SlideShare a Scribd company logo
1 of 23
Understanding Users
 Introduction:
 The study of human cognition can help us to
understand computer-augmented behaviours by
examining humans abilities and limitation when
interacting with technology.
Cognitive Aspects
 What is cognition?
 Conscious mental activities; the activities of such as thinking,
decision making, seeing, learning, and remembering.
 2 General Modes are:
 Experimental cognition
 Example: driving a car, reading a book, having conversation,
and playing a video game.
 Reflective cognition
 involves thinking, comparing and decision making. This kind of
cognition leads to new ideas and creativity. Example:
designing, learning and writing a book.
Cognition Processes
 Attention – the act or power of carefully thinking about, listening to, or
watching someone or something.
 Perception – the ability to think about or understand someone or
something.
 Memory – the power or process of remembering what has been learned.
 Learning – the activity or process of gaining knowledge or skill by
studying, practicing, being taught; or experiencing something.
 Reading, speaking, and listening – the three forms of language
processing that have similar and different properties. One similiarity is
that the meaning of sentences or phrases is the same regardless of the
mode in which it is conveyed.
 Problem solving, planning, reasoning, and dicision making – the
process of involving reflective cognition. They include thinking about what
to do, what the options are, and what the consequences might be of
carrying out a given action.
Social Interaction
 Introduction:
 The study on how people communicate and
collaborate in their social, work, and everyday lives.
 To examine how the emergence of a diversity of
communication technologies has changed the way
people live.
Being Social
 A fundamental aspect of being social is interacting
with each other. Face-to-face conversations remain
central of social interactions.
 Social media has dramatically increased. Nowadays
people are spending hours a day communicating
online – texting, emailling, Facebooking, Twittering,
and Skyping so on.
Face-to-Face
Conversations
 Enable people to coordinate their talk with one
another, allowing them to know how to start and
stop.
 Throughout a conversation further turn-talking rules
are followed, enabling them to know when to listen,
cue to speak and to stop.
Remote Coversations
 Telephone invented by Alexander Graham Bell in
19th century to enable two people to communicate at
a distance.
 Social media has led the new ways of
communicating and keeping in touch remotely.
 Example: Skype, Facebook, and Twitter.
Telepresence
 Designed to allow a person to feel as if they were
present or to give the appearance that were present
in other location by projecting their body
movements, actions, voice, and facial expressions.
Huggy Pajama with mother
squeezing the remote device
in top half and child being
corresponding squeezing in
bottom half.
Co- Presence
 The motivation is to enable co-located groups to
collaborate more effectively when working, learning
and socializing.
 Example: Wii, Kinect, which use gesture and object
recognition.
 Coordination:
 people using speech and commands when working
closely together for letting other knows how they are
progressing.
 Awareness:
 Involves knowing who is around, what is happening
and who is talking with whom.
 Peripheral awareness and situational awareness
 Shareable Interfaces:
 Enabling users to simultaneously interact with digital
content.
Emergent Social
Phenomena
 Social media phenomenal growth and uptake in the
sharing and broadcasting information, knowledge
and personal content is that many of the web tools
have been designed to make it easy for anyone to
try them out.
Emotional Interaction
 Introduction:
 The goal of interaction design is to develop products
that elicit positive response from the users.
 Designers are also concerned on how to create
interactive products to motivate the users to learn,
play, and be creative or social.
 Example on designing a secure website that people
can trust in making an online purchase.
Example
Emotions and the User
Experience
 Emotional interaction is concerned with how users
feel and react when interacting with technologies.
 Example: online shopping activities can make some
people happy, sad, frustrated, annoyed, anxious,
and so on. This knowledge translating into different
aspects of the user experience.
Expressive Interfaces
 Expressive forms like emoticons, sounds, icons, and
virtual agents to convey emotional states and elicit
kinds of emotional responses in users.
 Provide reassuring feedback to user that can be
informative and fun.
Frustrating Interfaces
 Gimmicks
 Error messages
 Waiting
 Upgrading
 Appearance
Example
 www.ozsale.com.au
Persuasive Technologies
and Behavioral Change
 Persuasive technology; interactive computing
systems are deliberately designed to change
people’s attitude and behaviors.
 Example: Nintendo’s Pokémon Pikachu 2 GS with
pedometer attached to motivate children to more
physically active.
Anthropomorphism and
Zoomorphism
 Anthropomorphism is the propensity people have to
attribute human qualities to animals and objects.
 Zoomorphism is the shaping of an object or design
in animal form.
Models of Emotion
 Emotional Design Model:
 Reflective Level – contemplate (to think deeply).
 Behavioral Level – control our everyday behavior.
 Visceral Level – respond rapidly, making judgments.
Pleasure Model
 Physio-pleasure – sensory experiences.
 Socio-pleasure – company with others.
 Psycho-pleasure – emotional and cognitive
reactions to a product.
 Ideo-pleasure (cognitive) – contemplate (to think
deeply).
Technology as Experience
Framework
 The Sensual Thread – sensory engagement with
situation.
 The Emotional Thread – common emotions and also
involve making judgments of value.
 The Composition Thread – experiences (internal
thinking)
 The Spatio-temporal Thread – space and time in which
experiences take place and their effect upon those
experiences.

More Related Content

What's hot

ICT and the future of education
ICT and the future of educationICT and the future of education
ICT and the future of educationDerek Wenmoth
 
Digital Native Ppt
Digital Native PptDigital Native Ppt
Digital Native Pptguest65e0ef
 
Net generation 2011_2012
Net generation 2011_2012Net generation 2011_2012
Net generation 2011_2012Neuza Pedro
 
Emotionally Intelligent Design - Ignite Presentation
Emotionally Intelligent Design - Ignite PresentationEmotionally Intelligent Design - Ignite Presentation
Emotionally Intelligent Design - Ignite PresentationShane Austin
 
Digital Storytelling
Digital StorytellingDigital Storytelling
Digital StorytellingSu Liu
 
Digital Natives / Digital immigrants
Digital Natives / Digital immigrantsDigital Natives / Digital immigrants
Digital Natives / Digital immigrantsPamela Solange Bustos
 
Digital storytelling huthelementary
Digital storytelling huthelementaryDigital storytelling huthelementary
Digital storytelling huthelementarythinkict
 
Physicality is a language — a brief introduction
Physicality is a language — a brief introductionPhysicality is a language — a brief introduction
Physicality is a language — a brief introductionARTOMATIC
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting TransformationsCathie Howe
 
Digital Literacies - Literature review and policy starter paper
Digital Literacies - Literature review and policy starter paperDigital Literacies - Literature review and policy starter paper
Digital Literacies - Literature review and policy starter paperPaul Campbell
 
Objects tell human stories — real things connect people to ideas
Objects tell human stories — real things connect people to ideasObjects tell human stories — real things connect people to ideas
Objects tell human stories — real things connect people to ideasARTOMATIC
 
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...Ninti_One
 
Six different ways of publicising an event
Six different ways of publicising an eventSix different ways of publicising an event
Six different ways of publicising an eventsathma
 
mLearning Exploration EDTEC700
mLearning Exploration EDTEC700mLearning Exploration EDTEC700
mLearning Exploration EDTEC700Steve Zanotti
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012daniherro
 

What's hot (20)

ICT and the future of education
ICT and the future of educationICT and the future of education
ICT and the future of education
 
Digital Natives
Digital NativesDigital Natives
Digital Natives
 
Digital Native Ppt
Digital Native PptDigital Native Ppt
Digital Native Ppt
 
Net generation 2011_2012
Net generation 2011_2012Net generation 2011_2012
Net generation 2011_2012
 
Emotionally Intelligent Design - Ignite Presentation
Emotionally Intelligent Design - Ignite PresentationEmotionally Intelligent Design - Ignite Presentation
Emotionally Intelligent Design - Ignite Presentation
 
Digital Storytelling
Digital StorytellingDigital Storytelling
Digital Storytelling
 
Digital Natives / Digital immigrants
Digital Natives / Digital immigrantsDigital Natives / Digital immigrants
Digital Natives / Digital immigrants
 
Story toy
Story toyStory toy
Story toy
 
Digital storytelling huthelementary
Digital storytelling huthelementaryDigital storytelling huthelementary
Digital storytelling huthelementary
 
Physicality is a language — a brief introduction
Physicality is a language — a brief introductionPhysicality is a language — a brief introduction
Physicality is a language — a brief introduction
 
The Future of Multimedia
The Future of MultimediaThe Future of Multimedia
The Future of Multimedia
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations
 
Digital Literacies - Literature review and policy starter paper
Digital Literacies - Literature review and policy starter paperDigital Literacies - Literature review and policy starter paper
Digital Literacies - Literature review and policy starter paper
 
Objects tell human stories — real things connect people to ideas
Objects tell human stories — real things connect people to ideasObjects tell human stories — real things connect people to ideas
Objects tell human stories — real things connect people to ideas
 
Physicalism
PhysicalismPhysicalism
Physicalism
 
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...
ISFIRE 14 Feb 2013 Red dirt thinking on power, pedagogy and paradigms: Sam Os...
 
Six different ways of publicising an event
Six different ways of publicising an eventSix different ways of publicising an event
Six different ways of publicising an event
 
mLearning Exploration EDTEC700
mLearning Exploration EDTEC700mLearning Exploration EDTEC700
mLearning Exploration EDTEC700
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012
 
Future technology
Future technologyFuture technology
Future technology
 

Similar to Week 2_Interaction Design (IxD)

Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios grantger
 
Technology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTechnology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTara Vogelsberg
 
Technology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTechnology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTara Vogelsberg
 
Technologyandtheearlychildhoodclassroom
Technologyandtheearlychildhoodclassroom Technologyandtheearlychildhoodclassroom
Technologyandtheearlychildhoodclassroom Jason Pacaway
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids TermpaperFredric Mack
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012lmittler
 
COMM 303 Final Project - Kyle Bolin
COMM 303 Final Project - Kyle BolinCOMM 303 Final Project - Kyle Bolin
COMM 303 Final Project - Kyle BolinKyleBolin14
 
Hmnt 1001 week 3 Human Resource Management homework help.docx
Hmnt 1001 week 3 Human Resource Management homework help.docxHmnt 1001 week 3 Human Resource Management homework help.docx
Hmnt 1001 week 3 Human Resource Management homework help.docxwrite4
 
Gecs talk on assessment learning by design
Gecs talk on assessment learning by designGecs talk on assessment learning by design
Gecs talk on assessment learning by designBrock Dubbels
 
Interactive Domain
Interactive DomainInteractive Domain
Interactive Domainlancesfa
 
Teaching New Literacy in Digital Environment (Digital Literacy)
Teaching New Literacy in Digital Environment (Digital Literacy)Teaching New Literacy in Digital Environment (Digital Literacy)
Teaching New Literacy in Digital Environment (Digital Literacy)jovelyn valdez
 
Computer aided Cognition support systems
Computer aided Cognition support systemsComputer aided Cognition support systems
Computer aided Cognition support systemsSanjay Goel
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotionMichihito Mizutani
 
Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...
 Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within... Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...
Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...Leigh-Chantelle
 
Kago monare applications of cognitivist learning on instructional technology
Kago monare applications of cognitivist learning on instructional technologyKago monare applications of cognitivist learning on instructional technology
Kago monare applications of cognitivist learning on instructional technologyKago Monare
 
International Journal of Humanities and Social Science Invention (IJHSSI)
International Journal of Humanities and Social Science Invention (IJHSSI)International Journal of Humanities and Social Science Invention (IJHSSI)
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
 

Similar to Week 2_Interaction Design (IxD) (20)

Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios
 
Learning theories
Learning theoriesLearning theories
Learning theories
 
Brochure Ppt
Brochure PptBrochure Ppt
Brochure Ppt
 
Technology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTechnology And The Early Childhood Classroom
Technology And The Early Childhood Classroom
 
Technology And The Early Childhood Classroom
Technology And The Early Childhood ClassroomTechnology And The Early Childhood Classroom
Technology And The Early Childhood Classroom
 
Technologyandtheearlychildhoodclassroom
Technologyandtheearlychildhoodclassroom Technologyandtheearlychildhoodclassroom
Technologyandtheearlychildhoodclassroom
 
HCI for Kids Termpaper
HCI for Kids TermpaperHCI for Kids Termpaper
HCI for Kids Termpaper
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 
COMM 303 Final Project - Kyle Bolin
COMM 303 Final Project - Kyle BolinCOMM 303 Final Project - Kyle Bolin
COMM 303 Final Project - Kyle Bolin
 
Hmnt 1001 week 3 Human Resource Management homework help.docx
Hmnt 1001 week 3 Human Resource Management homework help.docxHmnt 1001 week 3 Human Resource Management homework help.docx
Hmnt 1001 week 3 Human Resource Management homework help.docx
 
Visualization
Visualization Visualization
Visualization
 
Gecs talk on assessment learning by design
Gecs talk on assessment learning by designGecs talk on assessment learning by design
Gecs talk on assessment learning by design
 
Interactive Domain
Interactive DomainInteractive Domain
Interactive Domain
 
Teaching New Literacy in Digital Environment (Digital Literacy)
Teaching New Literacy in Digital Environment (Digital Literacy)Teaching New Literacy in Digital Environment (Digital Literacy)
Teaching New Literacy in Digital Environment (Digital Literacy)
 
Computer aided Cognition support systems
Computer aided Cognition support systemsComputer aided Cognition support systems
Computer aided Cognition support systems
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotion
 
6 unit-3
6 unit-36 unit-3
6 unit-3
 
Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...
 Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within... Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...
Leigh-Chantelle's Modelling Digital Wellness class for the Shine From Within...
 
Kago monare applications of cognitivist learning on instructional technology
Kago monare applications of cognitivist learning on instructional technologyKago monare applications of cognitivist learning on instructional technology
Kago monare applications of cognitivist learning on instructional technology
 
International Journal of Humanities and Social Science Invention (IJHSSI)
International Journal of Humanities and Social Science Invention (IJHSSI)International Journal of Humanities and Social Science Invention (IJHSSI)
International Journal of Humanities and Social Science Invention (IJHSSI)
 

Recently uploaded

Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsKarakKing
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...Amil baba
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jisc
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxUmeshTimilsina1
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 

Recently uploaded (20)

Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 

Week 2_Interaction Design (IxD)

  • 1.
  • 2. Understanding Users  Introduction:  The study of human cognition can help us to understand computer-augmented behaviours by examining humans abilities and limitation when interacting with technology.
  • 3. Cognitive Aspects  What is cognition?  Conscious mental activities; the activities of such as thinking, decision making, seeing, learning, and remembering.  2 General Modes are:  Experimental cognition  Example: driving a car, reading a book, having conversation, and playing a video game.  Reflective cognition  involves thinking, comparing and decision making. This kind of cognition leads to new ideas and creativity. Example: designing, learning and writing a book.
  • 4. Cognition Processes  Attention – the act or power of carefully thinking about, listening to, or watching someone or something.  Perception – the ability to think about or understand someone or something.  Memory – the power or process of remembering what has been learned.  Learning – the activity or process of gaining knowledge or skill by studying, practicing, being taught; or experiencing something.  Reading, speaking, and listening – the three forms of language processing that have similar and different properties. One similiarity is that the meaning of sentences or phrases is the same regardless of the mode in which it is conveyed.  Problem solving, planning, reasoning, and dicision making – the process of involving reflective cognition. They include thinking about what to do, what the options are, and what the consequences might be of carrying out a given action.
  • 5. Social Interaction  Introduction:  The study on how people communicate and collaborate in their social, work, and everyday lives.  To examine how the emergence of a diversity of communication technologies has changed the way people live.
  • 6. Being Social  A fundamental aspect of being social is interacting with each other. Face-to-face conversations remain central of social interactions.  Social media has dramatically increased. Nowadays people are spending hours a day communicating online – texting, emailling, Facebooking, Twittering, and Skyping so on.
  • 7. Face-to-Face Conversations  Enable people to coordinate their talk with one another, allowing them to know how to start and stop.  Throughout a conversation further turn-talking rules are followed, enabling them to know when to listen, cue to speak and to stop.
  • 8. Remote Coversations  Telephone invented by Alexander Graham Bell in 19th century to enable two people to communicate at a distance.  Social media has led the new ways of communicating and keeping in touch remotely.  Example: Skype, Facebook, and Twitter.
  • 9. Telepresence  Designed to allow a person to feel as if they were present or to give the appearance that were present in other location by projecting their body movements, actions, voice, and facial expressions. Huggy Pajama with mother squeezing the remote device in top half and child being corresponding squeezing in bottom half.
  • 10. Co- Presence  The motivation is to enable co-located groups to collaborate more effectively when working, learning and socializing.  Example: Wii, Kinect, which use gesture and object recognition.
  • 11.  Coordination:  people using speech and commands when working closely together for letting other knows how they are progressing.  Awareness:  Involves knowing who is around, what is happening and who is talking with whom.  Peripheral awareness and situational awareness  Shareable Interfaces:  Enabling users to simultaneously interact with digital content.
  • 12. Emergent Social Phenomena  Social media phenomenal growth and uptake in the sharing and broadcasting information, knowledge and personal content is that many of the web tools have been designed to make it easy for anyone to try them out.
  • 13. Emotional Interaction  Introduction:  The goal of interaction design is to develop products that elicit positive response from the users.  Designers are also concerned on how to create interactive products to motivate the users to learn, play, and be creative or social.  Example on designing a secure website that people can trust in making an online purchase.
  • 15. Emotions and the User Experience  Emotional interaction is concerned with how users feel and react when interacting with technologies.  Example: online shopping activities can make some people happy, sad, frustrated, annoyed, anxious, and so on. This knowledge translating into different aspects of the user experience.
  • 16. Expressive Interfaces  Expressive forms like emoticons, sounds, icons, and virtual agents to convey emotional states and elicit kinds of emotional responses in users.  Provide reassuring feedback to user that can be informative and fun.
  • 17. Frustrating Interfaces  Gimmicks  Error messages  Waiting  Upgrading  Appearance
  • 19. Persuasive Technologies and Behavioral Change  Persuasive technology; interactive computing systems are deliberately designed to change people’s attitude and behaviors.  Example: Nintendo’s Pokémon Pikachu 2 GS with pedometer attached to motivate children to more physically active.
  • 20. Anthropomorphism and Zoomorphism  Anthropomorphism is the propensity people have to attribute human qualities to animals and objects.  Zoomorphism is the shaping of an object or design in animal form.
  • 21. Models of Emotion  Emotional Design Model:  Reflective Level – contemplate (to think deeply).  Behavioral Level – control our everyday behavior.  Visceral Level – respond rapidly, making judgments.
  • 22. Pleasure Model  Physio-pleasure – sensory experiences.  Socio-pleasure – company with others.  Psycho-pleasure – emotional and cognitive reactions to a product.  Ideo-pleasure (cognitive) – contemplate (to think deeply).
  • 23. Technology as Experience Framework  The Sensual Thread – sensory engagement with situation.  The Emotional Thread – common emotions and also involve making judgments of value.  The Composition Thread – experiences (internal thinking)  The Spatio-temporal Thread – space and time in which experiences take place and their effect upon those experiences.

Editor's Notes

  1. For further reading please refer to Main Ref Book (Page 66)
  2. For further reading please refer to Main Ref Book (Page 105)
  3. Refer (Page 128)