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報告人: 黃睿凡 
2014/9/30
Sensor Design and Interaction Techniques for 
Gestural Input to Smart Glasses and Mobile Devices 
- UIST 
 touchscreen interfaces for small display devices have 
several limitations 
 smart glasses with limited or no touch input are starting to 
emerge commercially
MIME 
 A low power, time-of-flight triangulation. 
 A standard 2D RGB camera.
Key Technical Advantages 
 Application specific sensing 
 Hybrid RGB and TOF sensing 
 Disrupting the computer vision pipeline 
 Depth super-resolution 
 Daylight insensitivity
Gestures implemented using Mime 
 Motion-controlled gestures implemented using only 
the 3D coordinate data acquired by Mime’s TOF sensor.
Gestures implemented using Mime
Gestures implemented using Mime 
 1
Gestures implemented using Mime
FUTURE WORK
FUTURE WORK
FUTURE WORK
FUTURE WORK
Water Ball Z: An Augmented Fighting Game Using 
Water as Tactile Feedback 
- TEL 
 a novel interactive two-player water game. 
 allows kids and young adults to “fight” in a virtual 
world with actual physical feedback.
WATER BALL Z SETUP 
 Kinect sensor 
 Water nozzle configuration 
 a wireless Arduino board 
 a computer running Linux
WATER BALL Z SETUP 
 seven key input gestures 
 a regular jab 
 a haymaker 
 foot kicks 
 raising the hand to head level pointing up and 
performing a circular motion
Potential Extensions 
 Live Scoreboard 
 Power Up Moves 
 Defensive Gestures 
 Voice Input

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互動式介面設計2014.9.30 黃睿凡

  • 2. Sensor Design and Interaction Techniques for Gestural Input to Smart Glasses and Mobile Devices - UIST  touchscreen interfaces for small display devices have several limitations  smart glasses with limited or no touch input are starting to emerge commercially
  • 3. MIME  A low power, time-of-flight triangulation.  A standard 2D RGB camera.
  • 4. Key Technical Advantages  Application specific sensing  Hybrid RGB and TOF sensing  Disrupting the computer vision pipeline  Depth super-resolution  Daylight insensitivity
  • 5. Gestures implemented using Mime  Motion-controlled gestures implemented using only the 3D coordinate data acquired by Mime’s TOF sensor.
  • 13. Water Ball Z: An Augmented Fighting Game Using Water as Tactile Feedback - TEL  a novel interactive two-player water game.  allows kids and young adults to “fight” in a virtual world with actual physical feedback.
  • 14. WATER BALL Z SETUP  Kinect sensor  Water nozzle configuration  a wireless Arduino board  a computer running Linux
  • 15. WATER BALL Z SETUP  seven key input gestures  a regular jab  a haymaker  foot kicks  raising the hand to head level pointing up and performing a circular motion
  • 16. Potential Extensions  Live Scoreboard  Power Up Moves  Defensive Gestures  Voice Input