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Sasha Goldshtein
CTO, Sela Group
@goldshtn
blog.sashag.net

Modern Garbage Collection
in Theory and Practice

© Copyright SELA software & Education Labs Ltd. | 14-18 Baruch Hirsch St Bnei Brak, 51202 Israel | www.selagroup.com
Two-generational parallel garbage collection with
a heap compaction phase.
Source: funtastica (Flickr) under CC BY-NC-SA 2.0
Agenda
Automatic reference counting
Tracing garbage collection
Reachability and tri-color mark
Sweep and compaction
Concurrent GC
Copying and generational GC
Parallel GC
Realtime GC
Finalization
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Garbage Collection
Automatic memory management
In broadest terms: no need to manually reclaim
memory that is no longer used
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Taxonomy of Garbage Collectors
Reference counting
• Automatic (iOS, Python)
• Library-based (C++, COM)
Tracing
• Mark-sweep
• Copying (Lisp)
• Generational (Java, .NET, Ruby)
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Library-Based Reference Counting
template <typename T>
class my_shared_ptr {
struct rep { T* p_; unsigned int rc_; } * rep_;
public:
my_shared_ptr(T* p) : rep_(new rep { p, 1 }) {}
my_shared_ptr(const my_shared_ptr& other) {
rep_ = other.rep_; ++(rep_->rc_);
}
my_shared_ptr& operator=(const my_shared_pointer& other) ...
T& operator*()
{ return *(rep_->p_); }
T* operator->() { return rep_->p_;
}
~my_shared_ptr() { if (0 == --(rep_->rc_)) ... }
}; // This is super-simplified and incomplete
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Automatic Reference Counting
Used by Apple since iOS 4 with the LLVM
Objective-C compiler
-(NSString *)foo:(NSString *)str {
NSString *temp = [str lowercaseString];
_field = temp;
return temp;
}
[obj foo:str];

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Automatic Reference Counting
The compiler inserts release/retain messages
to maintain the reference count
-(NSString *)foo:(NSString *)str {
NSString *temp = [str lowercaseString];
_field = [temp retain];
[str release];
return temp;
}
[obj foo:[str retain]];
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Deferred Reference Counting
To decrease the overhead, stack variables
pointing to objects do not increase their
reference count
When GC runs, stack variables must be
traversed
Not a huge improvement

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Problems with Reference Counting
Performance overhead and contention
associated with modifying the reference count
Particularly bad for multi-core cache lines
Particularly bad for short-lived local variables

Cyclic structures cannot be released
Python provides an additional GC for reclaiming
cycles
Objective C provides a __weak keyword for
declaring pointers without retain

Memory reclamation is proportional to the
number of objects allocated by the program
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Tracing Garbage Collection
Does not maintain a reference count for each
object
Instead, the garbage collector kicks in at
unspecified times and reclaims unused objects
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Reachability
An object is reachable if it is directly pointed to
by a root
Active local variables and parameters on the stack
CPU registers
Static variables

An object is reachable if it is referenced by a
reachable object
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

How Are We Doing?
This notion of reachability allows us to reclaim
more memory and do it faster than reference
counting!
// C++
void f()
{
auto a = make_shared<A>(...);
a->work();
// 100 lines that
// don’t use a
}
a dies here

// C#
void f()
{
var a = new A(...);
a.Work();
// 100 lines that
// don’t use a
}
a can be
collected here
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Side Effect
In some situations, an object may be collected
while a method on it is still executing
class A {
public void foo() {
Thread.Sleep(1000); // does not use this
}
~A() {
// called to reclaim unmanaged resources held by A
// only after the object is deemed unreachable
}
}
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Runtime Information
Precise reachability analysis requires a few
things C/C++ can’t easily do:
1. Size and field information for each heap object
2. Type information for stack locations and CPU
registers
3. No “pointer smuggling”
4. Only one address per object
…which is why most GCs ship with “managed”
languages
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Finding Unused Objects
“Two-Color” Mark
Begin from the set of roots and traverse the
heap graph recursively
Naïve, two-phase memory traversal
TRAVERSE(o)
if marked(o) = TRUE return
marked(o) ← TRUE
for v in o’s fields do TRAVERSE(v) end
end
for r in ROOTS do TRAVERSE(*r) end
walk the heap linearly and reclaim all objects not marked

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Finding Unused Objects
Tri-Color Mark
White objects are candidates for collection
Black objects were proven to be reachable
Grey objects have not been traversed yet
GREY ← { g : ∃r ∈ ROOTS, r → g }
WHITE ← all objects  GREY
BLACK ← ∅
for g ∈ GREY do
BLACK ← BLACK ∪ * g +
GREY ← GREY ∪ * w ∈ WHITE : g → w +  { g }
end
reclaim all WHITE objects

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Stop The World?
Naïve garbage collectors suspend all mutator
threads during a collection
With multi-gigabyte heaps this creates
unacceptable multi-second pauses
Modern tracing collectors suspend mutator
threads selectively, only when necessary
Importantly, threads executing code outside the
runtime don’t need to be suspended as long as
it’s the case
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

How To Suspend Threads Safely?
(1)
The compiler occasionally inserts suspension
request checks, known as safe points

for (int k = 0; k < 100000; ++k)
{
LengthyCalculation(k);
mov byte ptr [pGuardPage], 0
}
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

How To Suspend Threads Safely?
(2) GlobalExceptionHandler(PEXCEPTION_POINTERS exc)
LONG
{
if (exc->ExceptionRecord->ExceptionCode ==
EXCEPTION_ACCESS_VIOLATION &&
exc->ExceptionRecord->Parameters[0] == pGuardPage)
{
SetEvent(hThreadEvents[nThisThread]);
WaitForSingleObject(hResumeEvent, ...);
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

How To Suspend Threads Safely?
(3)
To suspend all threads safely, mark the page
as read-only and wait for all threads to pause
when they hit the exception

void SuspendAllThreads()
{
ResetEvent(hResumeEvent);
VirtualProtect(pGuardPage, PAGE_READONLY, ...);
WaitForMultipleObjects(..., hThreadEvents, ...);
VirtualProtect(pGuardPage, PAGE_READWRITE, ...);
SetEvent(hResumeEvent);
}
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

On The Fly Updates?
The tri-color states can be updated on-the-fly,
without pausing the mutator threads
Newly allocated objects are marked black*
When a.f = b executes (write barrier):
If b is white and a is black, mark b as grey
Otherwise, do nothing

Occasional short pauses still necessary to clear
the grey set and reach a consistent state
* Strictly speaking, this is optional, because a new object should survive
only if it assigned to some field/root in a black/grey object
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Reclaiming Memory
Mark-and-sweep
All unreachable objects are added to a free list
Often the list is threaded through the object headers
U

F

U

U

F

F

U

U

U

F

Mark-and-compact
Reachable objects are shifted together in memory
Makes heap allocation super-cheap: no free list!
Reachable

Free
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Baker’s Implicit Collection
Objects have two linked list fields and a color
bit
To allocate, take an object from the free list
When the free list is empty, move all live objects
to a separate list and make all other objects
free implicitly
Doesn’t handle fragmentation but very cheap
for large objects (no copying) and doesn’t
require reference updates
0/1

0/1

0/1
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Compaction
Perfect compaction: requires multiple heap
traversals, expensive
Two-pointer compaction: cheaper, imperfect
ptr2

ptr1

ptr1 ← beginning of heap
ptr2 ← end of heap
while ptr1 ≠ ptr2 do
repeat ptr2 ← next(ptr2) until ptr2 ∊ BLACK
repeat ptr1 ← next(ptr1) until ptr1 ∊ WHITE
if size(*ptr2) ≤ size(*ptr1) then copy(ptr1, ptr2) end
end

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Compaction By Copying
Two semi-spaces: FROM and TO
Allocations satisfied in FROM space
GC copies all surviving objects to the TO space
and swaps the meaning of each space
FROM

TO

TO

FROM

U (1)

F
U (2)

GC

U (4)

U (3)

U (3)

F

U (2)

U (4)

U (1)
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Compaction Procedure
Compaction requires updating references
Can be combined with stop-the-world and
marking
stack ← ROOTS
for g in stack do
place forwarding pointer in g’s old location
move g to new location
for v in g’s fields do
if v was forwarded then update g.v else push v to stack end
end
end

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Two-Finger Copy (Cheney)

copyptr

scanptr

copyptr, scanptr ← start of TO
for r in ROOTS do
if *r was forwarded then r ← (*r).fwdptr else copy(r) end
end
while scanptr < copyptr do
for v in FIELDS(scanptr) do
if v is in FROM and v was not forwarded then copy(v) end
end
procedure copy(p)
scanptr ← scanptr + size(*scanptr)
memcpy(copyptr, p, size(*p))
p, (*p).fwdptr ← copyptr
end
copyptr ← copyptr + size(*p)
end
FREE
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Concurrent Copying Compaction
Allow mutators to operate during the combined
mark-and-compact phase:

1. New objects are allocated in TO space
2. When a pointer to FROM space is read (read
barrier), it is immediately copied to TO space
before returning to the mutator
Per-pointer read barriers are super-expensive,
but can be approximated at VM page level
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Mostly Concurrent Compaction
After copying objects, resume application
threads without fixing up all references but
mark all heap pages as inaccessible
When a thread accesses an inaccessible page, it
traps and fixes up all references in that page
Additionally, a background fixer slowly fixes up
pages
Not
fixed up

Fixed
up

Free
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Fully Concurrent Compaction
(CoCo)

Miscellanea

Move objects in two phases using lock-free perfield updates to let mutators see the up to date
state
FROMSPACE object
Hdr

Field 1 Field 2
Wide object

Hdr
Hdr

Fld 1
Status

Field 1

Fld 2
Status

Field 1 Field 2
TOSPACE object

Field 2
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Field Copy in CoCo
Each field is copied and its status field is then
updated in a lock-free CAS operation on both
the field status and the field
RETRY: // attempt to copy field i to TOSPACE
field_value = *((unsigned*)wide_object) + 2*i + 1);
*((unsigned*)to_object) + i) = field_value;
if (!CAS(
((unsigned*)wide_object) + 2*i,
MAKE64FROM32S(STATUS_COPIED, field_value),
MAKE64FROM32S(STATUS_COPYPENDING, field_value)
)) goto RETRY;
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Azul Systems: Phase 1
Vega (2005): a custom chip and OS to run JVM
with a fully concurrent collector
1-cycle hardware instruction for read barrier
Fast user-mode traps for GC-protected pages (enter
and exit in 4-10 cycles)
Some instructions are marked as safepoints and
check a per-CPU safepoint interrupt flag
Azul Vega 3
Up to 864 cores and 768GB of RAM
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Azul Systems: Phase 2
Zing (2010): an enhanced Linux kernel to run
JVM with a fully concurrent collector on x86-64
hardware
Software LVB (Loaded Value Barrier) + self-healing
Old and young gen collections are concurrent and
simultaneous with special “remembered sets” for
both old-to-young and young-to-old refs
New virtual memory subsystem to support superhigh memory remapping rates
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Azul’s Pauseless GC
Mark phase:
Parallel mark that sets a bit on each object reference
to indicate it was marked through
Gathers liveness total for each 1MB page
New objects are created in untouchable pages

Relocate phase:
Sparse pages are protected from mutator access
Objects from sparse pages are moved, forwarding
information maintained outside the page
The physical page is immediately recycled, the
virtual page remains protected until the remap phase
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Azul Page States
Allocating
RW

Page full

Allocated
RW

Compacting

Compacted

New alloc

Free
Virtual
Page

Relocating
Protected

Relocated
Unmapped

Free
Physical
Page

Relocated
Protected
Physical free

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Azul’s Pauseless GC
Remap phase:
Touches each live ref with a read barrier
Virtual memory for the previously protected pages is
freed
Folded together with the next Mark phase!

Self-healing:
The read barrier fixes the reference (with a CAS) if
the target has moved
The read barrier takes an NMT-trap if the NMT bit for
a ref is wrong, makes sure the Mark phase is aware
of that ref, and uses a CAS to replace the object ref
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

What’s The Biggest Innovation
Here?
The page remap/protection logic!

Compaction does not require an additional semispace unlike classic copying collectors
Uses physical memory released by a compacted
page as the compaction target for the next page

The very rapid remap/protection rates require
either custom hardware or memory mapping
extensions
Jumping the gap from ~5GB remaps/sec to ~5TB
remaps/sec
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Parallel GC
In a nutshell: perform the work in parallel
In practical terms: how to divide the work?

Work-stealing queues, almost no locks

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Parallel Work Distribution
Mark
Overpartition the roots into more chunks than
threads
Threads push new outgoing references to their local
queues, other threads can help by stealing

Copy/Compact
Each thread has a copy finger pointing to a relatively
large private area in TOSPACE to reduce contention
Forwarding pointer updated using a CAS operation
while multiple threads speculatively allocate space
for it in their private areas
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Generations
When measuring GC efficiency, we look at the
ratio Bytes Freed/Time Elapsed
In a multi-gigabyte stable heap, this metric can
be very bad, e.g. 1MB/5sec
80-98% of new objects die within 1M
instructions or 1MB of allocations
A large fraction of the ones that survive 1-2
collections survive many collections
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Dividing The Heap
Introduce multiple memory region for
generations of objects
.NET currently uses three generations
Gen 0 for the newest objects, gen 2 for the oldest
Typical .NET gen 0 budget: 1MB-16MB

Gen 2

On most GC runs, consider only gen 0 objects
Gen 1
for the white set and do not traverse grey
objects from higher generations
Typical stats: 1GB small allocs/sec, 0.5% GC time,
average gen 0 GC latency: 200μs

Gen 0
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Additional Tuning
Small allocations from the younger
generation(s) can be performed from threadlocal areas (TLAs) to reduce contention
Large allocations that don’t fit or deemed too
expensive to copy can be satisfied directly from
the older generation
.NET will never compact the large object heap
without explicit instruction
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Inter-Generational Relations
This design breaks if objects from gen 1/2
reference objects from gen 0
Write barrier to perform a.f = b:
// assume that a is in ECX, b is in EBX
cmp
ecx, dword ptr [gEndOfGeneration0]
jg
SKIP
mov
edx, ecx
shr
edx, 10
xor
eax, eax
cmpxchg
1, byte ptr [pCardTable + edx]
SKIP:
mov
dword ptr [ecx + OFFSET(f)], ebx

Range

Has ref to
gen 0?

0 – 1023

No

1024 – 2047

Yes

…

No

…

Yes

…

No
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Young and Old Collections
Gen 0/gen 1 collections are too short to make
concurrent, and involve copying
In gen 2 we can now make a tradeoff and
occasionally do a blocking compacting GC
We can even allow quick blocking gen 0/gen 1
collections during a gen 2 concurrent collection
Microsoft calls this “background” vs. “foreground” GC
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Modern Performance Problems
Excessive paging when doing full GC
Occasional long and unpredictable pauses
In a game, you usually have 16-33ms/frame

Steep performance decline when most of the
available memory is live
“We feel so strongly about ARC being the right
approach to memory management that we have
decided to deprecate Garbage Collection in OS
X.”
[Apple, WWDC 2012]
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Apple Said WHAT?
“…as long as their applications will be running on
systems equipped with more than three times as
much RAM as required, the garbage collection is
a reasonable choice.”
[Hertz et al.]
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Real-Time Garbage Collectors
Primary property: guarantee a certain %
utilization for your application in each time
period
Java Metronome (IBM WebSphere Real Time)
% java -Xgcpolicy:metronome -Xgc:targetUtilization=80
-Xgc:targetPauseTime=10 realtime_app

Uses a GC thread per processor, running in short
quanta based on utilization constraints and available
heap space
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Java Metronome
Usually acts like a concurrent mark/sweep
collector, no copying
Occasionally performs defragmentation with
copying in small, time-constrained units
Move is concurrent and relies on a read barrier
Super-optimized with resulting ~4% perf. hit

Arraylets: breaking large arrays into fixed-size
non-consecutive pieces to reduce scan and
copy overhead and fragmentation
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Miscellaneous Optimizations
Value/primitive types (stack allocations)
Custom memory pools for specific uses (e.g.,
Android bitmap pool)
Escape analysis: compile-time transformation
from heap allocations to stack allocations
Partial compaction based on information from
sweep phase on heap segment utilization
Switching between expensive and cheap
read/write barriers depending on GC stage
Taxonomy

RC

M/S/C

Concurrent

Parallel

Comparing Some Modern
Collectors Nursery
Runtime
Collector
Old Gen
JVM

ParallelGC

STW Copy

Concurrent

STW Copy

Miscellanea

Remarks

Par. STW
M/S/C

JVM

Generations

Conc. Mark
STW Cmpct

JVM

optthruput

STW Copy

Conc. Par.
Mark
STW Cmpct

CLR

Conc. WKS

STW Copy

Conc. Mark
STW Cmpct

CLR

Server

STW Copy

Conc. Par.
Mark
STW Cmpct

JVM

C4 (Azul)

Conc. Cmpct

Conc. Cmpct

Ruby

Rubinius

STW Copy

Conc. M/S

No Cmpct

JVM

G1

STW Copy

Conc. Mark

Takes pause
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Finalization
Automatic reclamation of unmanaged
resources is somewhat of an afterthought
Associate an object with a finalizer:
class File
{
Guaranteed to be called
private IntPtr handle;
at some point after the
File object is no longer
// ...
reachable by the program
~File()
{
NativeMethods.CloseHandle(handle);
}
}

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Finalization Details
How do we run a method on an object if it is no
longer reachable?
Which thread is supposed to run that method?
How is that thread going to know about it?

GC thread

Finalizer
thread

Objects that
requested
finalization
Objects
waiting for
finalization
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Finalization Performance
Performance issues with Java finalizers
[Weimer]
What happens here, assuming that the
Statement class has registered a finalizer?
for (int i = 0; i < 10000000; ++i) {
Statement st = db.prepare("SELECT 1");
st.close();
}

Miscellanea
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Finalization Performance
Allocation rate of finalizable objects must be
throttled
Finalizable objects survive longer, which is bad
for generational collectors
Code execution is complicated by the
introduction of an additional threads (memory
races, deadlocks)
Deterministic disposal is often necessary for
frequently-used objects
Taxonomy

RC

M/S/C

Concurrent

Parallel

Generations

Miscellanea

Summary
Is garbage collection a good idea?
Should we all switch to Java?
Should we all switch to static char mem[10000000];?

There is no clear cut answer
There is progress
There are tradeoffs
Questions
References
Uniprocessor Garbage Collection Techniques [Wilson]
Mostly Concurrent Compaction for Mark-Sweep GC [Ossia et al.]
Concurrent Garbage Collection in Rubinius [Bussink]
Parallel Garbage Collection for Shared Memory Multiprocessors
[Flood et al.]
Qualifying the Performance of Garbage Collection vs. Explicit
Memory Management [Hertz et al.]
Why mobile web apps are slow [Crawford]
STOPLESS: A Real-Time Garbage Collector for Multiprocessors
[Pizlo et al.]
A real-time garbage collector with low overhead and consistent
utilization [Bacon et al.]
C4: The Continuously Concurrent Compacting Collector [Tene et
al.]
The Pauseless GC Algorithm [Click et al.]

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