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How to use videogames as interactive texts for language teaching

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  • Requires working together to complete quests, gain experience to gain skills.
  • Virtual world. Can fly, create objects (like motorcycles)
  • Bloom’s Taxonomy: we’re increasing in complexity: analysis
  • icivics.org
  • energyville.com - Chevron
  • mcvideogame.com*** also serious games – create a terrorist game
  • Samorost 2
  • Transcript

    • 1. How to Use Video Games as Interactive Texts for Language Learning Chris Hill – The Ohio State University hill.880@osu.edu – @eslchill slideshare.net/eslchill – esltechnology.comhttp://www.flickr.com/photos/67122123@N00/5604998034/
    • 2. Have you used these in your classroom?• books• magazine articles• movies• television• music• video games
    • 3. What texts do you use? Some numbers: Texts Then Now books $23.7 in 20041 $27.9B in 20106 movies $8.125B in 20012 $10.5B in 20107 music $38B in 20003 $17B in 20103 video games $10.3B in 20044 $29.5B in 20118 ($50M in 19785)
    • 4. References1. http://booksahead.com/?page_id=1292. http://grabstats.com/statcategorymain.asp?StatCatID=323. http://www.mobile-ent.biz/news/read/annual-music-biz-sales-fall-21bn-in-ten- years/097954. http://www.businessweek.com/innovate/content/may2006/id20060511_715050. htm5. http://en.wikipedia.org/wiki/Video_game_industry6. http://www.publishers.org/bookstats/highlights/7. http://www.the-numbers.com/market/8. http://uk.reuters.com/article/2011/06/06/us-videogames-factbox- idUKTRE75552I20110606
    • 5. http://www.flickr.com/photos/97333581@N00/32050241/
    • 6. Interactive Texts?http://www.flickr.com/photos/97333581@N00/32050241/
    • 7. http://www.flickr.com/photos/99793566@N00/1130954795/
    • 8. Interactive Texts!http://www.flickr.com/photos/99793566@N00/1130954795/
    • 9. Games as a source of EnglishMMORPGs (Massively Multiplayer Online Role Playing Games) can provide a rich source of English (and other languages).Students can interact with other players in the target language.Examples:World of Warcraft.comSecond Life.com
    • 10. World of Warcrafthttp://www.flickr.com/photos/99793566@N00/1130954795/
    • 11. Second Lifehttp://www.flickr.com/photos/14511589@N08/1484166963/
    • 12. Contribute to documentationWoWwiki.com is second largest wiki after Wikipedia.Other games have wikis, message boards, walkthroughs. Learners can read and write them.
    • 13. WoW Wiki
    • 14. Texts to be reviewed• book reviews• movie reviews• video game reviews?(The Columbus Dispatch includes video game reviews in the entertainment section beside book and movie reviews.)
    • 15. AnalysisHow accurately do games and simulations reflect the real world? Is the author’s point of view reflected in the game?Examples:iCivics.orgenergyville.commcvideogame.com
    • 16. iCivics.orghttp://www.icivics.org/games/win-white-house
    • 17. Energyville.comhttp://www.energyville.com/energyville/
    • 18. McVideoGame.comhttp://www.mcvideogame.com/game-eng.html
    • 19. Groupwork, problem solving• Have students solve problems collaboratively (works great on an interactive whiteboard!)
    • 20. Eyezmaze.com
    • 21. amanita-design.net/samorost-2
    • 22. Design and Create Games• Challenge students to work together• Inform7.com create your own interactive fiction• ARIS games.org platform for creating and playing mobile games• Kodu 3D game engine by Microsoft
    • 23. Inform7.comhttp://inform7.com/learn/eg/bronze/index.html
    • 24. ArisGames.orghttp://arisgames.org/featured/mentira/
    • 25. fuse.microsoft.com/kodu
    • 26. Learners can:• use games as a rich source of English• learn from and contribute to online documentation• review games like any other texts• analyze the accuracy of games and simulations• work in groups to solve games• design and create games
    • 27. How to Use Video Games as Interactive Texts for Language Learning Chris Hill – The Ohio State University hill.880@osu.edu – @eslchill slideshare.net/eslchill – esltechnology.comhttp://www.flickr.com/photos/67122123@N00/5604998034/