Using Second Life in Your Online and Campus Classes


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We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.

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Using Second Life in Your Online and Campus Classes

  1. 1. Using Second Life in Your Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Colorado Technical University Second Life Education Support Faire January 25-30, 2009 Licensed under a Creative Commons Share Alike with Attribution License
  2. 2. Using Second Life for Learning <ul><li>Self image </li></ul><ul><li>Social networks </li></ul><ul><li>Mentor, feedback </li></ul><ul><li>Class projects </li></ul><ul><li>Roleplay </li></ul><ul><li>Tool integration </li></ul><ul><li>Immersive learning </li></ul><ul><li>SL skills </li></ul><ul><li>Build simulations </li></ul><ul><li>Sense of presence, identity </li></ul><ul><li>Attend classes, collaborate </li></ul><ul><li>Office hours, facilitation </li></ul><ul><li>Applied learning activities </li></ul><ul><li>Immersive learning, case studies </li></ul><ul><li>Web 2.0, course tools, media </li></ul><ul><li>Context-sensitive or stimulating </li></ul><ul><li>Camera, navigation, to socialize </li></ul><ul><li>Create content & an environment </li></ul>80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007)
  3. 3. Presence and Identity Lyr, Joanna, Pathfinder Linden & Nye Enjoying the Meet-n-Greet at the Second Life Education Support Faire
  4. 4. Basic Second Life (SL) Skills <ul><li>Appearance </li></ul><ul><ul><li>1st self or ideal self? </li></ul></ul><ul><li>Move and look </li></ul><ul><ul><li>Arrow keys or Navigation menu </li></ul></ul><ul><ul><li>Camera controls </li></ul></ul><ul><li>Communication </li></ul><ul><ul><li>Voice, text, gestures </li></ul></ul><ul><ul><ul><li>Group Notices, IMs </li></ul></ul></ul>Lyr and her robot avatar
  5. 5. Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
  6. 6. Migrating a Course into SL <ul><li>Course design </li></ul><ul><ul><li>Course objectives </li></ul></ul><ul><ul><li>Desired competencies </li></ul></ul><ul><ul><li>Content (slides, media, handouts, resources) </li></ul></ul><ul><ul><li>Rubrics and grades </li></ul></ul><ul><li>Delivery </li></ul><ul><ul><li>Interactive </li></ul></ul><ul><ul><li>Discussion </li></ul></ul><ul><li>Measurement instruments </li></ul><ul><ul><li>Discussion </li></ul></ul><ul><ul><li>Case studies </li></ul></ul><ul><ul><li>Learning activities </li></ul></ul><ul><ul><li>Projects </li></ul></ul><ul><ul><li>Problem-based learning </li></ul></ul><ul><ul><li>Research papers </li></ul></ul>What else do you need? How do we get our content into SL?
  7. 7. The floating book holds course handouts as Lyr prepares for class
  8. 8. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  9. 9. Ingredients <ul><li>Learning environment </li></ul><ul><ul><li>Public or private? </li></ul></ul><ul><li>PowerPoint slides </li></ul><ul><ul><li>Signs & textures </li></ul></ul><ul><li>Create 3D class content that explores the course concepts </li></ul><ul><li>Student content </li></ul><ul><li>Does size matter? </li></ul><ul><ul><li>Island, parcel or sandbox </li></ul></ul><ul><li>Save as JPGs </li></ul><ul><ul><li>Bulk upload into SL </li></ul></ul><ul><li>Context-sensitive scenes, interactivities, content givers </li></ul><ul><li>Projects and activities </li></ul>
  10. 10. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  11. 11. Budget and Quality Concerns <ul><li>Student stipends? ==> </li></ul><ul><li>Create content? </li></ul><ul><ul><li>Requires skills & time </li></ul></ul><ul><li>Buy and use content? </li></ul><ul><ul><li>Custom design? </li></ul></ul><ul><ul><li>Field trips! </li></ul></ul><ul><li>Grade and archive student assignments </li></ul><ul><li>To upload textures </li></ul><ul><li>Own, control & adapt </li></ul><ul><ul><li>Reuse and share </li></ul></ul><ul><li>Quality site & content </li></ul><ul><ul><li>Professional image </li></ul></ul><ul><ul><li>Explore other sites </li></ul></ul><ul><li>Set permissions, store, display and retrieve </li></ul>
  12. 12. Colorado Tech Examples <ul><li>CTU Learning Spaces </li></ul><ul><li>Field trips </li></ul><ul><li>Teen grid classes </li></ul><ul><li>Class projects </li></ul><ul><li>Opportunities for collaboration ==> </li></ul><ul><li>CS 820 case study from Winter 2008 </li></ul>Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
  13. 13. Colorado Tech Island Virtual learning spaces Collaborative classes and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
  14. 14. Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park of student projects on a private space Students choose the preferred class location
  15. 15. Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects demonstrate the procedure and give info on notecards
  16. 16. Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. A juror hollers “Boo!” when Curley takes the stand
  17. 17. Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
  18. 18. CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
  19. 19. Underwater fun house First day in world - created particle star CTU Student Projects
  20. 20. CS 820 Winter 2008 Case Study Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  21. 21. CS 820 Class Example Projects Designed for Accessibility <ul><li>For vision and mobility impaired users </li></ul><ul><ul><ul><li>Asynchronous and synchronous design activities </li></ul></ul></ul><ul><ul><ul><li>3D graphics, sounds, gestures and interaction </li></ul></ul></ul><ul><ul><ul><li>Models, textures, sounds, animations, scripts </li></ul></ul></ul><ul><ul><ul><li>Focus on user characteristics and task performance </li></ul></ul></ul><ul><ul><ul><li>Collaboration in class and among students </li></ul></ul></ul>
  22. 22. Early Skill Development Students new to SL learn to build and texture for class activities
  23. 23. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  24. 24. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  25. 25. Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  26. 26. Usability and Interaction <ul><li>Human interface design in a virtual world </li></ul><ul><ul><li>Presence </li></ul></ul><ul><ul><li>Environment </li></ul></ul><ul><ul><li>Tools </li></ul></ul><ul><ul><li>Collaboration </li></ul></ul><ul><ul><li>Interaction </li></ul></ul><ul><ul><li>Project creation </li></ul></ul><ul><ul><li>Usability testing </li></ul></ul><ul><ul><li>Assessment </li></ul></ul>
  27. 27. Interaction and Empirical Testing <ul><li>Observed behavior </li></ul><ul><ul><li>Test plan </li></ul></ul><ul><ul><li>Test procedure </li></ul></ul><ul><ul><li>Roles </li></ul></ul><ul><ul><li>Volunteers </li></ul></ul><ul><ul><li>Observation </li></ul></ul><ul><ul><li>Measurements </li></ul></ul><ul><ul><li>Analysis </li></ul></ul><ul><ul><li>Results </li></ul></ul>Student interface with objects that render new information when touched
  28. 28. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
  29. 29. The Value of Education in SL <ul><li>It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it </li></ul><ul><li>Course delivery shifts from the sage on the stage to interactive discussions and activities </li></ul><ul><li>Fosters student-led learning and collaboration </li></ul><ul><li>Educators monitor activities and mentor </li></ul><ul><li>Class sessions take less time and are focused </li></ul><ul><li>Builds community and crosses boundaries </li></ul>
  30. 30. Experimental Design Classrooms Bardic circle for storytelling Open spaces where students experiment, explore ideas and get messy What is your ideal virtual world classroom?
  31. 31. Observations on Education in SL <ul><li>It takes effort to create content, train faculty and adopt a new course delivery paradigm </li></ul><ul><li>Course delivery shifts from the sage on the stage to interactive discussions, activities and projects </li></ul><ul><li>Fosters student-driven learning and collaborative activities </li></ul><ul><li>Requires monitoring activities and mentoring </li></ul><ul><li>Class sessions take less time and are focused </li></ul><ul><li>Builds community and crosses class and institutional boundaries </li></ul>
  32. 32. SL Research Links 1 <ul><li>Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Cynthia Calongne’s Classes in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Research in Second Life presentation </li></ul><ul><ul><li> </li></ul></ul><ul><li>Artificial Intelligence in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>TCC Preconference Wiki -- SL from a Flash drive tips </li></ul><ul><ul><li> </li></ul></ul><ul><li>Edumuve </li></ul><ul><ul><li> and </li></ul></ul>
  33. 33. SL Research Links 2 <ul><li>National Public Radio’s Science Friday in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Campus Observer </li></ul><ul><ul><li> </li></ul></ul><ul><li>NOAA’s Traffic Analysis </li></ul><ul><ul><li> </li></ul></ul><ul><li>Best Practices in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Annotated Bibliograophy of SL Educational Resources </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Education Support Faire Wiki - evolving! </li></ul><ul><ul><li> </li></ul></ul>
  34. 34. SL Research Links 3 <ul><li>Second Life as a Virtual Learning Environment </li></ul><ul><ul><li> </li></ul></ul><ul><li>An Educational Tour of Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>A View from Second Life’s Trenches: Are you a Pioneer or a Settler? </li></ul><ul><ul><li> </li></ul></ul><ul><li>Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>LearnScope in Second Life </li></ul><ul><ul><li> </li></ul></ul>
  35. 35. SL Research Links 4 <ul><li>Using Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Beyond Course Management Tools: Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual worlds in Online Education: Are You Ready to Teach in Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>What Can We Learn from World of Warcraft & Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL Podcast by Bayne, Walker and Calongne </li></ul><ul><ul><li> </li></ul></ul>
  36. 36. SL Research Links 5 <ul><li>Who’s on Second? Educational Podcasts </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Development -- VITAL Lab </li></ul><ul><ul><li> </li></ul></ul><ul><li>Suffern Middle School in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Library 2.0 </li></ul><ul><ul><li> and </li></ul></ul><ul><li>Second Life Education Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>LSL Wiki -- programming tools </li></ul><ul><ul><li> </li></ul></ul>
  37. 37. SL Research Links 6 <ul><li>Secondary Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>Reuters -- Doors to open on Google Virtual world(s)? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL and Google Earth are Transforming the Idea of Architectural Collaboration </li></ul><ul><ul><li> </li></ul></ul><ul><li>Timeline - History of Second Life Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>UberNoggin: Big Brains - Big Ideas </li></ul><ul><ul><li> </li></ul></ul>
  38. 38. SL Research Links 7 - News <ul><li>Reuters in Second life </li></ul><ul><ul><li> </li></ul></ul><ul><li>The SL Newspaper </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Herald </li></ul><ul><ul><li> </li></ul></ul><ul><li>Metaverse Messenger </li></ul><ul><ul><li> </li></ul></ul><ul><li>SLNN </li></ul><ul><ul><li> </li></ul></ul>
  39. 39. SL Research Links 8 <ul><li>New Worlds Notes </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL A Virtual Universe for Real Engineering </li></ul><ul><ul><li> </li></ul></ul><ul><li>Just Virtual </li></ul><ul><ul><li> </li></ul></ul><ul><li>Seifert Surface - Math in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Eric McLuhan in Second Life - Playing Media Ecology </li></ul><ul><ul><li> </li></ul></ul>
  40. 40. Using Second Life in Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Twitter Lyrlobo For more information Lyr Lobo or For a copy of these slides, visit: