Teaching and Learning in Second Life Cynthia Calongne Showcase of Student Projects from  CS 382, CS 641, CS 672, CS 820,  ...
How we Teach and Learn in SL <ul><li>Self image </li></ul><ul><li>Mentor, collaborate </li></ul><ul><li>Social networks </...
Pioneering Real Life Education in a Virtual World
Instructor-designed  classrooms  use creative and  innovative  environments Experimental Design Classrooms
Using  Activity-based Learning and the  Professional Learning Model
Communicating  with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URL...
Real and Virtual Meetings NMC Meeting with the MacArthur Foundation Teaching Robotics  in CS 835
1st Teachers Buzz Meeting Completed 140 classes  to master teaching  CTU students in a virtual World
Colorado Tech Island Classes and live music festivals on Colorado Tech in SL -- Library project in progress Student projec...
The Many Faces of CTU Faculty
Mentor -- 1st Virtual Middle School Suffern Middle School at Ramapo on the Teen Grid
A CTU Student-Designed Maze Game I survived the  Maze Game   shirts Subsystems: Humorous Traps  and  Scoreboard
From a Monorail to a Rollercoaster
Blending Classes Evolution of a  Merry Go Round and  Ferris Wheel --  studying state machines
Underwater Office Instructor-designed virtual office to offer  creative office hours  and meetings with students
CTU -- Physics & State Machines
Teaching and Learning at CTU <ul><li>Collaboration and community </li></ul><ul><ul><li>Extracurricular events </li></ul></...
Upcoming SlideShare
Loading in …5
×

Second Life: Educator of the Year 2008 Showcase

1,601 views

Published on

These slides highlight CTU class projects in Second Life and were presented during an Educator of the Year 2008 Showcase. They feature Second Life projects from 6 CTU classes and Suffern Middle School's virtual world activities at Ramapo on Second Life's Teen Grid.

Published in: Education, Technology
3 Comments
9 Likes
Statistics
Notes
  • This has me thinking about how to use it in a module on understanding diversity, even in homogeneous groups. For instance: students create second life characters and environments to illustrate diversity in thinking about one’s self and environment and then share their second life environments. Other students are then able to ask questions, make comments, etc. on others, as well as reflect on their own.

    Thank you!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • I am intrigued! Seems to hold lots of possibilities. tnx 4 sharing.
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Thanks! Interesting!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
1,601
On SlideShare
0
From Embeds
0
Number of Embeds
25
Actions
Shares
0
Downloads
81
Comments
3
Likes
9
Embeds 0
No embeds

No notes for slide

Second Life: Educator of the Year 2008 Showcase

  1. 1. Teaching and Learning in Second Life Cynthia Calongne Showcase of Student Projects from CS 382, CS 641, CS 672, CS 820, CS 830, CS 835 and mentor of 400 8th graders at Ramapo
  2. 2. How we Teach and Learn in SL <ul><li>Self image </li></ul><ul><li>Mentor, collaborate </li></ul><ul><li>Social networks </li></ul><ul><li>Class projects </li></ul><ul><li>Roleplay </li></ul><ul><li>Learning games </li></ul><ul><li>Blended reality </li></ul><ul><li>Exploration </li></ul><ul><li>Build </li></ul><ul><li>Create an avatar - you! </li></ul><ul><li>Office hours, facilitation </li></ul><ul><li>Share ideas, hold meetings </li></ul><ul><li>Applied learning </li></ul><ul><li>Immersive learning </li></ul><ul><li>Interactivities </li></ul><ul><li>Real & virtual meetings </li></ul><ul><li>Visit, tour, study </li></ul><ul><li>Create and customize </li></ul>80% of the world’s Internet users will be in a virtual world by the end of 2011 (Gartner, 2007) -- Are you ready?
  3. 3. Pioneering Real Life Education in a Virtual World
  4. 4. Instructor-designed classrooms use creative and innovative environments Experimental Design Classrooms
  5. 5. Using Activity-based Learning and the Professional Learning Model
  6. 6. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  7. 7. Real and Virtual Meetings NMC Meeting with the MacArthur Foundation Teaching Robotics in CS 835
  8. 8. 1st Teachers Buzz Meeting Completed 140 classes to master teaching CTU students in a virtual World
  9. 9. Colorado Tech Island Classes and live music festivals on Colorado Tech in SL -- Library project in progress Student projects are displayed on the Boardwalk and on two experimental design islands
  10. 10. The Many Faces of CTU Faculty
  11. 11. Mentor -- 1st Virtual Middle School Suffern Middle School at Ramapo on the Teen Grid
  12. 12. A CTU Student-Designed Maze Game I survived the Maze Game shirts Subsystems: Humorous Traps and Scoreboard
  13. 13. From a Monorail to a Rollercoaster
  14. 14. Blending Classes Evolution of a Merry Go Round and Ferris Wheel -- studying state machines
  15. 15. Underwater Office Instructor-designed virtual office to offer creative office hours and meetings with students
  16. 16. CTU -- Physics & State Machines
  17. 17. Teaching and Learning at CTU <ul><li>Collaboration and community </li></ul><ul><ul><li>Extracurricular events </li></ul></ul><ul><ul><li>Cultural venues </li></ul></ul><ul><ul><li>SL groups, including educational networks </li></ul></ul><ul><li>A University of Choice! </li></ul><ul><li>Teaching and Learning extends beyond the classroom </li></ul><ul><ul><li>Student services and activities </li></ul></ul><ul><ul><li>Music, dance, art </li></ul></ul><ul><ul><li>Scientific programs </li></ul></ul><ul><ul><li>Real life education in Second Life </li></ul></ul><ul><ul><li>Research </li></ul></ul>

×