to a larger market. The lower price that such a simplified value proposition commands is compensated by a larger volume of revenues from the mass market. This shift requires marketing activities, channels, and a brand that are tailored to the mass market. STRATEGIC REFLECTION How might we simplify our value proposition to break out of a niche market and cater to a mass market? How might we change marketing and brand to reach a mass market? How can we compensate for lower prices and increased marketing costs with more revenues from a larger mass market? EXAMPLE TED From Niche Market to Mass Market MASS MARKETING COST MASS CHANNEL LOW-PRICE HIGH-VOLUME REVENUE MASS MARKET MASS MARKET VALUE PROPOSITION MASS MARKETING MASS MARKET BRAND A radical shift of who is targeted and how products and services are delivered Frontstage Driven Shifts From Niche Market to Mass Market p.XXX TED From B2B to B2(B2)C p.XXX Intel Inside From Low Touch to High Touch p.XXX Apple Genius Bar SPECIALIZED CHANNELS NICHE MARKETING NICHE VALUE PROPOSITION NICHE MARKET HIGH-PRICE REVENUE NICHE BRAND Original niche market business model Mass market pattern 242 243 is the shift from niche market player to mass market player. This often requires a simpli- fication of the value proposition to cater to a larger market. The lower price that such a simplified value proposition commands is compensated by a larger volume of revenues from the mass market. This shift requires marketing activities, channels, and a brand that are tailored to the mass market. STRATEGIC REFLECTION How might we simplify our value proposition to break out of a niche market and cater to a mass market? How might we change marketing and brand to reach a mass market? How can we compensate for lower prices and increased marketing costs with more revenues from a larger mass market? EXAMPLE TED From Niche Market to Mass Market MASS MARKETING COST MASS CHANNEL LOW-PRICE HIGH-VOLUME REVENUE MASS MARKET MASS MARKET VALUE PROPOSITION MASS MARKETING MASS MARKET BRAND A radical shift of who is targeted and how products and services are delivered Frontstage Driven Shifts From Niche Market to Mass Market p.XXX TED From B2B to B2(B2)C p.XXX Intel Inside From Low Touch to High Touch p.XXX Apple Genius Bar SPECIALIZED CHANNELS NICHE MARKETING NICHE VALUE PROPOSITION NICHE MARKET HIGH-PRICE REVENUE NICHE BRAND Original niche market business model Mass market pattern 243 is the shift from niche market player to mass market player. This often requires a simpli- fication of the value proposition to cater to a larger market. The lower price that such a simplified value proposition commands is compensated by a larger volume of revenues from the mass market. This shift requires marketing activities, channels, and a brand that are tailored to the mass market. STRATEGIC REFLECTION How might we simplify our value proposition to break out of a niche market and cater to a mass market? How might we change marketing and brand to reach a mass market? How can we compensate for lower prices and increased marketing costs with more revenues from a larger mass market? EXAMPLE TED From Niche Market to Mass Market MASS MARKETING COST MASS CHANNEL LOW-PRICE HIGH-VOLUME REVENUE MASS MARKET MASS MARKET VALUE PROPOSITION MASS MARKETING MASS MARKET BRAND s SPECIALIZED CHANNELS NICHE MARKETING NICHE VALUE PROPOSITION NICHE MARKET HIGH-PRICE REVENUE NICHE BRAND Original niche market business model Mass market pattern 243 is the shift from niche market player to mass market player. This often requires a simpli- fication of the value proposition to cater to a larger market. The lower price that such a simplified value proposition commands is compensated by a larger volume of revenues from the mass market. This shift requires marketing activities, channels, and a brand that are tailored to the mass market. STRATEGIC REFLECTION How might we simplify our value proposition to break out of a niche market and cater to a mass market? How might we change marketing and brand to reach a mass market? How can we compensate for lower prices and increased marketing costs with more revenues from a larger mass market? EXAMPLE TED From Niche Market to Mass Market MASS MARKETING COST MASS CHANNEL LOW-PRICE HIGH-VOLUME REVENUE MASS MARKET MASS MARKET VALUE PROPOSITION MASS MARKETING MASS MARKET BRAND s hifts 230 SALES CHANNEL PRODUCT- RELATED COST PRODUCT- RELATED ACTIVITIES PRODUCT CUSTOMER SEGMENT SALES PRODUCT- RELATED RESOURCES Original product business model Recurring service pattern 231 is the shift from manufacturing (and/or buying) and selling products toward providing a recurring service. Selling products on a transactional basis requires a continuous effort for every sale and it is often unpredictable. Recurring services require upfront customer acqui- sition costs that lead to recurring revenues. Revenues become more predictable and grow exponentially, because you build on top of a continuously growing base of customers. STRATEGIC REFLECTION How might we grow recurring and predictable revenues by providing a recurring service, rather than selling a product? Upfront acquisition costs per customer might be higher, but revenues become more predictable and the lifetime value of customers often increases. Product and/or technology innovation can often provide the foundation for new services. EXAMPLE HILTI A radical shift of the value created for customers From Product to Recurring Service COST OF SERVICE SERVICE DELIVERY CHANNELS GET CUSTOMER TO USE SERVICE UPFRONT CUSTOMER ACQUISITION COST RECURRING REVENUE CUSTOMER SEGMENT SERVICE SERVICE PROVISIONING SERVICE RESOURCES Value Proposition Shifts From Product to Recurring Service p. 232 Hilti From Low Tech to High Tech p. 236 Netflix From Sales to Platform p. 238 The App Store From Product to Recurring Service Customer acquisition costs Tool manufacturing & distribution High quality tools 232 IMPROVEPATTERNS 232 In 2000, one of Hilti’s customers asked for a holistic tool management solution. That made Hilti realize that customers didn’t want to own tools, but always wanted their workers to work productively. Hilti began an initial pilot program for tool fleet manage- ment in Switzerland and eventually rolled out the service worldwide in 2003. With tool fleet management, Hilti became more relevant to construction companies by reducing nonproductive time for workers and adding a gain of taking on more cus- tomer jobs (e.g., tool repair). Hilti also discovered that customers were willing to lease more tools than they had ever purchased. Some even asked Hilti to include non-Hilti tools in the service to completely pre- vent nonproductive time due to broken tools. When the 2008 financial crisis hit the con- struction sector, many stopped purchasing new equipment. Yet Hilti’s business model shift from a product to a recurring service allowed it to overcome the crisis and it has continued to grow since. Hilti Hilti shifts from selling high quality tools to selling tool fleet manage- ment services to construction compa- nies, after a key customer requests a holistic tool management system to increase productivity. From Product to Recurring Service 2000 2003 1 From Product to Recurring Service and Revenues Managers of building companies have a lot more to worry about than just buying tools. Hilti recognizes that in 2000 and starts offering to track, repair, replace, and upgrade the whole tool fleet for their clients. This increases their productivity by ensuring they always have the right tools, properly maintained and reliable at all times. Hilti allows customers to lease the tools through a monthly subscription rather than paying for them upfront – enabling predictability of costs for building company managers and recurring revenues for Hilti. SALES CHANNEL PRODUCT- RELATED COST PRODUCT- RELATED ACTIVITIES ∗ PRODUCT CUSTOMER SEGMENT SALES PRODUCT- RELATED RESOURCES Original product business model Recurring service pattern CUSTOMER SEGMENT Original product business model CUSTOMER SEGMENT Recurring service pattern 230 231 is the shift from manufacturing (and/or buying) and selling products toward providing a recurring service. Selling products on a transactional basis requires a continuous effort for every sale and it is often unpredictable. Recurring services require upfront customer acqui- sition costs that lead to recurring revenues. Revenues become more predictable and grow exponentially, because you build on top of a continuously growing base of customers. STRATEGIC REFLECTION How might we grow recurring and predictable revenues by providing a recurring service, rather than selling a product? Upfront acquisition costs per customer might be higher, but revenues become more predictable and the lifetime value of customers often increases. Product and/or technology innovation can often provide the foundation for new services. EXAMPLE HILTI A radical shift of the value created for customers From Product to Recurring Service COST OF SERVICE SERVICE DELIVERY CHANNELS GET CUSTOMER TO USE SERVICE UPFRONT CUSTOMER ACQUISITION COST RECURRING REVENUE CUSTOMER SEGMENT ∗ SERVICE SERVICE PROVISIONING SERVICE RESOURCES Value Proposition Shifts From Product to Recurring Service p.XXX Hilti From Low to High Tech p.XXX Netflix From Sales to Platform p.XXX The App Store STRATEGIC REFLECTION How might we grow recurring and predictable revenues by providing a recurring service, rather than selling a product? [sources: Mark W. Johnson, photo: Hilti.com] Illustration — HILTI Hilti shifted from selling high quality tools to providing online tool fleet management “The big benefit of recurring service revenues helped us to stabilize our business during the financial crisis, a time when most contractors wouldn’t purchase new equipment - Christoph Loos, CEO of Hilti