Gaming Industry  part 2- production
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Gaming Industry part 2- production

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In this material, I have tried to summarize and provide an overview about the video game industry. By defining the production, production main milestones, more details about required team and team ...

In this material, I have tried to summarize and provide an overview about the video game industry. By defining the production, production main milestones, more details about required team and team structure. At the end we elaborate about the budgeting with a comparison between production cost in the US and Egypt, based on some illustrated assumptions.
In part 1, we have covered the defining of the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature, Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part 3, I have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.

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Gaming Industry  part 2- production Gaming Industry part 2- production Presentation Transcript

  • Gaming Industry Part 2 Production Overview With Focus on Scheduling and Budgeting November 2009 Prepared By: Al-Motaz Bellah Alaa Al-AgamawiSource: Game Design and Development, By Michael Moore, Pearson, 2007 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Table of Content2 Production Overview Main Milestones Milestones Details Estimate Timeframes Team Overview Team Structure Main Players Resources over Milestones Budgeting Assumptions US/EU Game Cost Egypt Game Cost Cost Comparisons Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • 3 Production Overview Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Production Overview…4 Preproduction Production Postproduction Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Production Overview…5 Preproduction: • Design Specification: Pitch Paper and Design Proposal • Game Design Document • Technical Review • Selecting Game Engine (Middleware) Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Production Overview…6 Production: • Interactive Prototype • Designer Tools (Map Editor, Scripting Language, …) • User Interface • Balancing Game Play • Debugging • Marketing Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Production Overview…7 Postproduction: • Marketing and distribution of Game Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • 8 Production Milestones Overview Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones…9 1 • Game Design Document- GDD 2 • Technical Review 3 • Engine Proof 4 • Playable 5 • Interim Checkpoint 6 • Alpha 7 • Interim Checkpoint 8 • Beta 9 • Golden Master Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 1- Game Design Document- GDD10 Game Design Document: • Timeframe: 3 to 6 Month • Management Either Dependency Approve or Cancel Phase Output/ Deliverables Art Complete Updated Summary of Secondary GDD Specification Content Schedule Marketing Products Design Doc Assets List and Budget Opportunity Based on Design Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 2- Technical Review11 Technical Review: • Timeframe: 2 to 3 Month • Approval of GDD Dependency • Management Either Approve or Cancel Phase Output/ Deliverables Formal Final Technical Design Doc Production Milestone List of Needed Development Technology timeline Schedule and Resources Budget Demo Code Checklist Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 3- Engine Proof12 Engine Proof: • Approval • Timeframe: 3 to 9 Month of TR Dependency • Interactive Prototype is Up and running Phase Output/ Deliverables One or More Demo Programs of the Technology including Sample Art for review Movement and Combat Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 4- First Playable13 First Playable: • Timeframe: 3 to 12 Month Approval Dependency of Engine Proof Phase Output/ Deliverables Sample of Game Art Working Version of the Game Including all the although engine Associate Doc to Updated Schedule with at least one entire level major activities might not be able to Support Version and Budget based handle animation on current status and effects Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 5- Interim Checkpoint14 Interim Checkpoint: • Between First Play and Alpha • Frequency: Once a Month Phase Output/ Deliverables Monthly version including main Documentation showing game play to be completed status and explaining and showable all changes from previous version Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 6- Alpha15 Alpha: • Timeframe: 3 to 9 Month • Starting from end of First play • Definition of Alpha: Feature Complete Phase Output/ Deliverables All Major Game play are May contain a Shell Interface coded, player can play considerable will be probably from start to finish amount of missing placeholders art Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 7- Interim Checkpoint16 Interim Checkpoint: • Between Alpha and Beta • Frequency: Once a Month Testing • Time between Alpha and Beta is the Longest in production Starts Dependency for Game Phase Output/ Deliverables Play All Art work is Levels are Audio is Final Code completed completed Added Modules are Completed Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 8- Beta17 Beta • Timeframe: from 3 to 6 Game • Game is finished and ready to be shipped except for tuning and final testing Dependency Ready to Market Phase Output/ Deliverables Attempt to remove as many Priorities all reaming Bugs as possible bugs especially ones that cause crashes or violate SW standard Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… 9- Golden Master18 Golden Master • Turning the Golden Master Version for Final Disk for final Verification and Approval • When Golden Master is Accepted the Production Cycle Ends Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Main Milestones… Estimate Timeframes for Games19 Phase Highly Avg. Min Sophisticated Sophisticated Sophisticated GDD 6 4.5 3 TR 3 2.5 2 Engine Proof 9 6 3 First Playable 12 7.5 3 Alpha 9 6 3 Beta 6 4.5 3 Total Req. Time 45 Month 29 Month 17 Month Approx. Time 4 Years 2.5 Years 1.5 Year Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • 20 Team Overview Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Team Structure21 Source: Game Design and Development, By Michael Moore, Pearson, 2007 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Main Players22 Producer: Has a working experience between 15 to 25 years in game industry. Shipped Multiple titles. Act as the new company’s management. Designer: Designed min of 3 shipped titles. One was a smash success and the other two were respectable hits. Lear Programmer: Has a working experience of more than 8 years in the game industry. Has shipped multiple titles. Senior Programmer/Tools: Has a working experience of more than 8 years in the game industry on many different tools for designer and artist. Senior Programmer/Engine: Has a working experience of more than 7 years in the game industry with experience in building game engines and using middleware. Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Main Players23 Lead Artist: Worked as a creative director at last position. Shipped a minimum of 6 tiles with an experience not less than 11 years. 3D Modeling Artist: Has a working experience of more than 7 years in the game industry and a minimum of three shipped titles. Must Master 3D studio. 3D Texture Artist: The most junior group member with an experience not less than 5 years and a minimum of two shipped titles. Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Typical Team Members Functions24 Producer Music Designer Lead test Asst Designer Inhouse Testers Lead Programmer Temp Testers Programmer/Tools Programmer/Engine Programmer/Network programmer/ Audio Lead Artist Artist/3D Modeling Artist/Animation Artist/3D texture Artist/Interface Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Allocation Over Milestones25 If we considered a minimum sophisticated Game, Milestones will be as follows: • Pre-Alpha 6 Months • GDD, Technical Review, Engine Proof, First Playable • Alpha 9 Months • 9 Interims Checkpoints will be produced • Beta 2 Months • Golden master 1 Month Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Team Overview … Allocation Over Milestones 26If we considered a 1st 6 Months 2nd 6 Month 3rd 6 Monthminimum sophisticated Producer 1 1 1Game, Resource Designer 1 1 1allocation will be as Asst. Designer 1 1 1follows, over 18 Lead Programmer 1 1 1Months: Programmer 4 6 6 Lear Artist 1 1 1 Artist 7 15 15 Music 1 1 Lead Test 1 1 In-house Tester 3 Part-time Tester 4 Total 16 28 35 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • 27 Budgeting Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Assumptions for US/EU-- General28 The coming assumptions are for a minimum sophisticated game production. Budgeting is for production cost only without any other expenses. Depreciation and other accounting norms are not calculated. Plan is over 18 Months, and divided by quarters. Resources and Resource allocation are based on info mentioned in previous sections. 25% benefits are calculated from the total salaries to cover uncalculated items. Assuming Rent as 35,000 USD per month for 2000 square foot space. Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team member. A cost of 500 USD per team member is calculated. 3000 USD per team member computer and infrastructure share in included. 1500 USD for SW license per producer, designer and testers 3000 USD for SW license per programmers 7000 USD for SW license per Art professional Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Assumptions for US/EU-- General29 Different Team Functions and Ranks Salaries in USD Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Budget for US/EU30 # Staff over 1.5 Year Total Salaries Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Budget for US/EU31 A Minimum Sophisticated Game production cost in US/EU is 3,711,750 USD Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Assumptions for Egypt-- General32 Assuming an Average of 39% of the US/EU Salaries Rent is calculated as 8000 USD per month Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Budget for Egypt33 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Budget for Egypt34 A Minimum Sophisticated Game production cost in Egypt is 1,255,725 USD Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Comparing Egypt to US/EU Cost35 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • Budgeting… Comparing Egypt to US/EU Cost36 Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi
  • 37 For More Information and Further Discussions Al-Motaz Bellah Alaa Al-Agamawi Email: magamawi@gmail.com Skype ID: magamawi Linkedin Profile: http://www.linkedin.com/in/motazalagamawi SlideShare Profile: http://www.slideshare.net/magamawi thank you… Game Industry Part- 2, Production Overview By: Motaz Al-Agamawi