Governance in Virtual Worlds 2010: Politics of Virtual Engagement in Higher Education - Fleep Tuquegement 1

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Keynote Panel - The Politics of Virtual Engagement

What are the implications of virtual worlds for education, work and governance? Why are these spaces engaging, and can the engagement of entertainment be transferred to "serious" virtual contexts? What if anything gets lost in translation? What are the dangers of virtual engagement for the public sphere?

John Jainschigg, Executive Director, Internet & Community Lab, Ziff Davis Enterprise

John Carter McKnight, Adjunct Professor of Law, Arizona State University Sandra Day O'Connor College of Law

Chris Collins, Project Manager, University of Cincinnatti in Second Life

Craig Cunningham, Educational Philosopher and Technologist, National-Louis University, Chicago

http://lst.law.asu.edu/VWGC/index.html

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Governance in Virtual Worlds 2010: Politics of Virtual Engagement in Higher Education - Fleep Tuquegement 1

  1. 1. The Politics of Virtual Engagement: Higher Ed Chris Collins (SL: Fleep Tuque) University of Cincinnati & Ohio Learning Network http://fleeptuque.com [email_address]
  2. 2. Introduction <ul><li>University of Cincinnati began SL project in 2006 </li></ul><ul><li>4 region campus , classes + grant funded projects </li></ul><ul><li>~ 200 new students per quarter </li></ul><ul><li>2 Full time staff , 3-5 student staff </li></ul><ul><li>Second Life Ambassador , Ohio Learning Network, 16 colleges and universities in SL </li></ul>
  3. 3. Students Faculty Staff
  4. 4. Engaging Students
  5. 5. Engaging Students WANT: Edutainment OFFERS: Student Centered Pedagogy. Deeper engagement with material, each other, faculty, others.* ISSUES: Technology, Time, WDIHTKFTT Syndrome “ What Do I Have To Know For The Test?”
  6. 6. Engaging Faculty
  7. 7. Engaging Faculty WANT: To reach students, tenure and promotion. OFFERS: New modes of student engagement, professional networking, research opportunities. ISSUES: Technology, Time, Pedagogy, Politics “ How can I use this to improve learning?” “ How does this help me get tenure?”
  8. 8. Engaging Staff
  9. 9. Engaging Admin & Staff WANT: Increase outreach, Increase productivity, ROI OFFERS: 24/7 campus, new emerging markets (DL), flexible work options ISSUES: Skepticism, Budgets, Politics, Time, Technology “ You want me to play a game at work?” “ Let my staff play a game at work?” “ How will I pay for it?”
  10. 10. Concerns? Dangers?
  11. 11. Issues to Consider ISSUE: Renegotiates Boundaries ISSUE: Exposes limits of our imagination and creativity ISSUE: Digital data = Privacy concerns, IP concerns ISSUE: Increases competition ISSUE: Threatens institutional structures, processes, patterns
  12. 12. The Politics of Virtual Engagement: Higher Ed Chris Collins (SL: Fleep Tuque) University of Cincinnati & Ohio Learning Network http://fleeptuque.com [email_address]

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