Slides from an Elluminate Session for New Learning and New Literacies Online Masters Students at University of Illinois - http://education.illinois.edu/online/newlearning/
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
This is a presentation I gave at FashionCamp LA on Sunday, June 13th. I spoke to useful executions of Augmented Reality along with how AR is currently being used in Fashion.
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
This is a presentation I gave at FashionCamp LA on Sunday, June 13th. I spoke to useful executions of Augmented Reality along with how AR is currently being used in Fashion.
SolChicks pitch deck: $77M for blockchain gamingPitch Decks
SolChicks is a play-to-earn fantasy game built on Solana. The SolChicks game demo attracted over 50,000 players in only the first week of its release.
The startup gained over 350,000 followers on Twitter and claims its community consists of 700,000 across 20 countries, amassed in just four short months.
The Australian-founded play-to-earn blockchain gaming company started just September has already raised $77 million from venture capital and institutional investment funds, as well as more than 100 staff. SolChicks is scheduled for a mini-game release at the end of March 2022, an “alpha” release in April and an official release in September.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Metaverse is moving towards becoming the next iteration of
the internet, or Web3.
Users should increasingly be able to access a host of use cases, including
commerce, art, media, advertising, healthcare, and social collaboration.
Renoir powering successful digital transformationrun_frictionless
A good plan is the backbone of every succesful DX. The framework we're detailing in this section has been distilled from our years of experience implementing digital transformation initiatives. The following pages highlight the key stages of a successful DX initiative.
*Define & Analyse
*Plan
*Execute
*Implement
*Continue to improve
https://runfrictionless.com/b2b-white-paper-service/
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
In this presentation, Jeff talks about how to use a lean framework for product experimentation & better interaction design. He reviews some of the key principles for lean design and talks about how you can better tailor your product to meet your customers' needs.
SolChicks pitch deck: $77M for blockchain gamingPitch Decks
SolChicks is a play-to-earn fantasy game built on Solana. The SolChicks game demo attracted over 50,000 players in only the first week of its release.
The startup gained over 350,000 followers on Twitter and claims its community consists of 700,000 across 20 countries, amassed in just four short months.
The Australian-founded play-to-earn blockchain gaming company started just September has already raised $77 million from venture capital and institutional investment funds, as well as more than 100 staff. SolChicks is scheduled for a mini-game release at the end of March 2022, an “alpha” release in April and an official release in September.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Metaverse is moving towards becoming the next iteration of
the internet, or Web3.
Users should increasingly be able to access a host of use cases, including
commerce, art, media, advertising, healthcare, and social collaboration.
Renoir powering successful digital transformationrun_frictionless
A good plan is the backbone of every succesful DX. The framework we're detailing in this section has been distilled from our years of experience implementing digital transformation initiatives. The following pages highlight the key stages of a successful DX initiative.
*Define & Analyse
*Plan
*Execute
*Implement
*Continue to improve
https://runfrictionless.com/b2b-white-paper-service/
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
XR and the Future of Immersive TechnologyVincent Lau
Extended Reality (XR) is an umbrella term for Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and any other kind of immersive technology. In just the last 5 years alone, XR has seen rapid adoption and development of immersive applications that are used in many sectors from Edutainment to Medical. Looking at the state of XR today, let us compare the differences between the various immersive technologies to understand their current limitations and the sectors that they are poised to disrupt. As we begin a new year with hope of a global recovery from the pandemic, we observe some key trends in XR development that will determine the future of immersive technology in the post-COVID world.
In this presentation, Jeff talks about how to use a lean framework for product experimentation & better interaction design. He reviews some of the key principles for lean design and talks about how you can better tailor your product to meet your customers' needs.
Grupo SIA, desde el amplio conocimiento del funcionamiento de la administración pública, junto con su especialidad en soluciones de firma electrónica (pioneros en España), y la experiencia adquirida en el desarrollo de proyectos de administración electrónica, así como en el desarrollo de proyectos normativos relacionado con el uso de las tecnologías de la información pone a disposición de sus clientes un completo abanico de soluciones alrededor de la Administración Electrónica.
Building Community in Minecraft - Massively@jokaydia.comJo Kay
Jo Kay will talk about her experiences with building a kid-driven community of practice on the Massively@jokaydia Minecraft server - a global community of more than 1000 kids and parents. Her focus will include building an effective community charter to encourage digital citizenship, incorporating gamification to encourage engagement, and harnessing leadership from kids to manage and maintain the community.
VWBPE 2012 - Massively Minecraft - Learning WITH Little Miners!Jo Kay
Massively Minecraft is a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills using the video game Minecraft.
Our guild is a social-enterprise, founded in mid 2011 for parents, teachers, schools and researchers as players in an open world to learn together, using game-theory and our experience of developing process networks in virtual worlds.
Western Institute Virtual Tourism: from Moodle to Opensim! Virtual Worlds Best Practice in Education Conference, 2011. Exploring the use of Virtual Worlds in Tourism & Hospitality Training with Rob Merchi and Jokay Wollongong
Slides for a presentation at the NSW Flexible Learning Framework's eLearning 2010 event by Jo Kay and Robyn Alderton. Provides overview of the TAFENSW - Western Institute Virtual Tourism Project
Open Source software and learning resources have become increasingly popular over the last few years and offer some really interesting options for learners and educators. But are they really free? What are the implementation costs? What resources do you need? What sort of opensource tools and resources are out there?
In this session Jo Kay will explore a range of tools including:
- Wikiversity, WikiEducator and Open Courseware
- Audacity, OpenOffice, Tuxpaint, The Gimp (Opensource Desktop Software)
- Moodle and Sakai (Learning Management Systems)
- Wordpress. Buddypress and Elgg (social/community tools)
- OpenSimulator and SLoodle (Learning in 3D)
Presented as part of the Australian Flexible Learning Framework's MAKING e-technology WORK FOR you Online Conference | 16 and 17 June 2010 | #
Exploring the Metaverse: Virtual Worlds and Games for LearningJo Kay
Virtual Worlds and Games are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich.
These slides are from a session by jokay Wollongong for the Australian Flexible Learning Framework.
It explores some of ways educators from around the world are using spaces like Second Life, ReactionGrid, Quest Atlantis and World of Warcraft with their students.
Discussion forum and recordings @ http://www.flexiblelearning.net.au/content/exploring-metaverse-virtual-worlds-and-games-learning
Slides for a presentation for the eGems series on using Mashup techniques to create useful spaces for classes, learner groups and communities of practice.
Slides from a presentation by jokay aka jokay Wollongong for the International Society for Technology in Education (ISTE) in Second Life.
Visit http://sleducation.wikispaces.com/istepresentation08 for event resources.
e-learning for industry. Presented by Oenone Serle, Sarah Vandepeer & Peter Hancock, Workplace Learning Initiatives. Presented at the e-Show n Tell Online Conference, 7 November 2007.
E-Learning for Industry - ASSDA – SkillsTech Australia. Jo Kay
E-Learning for Industry - ASSDA – SkillsTech Australia. Presented at the e-Show n Tell Online Conference, 7 November 2007. Presented by Maurits Gustavsson, Business Manager (Education Development Research Modelling)
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.