WDC 2008: Beyond the Browser

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    WDC 2008: Beyond the Browser - Presentation Transcript

    1. Why do we care?!
    2. Desktop.
    3. Last.fm
    4. Ambient media and attention tracking.
    5. Data == Revenue.
    6. How do we build for the desktop?
    7. Adobe Air
    8. Rapid development using familiar technologies.
    9. Tweetdeck
    10. PHP GTK
    11. Roadsend
    12. Mobile.
    13. iPhone
    14. Android
    15. Mobile devices used in a locative context.
    16. Fire Eagle
    17. Bright Kite
    18. Whatever came before...
    19. SMS and MMS still have their place.
    20. Twitter
    21. The Big Picture
    22. Pingdom
    23. Users can create & consume media anywhere.
    24. BBC iPlayer for iPhone
    25. Eee PC
    26. The living room.
    27. Nintendo Wii
    28. BBC iPlayer for the Wii
    29. Apple TV
    30. Machines.
    31. Feeds.
    32. TED.com
    33. API’s.
    34. Twitter vs. Pownce
    35. Google, Yahoo, etc.
    36. SocNets.
    37. Widgets.
    38. The web in the real world.
    39. Ubiquitous Computing..
    40. The Cloud.
    41. Pervasive Media.
    42. They all mean much the same thing.
    43. “Bluetooth Spacial Awareness”.
    44. Input mechanisms.
    45. Touch screen
    46. RFID
    47. Monome
    48. Tangible/Graspable Media
    49. Durell Bishop’s Marble Answering Machine
    50. What’s happening locally? ‣ Tarim’s vibration sensors at the Pervasive Media Studio. ‣ HappyPackages by ThoughtDen. ‣ HP Media Labs and Cityware are doing interesting things using wireless technologies to build attention data.
    51. Flickr Credits ‣ iPhone photo: rickyromero ‣ Android photo: joshrussell ‣ Crusty old phones photo: bensonchivers ‣ Eee PC photo: extraketchup ‣ iPhone iPlayer: benjaminwatt ‣ Wii Logo: imuttoo ‣ Apple TV: somewhereinak ‣ Touchscreen: digitalsadhu ‣ Monome: owesen

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