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Designing for Spacetime, Ixda08

by designer at http://www.dopplr.com on Feb 10, 2008

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17 of 7 previous next Post a comment

  • matthanson Matt Hanson, Cultural innovator, consultant & filmmaker at Distributed Noted the bit about quantum mechanics etc. Have you checked out Critical Mass by Philip Ball, equating/studying models of physics/natural world into social processes such as phase transitions? Found it v.useful. 5 years ago
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  • Palmerston Palmerston guestc73c3e (I knew a burly navvy by that name many moons ago) - free and useful? No reference to Heisenberg's widget of intertwingliness required, then. 6 years ago
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  • jeverett James Everett, Game Designer at Ubisoft Toronto Racecars are from one permutation of the Trackmania 1K Project http://www.youtube.com/watch?v=1UcQmJwTnBg 6 years ago
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  • Palmerston Palmerston 'the experience of modern life, and modern travel in particular, is so obviously contexzzz... blah blah cut and paste pr blurb here blah...... where you run into a friend who lives in Oslo ...that's the type of intertwingled weirdness that Dopplr's about.'

    Re my friend from Oslo. Presumably if we're both Dopplr users then we already know we're both in the same location. So there's a net reduction in serendipity, compensated only by an equivalent increase in web 2 flim-flam.
    6 years ago
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  • Palmerston Palmerston You may as well simply say that, since reality consists of different things at different places and times, it's contextual in that sense. Why poor benighted Albert is dragged in, I don't know - unless it's to make someone look clever.

    As for quantum mechanics 'demonstrating' (!) that reality is fuzzy - well, the simplest correct thing to say is that it doesn't.

    Reference to Kuhn FTW.

    All very pretty, though.
    6 years ago
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  • blackbeltjones Matt Jones, designer at http://www.dopplr.com thanks! I try. 6 years ago
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  • Palmerston Palmerston Pretentious nonsense. 6 years ago
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Designing for Spacetime,  Ixda08 Designing for Spacetime, Ixda08 Presentation Transcript