Second Life as Web 2.0?

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I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.

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Second Life as Web 2.0?

  1. Second Life as Web 2.0?
  2. 3D Virtual Environments as “Web 2.0” Applications By Jeremy Kemp, M.Ed., M.S.J. Presented November 26th, 2007 (For Lecturer Appointment)
  3. The virtual university SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE By Kara Andrade San Jose Mercury News 11/23/2007 http://tinyurl.com/325xns (Tower Model by SJSU student Anathea Lopez}
  4. My passion: Researching best practices for using 3D and web-connected social environments to teach at a distance and support information-seeking.
  5. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus School of Library & Information Science San José State University jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu
  6. Who am I? Product Manager 1996 Entered MUVEs (Bungie) 1998- Online teaching (PCC) 1999- Dosimetry Online (Stanford) 2001 WebCT Admin (SJSU) 2001- Heart Murmur Sim 2006 Simteach.com Wiki 2006- Second Life Campus (SLIS) 2007-
  7. games
  8. Dosimetry
  9. HMS
  10. Simteach.com wiki
  11. Overview 1. Web 2.0 and Virtual Worlds 2. Mashups and interoperability 3. Research opportunities
  12. Part 1: This really is ... http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
  13. Network effect “the value of a telecommunications network is proportional to the square of the number of users of the system.” - Robert Metcalfe
  14. Virtual Worlds
  15. Virtual Worlds • Customizable Avatars • 3D rendering • An economy with ownership and scarcity • Some degree of persistence (things stay around)
  16. Intel Megatrends, Sept 07 • Social networking growing mature • User-created content ubiquitous • High Def TV and displays • Virtual economy connection to RL money • Has become socially acceptable and mainstream http://simteach.com/wiki/index.php?title=RattnerIDF
  17. Gartner Hype Cycle
  18. Disillusionment with SL
  19. Two 3D game examples • The Sims – Play by yourself – All objects are preloaded – Build structures from templates • World of Warcraft – Millions of users working in teams – All objects are preloaded – Gather prizes for your character – Everything resets when you log
  20. The Sims (Not Web 2.0)
  21. Company sells objects
  22. Earning objects
  23. Putting down templates
  24. Cumulativity
  25. World of Warcraft (Not Web 2.0)
  26. Collaboration
  27. Web 2.0 • Coined by Tim O’Reilly (2004) – Internet as platform 1. PC (Windows, Office) 2. Browser (Netscape, Yahoo index) 3. Web Database apps - device independent (Google Docs, Wikipedia, Facebook) – User-created content – Network effects – The Long Tail (Chris Anderson, 2004)
  28. Part 2: The NEW Web 2.0 • Mashups where data flows freely • Extensible application interfaces • Virtual worlds become 3D skins
  29. New Stanford Class
  30. Extensible community
  31. Second Life is more like Facebook than World of Warcraft.
  32. The virtual university SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE By Kara Andrade San Jose Mercury News 11/23/2007 http://tinyurl.com/325xns (Tower Model by SJSU student Anathea Lopez}
  33. Customized applications in Second Life
  34. Database Query
  35. Blogging tools
  36. Web Calendar Controller
  37. The virtual university SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE By Kara Andrade San Jose Mercury News 11/23/2007 http://tinyurl.com/325xns (Tower Model by SJSU student Anathea Lopez}
  38. Animate your Avatar
  39. Part 3: Research Opportunities • Instrumented places and objects • Data visualizations (3D desktop) • Heuristics of Instructional Design • Learning Management System plugins (Moodle, Angel)
  40. Instrumenting Objects • Teen spaces prototypes
  41. Automatic Survey Gathering
  42. Visitor Tracking
  43. Data visualizations (3D desktop)
  44. One avatar for all “…market pressures will lead to a merging of current virtual worlds into a smaller number of open-sourced environments… with the use of a single, universal client.” -Gartner, Inc.
  45. Apple Leopard
  46. Linux CompViz
  47. Windows Vista
  48. Heuristics of Instructional Design • Concreteness Fading • Affective computing
  49. Concreteness Fading Concrete Abstract Representation Representation “FADE” The Transfer of Scientific Principles Using Concrete and Idealized Simulations. Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.
  50. Information wrapped in emotion • “botched lobotomy… a time-sucking black hole” • “revolutionary breakthrough… disruptive innovation” • It riled you up, makes your blood boil or your endorphins flow.
  51. LMS plugins (Moodle, Angel)
  52. Sloodle Diagram
  53. Eduserv Grant • 80,000 GBP for Sloodle
  54. Sloodle Web Survey
  55. Service in the Field • National Education Co-Chair • Simteach Wiki • Sloan-C Co-Chair (May 08) • ALA Arts Island (Jan 08) • “ARVEL” AERA SIG
  56. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus School of Library & Information Science San José State University jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu

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