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Teodor Bok
- Background

•  Creativity as a problem in
   education
•  Creativity as a floating
   designator
•  Generic Models (Micro
   (Settings)), Meso (Designing
   design), Macro (Social diagnostic
   – Political)
Von Trier- Distiction

•  ”In my opinion, creativity is
 completely involved with limitations.
 For instance, even in our childhood,
 when we want to draw something, there
 is a limitation concerning the paper.
 All sorts of creativity are concerned
 with the specification of our
 limitation. Drawing, writing or
 whatever.. . . Creativity is our
 limitations.” (Ozcan 2004)
Beyond understanding

“On the relation of analytic psychology
  to poetic art,” Carl Jung (1933) leaves
  open all definitional possibilities:
  Any reaction to stimulus may be
  causally explained; but the creative
  act, which is the absolute antithesis
  of mere reaction, will forever elude
  the human understanding.(p. 23)
History

•  Romanticism vs rationalism
•  ” I want to be a machine”
Creatio?

•  The concept of creativity is difficult to
   grasp. The etymology of the word refers to the
   act of divine creation – that is creating
   something out of nothing (creatio ex nihilo).
   Often, creativity has been associated with the
   “divine inspiration” that artists in particular
   are gifted with. Such use of the concept is a
   construction of 19th Century romanticism.
   However, it remains a part of our everyday
   understanding of what creativity means.
   Typically, creativity is seen as something
   special; deriving from inspiration, and
   constrained by rationality.
Post War
•  In the years following World War Two, there was an
   increasing interest, especially within American psychology,
   in identifying creativity traits and to developing
   measurements for individual creativity. Growing criticism
   from the fields of psychology, management theory, and also
   learning theory of this notion of measurability has opened
   up for a number of alternative understandings.
•  Firstly, they tell us that creativity is a term that is
   used to describe how novelty is generated.
•  Secondly, that the understanding and hence the definition
   of the term is a product of history and culture. In
   consequence, it is difficult to define creativity in a
   general sense. Rather it has to be understood in the
   particular socio-cultural context where it is debated and/
   or where it occurs (Sawyer 2006).
Definition:

•  Nonetheless, venturing a general
   definition of the concept of
   creativity, a tentative bid could
   be:
•  Turning potentials into accepted
   new form(s).
Explained
•  Meaning that we do need to have something (potentials),
   which should be given form – This form should be new
   otherwise it might be appropriate but not creative. This
   form should then again be accepted. Accepted means not
   necessarily accepted as – but that this very form will be
   considered.
Csikszentmihalayi                 & Co

•  In a slightly different but also more
   operational model the generative socio cultural
   model suggested by Sawyer with references to
   Amabile and Csikszentmihalayi defines three
   elements: Person, Field and domain. The creator
   develops new ideas. The field then again decide
   whether this is first of all appropriate and
   then whether it is “new”. These gatekeepers
   then allow for the product to enter the domain
   – or it is rejected (Sawyer 2006).
This Model
The interesting part would then be
to observe – how this is happening

•  How does creativity take place?
•  ”A Micro-Case Study”
•  We will move back to the sixties
1969 - Den eksperimenterende
Kunstskole 1961-69
Imposed Contraints

•  Four Steps
•  Role setting
•  Objects
•  Reality
•  Viewer
•  (No post manipulation)
(Morell 2009)
Result

•  Rubbish
•  Lack of Competence
•  Mastering
Tentative Components

•  Mastery (ANDERS K ERICSSON)
•  Estrangement (Koestler)
•  Programme (Idiosyncrasy vs.
   isomorphic pressure)(Alvarez2005)
•  Double double competence (Helms)
Four Micro Cases

•  Ålen and von Trier Dogme/Zentropa
•  René Redzepi and Claus
   Meyer :NOMA
•  Mark Elliot Zuckerberg and Sean
   Parker :Face Book
•  Olafur Eliasson and Einar
   Thorsteinn : Eliasson Studio
Cases

•  Ålen and von Trier    •  Mastering
   Dogme/Zentropa
•  René Redzepi and
                         •  The
   Claus Meyer :NOMA        estrangement
•  Mark Elliot           •  The programme
   Zuckerberg and Sean
   Parker :Face Book     •  The
•  Olafur Eliasson and      organisation
   Einar Thorsteinn :    •  Double
   Eliasson Studio
                            competencies
How does these four set ups
avoid the isomorphic
pressure
•  Mastering
•  The estrangement
•  The programme
•  The organisation
•  Double competencies
Back to the definitions

”I define creativity as the emergence of
  something novel and appropriate, from a
  person, a group, or a society.” (Saywer
  p.33)
A product or response will judged as
  creative to the extent that (a) it is
  both anovel or valuable response to the
  task at hand, and (b) the task is
  heuristic rather than algortimic
  (Amabile p. 35)
And Innovation?
•  Innovation is another phrase that is widely used and
   almost as widely defined. When engaging in
   innovation, one deals with the process where novelty
   is transformed into a new practice. Or as Theodore
   Levitt (1963) put it: “Creativity is thinking up new
   things. Innovation is doing new things.” However,
   the two terms creativity and innovation tend to be
   used interchangeably, and therefore they can be
   difficult to differentiate. This may be explained by
   the evolution of the two terms; creativity primarily
   being related to art and to scientific areas as
   psychology, art studies and to some extent
   philosophy; and innovation being an offspring of
   social science, economics and management.
And

•  Just as is the case with the concept of
   creativity, it is possible to identify an
   evolution in the understanding of innovation
   from being the achievement of a heroic
   individual, and to a present day focus on more
   organic and combinational models (Tuomin,
   2006). Analytically, it is also possible to
   identify a progression from a stage where
   innovation results from specific knowledge
   regimes (science or development departments) to
   more horizontal models such as user driven
   innovation (Hippel, 2005), open innovation and
   broad-based innovation (Chesbrough 2003).
So..

•  In short, we may characterize
   innovation as turning new forms
   into accepted new practices; or
   to put it more simply: innovation
   is turning creativity into new
   practices.
• 
So..:
Research Questions

 -  Hylo-Morphic Models
 -  Temporary Settings (How does
    creativity take place)
 -  Materiality in Creativity
References 1
Alvarez, Jos´e Luis (et al.). 2005. “Shielding Idiosyncrasy from Isomorphic
    Pressures: Towards Optimal Distinctiveness in European Filmmaking”, in:
    Organization 12 (6): 863–888.
Elster, J. 2000. Ulysses Unbound: Studies in Rationality, Precommitment, and
    Constraints. Cambridge, Cambridge University Press
Ericsson, K.A. Prietula, M. J. and Cokely, E.T. (2007). “The Making of an Expert",
    in Harvard Business Review, July–August 2007.
Frank, S. 2010. Mød verdens bedste kok, http://www.aok.dk/restauranter-cafeer/
    artikel/verdens-maaske-bedste-kok
Fischer, G., (2001): “Communities of interest: Learning through the interaction of
    multiple knowledge systems”, 24th Annual Information Systems Research Seminar
    In Scandinavia (IRIS'24), Ulvik, Norway, pp. 1-14
Guilford, J.P. (1950). “Creativity”, in American Psychologist, 5 (9).
Gleerup, Jørgen (2007): ”Behovet for en ny praksisepistemologi”, Alexander von
    Oettingen og Finn Wiedemann: Mellem teori og praksis, Syddansk
    Universitetsforlag.
Gleerup, Jørgen (2009): ”Fra simpel til kompleks og emergent kausalitet”, Dominque
    Bouchet: Forandringer af betydning, Forlaget Afveje.
Helms, N.H.(2010):”Kan vi lære af Kunsten”..
Hjort, M. (2008): “The Five Obstructions”, in Carl Plantinga (ed.): The Routledge
    Companion to Philosophy and Film Paisley Livingston. New York: Routledge.
References 2
Ingold, T. 2010. “The textility of making”, in Cambridge Journal of Economics 34:
    91–102.
Lave, J., E Wenger. (1991). “Situated learning: Legitimate peripheral
    participation. Cambridge University Press. Cambridge
Morell, L. (2009). Broderskabet - Den eksperimenterende Kunstskole 1961-69
Ozcan, O. 2004: “Feel-in Touch!: Imagination through Vibration: A Utopia of Vibro-
    Acoustic Technology”, in Puppetry and Multimedia Art Leonardo, 37 (4): 325-330.
    Sawyer, R. K. (2006). Explaining creativity: The science of human innovation.
    New York: Oxford University Press.
Philipsen, H. 2009: ”Spilleregler i filmskabelse behjælpelige begrænsninger”, in
    Mathieu & Pedersen (red.): Dansk film i krydsfeltet mellem samarbejde og
    konkurrence. Stockholm: Ariadne förlag.
Røjel, T.2010: ”Verdens bedste”, http://www.information.dk/231390
Suchman.L, (1987): “Plans and situated actions : The Problem of Human-Machine
    Communication.” Cambridge University Press, New York.
Zetterfalk, P. (2008): Inter Esse, Det skapande subjektet. Norén och Reality
    Gidlunds förlag. Stockholm.

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Creativity Constraints.

  • 2. - Background •  Creativity as a problem in education •  Creativity as a floating designator •  Generic Models (Micro (Settings)), Meso (Designing design), Macro (Social diagnostic – Political)
  • 3. Von Trier- Distiction •  ”In my opinion, creativity is completely involved with limitations. For instance, even in our childhood, when we want to draw something, there is a limitation concerning the paper. All sorts of creativity are concerned with the specification of our limitation. Drawing, writing or whatever.. . . Creativity is our limitations.” (Ozcan 2004)
  • 4. Beyond understanding “On the relation of analytic psychology to poetic art,” Carl Jung (1933) leaves open all definitional possibilities: Any reaction to stimulus may be causally explained; but the creative act, which is the absolute antithesis of mere reaction, will forever elude the human understanding.(p. 23)
  • 5. History •  Romanticism vs rationalism •  ” I want to be a machine”
  • 6. Creatio? •  The concept of creativity is difficult to grasp. The etymology of the word refers to the act of divine creation – that is creating something out of nothing (creatio ex nihilo). Often, creativity has been associated with the “divine inspiration” that artists in particular are gifted with. Such use of the concept is a construction of 19th Century romanticism. However, it remains a part of our everyday understanding of what creativity means. Typically, creativity is seen as something special; deriving from inspiration, and constrained by rationality.
  • 7. Post War •  In the years following World War Two, there was an increasing interest, especially within American psychology, in identifying creativity traits and to developing measurements for individual creativity. Growing criticism from the fields of psychology, management theory, and also learning theory of this notion of measurability has opened up for a number of alternative understandings. •  Firstly, they tell us that creativity is a term that is used to describe how novelty is generated. •  Secondly, that the understanding and hence the definition of the term is a product of history and culture. In consequence, it is difficult to define creativity in a general sense. Rather it has to be understood in the particular socio-cultural context where it is debated and/ or where it occurs (Sawyer 2006).
  • 8. Definition: •  Nonetheless, venturing a general definition of the concept of creativity, a tentative bid could be: •  Turning potentials into accepted new form(s).
  • 9. Explained •  Meaning that we do need to have something (potentials), which should be given form – This form should be new otherwise it might be appropriate but not creative. This form should then again be accepted. Accepted means not necessarily accepted as – but that this very form will be considered.
  • 10. Csikszentmihalayi & Co •  In a slightly different but also more operational model the generative socio cultural model suggested by Sawyer with references to Amabile and Csikszentmihalayi defines three elements: Person, Field and domain. The creator develops new ideas. The field then again decide whether this is first of all appropriate and then whether it is “new”. These gatekeepers then allow for the product to enter the domain – or it is rejected (Sawyer 2006).
  • 12. The interesting part would then be to observe – how this is happening •  How does creativity take place? •  ”A Micro-Case Study” •  We will move back to the sixties
  • 13. 1969 - Den eksperimenterende Kunstskole 1961-69
  • 14. Imposed Contraints •  Four Steps •  Role setting •  Objects •  Reality •  Viewer •  (No post manipulation) (Morell 2009)
  • 15. Result •  Rubbish •  Lack of Competence •  Mastering
  • 16. Tentative Components •  Mastery (ANDERS K ERICSSON) •  Estrangement (Koestler) •  Programme (Idiosyncrasy vs. isomorphic pressure)(Alvarez2005) •  Double double competence (Helms)
  • 17. Four Micro Cases •  Ålen and von Trier Dogme/Zentropa •  René Redzepi and Claus Meyer :NOMA •  Mark Elliot Zuckerberg and Sean Parker :Face Book •  Olafur Eliasson and Einar Thorsteinn : Eliasson Studio
  • 18. Cases •  Ålen and von Trier •  Mastering Dogme/Zentropa •  René Redzepi and •  The Claus Meyer :NOMA estrangement •  Mark Elliot •  The programme Zuckerberg and Sean Parker :Face Book •  The •  Olafur Eliasson and organisation Einar Thorsteinn : •  Double Eliasson Studio competencies
  • 19. How does these four set ups avoid the isomorphic pressure •  Mastering •  The estrangement •  The programme •  The organisation •  Double competencies
  • 20. Back to the definitions ”I define creativity as the emergence of something novel and appropriate, from a person, a group, or a society.” (Saywer p.33) A product or response will judged as creative to the extent that (a) it is both anovel or valuable response to the task at hand, and (b) the task is heuristic rather than algortimic (Amabile p. 35)
  • 21. And Innovation? •  Innovation is another phrase that is widely used and almost as widely defined. When engaging in innovation, one deals with the process where novelty is transformed into a new practice. Or as Theodore Levitt (1963) put it: “Creativity is thinking up new things. Innovation is doing new things.” However, the two terms creativity and innovation tend to be used interchangeably, and therefore they can be difficult to differentiate. This may be explained by the evolution of the two terms; creativity primarily being related to art and to scientific areas as psychology, art studies and to some extent philosophy; and innovation being an offspring of social science, economics and management.
  • 22. And •  Just as is the case with the concept of creativity, it is possible to identify an evolution in the understanding of innovation from being the achievement of a heroic individual, and to a present day focus on more organic and combinational models (Tuomin, 2006). Analytically, it is also possible to identify a progression from a stage where innovation results from specific knowledge regimes (science or development departments) to more horizontal models such as user driven innovation (Hippel, 2005), open innovation and broad-based innovation (Chesbrough 2003).
  • 23. So.. •  In short, we may characterize innovation as turning new forms into accepted new practices; or to put it more simply: innovation is turning creativity into new practices. • 
  • 24. So..:
  • 25. Research Questions -  Hylo-Morphic Models -  Temporary Settings (How does creativity take place) -  Materiality in Creativity
  • 26. References 1 Alvarez, Jos´e Luis (et al.). 2005. “Shielding Idiosyncrasy from Isomorphic Pressures: Towards Optimal Distinctiveness in European Filmmaking”, in: Organization 12 (6): 863–888. Elster, J. 2000. Ulysses Unbound: Studies in Rationality, Precommitment, and Constraints. Cambridge, Cambridge University Press Ericsson, K.A. Prietula, M. J. and Cokely, E.T. (2007). “The Making of an Expert", in Harvard Business Review, July–August 2007. Frank, S. 2010. Mød verdens bedste kok, http://www.aok.dk/restauranter-cafeer/ artikel/verdens-maaske-bedste-kok Fischer, G., (2001): “Communities of interest: Learning through the interaction of multiple knowledge systems”, 24th Annual Information Systems Research Seminar In Scandinavia (IRIS'24), Ulvik, Norway, pp. 1-14 Guilford, J.P. (1950). “Creativity”, in American Psychologist, 5 (9). Gleerup, Jørgen (2007): ”Behovet for en ny praksisepistemologi”, Alexander von Oettingen og Finn Wiedemann: Mellem teori og praksis, Syddansk Universitetsforlag. Gleerup, Jørgen (2009): ”Fra simpel til kompleks og emergent kausalitet”, Dominque Bouchet: Forandringer af betydning, Forlaget Afveje. Helms, N.H.(2010):”Kan vi lære af Kunsten”.. Hjort, M. (2008): “The Five Obstructions”, in Carl Plantinga (ed.): The Routledge Companion to Philosophy and Film Paisley Livingston. New York: Routledge.
  • 27. References 2 Ingold, T. 2010. “The textility of making”, in Cambridge Journal of Economics 34: 91–102. Lave, J., E Wenger. (1991). “Situated learning: Legitimate peripheral participation. Cambridge University Press. Cambridge Morell, L. (2009). Broderskabet - Den eksperimenterende Kunstskole 1961-69 Ozcan, O. 2004: “Feel-in Touch!: Imagination through Vibration: A Utopia of Vibro- Acoustic Technology”, in Puppetry and Multimedia Art Leonardo, 37 (4): 325-330. Sawyer, R. K. (2006). Explaining creativity: The science of human innovation. New York: Oxford University Press. Philipsen, H. 2009: ”Spilleregler i filmskabelse behjælpelige begrænsninger”, in Mathieu & Pedersen (red.): Dansk film i krydsfeltet mellem samarbejde og konkurrence. Stockholm: Ariadne förlag. Røjel, T.2010: ”Verdens bedste”, http://www.information.dk/231390 Suchman.L, (1987): “Plans and situated actions : The Problem of Human-Machine Communication.” Cambridge University Press, New York. Zetterfalk, P. (2008): Inter Esse, Det skapande subjektet. Norén och Reality Gidlunds förlag. Stockholm.