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Mobile learning:
study cases
Şl.dr.ing. Mocofan Muguraş
muguras.mocofan@upt.ro 13.03.2015
Mobile technologies evolution
http://mediapsychology101.com/2013/03/24/digital-immigrants-and-digital-natives/
MLEARN - Project
Sociological development life periods during the ages
Bringing Leadership together – Ton Duif
ESHA –president – Dubrovnik 2014
Digital native vs Digital immigrant
• The term digital native is a young person who was born during or after
the general introduction of digital technology, and through interacting with
digital technology from an early age, has a greater understanding of its
concepts.
• A digital immigrant is an individual who was born before the existence
of digital technology and adopted it to some extent later in their life.
• Some of the teachers will be digital immigrants and understand how
teaching needs to change to allow us to meet the needs of modern
learners.
Teachers needs vs Students needs
‘Teachers need the space to create lessons which engage
their students and student need time to develop their ability
to retain and apply knowledge.’
What is Mobile Learning
What is Mobile Learning
http://www.edudemic.com/how-mobile-learning-works/
How Mobile Learning Works
http://www.edudemic.com/how-mobile-learning-works/
MLEARN - Choises To Be Made
• Mobile should be an integral part of your learning and information
infrastructure / architecture.
• It should not be viewed as a replacement for other learning options, but a
supplement or reinforcement for learning and performance support.
First students eBooks – IAC Course in UPT
MLEARN - Choises To Be Made
• Content development? (contract, COTS or in-house development)
• Native app or browser delivery? Or both?
• Connectivity
• Standalone (cable to computer or SD card)
• Connected (Bluetooth, broadband, cellular or wireless)
• Delivery and updates (maintenance)
• Support
• Security
• Tracking learner progress
• Planning Questions
MLEARN - Objectives
• Why do you want to implement a mobile learning project?
• What unique result do you want to achieve?
• How will you know when you have achieved your goals?
• What do you really want to do?
MLEARN – Internal aspects
• Is the use of mobile devices increasing?
• Is the average age of learners decreasing?
• Are there training needs that are not being met for the mobile audience?
• Does important information change frequently?
• Is there sufficient support from IT and content owners?
MLEARN – External aspects
• Are mobile devices in use by the targeted audience?
• Are others leveraging mobile devices for learning?
• Who currently administers mobile devices?
• What future developments for mobile learning are on the horizon?
MLEARN – Instructional Strategies
• Is the proposed mobile learning project for formal learning programs,
informal learning or performance support?
• What kind of user interface will be used?
• What content creation tools will be used?
• What interactions will be used?
• Who owns the rights to content?
MLEARN – Implementation
• Who is going to produce the content?
• What content product standards will be employed?
• What devices will be used/supported?
• What actions or activities need to be tracked?
• Does the content currently exist in another form?
MLEARN – Audience and Stakeholders
• For whom is your mobile initiative intended?
• Who are your major stakeholders?
• What will your stakeholders need to be successful?
• Is there a champion in management that can help promote mobile
learning?
• Have you involved both legal and IT?
MLEARN – Technical
• Where is the content going to reside?
• What content distribution methods will be used?
• Who will provide the service?
• What network will be used for distribution?
MLEARN – Evaluation
• How will you evaluate your effectiveness?
• How will you assess learning?
• What reports will be generated and for whom?
• Do you have a core group available for testing and evaluation?
MLEARN – Challenges
• What do you need to get the project done?
• How are you going to fund it?
• Who is going to pay for the equipment, the network and service charges?
• How will this new opportunity be communicated/marketed?
• How long will you be able to sustain it?
MLEARN – Opportunities
• Is there a specific initiative that will benefit from mobile learning?
• What current content can be re-purposed for mobile distribution?
• Is there an additional audience for your content?
MLEARN – Security
• What security mechanisms will you have in place?
• What training on securing devices will be available?
MLEARN – Support
• What user support do you need to provide?
• What user support will you provide?
• Will users need training on the use of the devices?
The SAMR Model developed by Dr. Ruben Puentedura
The SAMR Model, describes technology integration through four levels
defined as follows:
• Substitution: Technology is used as a direct substitute for what you might
do already, with no functional change.
• Augmentation: Technology is a direct substitute, but there is functional
improvement over what you did without the technology.
• Modification: Technology allows you to significantly redesign the task.
• Redefinition: Technology allows you to do what was previously not
possible.
MLEARN Best Practices - Content
Methods and strategies you already know from instructional design and from
web or e-learning development may also apply to mobile. Additional attention
should be paid to:
• Creating content that is short and to the point
• Creating the smallest possible modules - smaller chunks of context -
independent content
• Creating a storyboard with modules that can be accessed from any point
• Designing non-linear content
• Considering using phrases like “For more information” or “To learn more”
MLEARN Best Practices - Content
• Guiding the learner to other content where they can catch up or explore
further
• Using Post-It notes or stencils for storyboarding
• Using bullets to make contextual information more concise
• Developing the appropriate learning content or experiences for mobile
• Realizing that interactivity may not be nearly as relevant for performance
support
• Knowing a good checklist could be worth much more than an interactive
game
MLEARN Best Practices - Content
• Developing for users instead of for devices - don’t get excited about
these "glowing rectangles“
• Thinking “transform” not “transfer”.
MLEARN Best Practices - Planning
• Confirming that mobile delivery makes sense
• Understanding the targeted end users and their contexts
• Meeting the specific goals and requirements for the project
• Making a clear distinction between "learning" and "performance support"
• Determining tracking requirements
• Planning for the disconnected mobile user
• Knowing the limitations and capabilities of the technologies involved
• Prototype, prototype, prototype … start small, think big.
Arguments against using mobile devices for learning
• Loss, theft and bullying
• Distraction
• Spreading rumours
• Inappropriate photos
• Non filtered web access
• Privacy issue i.e. personal phone numbers.
• Recording teachers and students in the classroom - detrimental to learning
• It is cost effective for schools
• Reduces the need to have access to computers in classrooms.
• They are in schools.
• Can be used for data collection and recording experiments, fieldwork.
• Can be a creative tool i.e. blogs
• Encourages engagement i.e. polls
• Can promote collaborative learning
• Research & Reference tool.
Arguments in favor using mobile devices for learning
APPs for presentation
Apple Android
iWorks (Free) Quick Office (Free)
iMovie (£2.99) Movie Studio (Free)
Videoscribe (£2.99)
Nearpod (Free) Nearpod (Free)
Green Screen by Do Ink (£1.49) Green Screen Pro (£1.55)
Green Screener (£6.55)
Comic Life (£2.99)
APPs Teaching & Learning
Apple Android
Show Me (Free) Show Me (No Audio) (Free)
iThoughts (£6.99) Simple Mind (Free)
Explain Everything (£1.99) Explain Everything (£1.99)
Stick Pick (£1.99) Stick Pick (£1.99)
Webnotes (Free) Web Notes (Free)
Flashcardlet (Free) Quizlet (Free)
iTunes U (Free)
Morfo (£0.69) Face Morph (Different) (Free)
Puppet Pals (Free)
Garageband (Free) MUSIC Walk band (Free)
SketchBook Express (Free) ART SketchBook Express (Free)
APPs for Assessment & Feedback
Apple Android
Evernote (Free) Evernote (Free)
Dragon Dictation (Free) Dictation and Mail (Free)
Socrative (Free) Socrative (Free)
Speak It (£1.49) Speak it (Free)
APPs -Miscellaneous
Apple Android
Team Viewer (Free) Team Viewer (Free)
RD Client (Free) RD Client (Free)
Notability (£2.99) Samnote (No Audio) (Free)
Dropbox (Free) Dropbox (Free)
Documents Pro (£2.99)
QR Reader (Free) QR Droid (Free)
Penultimate (Free) Write (Free)
Mixing APPs = success of teaching!
APPs -Miscellaneous
APPs for Kids
APPs -Miscellaneous
Math Duel Math for Kids
APPs -Miscellaneous
Poezii româneşti Poezii româneşti
APPs -Miscellaneous
Geografia României BAC Geografie
APPs -Miscellaneous
Istoria românilor Istoria României
APPs -Miscellaneous
Visual Anatomy Free Biology - Plant Morphology
APPs -Miscellaneous
Virtual Chem Lab Experimente de fizica joc
APPs -Miscellaneous
Solar System 3D Solar System 3D
APPs -Miscellaneous
Walk Band:
Piano,Guitar,Drum
Lectii de Chitara
APPs – MLEARN courses
SOCRATIVE TEACHER SOCRATIVE STUDENT
Mobile learning:
study cases
Şl.dr.ing. Mocofan Muguraş
muguras.mocofan@upt.ro 13.03.2015

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Mugur Mocofan - Mobile learning study cases 2015

  • 1. Mobile learning: study cases Şl.dr.ing. Mocofan Muguraş muguras.mocofan@upt.ro 13.03.2015
  • 4. Sociological development life periods during the ages Bringing Leadership together – Ton Duif ESHA –president – Dubrovnik 2014
  • 5. Digital native vs Digital immigrant • The term digital native is a young person who was born during or after the general introduction of digital technology, and through interacting with digital technology from an early age, has a greater understanding of its concepts. • A digital immigrant is an individual who was born before the existence of digital technology and adopted it to some extent later in their life. • Some of the teachers will be digital immigrants and understand how teaching needs to change to allow us to meet the needs of modern learners.
  • 6. Teachers needs vs Students needs ‘Teachers need the space to create lessons which engage their students and student need time to develop their ability to retain and apply knowledge.’
  • 7. What is Mobile Learning
  • 8. What is Mobile Learning http://www.edudemic.com/how-mobile-learning-works/
  • 9. How Mobile Learning Works http://www.edudemic.com/how-mobile-learning-works/
  • 10. MLEARN - Choises To Be Made • Mobile should be an integral part of your learning and information infrastructure / architecture. • It should not be viewed as a replacement for other learning options, but a supplement or reinforcement for learning and performance support. First students eBooks – IAC Course in UPT
  • 11. MLEARN - Choises To Be Made • Content development? (contract, COTS or in-house development) • Native app or browser delivery? Or both? • Connectivity • Standalone (cable to computer or SD card) • Connected (Bluetooth, broadband, cellular or wireless) • Delivery and updates (maintenance) • Support • Security • Tracking learner progress • Planning Questions
  • 12. MLEARN - Objectives • Why do you want to implement a mobile learning project? • What unique result do you want to achieve? • How will you know when you have achieved your goals? • What do you really want to do?
  • 13. MLEARN – Internal aspects • Is the use of mobile devices increasing? • Is the average age of learners decreasing? • Are there training needs that are not being met for the mobile audience? • Does important information change frequently? • Is there sufficient support from IT and content owners?
  • 14. MLEARN – External aspects • Are mobile devices in use by the targeted audience? • Are others leveraging mobile devices for learning? • Who currently administers mobile devices? • What future developments for mobile learning are on the horizon?
  • 15. MLEARN – Instructional Strategies • Is the proposed mobile learning project for formal learning programs, informal learning or performance support? • What kind of user interface will be used? • What content creation tools will be used? • What interactions will be used? • Who owns the rights to content?
  • 16. MLEARN – Implementation • Who is going to produce the content? • What content product standards will be employed? • What devices will be used/supported? • What actions or activities need to be tracked? • Does the content currently exist in another form?
  • 17. MLEARN – Audience and Stakeholders • For whom is your mobile initiative intended? • Who are your major stakeholders? • What will your stakeholders need to be successful? • Is there a champion in management that can help promote mobile learning? • Have you involved both legal and IT?
  • 18. MLEARN – Technical • Where is the content going to reside? • What content distribution methods will be used? • Who will provide the service? • What network will be used for distribution?
  • 19. MLEARN – Evaluation • How will you evaluate your effectiveness? • How will you assess learning? • What reports will be generated and for whom? • Do you have a core group available for testing and evaluation?
  • 20. MLEARN – Challenges • What do you need to get the project done? • How are you going to fund it? • Who is going to pay for the equipment, the network and service charges? • How will this new opportunity be communicated/marketed? • How long will you be able to sustain it?
  • 21. MLEARN – Opportunities • Is there a specific initiative that will benefit from mobile learning? • What current content can be re-purposed for mobile distribution? • Is there an additional audience for your content?
  • 22. MLEARN – Security • What security mechanisms will you have in place? • What training on securing devices will be available?
  • 23. MLEARN – Support • What user support do you need to provide? • What user support will you provide? • Will users need training on the use of the devices?
  • 24. The SAMR Model developed by Dr. Ruben Puentedura The SAMR Model, describes technology integration through four levels defined as follows: • Substitution: Technology is used as a direct substitute for what you might do already, with no functional change. • Augmentation: Technology is a direct substitute, but there is functional improvement over what you did without the technology. • Modification: Technology allows you to significantly redesign the task. • Redefinition: Technology allows you to do what was previously not possible.
  • 25. MLEARN Best Practices - Content Methods and strategies you already know from instructional design and from web or e-learning development may also apply to mobile. Additional attention should be paid to: • Creating content that is short and to the point • Creating the smallest possible modules - smaller chunks of context - independent content • Creating a storyboard with modules that can be accessed from any point • Designing non-linear content • Considering using phrases like “For more information” or “To learn more”
  • 26. MLEARN Best Practices - Content • Guiding the learner to other content where they can catch up or explore further • Using Post-It notes or stencils for storyboarding • Using bullets to make contextual information more concise • Developing the appropriate learning content or experiences for mobile • Realizing that interactivity may not be nearly as relevant for performance support • Knowing a good checklist could be worth much more than an interactive game
  • 27. MLEARN Best Practices - Content • Developing for users instead of for devices - don’t get excited about these "glowing rectangles“ • Thinking “transform” not “transfer”.
  • 28. MLEARN Best Practices - Planning • Confirming that mobile delivery makes sense • Understanding the targeted end users and their contexts • Meeting the specific goals and requirements for the project • Making a clear distinction between "learning" and "performance support" • Determining tracking requirements • Planning for the disconnected mobile user • Knowing the limitations and capabilities of the technologies involved • Prototype, prototype, prototype … start small, think big.
  • 29. Arguments against using mobile devices for learning • Loss, theft and bullying • Distraction • Spreading rumours • Inappropriate photos • Non filtered web access • Privacy issue i.e. personal phone numbers. • Recording teachers and students in the classroom - detrimental to learning
  • 30. • It is cost effective for schools • Reduces the need to have access to computers in classrooms. • They are in schools. • Can be used for data collection and recording experiments, fieldwork. • Can be a creative tool i.e. blogs • Encourages engagement i.e. polls • Can promote collaborative learning • Research & Reference tool. Arguments in favor using mobile devices for learning
  • 31. APPs for presentation Apple Android iWorks (Free) Quick Office (Free) iMovie (£2.99) Movie Studio (Free) Videoscribe (£2.99) Nearpod (Free) Nearpod (Free) Green Screen by Do Ink (£1.49) Green Screen Pro (£1.55) Green Screener (£6.55) Comic Life (£2.99)
  • 32. APPs Teaching & Learning Apple Android Show Me (Free) Show Me (No Audio) (Free) iThoughts (£6.99) Simple Mind (Free) Explain Everything (£1.99) Explain Everything (£1.99) Stick Pick (£1.99) Stick Pick (£1.99) Webnotes (Free) Web Notes (Free) Flashcardlet (Free) Quizlet (Free) iTunes U (Free) Morfo (£0.69) Face Morph (Different) (Free) Puppet Pals (Free) Garageband (Free) MUSIC Walk band (Free) SketchBook Express (Free) ART SketchBook Express (Free)
  • 33. APPs for Assessment & Feedback Apple Android Evernote (Free) Evernote (Free) Dragon Dictation (Free) Dictation and Mail (Free) Socrative (Free) Socrative (Free) Speak It (£1.49) Speak it (Free)
  • 34. APPs -Miscellaneous Apple Android Team Viewer (Free) Team Viewer (Free) RD Client (Free) RD Client (Free) Notability (£2.99) Samnote (No Audio) (Free) Dropbox (Free) Dropbox (Free) Documents Pro (£2.99) QR Reader (Free) QR Droid (Free) Penultimate (Free) Write (Free)
  • 35. Mixing APPs = success of teaching!
  • 41. APPs -Miscellaneous Visual Anatomy Free Biology - Plant Morphology
  • 42. APPs -Miscellaneous Virtual Chem Lab Experimente de fizica joc
  • 43. APPs -Miscellaneous Solar System 3D Solar System 3D
  • 45. APPs – MLEARN courses SOCRATIVE TEACHER SOCRATIVE STUDENT
  • 46. Mobile learning: study cases Şl.dr.ing. Mocofan Muguraş muguras.mocofan@upt.ro 13.03.2015