12. What will you learn?
• How important it is to have one vision
• How to think like a user
• Why you should wireframe and how to do it
• How to make a throwaway prototype
• How to evaluate your work
• & Finally when to scrap it and start again
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13. “A journey of a thousand miles begins with one small step.”
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20. The User - Who are they?
• Really think & write out
who will use your app/
website
• Write out their age,
education job etc.
• Name them - for
example Arthur Dent
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21. The User - What are they doing?
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22. The User - What are they doing?
• Where are they going?
• What are they trying to
achieve?
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23. Why, crazy lady, are you
making me name
imaginary people?
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25. Example “I just want to buy what I want and get out”
James Dent
32 years old
Product Manager
Key Goals
Knows what he wants to buy
Doesn't want to browse
Behaviors
Gets bored quickly
Wants quality products
We Must
Clearly show key features
Show only relevant offers
We must never
Provide fluffy product descriptions
Overwhelm with choice
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26. What does it look like in real life?
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38. What if I want to use software?
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39. Some Tools - listed
• Pen & Paper - Super Fast
• Balsamiq Mockups - Fast if you’re scared of paper
• Axure - Less fast but High Fidelity
• Photoshop - Use if a client is going to look at it
• Illustrator - If you dont like Photoshop
• InvisionApp - Link those bad boys!
Wednesday, 1 May 13
57. • How important it is to have one vision
• How to think like a user
• Why you should wireframe and how to do it
• How to make a throwaway prototype
• How to evaluate your work
• & Finally when to scrap it and start again
What we have covered
Wednesday, 1 May 13