When Games Invade Real Life and Gamify WorkJesse SchellLearning 3.0Chicago - 2011
Choco-fication!
Rewards can Backfire
Self-Determination TheoryCompetenceRelatednessAutonomyI want to be good at what I do!I want freedom!I want to connect to others!
“Hafta”“Wanna”DutyFunWorkPlaySlaveryFreedomEfficiencyPleasure
Games are special because… They are interactiveThey are designed ENTIRELY for pleasure
Games provide:Clear FeedbackA Sense of ProgressThe Possibility of SuccessMental and Physical ExerciseA Chance to Satisfy Your CuriosityA Chance to Solve a ProblemA Feeling of Freedom
Pleasure is POWERFUL
Pleasure is COMPLEX
Pleasure is… CONTEXTUAL
Pleasure is… CONTEXTUAL
LaughterThrillDiscoveryFantasyStoryTriumphSensationChallengeExpression
GamifyPleasurize
You CAN make your experiences betterAsk yourself these simple questions:Given what I know about my guests…Why will they like this experience?How can I get them to like it more?
Thanks!Slides: jesseschell.comTwitter: @jesseschell Email: jesse@schellgames.com

When Games Invade Real Life

Editor's Notes

  • #5 I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.