Jeremy Kemp, M.Ed, M.S.J. Assistant Director,  Second Life  Campus San Jos é  State University School of Library & Information Science
Slides: simteach.com/glls07
Who am I? Entered MUVEs (Bungie) 1998- Dosimetry Online (Stanford) 2001 WebCT Admin (SJSU) 2001- Heart Murmur Sim  2006 Simteach.com Wiki  2006- SLCC ‘06 2006 California’s SL employee #1 2007- SJSU%20SLIS/128/128 2007-
SJSU’s MLS program 2000 - World’s largest accredited LIS 200+ sections with 100 faculty USN&WR ‘06: #1 eLearning service provider in discipline
slisweb.sjsu.edu
Overview Second Life - Unifying Concepts SLCC .edu Workshop Simteach 12 SJSU SLIS Island Libr 246 Sloodle
Unifying Concepts Concreteness fading   in Simulations The new  emotional infoscape Serving  Monkeys, Birds, Angels “ It’s so 2003!” (Plain old  Web 2.0 )
Concreteness Fading Abstract Representation Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005).  The transfer of scientific principles using concrete and idealized simulations.  The Journal of the Learning Sciences, 14, 69-110.
SL Example Missing Representation: “ Healthy ecosystems are circles of life - Birds and the Bees” SVARGA Simulated ecosystem
Concreteness
Abstraction
Love it. Hate it. Information wrapped in emotion “botched lobotomy… a time-sucking black hole” “revolutionary breakthrough… disruptive innovation” It gets you riled up. It makes your blood boil or your endorphins flow. Angers, enthralls, miffs and delights
Who are our Customers? Monkeys - walk, climb Birds - fly, land, hover Angels - bodiless, omnipresent
We start as monkeys Like: Doors, stairs, roof Have: Limited control  Need: A roof over head Build for: Verisimilitude
We grow into birds Like: Stoops, atriums Have: Wings and body comfort Need: Airport signals, landing markers Build: Phantom barriers
Some settle into spirits Like: freedom from imposed UI Have: Unconstrained Camera controls Need: Unfettered views Build: For out-of-body experience
S.L.E.D. Continua Collaboration Cumulativity
We’re Mainstreaming About Second Life: “It’s not for me to decide how people communicate with each other.” Loriene Roy  (Incoming  ALA president)
Collaboration
Cumulativity
The Sims Online
The Sims Online
The Sims Online
 
 
Unifying Concepts Concreteness fading Affective platform Monkeys, birds, spirits This is actually plain old Web 2.0
ARVEL S.I.G. at AERA Community of educators, scholars, and practitioners  Research in and on virtual 3D environments. Virtual worlds for education Developing a comprehensive research agenda Affordances, challenges, and shortcomings of immersive virtual learning environments (Search simteach.com)
SLCC .edu Workshop
SLCC .edu Workshop
SLCC .edu Workshop 2006: San Francisco 12 presenters 80 attendees 2007: Chicago 34 presenters from 4 countries 200+ attendees (est.)
Alliance Library System Bowling Green State University Bradley University Buffalo State College Columbia College Chicago Columbia University Global Kids Illinois State University Indiana University ISM Corporation Johnson & Wales University Linden Lab Loughborough University Macarthur Foundation MediaSauce.com NASA Ames National Louis University National Physical Laboratory New Media Consortium New York University Ohio University Pepperdine University Play2Train Universidad Iberoamericana University of Illinois at Chicago University of Oregon University of Washington University of Wisconsin – Madison
Simteach Wiki
The Simteach 12 2006’s most notable: People Places Tools Events http://simteach.com/simteach12_06.pdf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Kirriemuir Continuum 1.   Thinking, not planning 2.   Actively planning 3.  Doing SL  Research 4.   Developing tools 5.   Exhibition  6.   Departmental presence  7.   Support a course  8.   Campus-wide presence  John Kirriemuir - July 16th 2007
SJSU Campus overview
Costs Island Research section students 20-hour student assistant - brilliant!! .8 faculty - (3 sections)
SLIS Overview Movies Campus Plan SJSU Spring Developments
 
 
 
 
 
 
 
 
 
 
 
Libr 246 - Virtual Worlds Workshop screenshot
Libr 246 Workflow REFLECTION Literature Review Service Learning Campus Building Group- work
“A” Papers Online Role Playing Game, or Massive Distraction? Quantum mechanics: Byproduct of our status as self-conscious beings.  Aspects of Cognition in MUVEs Conceptual and Technological Barriers to Entry Immersive Worlds Gender: Impact on Instruction Youth Services and Second Life
Project organizer Dates Members & roles Client, client approval "I (we) will be successful if..." Intended outcomes, measurable goals? Resources needed Project stages
Student Projects YA seating research Knowville serious game IIA Conference Center - 4 corner rings Entry gazebo - TP into Covent Garden Tutorials - YouTube, Wiki Brainstorming Advanced Search class Information literacy exhibit
Next iteration A smooth “birth” with meatier up-front resources More structure: first weeks have specific tasks and recipes Peer mentors with help from Summer students
Videos: Students at work Building class.mov Student.mov Robin’s Movie (Youtube) RobinMaze.mov
1D : Correspondence
2D: Flat LMS/VLE systems
Flatland U.
3D: Second Life and M.U.V.E.s
 
“ A chocolate and peanut butter combination” of Second Life and Moodle
 
Example Learning Objects Non-player characters Programmed Instruction - LAMS Content & Quiz 3D dropbox with web grading Web 2.0 data outbound - blog, forum, wiki
Sloodle Whitepaper - 10/20/06 http://www.sloodle.com/whitepaper.pdf
Thank you! Jeremy Kemp, M.Ed, M.S.J. [email_address] http://slisweb.sjsu.edu/sl simteach.com/glls07

SJSU SLIS Campus - Second Life Unifying Concepts

  • 1.
    Jeremy Kemp, M.Ed,M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science
  • 2.
  • 3.
    Who am I?Entered MUVEs (Bungie) 1998- Dosimetry Online (Stanford) 2001 WebCT Admin (SJSU) 2001- Heart Murmur Sim 2006 Simteach.com Wiki 2006- SLCC ‘06 2006 California’s SL employee #1 2007- SJSU%20SLIS/128/128 2007-
  • 4.
    SJSU’s MLS program2000 - World’s largest accredited LIS 200+ sections with 100 faculty USN&WR ‘06: #1 eLearning service provider in discipline
  • 5.
  • 6.
    Overview Second Life- Unifying Concepts SLCC .edu Workshop Simteach 12 SJSU SLIS Island Libr 246 Sloodle
  • 7.
    Unifying Concepts Concretenessfading in Simulations The new emotional infoscape Serving Monkeys, Birds, Angels “ It’s so 2003!” (Plain old Web 2.0 )
  • 8.
    Concreteness Fading AbstractRepresentation Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
  • 9.
    SL Example MissingRepresentation: “ Healthy ecosystems are circles of life - Birds and the Bees” SVARGA Simulated ecosystem
  • 10.
  • 11.
  • 12.
    Love it. Hateit. Information wrapped in emotion “botched lobotomy… a time-sucking black hole” “revolutionary breakthrough… disruptive innovation” It gets you riled up. It makes your blood boil or your endorphins flow. Angers, enthralls, miffs and delights
  • 13.
    Who are ourCustomers? Monkeys - walk, climb Birds - fly, land, hover Angels - bodiless, omnipresent
  • 14.
    We start asmonkeys Like: Doors, stairs, roof Have: Limited control Need: A roof over head Build for: Verisimilitude
  • 15.
    We grow intobirds Like: Stoops, atriums Have: Wings and body comfort Need: Airport signals, landing markers Build: Phantom barriers
  • 16.
    Some settle intospirits Like: freedom from imposed UI Have: Unconstrained Camera controls Need: Unfettered views Build: For out-of-body experience
  • 17.
  • 18.
    We’re Mainstreaming AboutSecond Life: “It’s not for me to decide how people communicate with each other.” Loriene Roy (Incoming ALA president)
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
    Unifying Concepts Concretenessfading Affective platform Monkeys, birds, spirits This is actually plain old Web 2.0
  • 27.
    ARVEL S.I.G. atAERA Community of educators, scholars, and practitioners Research in and on virtual 3D environments. Virtual worlds for education Developing a comprehensive research agenda Affordances, challenges, and shortcomings of immersive virtual learning environments (Search simteach.com)
  • 28.
  • 29.
  • 30.
    SLCC .edu Workshop2006: San Francisco 12 presenters 80 attendees 2007: Chicago 34 presenters from 4 countries 200+ attendees (est.)
  • 31.
    Alliance Library SystemBowling Green State University Bradley University Buffalo State College Columbia College Chicago Columbia University Global Kids Illinois State University Indiana University ISM Corporation Johnson & Wales University Linden Lab Loughborough University Macarthur Foundation MediaSauce.com NASA Ames National Louis University National Physical Laboratory New Media Consortium New York University Ohio University Pepperdine University Play2Train Universidad Iberoamericana University of Illinois at Chicago University of Oregon University of Washington University of Wisconsin – Madison
  • 32.
  • 33.
    The Simteach 122006’s most notable: People Places Tools Events http://simteach.com/simteach12_06.pdf
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
    Kirriemuir Continuum 1. Thinking, not planning 2. Actively planning 3. Doing SL Research 4. Developing tools 5. Exhibition 6. Departmental presence 7. Support a course 8. Campus-wide presence John Kirriemuir - July 16th 2007
  • 50.
  • 51.
    Costs Island Researchsection students 20-hour student assistant - brilliant!! .8 faculty - (3 sections)
  • 52.
    SLIS Overview MoviesCampus Plan SJSU Spring Developments
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
    Libr 246 -Virtual Worlds Workshop screenshot
  • 65.
    Libr 246 WorkflowREFLECTION Literature Review Service Learning Campus Building Group- work
  • 66.
    “A” Papers OnlineRole Playing Game, or Massive Distraction? Quantum mechanics: Byproduct of our status as self-conscious beings. Aspects of Cognition in MUVEs Conceptual and Technological Barriers to Entry Immersive Worlds Gender: Impact on Instruction Youth Services and Second Life
  • 67.
    Project organizer DatesMembers & roles Client, client approval "I (we) will be successful if..." Intended outcomes, measurable goals? Resources needed Project stages
  • 68.
    Student Projects YAseating research Knowville serious game IIA Conference Center - 4 corner rings Entry gazebo - TP into Covent Garden Tutorials - YouTube, Wiki Brainstorming Advanced Search class Information literacy exhibit
  • 69.
    Next iteration Asmooth “birth” with meatier up-front resources More structure: first weeks have specific tasks and recipes Peer mentors with help from Summer students
  • 70.
    Videos: Students atwork Building class.mov Student.mov Robin’s Movie (Youtube) RobinMaze.mov
  • 71.
  • 72.
  • 73.
  • 74.
    3D: Second Lifeand M.U.V.E.s
  • 75.
  • 76.
    “ A chocolateand peanut butter combination” of Second Life and Moodle
  • 77.
  • 78.
    Example Learning ObjectsNon-player characters Programmed Instruction - LAMS Content & Quiz 3D dropbox with web grading Web 2.0 data outbound - blog, forum, wiki
  • 79.
    Sloodle Whitepaper -10/20/06 http://www.sloodle.com/whitepaper.pdf
  • 80.
    Thank you! JeremyKemp, M.Ed, M.S.J. [email_address] http://slisweb.sjsu.edu/sl simteach.com/glls07