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Interactive Domain

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Interactive Domain

  1. 1. MI Domain Wheel 2 Interactive Domain Verbal, Interpersonal, Kinesthetic
  2. 2. Verbal - Use language not only to communicate, but also to explore, inqure and prompts repsonses from others. Interactive Interpersonal - Continually asks questions, not just for Domain discussion, but to gain a deeper understanding of what is being taught. “Social” Kinesthetic - Interacts with both peers and environment to gain knowledge and mastery.
  3. 3. Verbal
  4. 4. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom.
  5. 5. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom.
  6. 6. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom. Include:
  7. 7. Verbal Allows students the ability to express oneself orally and in writing, as well as the ability to master foreign languages. Traditionally one of the most heavily emphasized intelligences in the classroom. Include: lecture, recitation, textbooks, and board work.
  8. 8. Verbal Observable Actions read, write, speak, tell, ask, explain, inform, convey, report, articulate, address, confer, request, recount, lecture, present, announce, narrate, debate, discuss, converse, recite, quote, describe, clarify.
  9. 9. Verbal
  10. 10. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones
  11. 11. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones
  12. 12. Verbal Non-Digital Technologies Pencils, pens, worksheets, textbooks, newspapers, magazines, typewriters, microphones Digital Technologies keyboards, e-mail, speech recognition devices
  13. 13. Interpersonal
  14. 14. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning.
  15. 15. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning.
  16. 16. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning. Include:
  17. 17. Interpersonal The intelligence stimulated by interactions with others. Require collaboration to make sense of learning. Include: cooperative groups, partnerships, or even whole- group settings where students are free to ask, discuss, and understand.
  18. 18. Interpersonal Observable Actions Share, lead, guide, direct, help, meditate, manage, conduct, collaborate, cooperate, interview, influence, persuade, campaign, convince, compromise, role-play, improvise, ad-lib, referee, reconcile.
  19. 19. Interpersonal
  20. 20. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes.
  21. 21. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes.
  22. 22. Interpersonal Non-digital Technologies Post-it notes, greeting cards, laboratories, telephones, walkie-talkies,, mails, board games, costumes. Digital Technologies Chats, message boards, instant messengers, blogs, social networks
  23. 23. Kinesthetic
  24. 24. Kinesthetic The intelligence of active, physical interaction with one’s environment. Promoted by fine and gross motor activities. Student thrive in hands-on learning environment.
  25. 25. Kinesthetic The intelligence of active, physical interaction with one’s environment. Promoted by fine and gross motor activities. Student thrive in hands-on learning environment.
  26. 26. Kinesthetic The intelligence of active, physical interaction with one’s environment. Promoted by fine and gross motor activities. Student thrive in hands-on learning environment. Include:
  27. 27. Kinesthetic The intelligence of active, physical interaction with one’s environment. Promoted by fine and gross motor activities. Student thrive in hands-on learning environment. Include: Manipulative learning centers, science labs, active games, and dramatic improvisations.
  28. 28. Kinesthetic Observable Actions Build, constuct, erect, assemble, assemble, make, manugacure, structure, craft, imitate, play, perform, walk, run, jump, dance, collect, gather, compile, fashion, shape, duplicate, dissect, exercise, move, transport.
  29. 29. Kinesthetic
  30. 30. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment
  31. 31. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment
  32. 32. Kinesthetic Non-Digital Technologies constuction tools, kitchen utensils, screws, levers, wheels and axies, incliend planes, PE equipment Digital Technologies mouse, joysticks, assistive technologies

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