Matt Hanson,
Cultural innovator, consultant & filmmaker at
DistributedNoted the bit about quantum mechanics etc. Have you checked out Critical Mass by Philip Ball, equating/studying models of physics/natural world into social processes such as phase transitions? Found it v.useful.
Are you sure you want to
Your message goes here
Palmerstonguestc73c3e (I knew a burly navvy by that name many moons ago) - free and useful? No reference to Heisenberg's widget of intertwingliness required, then.
Palmerston'the experience of modern life, and modern travel in particular, is so obviously contexzzz... blah blah cut and paste pr blurb here blah...... where you run into a friend who lives in Oslo ...that's the type of intertwingled weirdness that Dopplr's about.'
Re my friend from Oslo. Presumably if we're both Dopplr users then we already know we're both in the same location. So there's a net reduction in serendipity, compensated only by an equivalent increase in web 2 flim-flam.
Are you sure you want to
Your message goes here
PalmerstonYou may as well simply say that, since reality consists of different things at different places and times, it's contextual in that sense. Why poor benighted Albert is dragged in, I don't know - unless it's to make someone look clever.
As for quantum mechanics 'demonstrating' (!) that reality is fuzzy - well, the simplest correct thing to say is that it doesn't.
1.
Designing for
Spacetime
Building in no-time...
IxDA08 Savannah, Georgia
N 32° 5' 0'' W 81° 5' 59''
DOPPLR
11.15 am
Matt Jones
DOPPLR
DOPPLR
Hello. I’m Matt Jones, and I’d like to talk to you...
Where next?
Where next?
Where next?
2.
DOPPLR
DOPPLR
DOPPLR
... here, for 45mins or so, about Spacetime.
Where next?
Where next?
Where next?
3.
Spacetime?
DOPPLR
DOPPLR
DOPPLR
Spacetime? Eh? Let me explain a little...
Where next?
Where next?
Where next?
4.
DOPPLR
DOPPLR
DOPPLR
When Dan Saffer asked me to speak, I proposed a talk
Where next?
that was balanced between the speculative and the
practical
Where next?
Where next?
5.
DOPPLR
DOPPLR
DOPPLR
But, during the preparation, I suppose a little bit of my
Where next?
natural inclination towards the speculative emerged
steadily. And here we are...
Where next?
Where next?
6.
DOPPLR
DOPPLR
DOPPLR
DOPPLR
Where next?
DOPPLR
Where next?
DOPPLR
Where next?
First of all, a little context - I’m a cofounder and lead
Where next?
designer on Dopplr, which is a social tool for optimising
travel.
Where next?
Where next?
7.
DOPPLR
DOPPLR
DOPPLR
Travel was, after all, something that was special, exciting
We started it about a year ago, and the idea came a little
Where next?
before that when we were all travelling a lot, and
lamenting that it wasn’t the glamourous and stimulating
Where next?
experience it maybe used to be.
Where next?
8.
DOPPLR
DOPPLR
Now, for most of us, it’s something quite di!erent.
DOPPLR
Could we do anything to make it a little better? We
Where next?
thought so.
Where next?
Where next?
9.
DOPPLR
DOPPLR
22
DOPPLR
We wanted to engineer a little bit of this - cybernetic
This growth in personal informatics I believe (with many others, as detailed in those books) will lead
Where next?
to many downsides - seen and unforeseen - but also a large upside, in the increase of serendipity
serendipity. If you were at Molly’s talk yesterday you
in the world... (poster from ICA exhibition 1968)
would have heard a lot about Cybernetics... But
Where next?
serendipity?
Where next?
10.
“Serendipity is
looking in a haystack
for a needle and
discovering a
farmer's daughter.”
Julius Comroe Jr.
DOPPLR
DOPPLR
DOPPLR
This is my favourite deﬁnition! Could we create a system
Where next?
that increased the happy little coincidences in your life
as your travel through the world.
Where next?
Where next?
11.
DOPPLR
DOPPLR
DOPPLR
DOPPLR
Dopplr is really trying to use the sharing of information
Where next?creating possibilities
is a catalyst,
as a catalyst to that end.
DOPPLR
DOPPLR
Where next?
Where next?
Where next?
ur focus Where next? use information you share as a catalyst to increase serend
as letting you
12.
DOPPLR
DOPPLR
DOPPLR
So, let’s take a very quick look at it for those who haven’t
Where next?
come across it yet
Where next?
Where next?
13.
DOPPLR
DOPPLR
DOPPLR
Here’s the main view I see once I’m logged in - it’s a very
Where next?
simple report of my upcoming trips
Where next?
Where next?
14.
DOPPLR
DOPPLR
DOPPLR
Each trip is the central ‘social object’ of Dopplr... Here’s my trip page for
Where next?
IxDA08 - aggregated here are nice things like the ﬂickr pictures i’ve taken this
trip, notes by me and friends of mine and stats about travel here. But the main
thing to look at is the ‘Coincidences’ block - showing me the other people I
share information with on Dopplr who are going to be here. Not such a suprise
Where next?
to me right now, but leading up to the conference it was nice to see names
gather there...
Where next?
15.
DOPPLR
DOPPLR
DOPPLR
Here’s another view - the city page for Savannah,
Where next?
Georgia. Here you can see trips people have coming up
to Savannah and see if there are any tips for you while
Where next?
you stay here. None yet - but I plan to add some...
Where next?
16.
DOPPLR
DOPPLR
DOPPLR
And ﬁnally in the whistlestop tour - a very important
Where next?
view - your journal of activity on Dopplr, showing the
ﬂows of information from you and your connections on
Dopplr.next? be coming back to this.
Where We’ll
Where next?
17.
DOPPLR
DOPPLR
DOPPLR
We’ve been ‘live’ a little over 9 months now - and the activity on the service
Where next?
has already blown me away. At the beginning of the year we generated our
version of Google’s Zeitgeist feature, but instead of search terms we used trips
- and the coverage of the planet our users have made in that time is amazing.
Where next?
Where next?
18.
DOPPLR DOPPLR
DOPPLR Raumzeitgeist 2007
Where next?
DOPPLR
In a play on Zeitgeist - ‘the spirit of the times’, we called
Where next?
it the “Raumzeitgeist” - or Spacetime Spirit...
Where next?
Where next?
19.
But, really...
Spacetime?
DOPPLR
DOPPLR
DOPPLR
Where next?
Where next?
Where next?
20.
DOPPLR
DOPPLR
DOPPLR
DOPPLR and the past of an individual
This diagram shows the ‘lightcone’ of the future
is about the future, which you can’t
Where we’re called Dopplr - alluding to the doppler effect as
next?
DOPPLR
‘observer’ - Dopplr is about what happens if you have this view - and take it
social. The ability to remodel and optimise your travel plans based on those of
automate (yet)
DOPPLR
others. That’s why
Where next? next?
Where
things approach and recede from you.
Where next?
Where next?
Where next?
21.
DOPPLR
DOPPLR
DOPPLR
As Sarah Connor once said... “no future but that we
Where next?
make”
Where next?
Where next?
22.
DOPPLR
DOPPLR
DOPPLR
I love this - I took it some years back at a museum in Sydney, Australia. For me it
Where next?
sums up what we really do with computers most often... Make models of things so
we can understand them better and moreover, spin them round, poke and prod
them until we ﬁnd some optimal state.
Where next?
Where next?
23.
Dopplr is for...
DOPPLR
DOPPLR
...ﬁnding the perfect line through the world.
DOPPLR
What a grandiose statement! But - there’s something in
Where next?
it I think...
Where next?
Where next?
24.
DOPPLR
Martin Hilpoltsteiner | http://www.recreating-movement.com
DOPPLR
via http://www.kottke.org/08/02/time-merge-media
DOPPLR
If we can make models of our future paths through space
Where next?
and time, and share them, we can see them in new ways
optimise them.
Where next?
Where next?
25.
DOPPLR
DOPPLR
DOPPLR
This is a few panels from Grant Morrison’s “The
Where next?
Invisibles” which I always have in the back of my mind
when working on Dopplr.
Where next?
Where next?
26.
DOPPLR
DOPPLR
DOPPLR
DOPPLR
If we can perceive our past and our future in new ways
howis about change our interactions? you can’t
would that the future, which
Where next?
DOPPLR
automate (yet)
DOPPLR
Where next? next?
Where
Where next?
Where next?
Where next?
27.
“The hypersurface
of the present”
DOPPLR
DOPPLR
DOPPLR
What a great sentence!
Where next?
Where next?
Where next?
28.
DOPPLR
DOPPLR
DOPPLR
There’s another strand of thinking about spacetime I’d
Where next?
like to take for the rest of the session... And, again, it’s
about changes in perception.
Where next?
Where next?
29.
Clockwork Contextual
DOPPLR
Predictable Interwoven
.0!
Discrete Fuzzy
DOPPLR 2
DOPPLR
Until about 100 years ago, Sir Isaac Newton had given us a ﬁrm grip on the universe
Where next?
and how it worked. It was a majestic mechanism - clockwork, predictable, discrete
and very neat! Albert came along and proposed something very different. His was a
much more messy, subjective universe that we were tangled up in. It’s highly
contextual, everything is deeply interwingled and fuzzy. In many ways, Universe 2.0!
Where next?
Sorry.
Where next?
30.
Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
And those themes are the ones I see changing
Where next?
interaction design - at least my practice of it, especially
now I’m doing Dopplr. I’d like to use each as ‘pegs’ from
Where next?
which to hang some examples.
Where next?
31.
Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
So ﬁrst peg - Contextual
Where next?
Where next?
Where next?
32.
Sketch by
Matt Ward of
Goldsmiths College
I really like this sketch of Matt Ward’s showing the stark
difference between the contexts of consumption and
production of most technologically-mediated
experiences.
33.
DOPPLR
DOPPLR
DOPPLR Photo by David Erwin
And, likewise, I love this photo by David Erwin of myself,
Where next?
Michelle Chang and Fabio Sergio in Berlin. Devices,
people and the city give a rich fabric of context for
Where next?
interaction designers to cut their cloth in.
Where next?
34.
DOPPLR
DOPPLR
DOPPLR
So, if you’ll forgive me a little sidetrack on context and
Where next?
mobile- it mystiﬁes me a bit when I see things like
Edward Tufte’s speculative iPhone redesign. It seems to
Where next?
ignore the context entirely - fetishising dense displays of
information...
Where next?
35.
DOPPLR
DOPPLR
DOPPLR Photo by David Erwin
That would probably get one of us killed if we’d had it in
Where next?
Berlin...
Where next?
Where next?
36.
DOPPLR
DOPPLR
DOPPLR
What I believe but can’t prove (and the trend in the
Where next?
market seems to be working against me)
Where next?
Where next?
37.
sociality
DOPPLR
sociality
DOPPLR
DOPPLR
The tension between the context that mobile
Where next?
experiences play out in...
Where next?
Where next?
38.
consumption
And mobile devices’ increasing tendency to devour our
attention... (Don’t get me wrong - I think the iPhone is a
breakthrough device, but it’s a jealous beauty when it
comes to our attention, to be sure)
39.
Must try harder
Is something that isn’t being resolved very successfully
currently...
40.
DOPPLR
DOPPLR
DOPPLR
Things like this ﬂipping gesture to silence a call might be
Where next?
a possible future path. Cheesy and crappy though this
video is - the idea that I can maintain a conversation and
interactnext?
Where meaningfully in the world with others is
enormously appealing I think.
Where next?
41.
dopplrbot / mobile
DOPPLR
DOPPLR
DOPPLR
</end sidetrack> We’re trying to pick at these patterns
Where next?
with streams of information that arrive in the right
context at the right time, for instance our mobile version
Where next?
of Dopplr or...
Where next?
42.
dopplrbot / mobile
DOPPLR
DOPPLR
DOPPLR
Our forthcoming IM alerts...
Where next?
Where next?
Where next?
43.
Contextual
Interwoven + distributed
Fuzzy
DOPPLR
DOPPLR
DOPPLR
Second peg(s) - I’m cheating a little here...
Where next?
Where next?
Where next?
44.
Understanding the
very small has
big implications
DOPPLR
DOPPLR
DOPPLR
As I thought of the changes in our perception Einstein
Where next?
created, I couldn’t help but think of these guys -
Heisenberg and Bohr, at the beginnings of Quantum
Where next?
Mechanics. And how our understanding of the very
smallest components of physical reality have had very
Where next?
big implications on our perception.
45.
“There’s plenty of
room at the bottom”
DOPPLR
DOPPLR
DOPPLR
I think the same goes for the web, and this change in
Where next?
perception has led to very exciting thinking amongst
those who are experimenting in ‘the room at the bottom’
Where next?
as Feynman had it.
Where next?
46.
www.plasticbag.org/ﬁles/native/
Tom Coates
Native to
a Web of
Data
DOPPLR
DOPPLR
DOPPLR
Tom Coates of Yahoo’s Brickhouse advance products
Where next?
division sums up a lot of this thinking in his presentation
‘Native to a web of data’. He explains how thinking of a
Where next?
web of data sources rather than pages or sites changes
the interactions we design and the products or services
Where next?
we build.
47.
Matt Webb / Movement / Snap
http://schulzeandwebb.com/2008/movement/
DOPPLR
DOPPLR
DOPPLR
Matt Webb of Schulze&Webb just in the last week
Where next?
published a tour-de-force in his talk about “movement”
as the new paradigm to shape the web going forward.
Where next?
Where next?
48.
DOPPLR
http://schulzeandwebb.com/2008/movement/
DOPPLR
DOPPLR
He posits we are moving from a web of ‘places’ - pages
Where next?
and sites through a phase of the web as a kit of tools -
to something more like a web of organisms or engines
Where next?
connected and fuelling each other. I think (and hope)
he’snext?
Where right! Interwoven.
49.
DOPPLR
DOPPLR
DOPPLR
In the last year there’s been talk of the web as a ‘coral
Where next?
reef’ that is both architecture and organism. I like that
metaphor, and we often think of Dopplr as a very tiny
Where next?
part of the reef that tries to adapt to an ecological niche
there...
Where next?
50.
DOPPLR
DOPPLR
DOPPLR
Dopplr is designed for a web of data and movement
Where next?
a bunch of small pieces that we show in the right context at the
right time, add some value to, and pipe to wherever you find it the
most valuable next. That’s our role as an organism on the reef.
Where next?
Where next?
51.
Designing a distributed, interwoven identity
DOPPLR
DOPPLR
DOPPLR
We don’t want to be a beautiful website, we want to be a beautiful part of
Where next?
the web. While the utopian side of us wants to make a web service you
never have to visit the website of (because it’s delivering all of it’s value
in a distributed interwoven and contextual way) we’re still trying to build
Where next?
a business and a brand - which means being recognised and enjoyed...
Where next?
52.
DOPPLR
DOPPLR
DOPPLR
What a crawler! It’s a great point though...
Where next?
Where next?
Where next?
54.
DOPPLR
DOPPLR
DOPPLR
I think tiny, dynamic behaviours like that in an identity
Where next?
become a strong DNA that can survive being fragmented
and distributed across the internet and delivery
Where next?
platforms.
Where next?
55.
DOPPLR
DOPPLR
DOPPLR
We often use a term we learnt from someone in the Hotel industry -
Where next?
“Delighters” e.g. the rubber ducky that he might put in a guest’s room on
the 3rd day of their stay or the Beach Ball he might put on their bed if it
was forecast to sunny. We’re always trying to create “Delighters” that can
Where next?
punctuate the experience of using Dopplr with joy.
Where next?
56.
Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
The ﬁnal of the three pegs - fuzziness
Where next?
Where next?
Where next?
57.
As we know, Humans are naturals at fuzzy. Software,
not-so-much. Making things that are perfectly
unambiguous to humans unambiguous to computers is
the majority of our work I think. E.g. getting the right
place name.
58.
Dopplr guesses based on a number of factors including
past trips, and overall activity patterns across the
service.
59.
But if we didn’t get it right, we ask for your help.
60.
And as you might not be sure, we try and help in return.
61.
DOPPLR
DOPPLR
DOPPLR
We’re trying to add fuzziness instead of take it away
Where next?
elsewhere. Like showing you that someone you might
want to get in touch with is nearby to your destination
Where next?
Where next?
62.
DOPPLR
DOPPLR
DOPPLR
And we want to add this helpful fuzziness in both time
Where next?
and space. Spacetime! Yay!
Where next?
Where next?
63.
Play to ﬁnd the perfect line
DOPPLR
DOPPLR
DOPPLR
We want to take this nondiscrete fuzzy approach further - to really turn this into a
Where next?
tool for ﬁnding the perfect line. And hopefully keep it delightful while doing so.
Creating visualisations of your system that enourage this will be part of it. This is
a diagram from Will Wright of ‘local maxima’ in a continuous landscape of fun...
This was a design document, not a UI element, AFAIK.
Where next?
Where next?
64.
DOPPLR
DOPPLR
DOPPLR
But Bungie let players see ‘Heatmaps’ online of where thousands and
Where next?
thousands of players of HALO3 died on different levels - allowing them to
visualise strategies for the game. E.g. “Kills with the Gravity Hammer in Rat’s
Nest”...
Where next?
Where next?
65.
DOPPLR MySociety
Travel time maps / Stamen /
DOPPLR
DOPPLR
This is some work by Tom Carden of Stamen for
Where next?
MySociety.org - a UK NGO that shows travel times into
central London. I live in a tiny patch of green in the SE...
Where next?
Where next?
66.
DOPPLR
DOPPLR
DOPPLR
This is a little visualisation developed by Tom Carden for
Where next?
us, showing trip activity to various cities in their dopplr
colours...
Where next?
Where next?
67.
DOPPLR
DOPPLR
DOPPLR
This is a piece by Shawn Allen, also at Stamen - but this
Where next?
is for HIM - he created this as a tool to ﬁnd good and
bad data in the cabspotting visualisation he worked on.
Where next?
Where next?
68.
DOPPLR
DOPPLR
DOPPLR
So, ﬁnally just a little bit about the how rather than the
Where next?
why.
Where next?
Where next?
69.
Actual Dopplr employees
DOPPLR
DOPPLR hanging out
People
DOPPLR
We’re pretty small, which after working in a lot of big
Where next?
companies, I’m loving. We’re developing in the same
little room...
Where next?
Where next?
70.
Removing the need for producing loads of detailed
documentation ...
71.
...by just having a continuous discussion. Of course, this
doesn’t scale so well... but we’re not sure we need to be
that big if we’re part of the reef.
72.
DOPPLR
DOPPLR
DOPPLR
I really loved Dan Brown’s talk - I ﬁnd that concept
Where next?
models are the things I tend to produce the most as both
documentation, and ‘boundary object’
Where next?
Where next?
73.
DOPPLR
DOPPLR
DOPPLR
Bill Buxton - sketching as speciation/discussion
Where next?
Where next?
Where next?
74.
That’s quite a
good metaphor
DOPPLR
DOPPLR
DOPPLR
Or ‘idea scaffolding’ as matt webb puts it. Drawing and
Where next?
drawing and drawing and discussing and discussing
concept models is our main way of working I’d say.
Where next?
Where next?
75.
Sculpting, not painting
DOPPLR
DOPPLR
DOPPLR
We work through those concept models pretty
Where next?
immediately in code. Because it’s just different when it
works and you can work it, like clay. Boris Anthony, my
Where next?
co-designer calls it ‘sculpting, not painting’
Where next?
76.
DOPPLR
DOPPLR
DOPPLR
We’re able to prototype and test new features quickly,
Where next?
both because we’re so small and the way Matt and Tom
have built Dopplr - features are ‘tags’ that we can attach
Where next?
to testers in our user community
Where next?
77.
DOPPLR
DOPPLR
DOPPLR
These are highlighted to users in the UI and we then get
Where next?
their feedback and iterate on it.
Where next?
Where next?
78.
DOPPLR
DOPPLR
DOPPLR
And I’m really happy to say we’ve just taken on Celia to
Where next?
help take this to the next level - she’s going to be
working with our user community improve our design.
Where next?
Where next?
79.
hogwarts staircases
DOPPLR
DOPPLR Constantly shifting
DOPPLR
Because we want our product to be shifting in spacetime
Where next?
like the stairs in Hogwarts -so it’s just right, just in
time.
Where next?
Where next?
80.
DOPPLR
DOPPLR
DOPPLR
So maybe interaction design now isn’t painting, or
Where next?
sculpting... it’s more like being the choreographer of a
dance through spacetime.
Where next?
Where next?
81.
Thanks!
mj@dopplr.com
http://www.blackbeltjones.com
IxDA08 Savannah, Georgia
N 32° 5' 0'' W 81° 5' 59''
DOPPLR
12 noon(ish)
Matt Jones
DOPPLR
DOPPLR
thank you very much, and thanks to IxDA for inviting me.
Where next?
Where next?
Where next?
82.
DOPPLR
DOPPLR
DOPPLR
This talk will be up on slideshare.net today.
Where next?
Where next?
Where next?
Re my friend from Oslo. Presumably if we're both Dopplr users then we already know we're both in the same location. So there's a net reduction in serendipity, compensated only by an equivalent increase in web 2 flim-flam.
As for quantum mechanics 'demonstrating' (!) that reality is fuzzy - well, the simplest correct thing to say is that it doesn't.
Reference to Kuhn FTW.
All very pretty, though.
Views
Actions
Embeds 0
Report content